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-rwxr-xr-xsrc/server/authserver/Main.cpp2
-rwxr-xr-xsrc/server/authserver/Realms/RealmList.cpp2
-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.cpp8
-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.h2
-rwxr-xr-xsrc/server/authserver/Server/RealmAcceptor.h2
-rwxr-xr-xsrc/server/authserver/Server/RealmSocket.cpp4
-rwxr-xr-xsrc/server/authserver/Server/RealmSocket.h2
-rwxr-xr-xsrc/server/collision/BoundingIntervalHierarchy.cpp4
-rwxr-xr-xsrc/server/collision/BoundingIntervalHierarchy.h4
-rwxr-xr-xsrc/server/collision/Management/VMapFactory.cpp2
-rw-r--r--src/server/collision/Maps/MapTree.cpp28
-rwxr-xr-xsrc/server/collision/Maps/MapTree.h14
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp14
-rw-r--r--src/server/collision/Models/ModelInstance.cpp6
-rwxr-xr-xsrc/server/collision/Models/ModelInstance.h8
-rw-r--r--src/server/collision/Models/WorldModel.cpp14
-rwxr-xr-xsrc/server/collision/Models/WorldModel.h12
-rw-r--r--src/server/collision/VMapDefinitions.h2
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.cpp2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp2
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp28
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h4
-rwxr-xr-xsrc/server/game/Addons/AddonMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp58
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h16
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp50
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h10
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp42
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h20
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp22
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.h10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.h10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.h8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp36
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h18
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.h8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp22
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h12
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp18
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.h14
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp116
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.h76
-rwxr-xr-xsrc/server/game/Chat/Channels/ChannelMgr.cpp8
-rwxr-xr-xsrc/server/game/Chat/Channels/ChannelMgr.h6
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp16
-rwxr-xr-xsrc/server/game/Chat/Chat.h20
-rw-r--r--src/server/game/Chat/ChatLink.cpp12
-rwxr-xr-xsrc/server/game/Chat/Commands/Level0.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp16
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp22
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp78
-rwxr-xr-xsrc/server/game/Combat/HostileRefManager.cpp4
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp8
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.h12
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp12
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.cpp6
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.h6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp78
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h28
-rwxr-xr-xsrc/server/game/Entities/Creature/CreatureGroups.cpp10
-rwxr-xr-xsrc/server/game/Entities/Creature/CreatureGroups.h6
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp12
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.h4
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.cpp14
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.h14
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp26
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h10
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.cpp14
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.h4
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp36
-rwxr-xr-xsrc/server/game/Entities/Item/Item.h18
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp6
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp66
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h80
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp50
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h10
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp782
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h198
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.cpp6
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.h2
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp14
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.h6
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp16
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp54
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h226
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h2
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h4
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp38
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp198
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h18
-rwxr-xr-xsrc/server/game/Grids/GridReference.h2
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp8
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h10
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp4
-rwxr-xr-xsrc/server/game/Groups/Group.cpp98
-rwxr-xr-xsrc/server/game/Groups/Group.h30
-rw-r--r--src/server/game/Groups/GroupMgr.h4
-rwxr-xr-xsrc/server/game/Groups/GroupReference.h2
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp32
-rwxr-xr-xsrc/server/game/Guilds/Guild.h30
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp26
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.h2
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp28
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h14
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp52
-rwxr-xr-xsrc/server/game/Loot/LootMgr.h6
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp2
-rwxr-xr-xsrc/server/game/Maps/Map.cpp90
-rwxr-xr-xsrc/server/game/Maps/Map.h48
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp14
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h4
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp14
-rwxr-xr-xsrc/server/game/Maps/MapManager.h2
-rwxr-xr-xsrc/server/game/Maps/MapReference.h8
-rwxr-xr-xsrc/server/game/Miscellaneous/Formulas.h2
-rwxr-xr-xsrc/server/game/Movement/DestinationHolder.h2
-rwxr-xr-xsrc/server/game/Movement/DestinationHolderImp.h2
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.h4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.cpp2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.cpp34
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.h24
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvPMgr.cpp22
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvPMgr.h6
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp20
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp6
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h4
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp18
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp52
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp4
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AddonHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp34
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp40
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CalendarHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ChannelHandler.cpp32
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ChatHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CombatHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/DuelHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp52
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp22
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp32
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp34
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp30
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp34
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QueryHandler.cpp22
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp30
-rw-r--r--src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp28
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TaxiHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp8
-rw-r--r--src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp12
-rwxr-xr-xsrc/server/game/Server/Protocol/WorldLog.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/WorldLog.h6
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp36
-rwxr-xr-xsrc/server/game/Server/WorldSession.h42
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp4
-rwxr-xr-xsrc/server/game/Server/WorldSocket.h2
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp2
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h16
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp90
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h56
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp156
-rwxr-xr-xsrc/server/game/Spells/Spell.h38
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp132
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp32
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h42
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.cpp2
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.h4
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp4
-rw-r--r--src/server/game/Tools/PlayerDump.cpp6
-rwxr-xr-xsrc/server/game/Weather/WeatherMgr.cpp2
-rwxr-xr-xsrc/server/game/World/World.cpp10
-rwxr-xr-xsrc/server/game/World/World.h2
-rw-r--r--src/server/scripts/Commands/cs_account.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp16
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp6
-rw-r--r--src/server/scripts/Commands/cs_go.cpp8
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp10
-rw-r--r--src/server/scripts/Commands/cs_gps.cpp4
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp24
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp6
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp6
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp4
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp2
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp4
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/alterac_mountains.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/duskwood.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/redridge_mountains.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/silvermoon_city.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/stormwind_city.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/western_plaguelands.cpp2
-rw-r--r--src/server/scripts/Examples/example_commandscript.cpp2
-rw-r--r--src/server/scripts/Examples/example_creature.cpp4
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp2
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp2
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp2
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp2
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp8
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp2
-rw-r--r--src/server/scripts/Kalimdor/azshara.cpp2
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp2
-rw-r--r--src/server/scripts/Kalimdor/durotar.cpp2
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp4
-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp2
-rw-r--r--src/server/scripts/Kalimdor/silithus.cpp2
-rw-r--r--src/server/scripts/Kalimdor/tanaris.cpp2
-rw-r--r--src/server/scripts/Kalimdor/the_barrens.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp16
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp12
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp8
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp8
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp10
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp6
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp2
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp20
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp14
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp4
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp54
-rw-r--r--src/server/scripts/Northrend/crystalsong_forest.cpp2
-rw-r--r--src/server/scripts/Northrend/dalaran.cpp2
-rw-r--r--src/server/scripts/Northrend/grizzly_hills.cpp20
-rw-r--r--src/server/scripts/Northrend/howling_fjord.cpp6
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp8
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp10
-rw-r--r--src/server/scripts/Northrend/storm_peaks.cpp12
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp34
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp8
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.h8
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.h2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp4
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.h2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp4
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.h2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp4
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.h4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp10
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp16
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp14
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp6
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp2
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp2
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp2
-rw-r--r--src/server/scripts/Outland/nagrand.cpp6
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp10
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp2
-rw-r--r--src/server/scripts/Outland/terokkar_forest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp28
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp14
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp8
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp20
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp14
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp18
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp16
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp8
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp2
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp4
-rwxr-xr-xsrc/server/scripts/World/achievement_scripts.cpp2
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/scripts/World/guards.cpp12
-rw-r--r--src/server/scripts/World/mob_generic_creature.cpp14
-rwxr-xr-xsrc/server/shared/Configuration/Config.cpp2
-rwxr-xr-xsrc/server/shared/Configuration/Config.h2
-rwxr-xr-xsrc/server/shared/Cryptography/Authentication/AuthCrypt.cpp2
-rwxr-xr-xsrc/server/shared/Cryptography/Authentication/AuthCrypt.h2
-rwxr-xr-xsrc/server/shared/Cryptography/HMACSHA1.cpp4
-rwxr-xr-xsrc/server/shared/Cryptography/HMACSHA1.h4
-rwxr-xr-xsrc/server/shared/Cryptography/SHA1.cpp6
-rwxr-xr-xsrc/server/shared/Cryptography/SHA1.h4
-rwxr-xr-xsrc/server/shared/DataStores/DBCStore.h2
-rwxr-xr-xsrc/server/shared/Database/QueryHolder.cpp2
-rwxr-xr-xsrc/server/shared/Database/QueryResult.h4
-rwxr-xr-xsrc/server/shared/Dynamic/LinkedReference/Reference.h8
-rwxr-xr-xsrc/server/shared/Logging/Log.cpp2
-rwxr-xr-xsrc/server/shared/Packets/ByteBuffer.h4
-rwxr-xr-xsrc/server/shared/Threading/Threading.cpp2
-rwxr-xr-xsrc/server/shared/Threading/Threading.h2
-rwxr-xr-xsrc/server/shared/Utilities/Util.cpp6
-rwxr-xr-xsrc/server/shared/Utilities/Util.h4
-rwxr-xr-xsrc/server/worldserver/CommandLine/CliRunnable.cpp2
-rwxr-xr-xsrc/server/worldserver/Master.cpp4
-rwxr-xr-xsrc/server/worldserver/RemoteAccess/RASocket.cpp2
-rwxr-xr-xsrc/server/worldserver/TCSoap/TCSoap.cpp4
-rwxr-xr-xsrc/server/worldserver/TCSoap/TCSoap.h2
431 files changed, 3131 insertions, 3131 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 73b2148a3b7..0696377c0c3 100755
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -73,7 +73,7 @@ extern int main(int argc, char **argv)
{
sLog->SetLogDB(false);
// Command line parsing to get the configuration file name
- char const *cfg_file = _TRINITY_REALM_CONFIG;
+ char const* cfg_file = _TRINITY_REALM_CONFIG;
int c = 1;
while(c < argc)
{
diff --git a/src/server/authserver/Realms/RealmList.cpp b/src/server/authserver/Realms/RealmList.cpp
index 7fb9aadb14c..c81af80d31d 100755
--- a/src/server/authserver/Realms/RealmList.cpp
+++ b/src/server/authserver/Realms/RealmList.cpp
@@ -78,7 +78,7 @@ void RealmList::UpdateRealms(bool init)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 realmId = fields[0].GetUInt32();
const std::string& name = fields[1].GetString();
const std::string& address = fields[2].GetString();
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 8ec1fcd1fd3..bffe406ddfc 100755
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -147,11 +147,11 @@ typedef struct AuthHandler
class PatcherRunnable: public ACE_Based::Runnable
{
public:
- PatcherRunnable(class AuthSocket *);
+ PatcherRunnable(class AuthSocket* );
void run();
private:
- AuthSocket * mySocket;
+ AuthSocket* mySocket;
};
typedef struct PATCH_INFO
@@ -948,7 +948,7 @@ bool AuthSocket::_HandleXferAccept()
return true;
}
-PatcherRunnable::PatcherRunnable(class AuthSocket * as)
+PatcherRunnable::PatcherRunnable(class AuthSocket* as)
{
mySocket = as;
}
@@ -1016,7 +1016,7 @@ void Patcher::LoadPatchMD5(char *szFileName)
// Try to open the patch file
std::string path = "./patches/";
path += szFileName;
- FILE *pPatch = fopen(path.c_str(), "rb");
+ FILE* pPatch = fopen(path.c_str(), "rb");
sLog->outDebug(LOG_FILTER_NETWORKIO, "Loading patch info from %s\n", path.c_str());
if (!pPatch)
diff --git a/src/server/authserver/Server/AuthSocket.h b/src/server/authserver/Server/AuthSocket.h
index 018af07a239..75df3d69a05 100755
--- a/src/server/authserver/Server/AuthSocket.h
+++ b/src/server/authserver/Server/AuthSocket.h
@@ -62,7 +62,7 @@ public:
void _SetVSFields(const std::string& rI);
- FILE *pPatch;
+ FILE* pPatch;
ACE_Thread_Mutex patcherLock;
private:
diff --git a/src/server/authserver/Server/RealmAcceptor.h b/src/server/authserver/Server/RealmAcceptor.h
index 99817dfddac..fc302adfccb 100755
--- a/src/server/authserver/Server/RealmAcceptor.h
+++ b/src/server/authserver/Server/RealmAcceptor.h
@@ -36,7 +36,7 @@ public:
}
protected:
- virtual int make_svc_handler(RealmSocket *&sh)
+ virtual int make_svc_handler(RealmSocket* &sh)
{
if (sh == 0)
ACE_NEW_RETURN(sh, RealmSocket, -1);
diff --git a/src/server/authserver/Server/RealmSocket.cpp b/src/server/authserver/Server/RealmSocket.cpp
index c80b2c4f08f..4d92747d262 100755
--- a/src/server/authserver/Server/RealmSocket.cpp
+++ b/src/server/authserver/Server/RealmSocket.cpp
@@ -177,7 +177,7 @@ bool RealmSocket::send(const char *buf, size_t len)
message_block.rd_ptr(un);
}
- ACE_Message_Block *mb = message_block.clone();
+ ACE_Message_Block* mb = message_block.clone();
if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value *)(&ACE_Time_Value::zero)) == -1)
{
@@ -196,7 +196,7 @@ int RealmSocket::handle_output(ACE_HANDLE)
if (closing_)
return -1;
- ACE_Message_Block *mb = 0;
+ ACE_Message_Block* mb = 0;
if (msg_queue()->is_empty())
{
diff --git a/src/server/authserver/Server/RealmSocket.h b/src/server/authserver/Server/RealmSocket.h
index 685411e236d..12769c07185 100755
--- a/src/server/authserver/Server/RealmSocket.h
+++ b/src/server/authserver/Server/RealmSocket.h
@@ -69,7 +69,7 @@ private:
ssize_t noblk_send(ACE_Message_Block &message_block);
ACE_Message_Block input_buffer_;
- Session *session_;
+ Session* session_;
std::string remote_address_;
};
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp
index e411d1c2889..1540d1af667 100755
--- a/src/server/collision/BoundingIntervalHierarchy.cpp
+++ b/src/server/collision/BoundingIntervalHierarchy.cpp
@@ -238,7 +238,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
stats.updateLeaf(depth + 1, 0);
}
-bool BIH::writeToFile(FILE *wf) const
+bool BIH::writeToFile(FILE* wf) const
{
uint32 treeSize = tree.size();
uint32 check=0, count=0;
@@ -252,7 +252,7 @@ bool BIH::writeToFile(FILE *wf) const
return check == (3 + 3 + 2 + treeSize + count);
}
-bool BIH::readFromFile(FILE *rf)
+bool BIH::readFromFile(FILE* rf)
{
uint32 treeSize;
Vector3 lo, hi;
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h
index f7bfdf73ccc..f4636b38bac 100755
--- a/src/server/collision/BoundingIntervalHierarchy.h
+++ b/src/server/collision/BoundingIntervalHierarchy.h
@@ -334,8 +334,8 @@ class BIH
}
}
- bool writeToFile(FILE *wf) const;
- bool readFromFile(FILE *rf);
+ bool writeToFile(FILE* wf) const;
+ bool readFromFile(FILE* rf);
protected:
std::vector<uint32> tree;
diff --git a/src/server/collision/Management/VMapFactory.cpp b/src/server/collision/Management/VMapFactory.cpp
index 93236bbb674..21907fef263 100755
--- a/src/server/collision/Management/VMapFactory.cpp
+++ b/src/server/collision/Management/VMapFactory.cpp
@@ -53,7 +53,7 @@ namespace VMAP
}
}
- IVMapManager *gVMapManager = 0;
+ IVMapManager* gVMapManager = 0;
Table<unsigned int , bool>* iIgnoreSpellIds=0;
//===============================================
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp
index c8a0a19d6e6..6b5c9b5a2c6 100644
--- a/src/server/collision/Maps/MapTree.cpp
+++ b/src/server/collision/Maps/MapTree.cpp
@@ -41,7 +41,7 @@ namespace VMAP
class MapRayCallback
{
public:
- MapRayCallback(ModelInstance *val): prims(val), hit(false) {}
+ MapRayCallback(ModelInstance* val): prims(val), hit(false) {}
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
{
bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
@@ -51,14 +51,14 @@ namespace VMAP
}
bool didHit() { return hit; }
protected:
- ModelInstance *prims;
+ ModelInstance* prims;
bool hit;
};
class AreaInfoCallback
{
public:
- AreaInfoCallback(ModelInstance *val): prims(val) {}
+ AreaInfoCallback(ModelInstance* val): prims(val) {}
void operator()(const Vector3& point, uint32 entry)
{
#ifdef VMAP_DEBUG
@@ -67,14 +67,14 @@ namespace VMAP
prims[entry].intersectPoint(point, aInfo);
}
- ModelInstance *prims;
+ ModelInstance* prims;
AreaInfo aInfo;
};
class LocationInfoCallback
{
public:
- LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
+ LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
void operator()(const Vector3& point, uint32 entry)
{
#ifdef VMAP_DEBUG
@@ -84,7 +84,7 @@ namespace VMAP
result = true;
}
- ModelInstance *prims;
+ ModelInstance* prims;
LocationInfo &locInfo;
bool result;
};
@@ -245,7 +245,7 @@ namespace VMAP
basePath.push_back('/');
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
bool success = true;
- FILE *rf = fopen(fullname.c_str(), "rb");
+ FILE* rf = fopen(fullname.c_str(), "rb");
if (!rf)
return false;
// TODO: check magic number when implemented...
