diff options
| author | Spp <spp@jorge.gr> | 2011-09-15 14:08:17 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-09-15 14:12:57 +0200 |
| commit | af05915b9e36497eda8f2f061c29ffee0c8042b6 (patch) | |
| tree | fa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
| parent | 9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff) | |
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
| -rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 2dbe799150c..198f3019304 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -105,7 +105,7 @@ bool BattlegroundQueue::SelectionPool::KickGroup(uint32 size) // used when building selection pools // returns true if we can invite more players, or when we added group to selection pool // returns false when selection pool is full -bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) +bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount) { //if group is larger than desired count - don't allow to add it to pool if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size()) @@ -125,7 +125,7 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de /*********************************************************/ // add group or player (grp == NULL) to bg queue with the given leader and bg specifications -GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid) +GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid) { BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); @@ -159,7 +159,7 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg //announce world (this don't need mutex) if (isRated && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) { - ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(arenateamid); + ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(arenateamid); if (Team) sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); } @@ -169,9 +169,9 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); if (grp) { - for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player *member = itr->getSource(); + Player* member = itr->getSource(); if (!member) continue; // this should never happen PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; @@ -283,7 +283,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg //remove player from queue and from group info, if group info is empty then remove it too void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { - //Player *plr = ObjectAccessor::FindPlayer(guid); + //Player* plr = ObjectAccessor::FindPlayer(guid); int32 bracket_id = -1; // signed for proper for-loop finish QueuedPlayersMap::iterator itr; @@ -351,16 +351,16 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) // announce to world if arena team left queue for rated match, show only once if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) - if (ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) + if (ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating); // if player leaves queue and he is invited to rated arena match, then he have to lose if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount) { - if (ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) + if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); - if (Player *plr = ObjectAccessor::FindPlayer(guid)) + if (Player* plr = ObjectAccessor::FindPlayer(guid)) at->MemberLost(plr, group->OpponentsMatchmakerRating); else at->OfflineMemberLost(guid, group->OpponentsMatchmakerRating); @@ -381,7 +381,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { // remove next player, this is recursive // first send removal information - if (Player *plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first)) + if (Player* plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first)) { Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); @@ -415,7 +415,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf return true; } -bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side) +bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side) { // set side if needed if (side) |
