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authorSpp <spp@jorge.gr>2011-09-15 14:08:17 +0200
committerSpp <spp@jorge.gr>2011-09-15 14:12:57 +0200
commitaf05915b9e36497eda8f2f061c29ffee0c8042b6 (patch)
treefa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parent9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff)
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 2dbe799150c..198f3019304 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -105,7 +105,7 @@ bool BattlegroundQueue::SelectionPool::KickGroup(uint32 size)
// used when building selection pools
// returns true if we can invite more players, or when we added group to selection pool
// returns false when selection pool is full
-bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
+bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount)
{
//if group is larger than desired count - don't allow to add it to pool
if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size())
@@ -125,7 +125,7 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
/*********************************************************/
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
-GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
+GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
{
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
@@ -159,7 +159,7 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
//announce world (this don't need mutex)
if (isRated && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
{
- ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(arenateamid);
+ ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(arenateamid);
if (Team)
sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
}
@@ -169,9 +169,9 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
if (grp)
{
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member)
continue; // this should never happen
PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
@@ -283,7 +283,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg
//remove player from queue and from group info, if group info is empty then remove it too
void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
- //Player *plr = ObjectAccessor::FindPlayer(guid);
+ //Player* plr = ObjectAccessor::FindPlayer(guid);
int32 bracket_id = -1; // signed for proper for-loop finish
QueuedPlayersMap::iterator itr;
@@ -351,16 +351,16 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
// announce to world if arena team left queue for rated match, show only once
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
- if (ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
+ if (ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating);
// if player leaves queue and he is invited to rated arena match, then he have to lose
if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount)
{
- if (ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
+ if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
- if (Player *plr = ObjectAccessor::FindPlayer(guid))
+ if (Player* plr = ObjectAccessor::FindPlayer(guid))
at->MemberLost(plr, group->OpponentsMatchmakerRating);
else
at->OfflineMemberLost(guid, group->OpponentsMatchmakerRating);
@@ -381,7 +381,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
// remove next player, this is recursive
// first send removal information
- if (Player *plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first))
+ if (Player* plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first))
{
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
@@ -415,7 +415,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf
return true;
}
-bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
+bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side)
{
// set side if needed
if (side)