@@ -275,12 +275,12 @@ namespace VMAP
//=========================================================
- bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm)
+ bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
{
sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
bool success = true;
std::string fullname = iBasePath + fname;
- FILE *rf = fopen(fullname.c_str(), "rb");
+ FILE* rf = fopen(fullname.c_str(), "rb");
if (!rf)
return false;
else
@@ -309,7 +309,7 @@ namespace VMAP
#endif
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
{
- WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
if (model)
{
@@ -331,7 +331,7 @@ namespace VMAP
//=========================================================
- void StaticMapTree::UnloadMap(VMapManager2 *vm)
+ void StaticMapTree::UnloadMap(VMapManager2* vm)
{
for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
{
@@ -345,7 +345,7 @@ namespace VMAP
//=========================================================
- bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
+ bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
{
if (!iIsTiled)
{
@@ -380,7 +380,7 @@ namespace VMAP
if (result)
{
// acquire model instance
- WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
if (!model)
sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
@@ -426,7 +426,7 @@ namespace VMAP
//=========================================================
- void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
+ void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
{
uint32 tileID = packTileID(tileX, tileY);
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 8b288842a71..47716a925b5 100755
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -32,8 +32,8 @@ namespace VMAP
struct LocationInfo
{
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
- const ModelInstance *hitInstance;
- const GroupModel *hitModel;
+ const ModelInstance* hitInstance;
+ const GroupModel* hitModel;
float ground_Z;
};
@@ -45,7 +45,7 @@ namespace VMAP
uint32 iMapID;
bool iIsTiled;
BIH iTree;
- ModelInstance *iTreeValues; // the tree entries
+ ModelInstance* iTreeValues; // the tree entries
uint32 iNTreeValues;
// Store all the map tile idents that are loaded for that map
@@ -74,10 +74,10 @@ namespace VMAP
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;
- bool InitMap(const std::string &fname, VMapManager2 *vm);
- void UnloadMap(VMapManager2 *vm);
- bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
- void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
+ bool InitMap(const std::string &fname, VMapManager2* vm);
+ void UnloadMap(VMapManager2* vm);
+ bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
bool isTiled() const { return iIsTiled; }
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
};
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index 4509caa8154..bfbbef3d915 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -39,7 +39,7 @@ template<> struct BoundsTrait<VMAP::ModelSpawn*>
namespace VMAP
{
- bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
+ bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len)
{
if (fread(dest, sizeof(char), len, rf) != len) return false;
return memcmp(dest, compare, len) == 0;
@@ -113,7 +113,7 @@ namespace VMAP
// write map tree file
std::stringstream mapfilename;
mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
- FILE *mapfile = fopen(mapfilename.str().c_str(), "wb");
+ FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
if (!mapfile)
{
success = false;
@@ -157,7 +157,7 @@ namespace VMAP
uint32 x, y;
StaticMapTree::unpackTileID(tile->first, x, y);
tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
- FILE *tilefile = fopen(tilefilename.str().c_str(), "wb");
+ FILE* tilefile = fopen(tilefilename.str().c_str(), "wb");
// file header
if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
// write number of tile spawns
@@ -202,7 +202,7 @@ namespace VMAP
bool TileAssembler::readMapSpawns()
{
std::string fname = iSrcDir + "/dir_bin";
- FILE *dirf = fopen(fname.c_str(), "rb");
+ FILE* dirf = fopen(fname.c_str(), "rb");
if (!dirf)
{
printf("Could not read dir_bin file!\n");
@@ -251,7 +251,7 @@ namespace VMAP
modelPosition.iScale = spawn.iScale;
modelPosition.init();
- FILE *rf = fopen(modelFilename.c_str(), "rb");
+ FILE* rf = fopen(modelFilename.c_str(), "rb");
if (!rf)
{
printf("ERROR: Can't open model file: %s\n", modelFilename.c_str());
@@ -363,7 +363,7 @@ namespace VMAP
if (filename.length() >0)
filename.push_back('/');
filename.append(pModelFilename);
- FILE *rf = fopen(filename.c_str(), "rb");
+ FILE* rf = fopen(filename.c_str(), "rb");
if (!rf)
{
@@ -466,7 +466,7 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
- WmoLiquid *liquid = 0;
+ WmoLiquid* liquid = 0;
if (liquidflags& 1)
{
WMOLiquidHeader hlq;
diff --git a/src/server/collision/Models/ModelInstance.cpp b/src/server/collision/Models/ModelInstance.cpp
index 957b15e9282..a86f6cac45a 100644
--- a/src/server/collision/Models/ModelInstance.cpp
+++ b/src/server/collision/Models/ModelInstance.cpp
@@ -26,7 +26,7 @@ using G3D::Ray;
namespace VMAP
{
- ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel *model): ModelSpawn(spawn), iModel(model)
+ ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
{
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
iInvScale = 1.f/iScale;
@@ -151,7 +151,7 @@ namespace VMAP
return false;
}
- bool ModelSpawn::readFromFile(FILE *rf, ModelSpawn &spawn)
+ bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
{
uint32 check = 0, nameLen;
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
@@ -197,7 +197,7 @@ namespace VMAP
return true;
}
- bool ModelSpawn::writeToFile(FILE *wf, const ModelSpawn &spawn)
+ bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
{
uint32 check=0;
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
index 289fd5ff3fe..c29f6756654 100755
--- a/src/server/collision/Models/ModelInstance.h
+++ b/src/server/collision/Models/ModelInstance.h
@@ -56,15 +56,15 @@ namespace VMAP
// temp?
const G3D::AABox& getBounds() const { return iBound; }
- static bool readFromFile(FILE *rf, ModelSpawn &spawn);
- static bool writeToFile(FILE *rw, const ModelSpawn &spawn);
+ static bool readFromFile(FILE* rf, ModelSpawn &spawn);
+ static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
};
class ModelInstance: public ModelSpawn
{
public:
ModelInstance(): iModel(0) {}
- ModelInstance(const ModelSpawn &spawn, WorldModel *model);
+ ModelInstance(const ModelSpawn &spawn, WorldModel* model);
void setUnloaded() { iModel = 0; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
@@ -73,7 +73,7 @@ namespace VMAP
protected:
G3D::Matrix3 iInvRot;
float iInvScale;
- WorldModel *iModel;
+ WorldModel* iModel;
};
} // namespace VMAP
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp
index 501be416a26..3dad4a10174 100644
--- a/src/server/collision/Models/WorldModel.cpp
+++ b/src/server/collision/Models/WorldModel.cpp
@@ -202,7 +202,7 @@ namespace VMAP
iTilesX * iTilesY;
}
- bool WmoLiquid::writeToFile(FILE *wf)
+ bool WmoLiquid::writeToFile(FILE* wf)
{
bool result = true;
if (result && fwrite(&iTilesX, sizeof(uint32), 1, wf) != 1) result = false;
@@ -216,10 +216,10 @@ namespace VMAP
return result;
}
- bool WmoLiquid::readFromFile(FILE *rf, WmoLiquid *&out)
+ bool WmoLiquid::readFromFile(FILE* rf, WmoLiquid* &out)
{
bool result = true;
- WmoLiquid *liquid = new WmoLiquid();
+ WmoLiquid* liquid = new WmoLiquid();
if (result && fread(&liquid->iTilesX, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&liquid->iTilesY, sizeof(uint32), 1, rf) != 1) result = false;
if (result && fread(&liquid->iCorner, sizeof(Vector3), 1, rf) != 1) result = false;
@@ -254,7 +254,7 @@ namespace VMAP
meshTree.build(triangles, bFunc);
}
- bool GroupModel::writeToFile(FILE *wf)
+ bool GroupModel::writeToFile(FILE* wf)
{
bool result = true;
uint32 chunkSize, count;
@@ -300,7 +300,7 @@ namespace VMAP
return result;
}
- bool GroupModel::readFromFile(FILE *rf)
+ bool GroupModel::readFromFile(FILE* rf)
{
char chunk[8];
bool result = true;
@@ -501,7 +501,7 @@ namespace VMAP
bool WorldModel::writeFile(const std::string &filename)
{
- FILE *wf = fopen(filename.c_str(), "wb");
+ FILE* wf = fopen(filename.c_str(), "wb");
if (!wf)
return false;
@@ -535,7 +535,7 @@ namespace VMAP
bool WorldModel::readFile(const std::string &filename)
{
- FILE *rf = fopen(filename.c_str(), "rb");
+ FILE* rf = fopen(filename.c_str(), "rb");
if (!rf)
return false;
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
index e3b11ccef29..7acd3c80376 100755
--- a/src/server/collision/Models/WorldModel.h
+++ b/src/server/collision/Models/WorldModel.h
@@ -56,8 +56,8 @@ namespace VMAP
float *GetHeightStorage() { return iHeight; }
uint8 *GetFlagsStorage() { return iFlags; }
uint32 GetFileSize();
- bool writeToFile(FILE *wf);
- static bool readFromFile(FILE *rf, WmoLiquid *&liquid);
+ bool writeToFile(FILE* wf);
+ static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
WmoLiquid(): iHeight(0), iFlags(0) {};
uint32 iTilesX; //!< number of tiles in x direction, each
@@ -80,13 +80,13 @@ namespace VMAP
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri);
- void setLiquidData(WmoLiquid *liquid) { iLiquid = liquid; }
+ void setLiquidData(WmoLiquid* liquid) { iLiquid = liquid; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const;
bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const;
uint32 GetLiquidType() const;
- bool writeToFile(FILE *wf);
- bool readFromFile(FILE *rf);
+ bool writeToFile(FILE* wf);
+ bool readFromFile(FILE* rf);
const G3D::AABox& GetBound() const { return iBound; }
uint32 GetMogpFlags() const { return iMogpFlags; }
uint32 GetWmoID() const { return iGroupWMOID; }
@@ -97,7 +97,7 @@ namespace VMAP
std::vector<Vector3> vertices;
std::vector<MeshTriangle> triangles;
BIH meshTree;
- WmoLiquid *iLiquid;
+ WmoLiquid* iLiquid;
};
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h
index 96ceb982d00..74e5a9f1dbb 100644
--- a/src/server/collision/VMapDefinitions.h
+++ b/src/server/collision/VMapDefinitions.h
@@ -27,6 +27,6 @@ namespace VMAP
const char VMAP_MAGIC[] = "VMAP_3.0";
// defined in TileAssembler.cpp currently...
- bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
+ bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}
#endif
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.cpp b/src/server/game/AI/CoreAI/GameObjectAI.cpp
index e30ead861ce..e47d75fc514 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.cpp
+++ b/src/server/game/AI/CoreAI/GameObjectAI.cpp
@@ -18,7 +18,7 @@
#include "GameObjectAI.h"
-//GameObjectAI::GameObjectAI(GameObject *g) : go(g) {}
+//GameObjectAI::GameObjectAI(GameObject* g) : go(g) {}
int GameObjectAI::Permissible(const GameObject* go)
{
if (go->GetAIName() == "GameObjectAI")
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 0d8841dafd3..659aa778aca 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -259,7 +259,7 @@ void PetAI::UpdateAllies()
m_AllySet.insert(me->GetGUID());
if (group) //add group
{
- for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if (!Target || !group->SameSubGroup((Player*)owner, Target))
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 39bdf219880..b9ea57aa235 100755
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -42,7 +42,7 @@ void UnitAI::DoMeleeAttackIfReady()
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
- Unit *victim = me->getVictim();
+ Unit* victim = me->getVictim();
//Make sure our attack is ready and we aren't currently casting before checking distance
if (me->isAttackReady() && me->IsWithinMeleeRange(victim))
{
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index d09939c3243..27807283edc 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1017,7 +1017,7 @@ void CreatureEventAI::AttackStart(Unit* who)
}
}
-void CreatureEventAI::MoveInLineOfSight(Unit *who)
+void CreatureEventAI::MoveInLineOfSight(Unit* who)
{
if (me->getVictim())
return;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index ffa52db8f06..8bb3bda8dd6 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -96,7 +96,7 @@ class SmartAI : public CreatureAI
// Tell creature to attack and follow the victim
void AttackStart(Unit* who);
- // Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
+ // Called if IsVisible(Unit* who) is true at each *who move, reaction at visibility zone enter
void MoveInLineOfSight(Unit* who);
// Called when hit by a spell
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 037949c8d2e..48b7361f9a5 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -377,7 +377,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscvalue1);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
if (!pProto)
return false;
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
@@ -443,9 +443,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
- AchievementCriteriaEntry const *achievementCriteria = (*i);
+ AchievementCriteriaEntry const* achievementCriteria = (*i);
- AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -744,8 +744,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
- AchievementCriteriaEntry const *achievementCriteria = (*i);
- AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementCriteriaEntry const* achievementCriteria = (*i);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -1281,7 +1281,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscValue1);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
continue;
@@ -1928,7 +1928,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
}
-void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry *entry)
+void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
{
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
@@ -1950,7 +1950,7 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
- AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first);
+ AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
@@ -1971,7 +1971,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
if ((*i)->timerStartEvent != entry)
continue;
- AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
@@ -2097,7 +2097,7 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) const
/**
* used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
*/
-void AchievementMgr::BuildAllDataPacket(WorldPacket *data) const
+void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
{
AchievementEntry const* achievement = NULL;
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
@@ -2247,7 +2247,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
@@ -2389,7 +2389,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 achievement_id = fields[0].GetUInt32();
if (!sAchievementStore.LookupEntry(achievement_id))
@@ -2427,7 +2427,7 @@ void AchievementGlobalMgr::LoadRewards()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
if (!pAchievement)
@@ -2533,7 +2533,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 6324c978dd9..df5631c5bc6 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -274,7 +274,7 @@ class AchievementMgr
bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
- void BuildAllDataPacket(WorldPacket *data) const;
+ void BuildAllDataPacket(WorldPacket* data) const;
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
@@ -324,7 +324,7 @@ class AchievementGlobalMgr
return iter != m_achievementRewardLocales.end() ? &iter->second : NULL;
}
- AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) const
+ AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
return iter != m_criteriaDataMap.end() ? &iter->second : NULL;
diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp
index 70c72fba7e6..9d5bdd159f7 100755
--- a/src/server/game/Addons/AddonMgr.cpp
+++ b/src/server/game/Addons/AddonMgr.cpp
@@ -52,7 +52,7 @@ void LoadFromDB()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string name = fields[0].GetString();
uint32 crc = fields[1].GetUInt32();
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index f0282d71169..0a2ff750a1b 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -47,7 +47,7 @@ AuctionHouseMgr::~AuctionHouseMgr()
delete itr->second;
}
-AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
+AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
@@ -64,7 +64,7 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
return &mNeutralAuctions;
}
-uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count)
+uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
uint32 MSV = pItem->GetTemplate()->SellPrice;
@@ -87,15 +87,15 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
- Item *pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint32 bidder_accId = 0;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
+ Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
// data for gm.log
if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
@@ -163,10 +163,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
}
}
-void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
if (owner || owner_accId)
@@ -193,10 +193,10 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -231,15 +231,15 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -257,10 +257,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransact
}
//this function sends mail to old bidder
-void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
+ Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
if (!oldBidder)
@@ -285,7 +285,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 new
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
+ Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
uint32 bidder_accId = 0;
if (!bidder)
@@ -328,14 +328,14 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 item_guid = fields[11].GetUInt32();
uint32 item_template = fields[12].GetUInt32();
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
- Item *item = NewItemOrBag(proto);
+ Item* item = NewItemOrBag(proto);
if (!item->LoadFromDB(item_guid, 0, fields, item_template))
{
delete item;
@@ -372,7 +372,7 @@ void AuctionHouseMgr::LoadAuctions()
{
Field* fields = result->Fetch();
- AuctionEntry *aItem = new AuctionEntry();
+ AuctionEntry* aItem = new AuctionEntry();
if (!aItem->LoadFromDB(fields))
{
aItem->DeleteFromDB(trans);
@@ -454,7 +454,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
-void AuctionHouseObject::AddAuction(AuctionEntry *auction)
+void AuctionHouseObject::AddAuction(AuctionEntry* auction)
{
ASSERT(auction);
@@ -462,7 +462,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry *auction)
sScriptMgr->OnAuctionAdd(this, auction);
}
-bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 /*item_template*/)
+bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*item_template*/)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
@@ -530,7 +530,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
+ AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUIDLow())
{
if (itr->second->BuildAuctionInfo(data))
@@ -545,7 +545,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
+ AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUIDLow())
{
if (Aentry->BuildAuctionInfo(data))
@@ -566,12 +566,12 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
- Item *item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
+ AuctionEntry* Aentry = itr->second;
+ Item* item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
if (!item)
continue;
- ItemTemplate const *proto = item->GetTemplate();
+ ItemTemplate const* proto = item->GetTemplate();
if (itemClass != 0xffffffff && proto->Class != itemClass)
continue;
@@ -601,7 +601,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// local name
if (loc_idx >= 0)
- if (ItemLocale const *il = sObjectMgr->GetItemLocale(proto->ItemId))
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
@@ -614,7 +614,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// Append the suffix to the name (ie: of the Monkey) if one exists
// These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
// even though the DBC names seem misleading
- const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
+ const ItemRandomPropertiesEntry* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
if (itemRandProp)
{
@@ -650,7 +650,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
{
- Item *pItem = sAuctionMgr->GetAItem(item_guidlow);
+ Item* pItem = sAuctionMgr->GetAItem(item_guidlow);
if (!pItem)
{
sLog->outError("auction to item, that doesn't exist !!!!");
@@ -791,7 +791,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
{
Field* fields = expAuctions->Fetch();
- AuctionEntry *auction = new AuctionEntry();
+ AuctionEntry* auction = new AuctionEntry();
// Can't use LoadFromDB() because it assumes the auction map is loaded
if (!auction->LoadFromFieldList(fields))
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index ed5c5b206bc..d1fb26cbc80 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -101,9 +101,9 @@ class AuctionHouseObject
return itr != AuctionsMap.end() ? itr->second : NULL;
}
- void AddAuction(AuctionEntry *auction);
+ void AddAuction(AuctionEntry* auction);
- bool RemoveAuction(AuctionEntry *auction, uint32 item_template);
+ bool RemoveAuction(AuctionEntry* auction, uint32 item_template);
void Update();
@@ -146,14 +146,14 @@ class AuctionHouseMgr
}
//auction messages
- void SendAuctionWonMail(AuctionEntry * auction, SQLTransaction& trans);
- void SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans);
- void SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans);
- void SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans);
- void SendAuctionOutbiddedMail(AuctionEntry * auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
+ void SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans);
+ void SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans);
+ void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
+ void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
+ void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
- static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count);
+ static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
public:
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 91f9e3cc960..45f41eebd26 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -194,7 +194,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
if (!result)
return false;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
TeamId = fields[0].GetUInt32();
TeamName = fields[1].GetString();
@@ -224,7 +224,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
// Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members
if (!fields)
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index d433a5e8b36..cf335ec1971 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -148,7 +148,7 @@ void ArenaTeamMgr::DistributeArenaPoints()
// At first update all points for all team members
for (ArenaTeamContainer::iterator teamItr = GetArenaTeamMapBegin(); teamItr != GetArenaTeamMapEnd(); ++teamItr)
- if (ArenaTeam * at = teamItr->second)
+ if (ArenaTeam* at = teamItr->second)
at->UpdateArenaPointsHelper(PlayerPoints);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -172,7 +172,7 @@ void ArenaTeamMgr::DistributeArenaPoints()
sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
for (ArenaTeamContainer::iterator titr = GetArenaTeamMapBegin(); titr != GetArenaTeamMapEnd(); ++titr)
{
- if (ArenaTeam * at = titr->second)
+ if (ArenaTeam* at = titr->second)
{
at->FinishWeek();
at->SaveToDB();
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 0090e910e8a..a7176e3b550 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -124,7 +124,7 @@ template<class Do>
void Battleground::BroadcastWorker(Do& _do)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
+ if (Player* plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
@@ -325,10 +325,10 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
{
for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
- Creature *sh = NULL;
+ Creature* sh = NULL;
for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
- Player *plr = ObjectAccessor::FindPlayer(*itr2);
+ Player* plr = ObjectAccessor::FindPlayer(*itr2);
if (!plr)
continue;
@@ -359,7 +359,7 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
{
for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
- Player *plr = ObjectAccessor::FindPlayer(*itr);
+ Player* plr = ObjectAccessor::FindPlayer(*itr);
if (!plr)
continue;
plr->ResurrectPlayer(1.0f);
@@ -424,7 +424,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
{
m_ResetStatTimer = 0;
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
plr->ResetAllPowers();
}
@@ -472,7 +472,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
{
// TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
{
// BG Status packet
WorldPacket status;
@@ -488,7 +488,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
{
AuraApplication * aurApp = iter->second;
- Aura * aura = aurApp->GetBase();
+ Aura* aura = aurApp->GetBase();
if (!aura->IsPermanent()
&& aura->GetDuration() <= 30*IN_MILLISECONDS
&& aurApp->IsPositive()
@@ -594,7 +594,7 @@ void Battleground::SendPacketToAll(WorldPacket* packet)
player->GetSession()->SendPacket(packet);
}
-void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player *sender, bool self)
+void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player* sender, bool self)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = _GetPlayerForTeam(TeamID, itr, "SendPacketToTeam"))
@@ -963,8 +963,8 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
//left a rated match while the encounter was in progress, consider as loser
- ArenaTeam * winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
- ArenaTeam * loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
+ ArenaTeam* winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
+ ArenaTeam* loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
loser_arena_team->MemberLost(plr, GetArenaMatchmakerRating(GetOtherTeam(team)));
}
@@ -985,8 +985,8 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
//left a rated match while the encounter was in progress, consider as loser
- ArenaTeam * others_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
- ArenaTeam * players_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
+ ArenaTeam* others_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
+ ArenaTeam* players_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
if (others_arena_team && players_arena_team)
players_arena_team->OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(team)));
}
@@ -1373,7 +1373,7 @@ void Battleground::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
{
m_ReviveQueue[npc_guid].push_back(player_guid);
- Player *plr = ObjectAccessor::FindPlayer(player_guid);
+ Player* plr = ObjectAccessor::FindPlayer(player_guid);
if (!plr)
return;
@@ -1389,7 +1389,7 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
if (*itr2 == player_guid)
{
(itr->second).erase(itr2);
- if (Player *plr = ObjectAccessor::FindPlayer(player_guid))
+ if (Player* plr = ObjectAccessor::FindPlayer(player_guid))
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
return;
}
@@ -1402,7 +1402,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// If the assert is called, means that m_BgObjects must be resized!
ASSERT(type < m_BgObjects.size());
- Map *map = GetBgMap();
+ Map* map = GetBgMap();
if (!map)
return false;
// Must be created this way, adding to godatamap would add it to the base map of the instance
@@ -1451,7 +1451,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
void Battleground::DoorClose(uint32 type)
{
- if (GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]))
+ if (GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type]))
{
// If doors are open, close it
if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
@@ -1468,7 +1468,7 @@ void Battleground::DoorClose(uint32 type)
void Battleground::DoorOpen(uint32 type)
{
- if (GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]))
+ if (GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type]))
{
// Change state to be sure they will be opened
obj->SetLootState(GO_READY);
@@ -1481,7 +1481,7 @@ void Battleground::DoorOpen(uint32 type)
GameObject* Battleground::GetBGObject(uint32 type)
{
- GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]);
+ GameObject* obj = GetBgMap()->GetGameObject(m_BgObjects[type]);
if (!obj)
sLog->outError("Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(m_BgObjects[type]), m_MapId, m_InstanceID);
@@ -1490,7 +1490,7 @@ GameObject* Battleground::GetBGObject(uint32 type)
Creature* Battleground::GetBGCreature(uint32 type)
{
- Creature *creature = GetBgMap()->GetCreature(m_BgCreatures[type]);
+ Creature* creature = GetBgMap()->GetCreature(m_BgCreatures[type]);
if (!creature)
sLog->outError("Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(m_BgCreatures[type]), m_MapId, m_InstanceID);
@@ -1500,7 +1500,7 @@ Creature* Battleground::GetBGCreature(uint32 type)
void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
{
if (Map* map = GetBgMap())
- if (GameObject *obj = map->GetGameObject(m_BgObjects[type]))
+ if (GameObject* obj = map->GetGameObject(m_BgObjects[type]))
{
if (respawntime)
obj->SetLootState(GO_JUST_DEACTIVATED);
@@ -1533,7 +1533,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
pCreature->SetHomePosition(x, y, z, o);
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(entry);
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
@@ -1559,7 +1559,7 @@ bool Battleground::DelCreature(uint32 type)
if (!m_BgCreatures[type])
return true;
- if (Creature *creature = GetBgMap()->GetCreature(m_BgCreatures[type]))
+ if (Creature* creature = GetBgMap()->GetCreature(m_BgCreatures[type]))
{
creature->AddObjectToRemoveList();
m_BgCreatures[type] = 0;
@@ -1668,7 +1668,7 @@ void Battleground::SendWarningToAll(int32 entry, ...)
data << msg.c_str();
data << (uint8)0;
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
+ if (Player* plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
if (plr->GetSession())
plr->GetSession()->SendPacket(&data);
}
@@ -1699,7 +1699,7 @@ const char* Battleground::GetTrinityString(int32 entry)
// buffs are in their positions when battleground starts
void Battleground::HandleTriggerBuff(uint64 go_guid)
{
- GameObject *obj = GetBgMap()->GetGameObject(go_guid);
+ GameObject* obj = GetBgMap()->GetGameObject(go_guid);
if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
return;
@@ -1857,7 +1857,7 @@ void Battleground::UpdateArenaWorldState()
UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE));
}
-void Battleground::SetBgRaid(uint32 TeamID, Group *bg_raid)
+void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid)
{
Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
if (old_raid)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 4f2f87c14c6..6e791127c33 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -476,10 +476,10 @@ class Battleground
void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
// Raid Group
- Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
- void SetBgRaid(uint32 TeamID, Group *bg_raid);
+ Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
+ void SetBgRaid(uint32 TeamID, Group* bg_raid);
- virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
static BattlegroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
@@ -630,7 +630,7 @@ class Battleground
bool m_IsRated; // is this battle rated?
bool m_PrematureCountDown;
uint32 m_PrematureCountDownTimer;
- char const *m_Name;
+ char const* m_Name;
/* Pre- and post-update hooks */
@@ -673,7 +673,7 @@ class Battleground
uint32 m_InvitedHorde;
// Raid Group
- Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
+ Group* m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
// Players count by team
uint32 m_PlayersCount[BG_TEAMS_COUNT];
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index bd45fee29f5..faf04196b40 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -174,7 +174,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
+void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
{
// we can be in 2 queues in same time...
@@ -227,7 +227,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
}
}
-void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
+void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
{
uint8 type = (bg->isArena() ? 1 : 0);
// last check on 3.0.3
@@ -291,7 +291,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
}
else
{
- Player *plr = ObjectAccessor::FindPlayer(itr2->first);
+ Player* plr = ObjectAccessor::FindPlayer(itr2->first);
uint32 team = bg->GetPlayerTeam(itr2->first);
if (!team && plr)
team = plr->GetBGTeam();
@@ -396,7 +396,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
data->put(wpos, scoreCount);
}
-void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result)
+void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result)
{
data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
*data << int32(result);
@@ -404,26 +404,26 @@ void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, Grou
*data << uint64(0); // player guid
}
-void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value)
+void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value)
{
data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4);
*data << uint32(field);
*data << uint32(value);
}
-void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid)
+void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
{
data->Initialize(SMSG_PLAY_SOUND, 4);
*data << uint32(soundid);
}
-void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket *data, uint64 guid)
+void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);
*data << uint64(guid);
}
-void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Player *plr)
+void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* plr)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8);
*data << uint64(plr->GetGUID());
@@ -500,8 +500,8 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
{
// get the template BG
- Battleground *bg_template = GetBattlegroundTemplate(bgTypeId);
- BattlegroundSelectionWeightMap *selectionWeights = NULL;
+ Battleground* bg_template = GetBattlegroundTemplate(bgTypeId);
+ BattlegroundSelectionWeightMap* selectionWeights = NULL;
if (!bg_template)
{
@@ -552,7 +552,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
}
}
- Battleground *bg = NULL;
+ Battleground* bg = NULL;
// create a copy of the BG template
switch(bgTypeId)
{
@@ -625,7 +625,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
{
// Create the BG
- Battleground *bg = NULL;
+ Battleground* bg = NULL;
switch (data.bgTypeId)
{
case BATTLEGROUND_AV: bg = new BattlegroundAV; break;
@@ -652,8 +652,8 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetArenaorBGType(data.IsArena);
bg->SetMinPlayersPerTeam(data.MinPlayersPerTeam);
bg->SetMaxPlayersPerTeam(data.MaxPlayersPerTeam);
- bg->SetMinPlayers(data.MinPlayersPerTeam * 2);
- bg->SetMaxPlayers(data.MaxPlayersPerTeam * 2);
+ bg->SetMinPlayers(data.MinPlayersPerTeam* 2);
+ bg->SetMaxPlayers(data.MaxPlayersPerTeam* 2);
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);
@@ -672,7 +672,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint32 oldMSTime = getMSTime();
uint8 selectionWeight;
- BattlemasterListEntry const *bl;
+ BattlemasterListEntry const* bl;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
@@ -688,7 +688,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 bgTypeID_ = fields[0].GetUInt32();
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
@@ -805,7 +805,7 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
}
-void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere)
+void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere)
{
if (!plr)
return;
@@ -869,9 +869,9 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, uint64 guid
}
}
-void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
+void BattlegroundMgr::SendToBattleground(Player* pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
{
- Battleground *bg = GetBattleground(instanceId, bgTypeId);
+ Battleground* bg = GetBattleground(instanceId, bgTypeId);
if (bg)
{
uint32 mapid = bg->GetMapId();
@@ -890,7 +890,7 @@ void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, Battlegr
}
}
-void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, Battleground *bg, uint64 guid)
+void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
@@ -1080,7 +1080,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
{
++count;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 bgTypeId = fields[1].GetUInt32();
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index b453ba59170..7f35e5366a5 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -65,15 +65,15 @@ class BattlegroundMgr
void Update(uint32 diff);
/* Packet Building */
- void BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Player *plr);
- void BuildPlayerLeftBattlegroundPacket(WorldPacket *data, uint64 guid);
- void BuildBattlegroundListPacket(WorldPacket *data, uint64 guid, Player *plr, BattlegroundTypeId bgTypeId, uint8 fromWhere);
- void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result);
- void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
- void BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg);
- void BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
- void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
- void SendAreaSpiritHealerQueryOpcode(Player *pl, Battleground *bg, uint64 guid);
+ void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* plr);
+ void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid);
+ void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere);
+ void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
+ void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
+ void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
+ void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
+ void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
+ void SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid);
/* Battlegrounds */
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
@@ -91,7 +91,7 @@ class BattlegroundMgr
void CreateInitialBattlegrounds();
void DeleteAllBattlegrounds();
- void SendToBattleground(Player *pl, uint32 InstanceID, BattlegroundTypeId bgTypeId);
+ void SendToBattleground(Player* pl, uint32 InstanceID, BattlegroundTypeId bgTypeId);
/* Battleground queues */
//these queues are instantiated when creating BattlegroundMrg
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 2dbe799150c..198f3019304 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -105,7 +105,7 @@ bool BattlegroundQueue::SelectionPool::KickGroup(uint32 size)
// used when building selection pools
// returns true if we can invite more players, or when we added group to selection pool
// returns false when selection pool is full
-bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
+bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount)
{
//if group is larger than desired count - don't allow to add it to pool
if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size())
@@ -125,7 +125,7 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
/*********************************************************/
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
-GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
+GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
{
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
@@ -159,7 +159,7 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
//announce world (this don't need mutex)
if (isRated && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
{
- ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(arenateamid);
+ ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(arenateamid);
if (Team)
sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
}
@@ -169,9 +169,9 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
if (grp)
{
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member)
continue; // this should never happen
PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
@@ -283,7 +283,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg
//remove player from queue and from group info, if group info is empty then remove it too
void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
- //Player *plr = ObjectAccessor::FindPlayer(guid);
+ //Player* plr = ObjectAccessor::FindPlayer(guid);
int32 bracket_id = -1; // signed for proper for-loop finish
QueuedPlayersMap::iterator itr;
@@ -351,16 +351,16 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
// announce to world if arena team left queue for rated match, show only once
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
- if (ArenaTeam *Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
+ if (ArenaTeam* Team = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
sWorld->SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating);
// if player leaves queue and he is invited to rated arena match, then he have to lose
if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount)
{
- if (ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
+ if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
- if (Player *plr = ObjectAccessor::FindPlayer(guid))
+ if (Player* plr = ObjectAccessor::FindPlayer(guid))
at->MemberLost(plr, group->OpponentsMatchmakerRating);
else
at->OfflineMemberLost(guid, group->OpponentsMatchmakerRating);
@@ -381,7 +381,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
// remove next player, this is recursive
// first send removal information
- if (Player *plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first))
+ if (Player* plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first))
{
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
@@ -415,7 +415,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf
return true;
}
-bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
+bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side)
{
// set side if needed
if (side)
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index c2579b7623a..30c913e4f22 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -33,7 +33,7 @@ struct GroupQueueInfo; // type predefinitio
struct PlayerQueueInfo // stores information for players in queue
{
uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
- GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo
+ GroupQueueInfo* GroupInfo; // pointer to the associated groupqueueinfo
};
struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
@@ -75,7 +75,7 @@ class BattlegroundQueue
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
- GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
+ GroupQueueInfo* AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
bool IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo);
@@ -104,7 +104,7 @@ class BattlegroundQueue
{
public:
void Init();
- bool AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount);
+ bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(uint32 size);
uint32 GetPlayerCount() const {return PlayerCount;}
public:
@@ -118,7 +118,7 @@ class BattlegroundQueue
private:
- bool InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side);
+ bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side);
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
index 809c214b790..7c7a6262c58 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
@@ -47,7 +47,7 @@ void BattlegroundAA::StartingEventOpenDoors()
{
}
-void BattlegroundAA::AddPlayer(Player *plr)
+void BattlegroundAA::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
index c94d54916e0..33e193bd4ef 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
@@ -35,12 +35,12 @@ class BattlegroundAA : public Battleground
~BattlegroundAA();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 8bc64a0f7d8..e2a39ff4666 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -204,7 +204,7 @@ void BattlegroundAB::StartingEventOpenDoors()
DoorOpen(BG_AB_OBJECT_GATE_H);
}
-void BattlegroundAB::AddPlayer(Player *plr)
+void BattlegroundAB::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in the constructor
@@ -218,7 +218,7 @@ void BattlegroundAB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*tea
}
-void BattlegroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundAB::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -406,7 +406,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node)
std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
if (!ghost_list.empty())
{
- WorldSafeLocsEntry const *ClosestGrave = NULL;
+ WorldSafeLocsEntry const* ClosestGrave = NULL;
for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
Player* plr = ObjectAccessor::FindPlayer(*itr);
@@ -428,7 +428,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node)
}
/* Invoked if a player used a banner as a gameobject */
-void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
+void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -679,7 +679,7 @@ WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player)
return good_entry;
}
-void BattlegroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundAB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if (itr == m_PlayerScores.end()) // player not found...
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 84398389c10..c848c5f23f8 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -245,23 +245,23 @@ class BattlegroundAB : public Battleground
BattlegroundAB();
~BattlegroundAB();
- void AddPlayer(Player *plr);
+ void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
virtual bool SetupBattleground();
virtual void Reset();
void EndBattleground(uint32 winner);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
/* Scorekeeping */
- virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
virtual void FillInitialWorldStates(WorldPacket& data);
/* Nodes occupying */
- virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
+ virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index d5dbdca976f..efe8075a03e 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -422,7 +422,7 @@ void BattlegroundAV::StartingEventOpenDoors()
DoorOpen(BG_AV_OBJECT_DOOR_A);
}
-void BattlegroundAV::AddPlayer(Player *plr)
+void BattlegroundAV::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -486,7 +486,7 @@ void BattlegroundAV::RemovePlayer(Player* plr, uint64 /*guid*/, uint32 /*team*/)
plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
}
-void BattlegroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundAV::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -853,7 +853,7 @@ uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
//called when using banner
-void BattlegroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj)
+void BattlegroundAV::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -1029,8 +1029,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
if (!ghost_list.empty())
{
- Player *plr;
- WorldSafeLocsEntry const *ClosestGrave = NULL;
+ Player* plr;
+ WorldSafeLocsEntry const* ClosestGrave = NULL;
for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
plr = ObjectAccessor::FindPlayer(*ghost_list.begin());
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 83fd559fdd4..3ae1f52a4f9 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1539,21 +1539,21 @@ class BattlegroundAV : public Battleground
~BattlegroundAV();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
virtual void ResetBGSubclass();
/*general stuff*/
void UpdateScore(uint16 team, int16 points);
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
/*handlestuff*/ //these are functions which get called from extern
- virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
+ virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
void HandleKillPlayer(Player* player, Player* killer);
void HandleKillUnit(Creature* unit, Player* killer);
void HandleQuestComplete(uint32 questid, Player* player);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index e88103acb25..1db59547d92 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -62,7 +62,7 @@ void BattlegroundBE::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundBE::AddPlayer(Player *plr)
+void BattlegroundBE::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -105,7 +105,7 @@ bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
return true;
}
-void BattlegroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundBE::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index 65475997b90..13aef8f561b 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -55,12 +55,12 @@ class BattlegroundBE : public Battleground
~BattlegroundBE();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
@@ -68,6 +68,6 @@ class BattlegroundBE : public Battleground
bool HandlePlayerUnderMap(Player* plr);
/* Scorekeeping */
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index 3c1e3612d1a..6fb07ebb678 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -88,7 +88,7 @@ void BattlegroundDS::StartingEventOpenDoors()
SpawnBGObject(i, getWaterFallTimer());
}
-void BattlegroundDS::AddPlayer(Player *plr)
+void BattlegroundDS::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -125,7 +125,7 @@ void BattlegroundDS::HandleKillPlayer(Player* player, Player* killer)
CheckArenaWinConditions();
}
-void BattlegroundDS::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundDS::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 02da03d6450..e5b2d613810 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -64,12 +64,12 @@ class BattlegroundDS : public Battleground
~BattlegroundDS();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 77d2c72da32..8c5b0468aca 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -137,7 +137,7 @@ void BattlegroundEY::AddPoints(uint32 Team, uint32 Points)
void BattlegroundEY::CheckSomeoneJoinedPoint()
{
- GameObject *obj = NULL;
+ GameObject* obj = NULL;
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]);
@@ -146,7 +146,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
{
- Player *plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
+ Player* plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!plr)
{
sLog->outError("BattlegroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
@@ -177,7 +177,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
//reset current point counts
for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
m_CurrentPointPlayersCount[i] = 0;
- GameObject *obj = NULL;
+ GameObject* obj = NULL;
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]);
@@ -186,7 +186,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[i].size())
{
- Player *plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
+ Player* plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
if (!plr)
{
sLog->outError("BattlegroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
@@ -241,7 +241,7 @@ void BattlegroundEY::UpdatePointStatuses()
for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
{
- Player *plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[point][i]);
+ Player* plr = ObjectAccessor::FindPlayer(m_PlayersNearPoint[point][i]);
if (plr)
{
this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
@@ -330,7 +330,7 @@ void BattlegroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
}
}
-void BattlegroundEY::AddPlayer(Player *plr)
+void BattlegroundEY::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map
@@ -341,7 +341,7 @@ void BattlegroundEY::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundEY::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
+void BattlegroundEY::RemovePlayer(Player* plr, uint64 guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
@@ -365,7 +365,7 @@ void BattlegroundEY::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
}
}
-void BattlegroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundEY::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -491,7 +491,7 @@ bool BattlegroundEY::SetupBattleground()
sLog->outError("BattlegroundEY: Cannot spawn buff");
}
- WorldSafeLocsEntry const *sg = NULL;
+ WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
@@ -563,7 +563,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
- GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
+ GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
if (obj)
obj->Delete();
else
@@ -581,7 +581,7 @@ void BattlegroundEY::HandleKillPlayer(Player* player, Player* killer)
EventPlayerDroppedFlag(player);
}
-void BattlegroundEY::EventPlayerDroppedFlag(Player *Source)
+void BattlegroundEY::EventPlayerDroppedFlag(Player* Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
@@ -617,7 +617,7 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player *Source)
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
}
-void BattlegroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
return;
@@ -649,7 +649,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName());
}
-void BattlegroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
+void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -697,7 +697,7 @@ void BattlegroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
DelCreature(Point + 6);//NULL checks are in DelCreature! 0-5 spirit guides
}
-void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
+void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -736,7 +736,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
if (m_BgCreatures[Point])
DelCreature(Point);
- WorldSafeLocsEntry const *sg = NULL;
+ WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
sLog->outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
@@ -764,7 +764,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
}
}
-void BattlegroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
+void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType)
{
if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
return;
@@ -803,7 +803,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
}
-void BattlegroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if (itr == m_PlayerScores.end()) // player not found
@@ -871,7 +871,7 @@ void BattlegroundEY::FillInitialWorldStates(WorldPacket& data)
data << uint32(0xc0d) << uint32(0x17b);
}
-WorldSafeLocsEntry const *BattlegroundEY::GetClosestGraveYard(Player* player)
+WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
{
uint32 g_id = 0;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 1418effd6e9..08a34f71ba1 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -336,7 +336,7 @@ class BattlegroundEY : public Battleground
~BattlegroundEY();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
@@ -348,32 +348,32 @@ class BattlegroundEY : public Battleground
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
void HandleBuffUse(uint64 buff_guid);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
void HandleKillPlayer(Player* player, Player* killer);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual bool SetupBattleground();
virtual void Reset();
void UpdateTeamScore(uint32 Team);
void EndBattleground(uint32 winner);
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
virtual void FillInitialWorldStates(WorldPacket& data);
void SetDroppedFlagGUID(uint64 guid) { m_DroppedFlagGUID = guid;}
uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;}
/* Battleground Events */
- virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
- virtual void EventPlayerDroppedFlag(Player *Source);
+ virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
+ virtual void EventPlayerDroppedFlag(Player* Source);
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const;
private:
virtual void PostUpdateImpl(uint32 diff);
- void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
- void EventTeamCapturedPoint(Player *Source, uint32 Point);
- void EventTeamLostPoint(Player *Source, uint32 Point);
+ void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType);
+ void EventTeamCapturedPoint(Player* Source, uint32 Point);
+ void EventTeamLostPoint(Player* Source, uint32 Point);
void UpdatePointsCount(uint32 Team);
void UpdatePointsIcons(uint32 Team, uint32 Point);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index c7ca9cac571..47c13d8f860 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -292,7 +292,7 @@ bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const
return count == NODE_TYPE_WORKSHOP;
}
-void BattlegroundIC::AddPlayer(Player *plr)
+void BattlegroundIC::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -479,7 +479,7 @@ void BattlegroundIC::RealocatePlayers(ICNodePointType nodeType)
std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+nodeType-2]];
if (!ghost_list.empty())
{
- WorldSafeLocsEntry const *ClosestGrave = NULL;
+ WorldSafeLocsEntry const* ClosestGrave = NULL;
for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
Player* plr = ObjectAccessor::FindPlayer(*itr);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 700e1d4f0a3..ed8a271921d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -862,19 +862,19 @@ class BattlegroundIC : public Battleground
~BattlegroundIC();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
virtual void PostUpdateImpl(uint32 diff);
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
void HandleKillUnit(Creature* unit, Player* killer);
void HandleKillPlayer(Player* player, Player* killer);
void EndBattleground(uint32 winner);
- void EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/);
+ void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/);
void EventPlayerDamagedGO(Player* /*plr*/, GameObject* go, uint32 eventType);
void DestroyGate(Player* player, GameObject* go);
@@ -882,7 +882,7 @@ class BattlegroundIC : public Battleground
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
/* Scorekeeping */
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
void FillInitialWorldStates(WorldPacket& data);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index beb2e617c25..58dc20c30cb 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -59,7 +59,7 @@ void BattlegroundNA::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundNA::AddPlayer(Player *plr)
+void BattlegroundNA::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -102,7 +102,7 @@ bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
return true;
}
-void BattlegroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundNA::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index 8c217459110..beddbaaeedf 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -56,12 +56,12 @@ class BattlegroundNA : public Battleground
~BattlegroundNA();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
index c8f3474a172..e2d64aa39f7 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
@@ -43,7 +43,7 @@ void BattlegroundRB::StartingEventOpenDoors()
{
}
-void BattlegroundRB::AddPlayer(Player *plr)
+void BattlegroundRB::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
index be32bd654ea..0878654d7dd 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
@@ -34,15 +34,15 @@ class BattlegroundRB : public Battleground
BattlegroundRB();
~BattlegroundRB();
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
/* Scorekeeping */
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
private:
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index 0c64b8ad8d8..8ede4a6329c 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -59,7 +59,7 @@ void BattlegroundRL::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundRL::AddPlayer(Player *plr)
+void BattlegroundRL::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -102,7 +102,7 @@ bool BattlegroundRL::HandlePlayerUnderMap(Player* player)
return true;
}
-void BattlegroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundRL::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index 87fe34e65d6..52ce7d3ca40 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -52,14 +52,14 @@ class BattlegroundRL : public Battleground
~BattlegroundRL();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index aa80be6f6cb..81a75c23cb5 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -102,7 +102,7 @@ void BattlegroundRV::StartingEventOpenDoors()
setTimer(BG_RV_FIRST_TIMER);
}
-void BattlegroundRV::AddPlayer(Player *plr)
+void BattlegroundRV::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -150,7 +150,7 @@ bool BattlegroundRV::HandlePlayerUnderMap(Player* player)
return true;
}
-void BattlegroundRV::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundRV::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index 6cda12cb79d..9a6efe64524 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -105,14 +105,14 @@ class BattlegroundRV : public Battleground
~BattlegroundRV();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index d477096e8e6..775467fecde 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -62,7 +62,7 @@ bool BattlegroundSA::SetupBattleground()
bool BattlegroundSA::ResetObjs()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
SendTransportsRemove(plr);
uint32 atF = BG_SA_Factions[Attackers];
@@ -150,7 +150,7 @@ bool BattlegroundSA::ResetObjs()
//Graveyards!
for (uint8 i = 0;i < BG_SA_MAX_GY; i++)
{
- WorldSafeLocsEntry const *sg = NULL;
+ WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
if (!sg)
@@ -245,7 +245,7 @@ bool BattlegroundSA::ResetObjs()
for (int i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; i++)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
SendTransportInit(plr);
TeleportPlayers();
@@ -431,7 +431,7 @@ void BattlegroundSA::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << ally_attacks;
}
-void BattlegroundSA::AddPlayer(Player *plr)
+void BattlegroundSA::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -492,7 +492,7 @@ void BattlegroundSA::TeleportPlayers()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
{
// should remove spirit of redemption
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
@@ -684,7 +684,7 @@ void BattlegroundSA::SendTime()
UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
}
-void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
{
switch(target_obj->GetEntry())
{
@@ -708,14 +708,14 @@ void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target
};
}
-void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
+void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
{
if (GraveyardStatus[i] == Attackers)
return;
DelCreature(BG_SA_MAXNPC + i);
GraveyardStatus[i] = Source->GetTeamId();
- WorldSafeLocsEntry const *sg = NULL;
+ WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
uint32 npc = 0;
@@ -798,7 +798,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
//Achievement Storm the Beach (1310)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (plr->GetTeamId() == Attackers)
plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
}
@@ -822,7 +822,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
//Achievement Storm the Beach (1310)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
- if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (plr->GetTeamId() == Attackers && RoundScores[1].winner == Attackers)
plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
}
@@ -865,7 +865,7 @@ void BattlegroundSA::UpdateDemolisherSpawns()
{
if (m_BgCreatures[i])
{
- if (Creature *Demolisher = GetBGCreature(i))
+ if (Creature* Demolisher = GetBGCreature(i))
{
if (Demolisher->isDead())
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 1bc00459cd5..9d8325f2c6f 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -423,7 +423,7 @@ class BattlegroundSA : public Battleground
/* inherited from BattlegroundClass */
/// Called when a player join battle
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
/// Called when battle start
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
@@ -439,7 +439,7 @@ class BattlegroundSA : public Battleground
/// Return the nearest graveyard where player can respawn
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
/// Called when a player click on flag (graveyard flag)
- virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
+ virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
/// Called when a player use a gamobject (relic)
virtual void EventPlayerUsedGO(Player* Source, GameObject* object);
/// Return gate id, relative to bg data, according to gameobject id
@@ -477,12 +477,12 @@ class BattlegroundSA : public Battleground
void EndBattleground(uint32 winner);
/// CAlled when a player leave battleground
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
/* Scorekeeping */
/// Update score board
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
// Achievement Defense of the Ancients
bool gateDestroyed;
@@ -530,7 +530,7 @@ class BattlegroundSA : public Battleground
* \param i : id of graveyard
* \param Source : Player who capture gy
*/
- void CaptureGraveyard(BG_SA_Graveyards i, Player *Source);
+ void CaptureGraveyard(BG_SA_Graveyards i, Player* Source);
/// Switch on/off timer worldstate
void ToggleTimer();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index c0c39cae117..a567ecf7e33 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -202,7 +202,7 @@ void BattlegroundWS::StartingEventOpenDoors()
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, WS_EVENT_START_BATTLE);
}
-void BattlegroundWS::AddPlayer(Player *plr)
+void BattlegroundWS::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -254,7 +254,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
- if (GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
+ if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
obj->Delete();
else
sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
@@ -263,7 +263,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
m_BothFlagsKept = false;
}
-void BattlegroundWS::EventPlayerCapturedFlag(Player *Source)
+void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -349,7 +349,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player *Source)
}
}
-void BattlegroundWS::EventPlayerDroppedFlag(Player *Source)
+void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
@@ -435,7 +435,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player *Source)
}
}
-void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -556,7 +556,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-void BattlegroundWS::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
+void BattlegroundWS::RemovePlayer(Player* plr, uint64 guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
@@ -599,7 +599,7 @@ void BattlegroundWS::UpdateTeamScore(uint32 team)
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
}
-void BattlegroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -682,7 +682,7 @@ bool BattlegroundWS::SetupBattleground()
return false;
}
- WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
+ WorldSafeLocsEntry const* sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
sLog->outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
@@ -754,7 +754,7 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer)
Battleground::HandleKillPlayer(player, killer);
}
-void BattlegroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 7b3dee9becb..5360a04a873 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -163,7 +163,7 @@ class BattlegroundWS : public Battleground
~BattlegroundWS();
/* inherited from BattlegroundClass */
- virtual void AddPlayer(Player *plr);
+ virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
@@ -183,12 +183,12 @@ class BattlegroundWS : public Battleground
bool IsForceTimerDone;
/* Battleground Events */
- virtual void EventPlayerDroppedFlag(Player *Source);
- virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
- virtual void EventPlayerCapturedFlag(Player *Source);
+ virtual void EventPlayerDroppedFlag(Player* Source);
+ virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
+ virtual void EventPlayerCapturedFlag(Player* Source);
- void RemovePlayer(Player *plr, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ void RemovePlayer(Player* plr, uint64 guid, uint32 team);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger);
void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();
virtual void Reset();
@@ -198,7 +198,7 @@ class BattlegroundWS : public Battleground
void UpdateFlagState(uint32 team, uint32 value);
void SetLastFlagCapture(uint32 team) { m_LastFlagCaptureTeam = team; }
void UpdateTeamScore(uint32 team);
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;}
uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
virtual void FillInitialWorldStates(WorldPacket& data);
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index d2665b65226..9cf8ee29b08 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -62,7 +62,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
if (result) //load
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
m_announce = fields[0].GetBool();
m_ownership = fields[1].GetBool();
m_password = fields[2].GetString();
@@ -169,7 +169,7 @@ void Channel::Join(uint64 p, const char *pass)
return;
}
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (plr)
{
@@ -231,7 +231,7 @@ void Channel::Leave(uint64 p, bool send)
}
else
{
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (send)
{
@@ -274,7 +274,7 @@ void Channel::Leave(uint64 p, bool send)
void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
{
AccountTypes sec = SEC_PLAYER;
- Player *gplr = ObjectAccessor::FindPlayer(good);
+ Player* gplr = ObjectAccessor::FindPlayer(good);
if (gplr)
sec = gplr->GetSession()->GetSecurity();
@@ -292,7 +292,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
}
else
{
- Player *bad = sObjectAccessor->FindPlayerByName(badname);
+ Player* bad = sObjectAccessor->FindPlayerByName(badname);
if (bad == NULL || !IsOn(bad->GetGUID()))
{
WorldPacket data;
@@ -338,7 +338,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
void Channel::UnBan(uint64 good, const char *badname)
{
uint32 sec = 0;
- Player *gplr = ObjectAccessor::FindPlayer(good);
+ Player* gplr = ObjectAccessor::FindPlayer(good);
if (gplr)
sec = gplr->GetSession()->GetSecurity();
@@ -356,7 +356,7 @@ void Channel::UnBan(uint64 good, const char *badname)
}
else
{
- Player *bad = sObjectAccessor->FindPlayerByName(badname);
+ Player* bad = sObjectAccessor->FindPlayerByName(badname);
if (bad == NULL || !IsBanned(bad->GetGUID()))
{
WorldPacket data;
@@ -379,7 +379,7 @@ void Channel::UnBan(uint64 good, const char *badname)
void Channel::Password(uint64 p, const char *pass)
{
uint32 sec = 0;
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (plr)
sec = plr->GetSession()->GetSecurity();
@@ -411,7 +411,7 @@ void Channel::Password(uint64 p, const char *pass)
void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set)
{
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (!plr)
return;
@@ -431,7 +431,7 @@ void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set)
}
else
{
- Player *newp = sObjectAccessor->FindPlayerByName(p2n);
+ Player* newp = sObjectAccessor->FindPlayerByName(p2n);
if (!newp)
{
WorldPacket data;
@@ -479,7 +479,7 @@ void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set)
void Channel::SetOwner(uint64 p, const char *newname)
{
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (!plr)
return;
@@ -501,7 +501,7 @@ void Channel::SetOwner(uint64 p, const char *newname)
return;
}
- Player *newp = sObjectAccessor->FindPlayerByName(newname);
+ Player* newp = sObjectAccessor->FindPlayerByName(newname);
if (newp == NULL || !IsOn(newp->GetGUID()))
{
WorldPacket data;
@@ -563,7 +563,7 @@ void Channel::List(Player* player)
uint32 count = 0;
for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player *plr = ObjectAccessor::FindPlayer(i->first);
+ Player* plr = ObjectAccessor::FindPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
@@ -585,7 +585,7 @@ void Channel::List(Player* player)
void Channel::Announce(uint64 p)
{
uint32 sec = 0;
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (plr)
sec = plr->GetSession()->GetSecurity();
@@ -623,7 +623,7 @@ void Channel::Say(uint64 p, const char *what, uint32 lang)
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (!IsOn(p))
{
@@ -666,7 +666,7 @@ void Channel::Invite(uint64 p, const char *newname)
return;
}
- Player *newp = sObjectAccessor->FindPlayerByName(newname);
+ Player* newp = sObjectAccessor->FindPlayerByName(newname);
if (!newp)
{
WorldPacket data;
@@ -683,7 +683,7 @@ void Channel::Invite(uint64 p, const char *newname)
return;
}
- Player *plr = ObjectAccessor::FindPlayer(p);
+ Player* plr = ObjectAccessor::FindPlayer(p);
if (!plr)
return;
@@ -745,11 +745,11 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
}
}
-void Channel::SendToAll(WorldPacket *data, uint64 p)
+void Channel::SendToAll(WorldPacket* data, uint64 p)
{
for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player *plr = ObjectAccessor::FindPlayer(i->first);
+ Player* plr = ObjectAccessor::FindPlayer(i->first);
if (plr)
{
if (!p || !plr->GetSocial()->HasIgnore(GUID_LOPART(p)))
@@ -758,22 +758,22 @@ void Channel::SendToAll(WorldPacket *data, uint64 p)
}
}
-void Channel::SendToAllButOne(WorldPacket *data, uint64 who)
+void Channel::SendToAllButOne(WorldPacket* data, uint64 who)
{
for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
if (i->first != who)
{
- Player *plr = ObjectAccessor::FindPlayer(i->first);
+ Player* plr = ObjectAccessor::FindPlayer(i->first);
if (plr)
plr->GetSession()->SendPacket(data);
}
}
}
-void Channel::SendToOne(WorldPacket *data, uint64 who)
+void Channel::SendToOne(WorldPacket* data, uint64 who)
{
- Player *plr = ObjectAccessor::FindPlayer(who);
+ Player* plr = ObjectAccessor::FindPlayer(who);
if (plr)
plr->GetSession()->SendPacket(data);
}
@@ -789,7 +789,7 @@ void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/)
}
// done
-void Channel::MakeNotifyPacket(WorldPacket *data, uint8 notify_type)
+void Channel::MakeNotifyPacket(WorldPacket* data, uint8 notify_type)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, 1+m_name.size()+1);
*data << uint8(notify_type);
@@ -797,21 +797,21 @@ void Channel::MakeNotifyPacket(WorldPacket *data, uint8 notify_type)
}
// done 0x00
-void Channel::MakeJoined(WorldPacket *data, uint64 guid)
+void Channel::MakeJoined(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_JOINED_NOTICE);
*data << uint64(guid);
}
// done 0x01
-void Channel::MakeLeft(WorldPacket *data, uint64 guid)
+void Channel::MakeLeft(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_LEFT_NOTICE);
*data << uint64(guid);
}
// done 0x02
-void Channel::MakeYouJoined(WorldPacket *data)
+void Channel::MakeYouJoined(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_YOU_JOINED_NOTICE);
*data << uint8(GetFlags());
@@ -820,7 +820,7 @@ void Channel::MakeYouJoined(WorldPacket *data)
}
// done 0x03
-void Channel::MakeYouLeft(WorldPacket *data)
+void Channel::MakeYouLeft(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_YOU_LEFT_NOTICE);
*data << uint32(GetChannelId());
@@ -828,52 +828,52 @@ void Channel::MakeYouLeft(WorldPacket *data)
}
// done 0x04
-void Channel::MakeWrongPassword(WorldPacket *data)
+void Channel::MakeWrongPassword(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_WRONG_PASSWORD_NOTICE);
}
// done 0x05
-void Channel::MakeNotMember(WorldPacket *data)
+void Channel::MakeNotMember(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MEMBER_NOTICE);
}
// done 0x06
-void Channel::MakeNotModerator(WorldPacket *data)
+void Channel::MakeNotModerator(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MODERATOR_NOTICE);
}
// done 0x07
-void Channel::MakePasswordChanged(WorldPacket *data, uint64 guid)
+void Channel::MakePasswordChanged(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_PASSWORD_CHANGED_NOTICE);
*data << uint64(guid);
}
// done 0x08
-void Channel::MakeOwnerChanged(WorldPacket *data, uint64 guid)
+void Channel::MakeOwnerChanged(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_OWNER_CHANGED_NOTICE);
*data << uint64(guid);
}
// done 0x09
-void Channel::MakePlayerNotFound(WorldPacket *data, const std::string& name)
+void Channel::MakePlayerNotFound(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_NOT_FOUND_NOTICE);
*data << name;
}
// done 0x0A
-void Channel::MakeNotOwner(WorldPacket *data)
+void Channel::MakeNotOwner(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_OWNER_NOTICE);
}
// done 0x0B
-void Channel::MakeChannelOwner(WorldPacket *data)
+void Channel::MakeChannelOwner(WorldPacket* data)
{
std::string name = "";
@@ -885,7 +885,7 @@ void Channel::MakeChannelOwner(WorldPacket *data)
}
// done 0x0C
-void Channel::MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags)
+void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
{
MakeNotifyPacket(data, CHAT_MODE_CHANGE_NOTICE);
*data << uint64(guid);
@@ -894,27 +894,27 @@ void Channel::MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags)
}
// done 0x0D
-void Channel::MakeAnnouncementsOn(WorldPacket *data, uint64 guid)
+void Channel::MakeAnnouncementsOn(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_ON_NOTICE);
*data << uint64(guid);
}
// done 0x0E
-void Channel::MakeAnnouncementsOff(WorldPacket *data, uint64 guid)
+void Channel::MakeAnnouncementsOff(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_OFF_NOTICE);
*data << uint64(guid);
}
// done 0x11
-void Channel::MakeMuted(WorldPacket *data)
+void Channel::MakeMuted(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_MUTED_NOTICE);
}
// done 0x12
-void Channel::MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good)
+void Channel::MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_KICKED_NOTICE);
*data << uint64(bad);
@@ -922,13 +922,13 @@ void Channel::MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good)
}
// done 0x13
-void Channel::MakeBanned(WorldPacket *data)
+void Channel::MakeBanned(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_BANNED_NOTICE);
}
// done 0x14
-void Channel::MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good)
+void Channel::MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_BANNED_NOTICE);
*data << uint64(bad);
@@ -936,7 +936,7 @@ void Channel::MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good)
}
// done 0x15
-void Channel::MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good)
+void Channel::MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_UNBANNED_NOTICE);
*data << uint64(bad);
@@ -944,91 +944,91 @@ void Channel::MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good)
}
// done 0x16
-void Channel::MakePlayerNotBanned(WorldPacket *data, const std::string &name)
+void Channel::MakePlayerNotBanned(WorldPacket* data, const std::string &name)
{
MakeNotifyPacket(data, CHAT_PLAYER_NOT_BANNED_NOTICE);
*data << name;
}
// done 0x17
-void Channel::MakePlayerAlreadyMember(WorldPacket *data, uint64 guid)
+void Channel::MakePlayerAlreadyMember(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_PLAYER_ALREADY_MEMBER_NOTICE);
*data << uint64(guid);
}
// done 0x18
-void Channel::MakeInvite(WorldPacket *data, uint64 guid)
+void Channel::MakeInvite(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_INVITE_NOTICE);
*data << uint64(guid);
}
// done 0x19
-void Channel::MakeInviteWrongFaction(WorldPacket *data)
+void Channel::MakeInviteWrongFaction(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_INVITE_WRONG_FACTION_NOTICE);
}
// done 0x1A
-void Channel::MakeWrongFaction(WorldPacket *data)
+void Channel::MakeWrongFaction(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_WRONG_FACTION_NOTICE);
}
// done 0x1B
-void Channel::MakeInvalidName(WorldPacket *data)
+void Channel::MakeInvalidName(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_INVALID_NAME_NOTICE);
}
// done 0x1C
-void Channel::MakeNotModerated(WorldPacket *data)
+void Channel::MakeNotModerated(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MODERATED_NOTICE);
}
// done 0x1D
-void Channel::MakePlayerInvited(WorldPacket *data, const std::string& name)
+void Channel::MakePlayerInvited(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_INVITED_NOTICE);
*data << name;
}
// done 0x1E
-void Channel::MakePlayerInviteBanned(WorldPacket *data, const std::string& name)
+void Channel::MakePlayerInviteBanned(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_INVITE_BANNED_NOTICE);
*data << name;
}
// done 0x1F
-void Channel::MakeThrottled(WorldPacket *data)
+void Channel::MakeThrottled(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_THROTTLED_NOTICE);
}
// done 0x20
-void Channel::MakeNotInArea(WorldPacket *data)
+void Channel::MakeNotInArea(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_IN_AREA_NOTICE);
}
// done 0x21
-void Channel::MakeNotInLfg(WorldPacket *data)
+void Channel::MakeNotInLfg(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_IN_LFG_NOTICE);
}
// done 0x22
-void Channel::MakeVoiceOn(WorldPacket *data, uint64 guid)
+void Channel::MakeVoiceOn(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_VOICE_ON_NOTICE);
*data << uint64(guid);
}
// done 0x23
-void Channel::MakeVoiceOff(WorldPacket *data, uint64 guid)
+void Channel::MakeVoiceOff(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_VOICE_OFF_NOTICE);
*data << uint64(guid);
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index c5466d65d3f..8ce13a6afa1 100755
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -161,46 +161,46 @@ class Channel
private:
// initial packet data (notify type and channel name)
- void MakeNotifyPacket(WorldPacket *data, uint8 notify_type);
+ void MakeNotifyPacket(WorldPacket* data, uint8 notify_type);
// type specific packet data
- void MakeJoined(WorldPacket *data, uint64 guid); //+ 0x00
- void MakeLeft(WorldPacket *data, uint64 guid); //+ 0x01
- void MakeYouJoined(WorldPacket *data); //+ 0x02
- void MakeYouLeft(WorldPacket *data); //+ 0x03
- void MakeWrongPassword(WorldPacket *data); //? 0x04
- void MakeNotMember(WorldPacket *data); //? 0x05
- void MakeNotModerator(WorldPacket *data); //? 0x06
- void MakePasswordChanged(WorldPacket *data, uint64 guid); //+ 0x07
- void MakeOwnerChanged(WorldPacket *data, uint64 guid); //? 0x08
- void MakePlayerNotFound(WorldPacket *data, const std::string& name); //+ 0x09
- void MakeNotOwner(WorldPacket *data); //? 0x0A
- void MakeChannelOwner(WorldPacket *data); //? 0x0B
- void MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags); //+ 0x0C
- void MakeAnnouncementsOn(WorldPacket *data, uint64 guid); //+ 0x0D
- void MakeAnnouncementsOff(WorldPacket *data, uint64 guid); //+ 0x0E
- void MakeMuted(WorldPacket *data); //? 0x11
- void MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good); //? 0x12
- void MakeBanned(WorldPacket *data); //? 0x13
- void MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x14
- void MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x15
- void MakePlayerNotBanned(WorldPacket *data, const std::string& name); //? 0x16
- void MakePlayerAlreadyMember(WorldPacket *data, uint64 guid); //+ 0x17
- void MakeInvite(WorldPacket *data, uint64 guid); //? 0x18
- void MakeInviteWrongFaction(WorldPacket *data); //? 0x19
- void MakeWrongFaction(WorldPacket *data); //? 0x1A
- void MakeInvalidName(WorldPacket *data); //? 0x1B
- void MakeNotModerated(WorldPacket *data); //? 0x1C
- void MakePlayerInvited(WorldPacket *data, const std::string& name); //+ 0x1D
- void MakePlayerInviteBanned(WorldPacket *data, const std::string &name);//? 0x1E
- void MakeThrottled(WorldPacket *data); //? 0x1F
- void MakeNotInArea(WorldPacket *data); //? 0x20
- void MakeNotInLfg(WorldPacket *data); //? 0x21
- void MakeVoiceOn(WorldPacket *data, uint64 guid); //+ 0x22
- void MakeVoiceOff(WorldPacket *data, uint64 guid); //+ 0x23
+ void MakeJoined(WorldPacket* data, uint64 guid); //+ 0x00
+ void MakeLeft(WorldPacket* data, uint64 guid); //+ 0x01
+ void MakeYouJoined(WorldPacket* data); //+ 0x02
+ void MakeYouLeft(WorldPacket* data); //+ 0x03
+ void MakeWrongPassword(WorldPacket* data); //? 0x04
+ void MakeNotMember(WorldPacket* data); //? 0x05
+ void MakeNotModerator(WorldPacket* data); //? 0x06
+ void MakePasswordChanged(WorldPacket* data, uint64 guid); //+ 0x07
+ void MakeOwnerChanged(WorldPacket* data, uint64 guid); //? 0x08
+ void MakePlayerNotFound(WorldPacket* data, const std::string& name); //+ 0x09
+ void MakeNotOwner(WorldPacket* data); //? 0x0A
+ void MakeChannelOwner(WorldPacket* data); //? 0x0B
+ void MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags); //+ 0x0C
+ void MakeAnnouncementsOn(WorldPacket* data, uint64 guid); //+ 0x0D
+ void MakeAnnouncementsOff(WorldPacket* data, uint64 guid); //+ 0x0E
+ void MakeMuted(WorldPacket* data); //? 0x11
+ void MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good); //? 0x12
+ void MakeBanned(WorldPacket* data); //? 0x13
+ void MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x14
+ void MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x15
+ void MakePlayerNotBanned(WorldPacket* data, const std::string& name); //? 0x16
+ void MakePlayerAlreadyMember(WorldPacket* data, uint64 guid); //+ 0x17
+ void MakeInvite(WorldPacket* data, uint64 guid); //? 0x18
+ void MakeInviteWrongFaction(WorldPacket* data); //? 0x19
+ void MakeWrongFaction(WorldPacket* data); //? 0x1A
+ void MakeInvalidName(WorldPacket* data); //? 0x1B
+ void MakeNotModerated(WorldPacket* data); //? 0x1C
+ void MakePlayerInvited(WorldPacket* data, const std::string& name); //+ 0x1D
+ void MakePlayerInviteBanned(WorldPacket* data, const std::string &name);//? 0x1E
+ void MakeThrottled(WorldPacket* data); //? 0x1F
+ void MakeNotInArea(WorldPacket* data); //? 0x20
+ void MakeNotInLfg(WorldPacket* data); //? 0x21
+ void MakeVoiceOn(WorldPacket* data, uint64 guid); //+ 0x22
+ void MakeVoiceOff(WorldPacket* data, uint64 guid); //+ 0x23
- void SendToAll(WorldPacket *data, uint64 p = 0);
- void SendToAllButOne(WorldPacket *data, uint64 who);
- void SendToOne(WorldPacket *data, uint64 who);
+ void SendToAll(WorldPacket* data, uint64 p = 0);
+ void SendToAllButOne(WorldPacket* data, uint64 who);
+ void SendToOne(WorldPacket* data, uint64 who);
bool IsOn(uint64 who) const { return players.find(who) != players.end(); }
bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); }
diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp
index 136cc89aaf3..651e5d15647 100755
--- a/src/server/game/Chat/Channels/ChannelMgr.cpp
+++ b/src/server/game/Chat/Channels/ChannelMgr.cpp
@@ -41,7 +41,7 @@ ChannelMgr::~ChannelMgr()
channels.clear();
}
-Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
+Channel* ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
{
std::wstring wname;
Utf8toWStr(name, wname);
@@ -49,7 +49,7 @@ Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
if (channels.find(wname) == channels.end())
{
- Channel *nchan = new Channel(name, channel_id, team);
+ Channel* nchan = new Channel(name, channel_id, team);
channels[wname] = nchan;
return nchan;
}
@@ -57,7 +57,7 @@ Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
return channels[wname];
}
-Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
+Channel* ChannelMgr::GetChannel(std::string name, Player* p, bool pkt)
{
std::wstring wname;
Utf8toWStr(name, wname);
@@ -100,7 +100,7 @@ void ChannelMgr::LeftChannel(std::string name)
}
}
-void ChannelMgr::MakeNotOnPacket(WorldPacket *data, std::string name)
+void ChannelMgr::MakeNotOnPacket(WorldPacket* data, std::string name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
diff --git a/src/server/game/Chat/Channels/ChannelMgr.h b/src/server/game/Chat/Channels/ChannelMgr.h
index 971bcaa196b..f46f8d360c1 100755
--- a/src/server/game/Chat/Channels/ChannelMgr.h
+++ b/src/server/game/Chat/Channels/ChannelMgr.h
@@ -35,12 +35,12 @@ class ChannelMgr
ChannelMgr() {team = 0;}
~ChannelMgr();
- Channel *GetJoinChannel(std::string name, uint32 channel_id);
- Channel *GetChannel(std::string name, Player *p, bool pkt = true);
+ Channel* GetJoinChannel(std::string name, uint32 channel_id);
+ Channel* GetChannel(std::string name, Player* p, bool pkt = true);
void LeftChannel(std::string name);
private:
ChannelMap channels;
- void MakeNotOnPacket(WorldPacket *data, std::string name);
+ void MakeNotOnPacket(WorldPacket* data, std::string name);
};
class AllianceChannelMgr : public ChannelMgr {};
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 25f1fadba47..91a9382b2e3 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -65,7 +65,7 @@ static size_t appendCommandTable(ChatCommand* target, const ChatCommand* source)
return count;
}
-ChatCommand * ChatHandler::getCommandTable()
+ChatCommand* ChatHandler::getCommandTable()
{
static ChatCommand banCommandTable[] =
{
@@ -447,7 +447,7 @@ ChatCommand * ChatHandler::getCommandTable()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string name = fields[0].GetString();
SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt16(), fields[2].GetString(), name);
@@ -634,7 +634,7 @@ void ChatHandler::PSendSysMessage(const char *format, ...)
SendSysMessage(str);
}
-bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcmd)
+bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, const std::string& fullcmd)
{
char const* oldtext = text;
std::string cmd = "";
@@ -724,7 +724,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
return false;
}
-bool ChatHandler::SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand)
+bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand)
{
std::string cmd = "";
@@ -879,7 +879,7 @@ Valid examples:
return LinkExtractor(message).IsValidMessage();
}
-bool ChatHandler::ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd)
+bool ChatHandler::ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd)
{
std::string list;
for (uint32 i = 0; table[i].Name != NULL; ++i)
@@ -917,7 +917,7 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand *table, char const* cmd, ch
return true;
}
-bool ChatHandler::ShowHelpForCommand(ChatCommand *table, const char* cmd)
+bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
{
if (*cmd)
{
@@ -975,7 +975,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand *table, const char* cmd)
}
//Note: target_guid used only in CHAT_MSG_WHISPER_INFORM mode (in this case channelName ignored)
-void ChatHandler::FillMessageData(WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker)
+void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker)
{
uint32 messageLength = (message ? strlen(message) : 0) + 1;
@@ -1081,7 +1081,7 @@ Unit* ChatHandler::getSelectedUnit()
return ObjectAccessor::GetUnit(*m_session->GetPlayer(), guid);
}
-WorldObject *ChatHandler::getSelectedObject()
+WorldObject* ChatHandler::getSelectedObject()
{
if (!m_session)
return NULL;
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index b3d9ae1e262..b33a4944e6b 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -40,25 +40,25 @@ class ChatCommand
bool AllowConsole;
bool (*Handler)(ChatHandler*, const char* args);
std::string Help;
- ChatCommand * ChildCommands;
+ ChatCommand* ChildCommands;
};
class ChatHandler
{
public:
- WorldSession * GetSession() { return m_session; }
+ WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session) {}
explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
virtual ~ChatHandler() {}
- static void FillMessageData(WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
+ static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker);
- void FillMessageData(WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
+ void FillMessageData(WorldPacket* data, uint8 type, uint32 language, uint64 target_guid, const char* message)
{
FillMessageData(data, m_session, type, language, NULL, target_guid, message, NULL);
}
- void FillSystemMessageData(WorldPacket *data, const char* message)
+ void FillSystemMessageData(WorldPacket* data, const char* message)
{
FillMessageData(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message);
}
@@ -126,10 +126,10 @@ class ChatHandler
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
- static bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
- bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcmd);
- bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
- bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
+ static bool SetDataForCommandInTable(ChatCommand* table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
+ bool ExecuteCommandInTable(ChatCommand* table, const char* text, const std::string& fullcmd);
+ bool ShowHelpForCommand(ChatCommand* table, const char* cmd);
+ bool ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd);
bool HandleNameAnnounceCommand(const char* args);
bool HandleGMNameAnnounceCommand(const char* args);
@@ -376,7 +376,7 @@ class ChatHandler
private:
bool _HandleGMTicketResponseAppendCommand(const char* args, bool newLine);
- WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
+ WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
// common global flag
static bool load_command_table;
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index dde8fdd15c8..26f63aa77ee 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -165,7 +165,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
return true;
}
-inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, char* const* suffixStrings) const
+inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const
{
std::stringstream ss;
if (locale == NULL || index >= locale->Name.size())
@@ -186,7 +186,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
if (!res)
{
- ItemLocale const *il = sObjectMgr->GetItemLocale(_item->ItemId);
+ ItemLocale const* il = sObjectMgr->GetItemLocale(_item->ItemId);
for (uint8 index = LOCALE_koKR; index < TOTAL_LOCALES; ++index)
{
if (FormatName(index, il, suffixStrings) == buffer)
@@ -243,7 +243,7 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context)
bool res = (_quest->GetTitle() == buffer);
if (!res)
- if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(_quest->GetQuestId()))
+ if (QuestLocale const* ql = sObjectMgr->GetQuestLocale(_quest->GetQuestId()))
for (uint8 i = 0; i < ql->Title.size(); i++)
if (ql->Title[i] == buffer)
{
@@ -291,13 +291,13 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id);
return false;
}
- SkillLineAbilityEntry const *skillInfo = bounds.first->second;
+ SkillLineAbilityEntry const* skillInfo = bounds.first->second;
if (!skillInfo)
{
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id);
return false;
}
- SkillLineEntry const *skillLine = sSkillLineStore.LookupEntry(skillInfo->skillId);
+ SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillInfo->skillId);
if (!skillLine)
{
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId);
@@ -457,7 +457,7 @@ bool TalentChatLink::Initialize(std::istringstream& iss)
return false;
}
// Validate talent
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(_talentId);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(_talentId);
if (!talentInfo)
{
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId);
diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp
index ad15cc99de9..338ad49463e 100755
--- a/src/server/game/Chat/Commands/Level0.cpp
+++ b/src/server/game/Chat/Commands/Level0.cpp
@@ -54,7 +54,7 @@ bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
- Player *chr = m_session->GetPlayer();
+ Player* chr = m_session->GetPlayer();
if (chr->isInFlight())
{
@@ -131,7 +131,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save GM account without delay and output message
if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
{
- if (Player *target = getSelectedPlayer())
+ if (Player* target = getSelectedPlayer())
target->SaveToDB();
else
player->SaveToDB();
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index 7a742765b0f..07b5cadd118 100755
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -311,14 +311,14 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// if the player or the player's group is bound to another instance
// the player will not be bound to another one
- InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
+ InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
if (!pBind)
{
Group* group = _player->GetGroup();
// if no bind exists, create a solo bind
- InstanceGroupBind *gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
+ InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
if (!gBind)
- if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
+ if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
_player->BindToInstance(save, !save->CanReset());
}
@@ -421,7 +421,7 @@ bool ChatHandler::HandleTaxiCheatCommand(const char* args)
std::string argstr = (char*)args;
- Player *chr = getSelectedPlayer();
+ Player* chr = getSelectedPlayer();
if (!chr)
{
chr=m_session->GetPlayer();
@@ -476,7 +476,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
// Search in AreaTable.dbc
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag)
{
- AreaTableEntry const *areaEntry = sAreaStore.LookupEntry (areaflag);
+ AreaTableEntry const* areaEntry = sAreaStore.LookupEntry (areaflag);
if (areaEntry)
{
int loc = GetSessionDbcLocale ();
@@ -686,7 +686,7 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
if (HasLowerSecurity(target, 0))
return false;
- Group *grp = target->GetGroup();
+ Group* grp = target->GetGroup();
std::string nameLink = GetNameLink(target);
@@ -711,9 +711,9 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
return false;
}
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pl = itr->getSource();
+ Player* pl = itr->getSource();
if (!pl || pl == m_session->GetPlayer() || !pl->GetSession())
continue;
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index c03433e93b2..2055952a233 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -298,7 +298,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
if (!result)
return false;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt32();
money = fields[2].GetUInt32();
@@ -352,7 +352,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
if (QueryResult result = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
"WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
{
- Field * fields = result->Fetch();
+ Field* fields = result->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
@@ -360,7 +360,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
else if (QueryResult result = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
"WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
{
- Field * fields = result->Fetch();
+ Field* fields = result->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
@@ -563,7 +563,7 @@ bool ChatHandler::HandleCharacterReputationCommand(const char* args)
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
const FactionState& faction = itr->second;
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction.ID);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
@@ -834,7 +834,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
- Creature *creatureTarget = getSelectedCreature();
+ Creature* creatureTarget = getSelectedCreature();
if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
@@ -912,8 +912,8 @@ bool ChatHandler::HandlePetLearnCommand(const char* args)
if (!*args)
return false;
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
+ Player* plr = m_session->GetPlayer();
+ Pet* pet = plr->GetPet();
if (!pet)
{
@@ -955,8 +955,8 @@ bool ChatHandler::HandlePetUnlearnCommand(const char *args)
if (!*args)
return false;
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
+ Player* plr = m_session->GetPlayer();
+ Pet* pet = plr->GetPet();
if (!pet)
{
@@ -1001,7 +1001,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
- CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
+ CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo)
{
int loc = GetSessionDbcLocale();
@@ -1074,7 +1074,7 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
- CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
+ CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 334911be09d..91c25a49606 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -263,7 +263,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
sLog->outDetail(GetTrinityString(LANG_ADDITEM), itemId, count);
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemId);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemId);
if (!pProto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
@@ -435,7 +435,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 item_guid = fields[0].GetUInt32();
uint32 item_bag = fields[1].GetUInt32();
uint32 item_slot = fields[2].GetUInt32();
@@ -490,7 +490,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 item_guid = fields[0].GetUInt32();
uint32 item_s = fields[1].GetUInt32();
uint32 item_r = fields[2].GetUInt32();
@@ -535,7 +535,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 item_guid = fields[0].GetUInt32();
uint32 owner = fields[1].GetUInt32();
uint32 owner_acc = fields[2].GetUInt32();
@@ -566,7 +566,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 item_guid = fields[0].GetUInt32();
uint32 guild_guid = fields[1].GetUInt32();
std::string guild_name = fields[2].GetString();
@@ -649,7 +649,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
@@ -721,7 +721,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
@@ -765,7 +765,7 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
if (loc_idx >= 0)
{
uint8 uloc_idx = uint8(loc_idx);
- if (ItemLocale const *il = sObjectMgr->GetItemLocale(itr->second.ItemId))
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(itr->second.ItemId))
{
if (il->Name.size() > uloc_idx && !il->Name[uloc_idx].empty())
{
@@ -842,7 +842,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
// Search in ItemSet.dbc
for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++)
{
- ItemSetEntry const *set = sItemSetStore.LookupEntry(id);
+ ItemSetEntry const* set = sItemSetStore.LookupEntry(id);
if (set)
{
int loc = GetSessionDbcLocale();
@@ -915,7 +915,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
// Search in SkillLine.dbc
for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++)
{
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id);
+ SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id);
if (skillInfo)
{
int loc = GetSessionDbcLocale();
@@ -1002,7 +1002,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
// Search in Spell.dbc
for (uint32 id = 0; id < sSpellMgr->GetSpellInfoStoreSize(); id++)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
if (spellInfo)
{
int loc = GetSessionDbcLocale();
@@ -1119,7 +1119,7 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
if (loc_idx >= 0)
{
uint8 uloc_idx = uint8(loc_idx);
- if (QuestLocale const *il = sObjectMgr->GetQuestLocale(qinfo->GetQuestId()))
+ if (QuestLocale const* il = sObjectMgr->GetQuestLocale(qinfo->GetQuestId()))
{
if (il->Title.size() > uloc_idx && !il->Title[uloc_idx].empty())
{
@@ -1232,7 +1232,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char *args)
{
uint32 id = itr->second.Entry;
uint8 localeIndex = GetSessionDbLocaleIndex();
- if (CreatureLocale const *cl = sObjectMgr->GetCreatureLocale(id))
+ if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(id))
{
if (cl->Name.size() > localeIndex && !cl->Name[localeIndex].empty ())
{
@@ -1309,7 +1309,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
uint8 localeIndex = GetSessionDbLocaleIndex();
- if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(itr->second.entry))
+ if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(itr->second.entry))
{
if (gl->Name.size() > localeIndex && !gl->Name[localeIndex].empty())
{
@@ -1370,7 +1370,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
return false;
// Can be NULL at console call
- Player *target = getSelectedPlayer ();
+ Player* target = getSelectedPlayer ();
std::string namepart = args;
std::wstring wnamepart;
@@ -1387,7 +1387,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
- FactionEntry const *factionEntry = sFactionStore.LookupEntry (id);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry (id);
if (factionEntry)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
@@ -1487,7 +1487,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
// Search in TaxiNodes.dbc
for (uint32 id = 0; id < sTaxiNodesStore.GetNumRows(); id++)
{
- TaxiNodesEntry const *nodeEntry = sTaxiNodesStore.LookupEntry(id);
+ TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id);
if (nodeEntry)
{
int loc = GetSessionDbcLocale();
@@ -1957,7 +1957,7 @@ bool ChatHandler::HandleAuraCommand(const char *args)
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellID = extractSpellIdFromLink((char*)args);
- if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellID))
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID))
Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target);
return true;
@@ -2027,7 +2027,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
uint32 zoneId = player->GetZoneId();
- AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry || areaEntry->zone !=0)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id, zoneId);
@@ -2116,7 +2116,7 @@ bool ChatHandler::HandleExploreCheatCommand(const char *args)
int flag = atoi((char*)args);
- Player *chr = getSelectedPlayer();
+ Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -2282,7 +2282,7 @@ bool ChatHandler::HandleShowAreaCommand(const char *args)
if (!*args)
return false;
- Player *chr = getSelectedPlayer();
+ Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -2313,7 +2313,7 @@ bool ChatHandler::HandleHideAreaCommand(const char *args)
if (!*args)
return false;
- Player *chr = getSelectedPlayer();
+ Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -2390,7 +2390,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
{
- Unit *unit = getSelectedUnit();
+ Unit* unit = getSelectedUnit();
if (!unit)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@@ -3177,7 +3177,7 @@ bool ChatHandler::HandleBanInfoIPCommand(const char *args)
return true;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
bool permanent = !fields[6].GetUInt64();
PSendSysMessage(LANG_BANINFO_IPENTRY,
fields[0].GetCString(), fields[1].GetCString(), permanent ? GetTrinityString(LANG_BANINFO_NEVER) : fields[2].GetCString(),
@@ -3332,7 +3332,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult result)
do
{
SendSysMessage("-------------------------------------------------------------------------------");
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 account_id = fields[0].GetUInt32 ();
std::string account_name;
@@ -3348,7 +3348,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult result)
QueryResult banInfo = LoginDatabase.PQuery("SELECT bandate, unbandate, bannedby, banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
if (banInfo)
{
- Field *fields2 = banInfo->Fetch();
+ Field* fields2 = banInfo->Fetch();
do
{
time_t t_ban = fields2[0].GetUInt64();
@@ -3425,7 +3425,7 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
do
{
SendSysMessage("-------------------------------------------------------------------------------");
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
time_t t_ban = fields[1].GetUInt64();
tm* aTm_ban = localtime(&t_ban);
if (fields[1].GetUInt64() == fields[2].GetUInt64())
@@ -4091,7 +4091,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
- InstanceSave *save = itr->second.save;
+ InstanceSave* save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
counter++;
@@ -4107,7 +4107,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
- InstanceSave *save = itr->second.save;
+ InstanceSave* save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
counter++;
@@ -4148,7 +4148,7 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
{
- InstanceSave *save = itr->second.save;
+ InstanceSave* save = itr->second.save;
if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
{
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -4391,7 +4391,7 @@ bool ChatHandler::HandleSendMoneyCommand(const char *args)
bool ChatHandler::HandleSendMessageCommand(const char *args)
{
///- Find the player
- Player *rPlayer;
+ Player* rPlayer;
if (!extractPlayerTarget((char*)args, &rPlayer))
return false;
@@ -4435,7 +4435,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
return false;
Player* player = m_session->GetPlayer();
- Channel *chn = NULL;
+ Channel* chn = NULL;
if (ChannelMgr* cMgr = channelMgr(player->GetTeam()))
chn = cMgr->GetChannel(channel, player);
@@ -4540,7 +4540,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
//if player class = hunter || warlock remove pet if alive
if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
{
- if (Pet *pet = player->GetPet())
+ if (Pet* pet = player->GetPet())
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
// not let dismiss dead pet
@@ -4550,7 +4550,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
}
//m_session->GetPlayer()->CastSpell(player, spellID, false);
- if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(9454))
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454))
Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player);
//save player
@@ -4606,7 +4606,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
return true;
}
//if player found: delete his freeze aura
- Field *fields=result->Fetch();
+ Field* fields=result->Fetch();
uint64 pguid = fields[0].GetUInt64();
CharacterDatabase.PQuery("DELETE FROM character_aura WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'", pguid);
@@ -4638,7 +4638,7 @@ bool ChatHandler::HandleListFreezeCommand(const char * /*args*/)
//Output of the results
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string fplayers = fields[0].GetString();
PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, fplayers.c_str());
} while (result->NextRow());
@@ -4693,7 +4693,7 @@ bool ChatHandler::HandleGroupRemoveCommand(const char *args)
bool ChatHandler::HandlePossessCommand(const char * /*args*/)
{
- Unit *pUnit = getSelectedUnit();
+ Unit* pUnit = getSelectedUnit();
if (!pUnit)
return false;
@@ -4703,7 +4703,7 @@ bool ChatHandler::HandlePossessCommand(const char * /*args*/)
bool ChatHandler::HandleUnPossessCommand(const char * /*args*/)
{
- Unit *pUnit = getSelectedUnit();
+ Unit* pUnit = getSelectedUnit();
if (!pUnit)
pUnit = m_session->GetPlayer();
@@ -4714,7 +4714,7 @@ bool ChatHandler::HandleUnPossessCommand(const char * /*args*/)
bool ChatHandler::HandleBindSightCommand(const char * /*args*/)
{
- Unit *pUnit = getSelectedUnit();
+ Unit* pUnit = getSelectedUnit();
if (!pUnit)
return false;
diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp
index 47e9a1d2508..95ecac414cc 100755
--- a/src/server/game/Combat/HostileRefManager.cpp
+++ b/src/server/game/Combat/HostileRefManager.cpp
@@ -142,7 +142,7 @@ void HostileRefManager::deleteReferencesForFaction(uint32 faction)
//=================================================
// delete one reference, defined by Unit
-void HostileRefManager::deleteReference(Unit *creature)
+void HostileRefManager::deleteReference(Unit* creature)
{
HostileReference* ref = getFirst();
while (ref)
@@ -161,7 +161,7 @@ void HostileRefManager::deleteReference(Unit *creature)
//=================================================
// set state for one reference, defined by Unit
-void HostileRefManager::setOnlineOfflineState(Unit *creature, bool isOnline)
+void HostileRefManager::setOnlineOfflineState(Unit* creature, bool isOnline)
{
HostileReference* ref = getFirst();
while (ref)
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 858ef057baf..58d46dda62f 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -283,7 +283,7 @@ HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
//============================================================
-void ThreatContainer::modifyThreatPercent(Unit *victim, int32 percent)
+void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
{
if (HostileReference* ref = getReferenceByTarget(victim))
ref->addThreatPercent(percent);
@@ -394,7 +394,7 @@ void ThreatManager::clearReferences()
//============================================================
-void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const *threatSpell)
+void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
if (!ThreatCalcHelper::isValidProcess(victim, getOwner(), threatSpell))
return;
@@ -460,7 +460,7 @@ Unit* ThreatManager::getHostilTarget()
//============================================================
-float ThreatManager::getThreat(Unit *victim, bool alsoSearchOfflineList)
+float ThreatManager::getThreat(Unit* victim, bool alsoSearchOfflineList)
{
float threat = 0.0f;
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
@@ -485,7 +485,7 @@ void ThreatManager::tauntApply(Unit* taunter)
//============================================================
-void ThreatManager::tauntFadeOut(Unit *taunter)
+void ThreatManager::tauntFadeOut(Unit* taunter)
{
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (ref)
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 7b2f51f3aa6..261f9cd93ab 100755
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -160,7 +160,7 @@ class ThreatContainer
HostileReference* addThreat(Unit* victim, float threat);
- void modifyThreatPercent(Unit *victim, int32 percent);
+ void modifyThreatPercent(Unit* victim, int32 percent);
HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim);
@@ -184,7 +184,7 @@ class ThreatManager
public:
friend class HostileReference;
- explicit ThreatManager(Unit *owner);
+ explicit ThreatManager(Unit* owner);
~ThreatManager() { clearReferences(); }
@@ -194,9 +194,9 @@ class ThreatManager
void doAddThreat(Unit* victim, float threat);
- void modifyThreatPercent(Unit *victim, int32 percent);
+ void modifyThreatPercent(Unit* victim, int32 percent);
- float getThreat(Unit *victim, bool alsoSearchOfflineList = false);
+ float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
bool isThreatListEmpty() { return iThreatContainer.empty(); }
@@ -211,7 +211,7 @@ class ThreatManager
Unit* getHostilTarget();
void tauntApply(Unit* taunter);
- void tauntFadeOut(Unit *taunter);
+ void tauntFadeOut(Unit* taunter);
void setCurrentVictim(HostileReference* hostileRef);
@@ -246,7 +246,7 @@ class ThreatManager
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
private:
- void _addThreat(Unit *victim, float threat);
+ void _addThreat(Unit* victim, float threat);
HostileReference* iCurrentVictim;
Unit* iOwner;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index e72a8cba67b..7e3b19336ee 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -113,7 +113,7 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
case CONDITION_INSTANCE_DATA:
{
- Map *map = player->GetMap();
+ Map* map = player->GetMap();
if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript())
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2;
break;
@@ -392,7 +392,7 @@ void ConditionMgr::LoadConditions(bool isReload)
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
Condition* cond = new Condition();
int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
@@ -933,7 +933,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return false;
}
- ItemTemplate const *pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto)
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry);
@@ -1041,7 +1041,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1057,7 +1057,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM_EQUIPPED:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1111,7 +1111,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_SKILL:
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1);
if (!pSkill)
{
sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1);
@@ -1323,7 +1323,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_NOITEM:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1);
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 85af0f6c1e2..e2506a36f63 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -46,7 +46,7 @@ struct WMOAreaTableTripple
int32 adtId;
};
-typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const *> WMOAreaInfoByTripple;
+typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
@@ -397,7 +397,7 @@ void LoadDBCStores(const std::string& dataPath)
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
- SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
@@ -443,7 +443,7 @@ void LoadDBCStores(const std::string& dataPath)
// Create Spelldifficulty searcher
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
{
- SpellDifficultyEntry const *spellDiff = sSpellDifficultyStore.LookupEntry(i);
+ SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
if (!spellDiff)
continue;
@@ -470,7 +470,7 @@ void LoadDBCStores(const std::string& dataPath)
// create talent spells set
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo) continue;
for (int j = 0; j < MAX_TALENT_RANK; j++)
if (talentInfo->RankID[j])
@@ -484,7 +484,7 @@ void LoadDBCStores(const std::string& dataPath)
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
if (!talentTabInfo)
continue;
@@ -649,7 +649,7 @@ char* GetPetName(uint32 petfamily, uint32 dbclang)
{
if (!petfamily)
return NULL;
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
+ CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 348388b72a4..855cd46735a 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -228,7 +228,7 @@ void LFGMgr::Update(uint32 diff)
SetState(guid, LFG_STATE_PROPOSAL);
if (Player* plr = ObjectAccessor::FindPlayer(itPlayers->first))
{
- Group *grp = plr->GetGroup();
+ Group* grp = plr->GetGroup();
if (grp)
{
uint64 gguid = grp->GetGUID();
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 4d62cfbb43d..c3c6cd86548 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -37,9 +37,9 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
- for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
- if (Player *plrg = itr->getSource())
+ if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdatePlayer(updateData);
plrg->GetSession()->SendLfgUpdateParty(updateData);
@@ -51,7 +51,7 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
sLFGMgr->Leave(NULL, group);
if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
- if (Player *plr = ObjectAccessor::FindPlayer(guid))
+ if (Player* plr = ObjectAccessor::FindPlayer(guid))
sLFGMgr->Leave(plr);
}
@@ -82,7 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method,
}
sLFGMgr->ClearState(guid);
- if (Player *plr = ObjectAccessor::FindPlayer(guid))
+ if (Player* plr = ObjectAccessor::FindPlayer(guid))
{
/*
if (method == GROUP_REMOVEMETHOD_LEAVE)
@@ -116,7 +116,7 @@ void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLe
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
- Player *plr = ObjectAccessor::FindPlayer(newLeaderGuid);
+ Player* plr = ObjectAccessor::FindPlayer(newLeaderGuid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
if (plr)
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 5fdf8709852..cdd5d61b1c9 100755
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -66,14 +66,14 @@ void Corpse::RemoveFromWorld()
Object::RemoveFromWorld();
}
-bool Corpse::Create(uint32 guidlow, Map *map)
+bool Corpse::Create(uint32 guidlow, Map* map)
{
SetMap(map);
Object::_Create(guidlow, 0, HIGHGUID_CORPSE);
return true;
}
-bool Corpse::Create(uint32 guidlow, Player *owner)
+bool Corpse::Create(uint32 guidlow, Player* owner)
{
ASSERT(owner);
@@ -162,7 +162,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
trans->Append(stmt);
}
-bool Corpse::LoadFromDB(uint32 guid, Field *fields)
+bool Corpse::LoadFromDB(uint32 guid, Field* fields)
{
uint32 ownerGuid = fields[17].GetUInt32();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 2c092e8b207..bd68eb688f5 100755
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -55,11 +55,11 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void AddToWorld();
void RemoveFromWorld();
- bool Create(uint32 guidlow, Map *map);
- bool Create(uint32 guidlow, Player *owner);
+ bool Create(uint32 guidlow, Map* map);
+ bool Create(uint32 guidlow, Player* owner);
void SaveToDB();
- bool LoadFromDB(uint32 guid, Field *fields);
+ bool LoadFromDB(uint32 guid, Field* fields);
void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b099fb5faa7..2489214dce3 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -253,9 +253,9 @@ void Creature::RemoveCorpse(bool setSpawnTime)
/**
* change the entry of creature until respawn
*/
-bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data)
+bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data)
{
- CreatureTemplate const *normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
+ CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!normalInfo)
{
sLog->outErrorDb("Creature::InitEntry creature entry %u does not exist.", Entry);
@@ -263,7 +263,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
}
// get difficulty 1 mode entry
- CreatureTemplate const *cinfo = normalInfo;
+ CreatureTemplate const* cinfo = normalInfo;
for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0;)
{
// we already have valid Map pointer for current creature!
@@ -301,7 +301,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
}
uint32 displayID = sObjectMgr->ChooseDisplayId(0, GetCreatureInfo(), data);
- CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
+ CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
if (!minfo) // Cancel load if no model defined
{
sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
@@ -343,7 +343,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
return true;
}
-bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
+bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
{
if (!InitEntry(Entry, team, data))
return false;
@@ -691,7 +691,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return false;
}
- UnitAI *oldAI = i_AI;
+ UnitAI* oldAI = i_AI;
Motion_Initialize();
@@ -720,13 +720,13 @@ void Creature::Motion_Initialize()
i_motionMaster.Initialize();
}
-bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData *data)
+bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data)
{
ASSERT(map);
SetMap(map);
SetPhaseMask(phaseMask, false);
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(Entry);
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
{
sLog->outErrorDb("Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
@@ -766,7 +766,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
LoadCreaturesAddon();
uint32 displayID = GetNativeDisplayId();
- CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
+ CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
if (minfo && !isTotem()) // Cancel load if no model defined or if totem
{
SetDisplayId(displayID);
@@ -953,21 +953,21 @@ void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint3
SendMonsterMove(x, y, z, time);
}
-Player *Creature::GetLootRecipient() const
+Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)
return NULL;
return ObjectAccessor::FindPlayer(m_lootRecipient);
}
-Group *Creature::GetLootRecipientGroup() const
+Group* Creature::GetLootRecipientGroup() const
{
if (!m_lootRecipientGroup)
return NULL;
return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
}
-void Creature::SetLootRecipient(Unit *unit)
+void Creature::SetLootRecipient(Unit* unit)
{
// set the player whose group should receive the right
// to loot the creature after it dies
@@ -1012,7 +1012,7 @@ void Creature::SaveToDB()
{
// this should only be used when the creature has already been loaded
// preferably after adding to map, because mapid may not be valid otherwise
- CreatureData const *data = sObjectMgr->GetCreatureData(m_DBTableGuid);
+ CreatureData const* data = sObjectMgr->GetCreatureData(m_DBTableGuid);
if (!data)
{
sLog->outError("Creature::SaveToDB failed, cannot get creature data!");
@@ -1035,7 +1035,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
// check if it's a custom model and if not, use 0 for displayId
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
if (cinfo)
{
if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
@@ -1109,7 +1109,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
-void Creature::SelectLevel(const CreatureTemplate *cinfo)
+void Creature::SelectLevel(const CreatureTemplate* cinfo)
{
uint32 rank = isPet()? 0 : cinfo->rank;
@@ -1214,7 +1214,7 @@ float Creature::GetSpellDamageMod(int32 Rank)
}
}
-bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData *data)
+bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data)
{
SetZoneScript();
if (m_zoneScript && data)
@@ -1224,7 +1224,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
return false;
}
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(Entry);
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
{
sLog->outErrorDb("Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
@@ -1247,7 +1247,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
return true;
}
-bool Creature::LoadFromDB(uint32 guid, Map *map)
+bool Creature::LoadFromDB(uint32 guid, Map* map)
{
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
@@ -1332,7 +1332,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
return;
}
- EquipmentInfo const *einfo = sObjectMgr->GetEquipmentInfo(equip_entry);
+ EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(equip_entry);
if (!einfo)
return;
@@ -1524,7 +1524,7 @@ void Creature::setDeathState(DeathState s)
SetFullHealth();
SetLootRecipient(NULL);
ResetPlayerDamageReq();
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
@@ -1586,13 +1586,13 @@ void Creature::Respawn(bool force)
if (m_originalEntry != GetEntry())
UpdateEntry(m_originalEntry);
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
SelectLevel(cinfo);
setDeathState(JUST_ALIVED);
uint32 displayID = GetNativeDisplayId();
- CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
+ CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
if (minfo) // Cancel load if no model defined
{
SetDisplayId(displayID);
@@ -1621,7 +1621,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
{
if (timeMSToDespawn)
{
- ForcedDespawnDelayEvent *pEvent = new ForcedDespawnDelayEvent(*this);
+ ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this);
m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
return;
@@ -1663,7 +1663,7 @@ bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index)
return Unit::IsImmunedToSpellEffect(spellInfo, index);
}
-SpellInfo const *Creature::reachWithSpellAttack(Unit *pVictim)
+SpellInfo const* Creature::reachWithSpellAttack(Unit* pVictim)
{
if (!pVictim)
return NULL;
@@ -1672,7 +1672,7 @@ SpellInfo const *Creature::reachWithSpellAttack(Unit *pVictim)
{
if (!m_spells[i])
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
sLog->outError("WORLD: unknown spell id %i", m_spells[i]);
@@ -1710,7 +1710,7 @@ SpellInfo const *Creature::reachWithSpellAttack(Unit *pVictim)
return NULL;
}
-SpellInfo const *Creature::reachWithSpellCure(Unit *pVictim)
+SpellInfo const* Creature::reachWithSpellCure(Unit* pVictim)
{
if (!pVictim)
return NULL;
@@ -1719,7 +1719,7 @@ SpellInfo const *Creature::reachWithSpellCure(Unit *pVictim)
{
if (!m_spells[i])
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
sLog->outError("WORLD: unknown spell id %i", m_spells[i]);
@@ -1864,7 +1864,7 @@ void Creature::CallAssistance()
if (!assistList.empty())
{
- AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
+ AssistDelayEvent* e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
while (!assistList.empty())
{
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
@@ -1960,7 +1960,7 @@ bool Creature::_IsTargetAcceptable(const Unit* target) const
return false;
}
- const Unit *myVictim = getAttackerForHelper();
+ const Unit* myVictim = getAttackerForHelper();
const Unit* targetVictim = target->getAttackerForHelper();
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
@@ -1984,7 +1984,7 @@ void Creature::SaveRespawnTime()
}
// this should not be called by petAI or
-bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
+bool Creature::canCreatureAttack(Unit const* pVictim, bool force) const
{
if (!pVictim->IsInMap(this))
return false;
@@ -2004,7 +2004,7 @@ bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
float dist = std::max(GetAttackDistance(pVictim), sWorld->getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
- if (Unit *unit = GetCharmerOrOwner())
+ if (Unit* unit = GetCharmerOrOwner())
return pVictim->IsWithinDist(unit, dist);
else
return pVictim->IsInDist(&m_homePosition, dist);
@@ -2025,7 +2025,7 @@ CreatureAddon const* Creature::GetCreatureAddon() const
//creature_addon table
bool Creature::LoadCreaturesAddon(bool reload)
{
- CreatureAddon const *cainfo = GetCreatureAddon();
+ CreatureAddon const* cainfo = GetCreatureAddon();
if (!cainfo)
return false;
@@ -2072,7 +2072,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
{
for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
{
- SpellInfo const *AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
+ SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
if (!AdditionalSpellInfo)
{
sLog->outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUIDLow(), GetEntry(), *itr);
@@ -2155,12 +2155,12 @@ void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
void Creature::AddCreatureSpellCooldown(uint32 spellid)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellid);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
return;
uint32 cooldown = spellInfo->GetRecoveryTime();
- if (Player *modOwner = GetSpellModOwner())
+ if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
if (cooldown)
@@ -2172,7 +2172,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
bool Creature::HasCategoryCooldown(uint32 spell_id) const
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
return false;
@@ -2240,7 +2240,7 @@ void Creature::AllLootRemovedFromCorpse()
return;
float decayRate;
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
@@ -2371,7 +2371,7 @@ const char* Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
if (loc_idx != DEFAULT_LOCALE)
{
uint8 uloc_idx = uint8(loc_idx);
- CreatureLocale const *cl = sObjectMgr->GetCreatureLocale(GetEntry());
+ CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
if (cl)
{
if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
@@ -2401,6 +2401,6 @@ void Creature::FarTeleportTo(Map* map, float X, float Y, float Z, float O)
bool Creature::IsDungeonBoss() const
{
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 7ad0386dcae..19938b47bd6 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -419,9 +419,9 @@ class Creature : public Unit, public GridObject<Creature>
void DisappearAndDie();
- bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL);
+ bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data = NULL);
bool LoadCreaturesAddon(bool reload = false);
- void SelectLevel(const CreatureTemplate *cinfo);
+ void SelectLevel(const CreatureTemplate* cinfo);
void LoadEquipment(uint32 equip_entry, bool force=false);
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
@@ -457,7 +457,7 @@ class Creature : public Unit, public GridObject<Creature>
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
- bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
+ bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
@@ -489,7 +489,7 @@ class Creature : public Unit, public GridObject<Creature>
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
- CreatureAI * AI() const { return (CreatureAI*)i_AI; }
+ CreatureAI* AI() const { return (CreatureAI*)i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
@@ -526,8 +526,8 @@ class Creature : public Unit, public GridObject<Creature>
TrainerSpellData const* GetTrainerSpells() const;
- CreatureTemplate const *GetCreatureInfo() const { return m_creatureInfo; }
- CreatureData const *GetCreatureData() const { return m_creatureData; }
+ CreatureTemplate const* GetCreatureInfo() const { return m_creatureInfo; }
+ CreatureData const* GetCreatureData() const { return m_creatureData; }
CreatureAddon const* GetCreatureAddon() const;
std::string GetAIName() const;
@@ -546,7 +546,7 @@ class Creature : public Unit, public GridObject<Creature>
void setDeathState(DeathState s); // override virtual Unit::setDeathState
bool FallGround();
- bool LoadFromDB(uint32 guid, Map *map);
+ bool LoadFromDB(uint32 guid, Map* map);
void SaveToDB();
// overriden in Pet
virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -570,8 +570,8 @@ class Creature : public Unit, public GridObject<Creature>
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
- SpellInfo const *reachWithSpellAttack(Unit *pVictim);
- SpellInfo const *reachWithSpellCure(Unit *pVictim);
+ SpellInfo const* reachWithSpellAttack(Unit* pVictim);
+ SpellInfo const* reachWithSpellCure(Unit* pVictim);
uint32 m_spells[CREATURE_MAX_SPELLS];
CreatureSpellCooldowns m_CreatureSpellCooldowns;
@@ -651,10 +651,10 @@ class Creature : public Unit, public GridObject<Creature>
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
- CreatureGroup *GetFormation() {return m_formation;}
- void SetFormation(CreatureGroup *formation) {m_formation = formation;}
+ CreatureGroup* GetFormation() {return m_formation;}
+ void SetFormation(CreatureGroup* formation) {m_formation = formation;}
- Unit *SelectVictim();
+ Unit* SelectVictim();
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
@@ -679,7 +679,7 @@ class Creature : public Unit, public GridObject<Creature>
void FarTeleportTo(Map* map, float X, float Y, float Z, float O);
protected:
- bool CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData *data = NULL);
+ bool CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data = NULL);
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
// vendor items
@@ -733,7 +733,7 @@ class Creature : public Unit, public GridObject<Creature>
uint32 m_path_id;
//Formation var
- CreatureGroup *m_formation;
+ CreatureGroup* m_formation;
bool TriggerJustRespawned;
};
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index a9a0b6119b3..9096123bb65 100755
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -28,7 +28,7 @@ CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
{
- Map *map = member->FindMap();
+ Map* map = member->FindMap();
if (!map)
return;
@@ -57,7 +57,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creatur
if (group->isEmpty())
{
- Map *map = member->FindMap();
+ Map* map = member->FindMap();
if (!map)
return;
@@ -92,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
{
do
{
- Field *fields = guidResult->Fetch();
+ Field* fields = guidResult->Fetch();
uint32 guid = fields[0].GetUInt32();
guidSet.insert(guid);
@@ -101,8 +101,8 @@ void CreatureGroupManager::LoadCreatureFormations()
}
uint32 count = 0;
- Field *fields;
- FormationInfo *group_member;
+ Field* fields;
+ FormationInfo* group_member;
do
{
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index d68d18b788d..5aafe1dc2b3 100755
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -35,8 +35,8 @@ class CreatureGroupManager
{
friend class ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>;
public:
- void AddCreatureToGroup(uint32 group_id, Creature *creature);
- void RemoveCreatureFromGroup(CreatureGroup* group, Creature *creature);
+ void AddCreatureToGroup(uint32 group_id, Creature* creature);
+ void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
void LoadCreatureFormations();
};
@@ -49,7 +49,7 @@ extern CreatureGroupInfoType CreatureGroupMap;
class CreatureGroup
{
private:
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 0d91b476fdd..b5a857d1abc 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -109,7 +109,7 @@ void GossipMenu::ClearMenu()
_menuItemData.clear();
}
-PlayerMenu::PlayerMenu(WorldSession *session) : _session(session)
+PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
{
}
@@ -187,7 +187,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poiId) const
std::string iconText = poi->icon_name;
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
- if (PointOfInterestLocale const *localeData = sObjectMgr->GetPointOfInterestLocale(poiId))
+ if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(poiId))
ObjectMgr::GetLocaleString(localeData->IconName, locale, iconText);
WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 10); // guess size
@@ -261,13 +261,13 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
uint32 questID = qmi.QuestId;
- if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questID))
+ if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID))
{
std::string title = pQuest->GetTitle();
int loc_idx = _session->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(questID))
+ if (QuestLocale const* ql = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(ql->Title, loc_idx, title);
data << uint32(questID);
@@ -294,7 +294,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
-void PlayerMenu::SendQuestGiverQuestDetails(Quest const *quest, uint64 npcGUID, bool activateAccept) const
+void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
{
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
@@ -624,7 +624,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
}
-void PlayerMenu::SendQuestGiverRequestItems(Quest const *quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
+void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index 16966965b47..517395578cf 100755
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -272,10 +272,10 @@ class PlayerMenu
void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID);
void SendQuestQueryResponse(Quest const* quest) const;
- void SendQuestGiverQuestDetails(Quest const *quest, uint64 npcGUID, bool activateAccept) const;
+ void SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const;
void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const;
- void SendQuestGiverRequestItems(Quest const *quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;
+ void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;
private:
GossipMenu _gossipMenu;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index d1ad656ba3d..27b0ba53b3d 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -22,7 +22,7 @@
#include "ObjectMgr.h"
#include "TemporarySummon.h"
-TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) :
+TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner) :
Creature(), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0)
{
@@ -174,7 +174,7 @@ void TempSummon::InitStats(uint32 duration)
if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Unit *owner = GetSummoner();
+ Unit* owner = GetSummoner();
if (owner && isTrigger() && m_spells[0])
{
@@ -193,7 +193,7 @@ void TempSummon::InitStats(uint32 duration)
{
if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
- Creature *oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
+ Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if (oldSummon && oldSummon->isSummon())
oldSummon->ToTempSummon()->UnSummon();
}
@@ -228,7 +228,7 @@ void TempSummon::UnSummon(uint32 msTime)
{
if (msTime)
{
- ForcedUnsummonDelayEvent *pEvent = new ForcedUnsummonDelayEvent(*this);
+ ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));
return;
@@ -272,7 +272,7 @@ void TempSummon::RemoveFromWorld()
Creature::RemoveFromWorld();
}
-Minion::Minion(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner)
+Minion::Minion(SummonPropertiesEntry const* properties, Unit* owner) : TempSummon(properties, owner)
, m_owner(owner)
{
ASSERT(m_owner);
@@ -306,7 +306,7 @@ bool Minion::IsGuardianPet() const
return isPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
}
-Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
+Guardian::Guardian(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner)
, m_bonusSpellDamage(0)
{
memset(m_statFromOwner, 0, sizeof(float)*MAX_STATS);
@@ -340,7 +340,7 @@ void Guardian::InitSummon()
m_owner->ToPlayer()->CharmSpellInitialize();
}
-Puppet::Puppet(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
+Puppet::Puppet(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner)
{
ASSERT(owner->GetTypeId() == TYPEID_PLAYER);
m_owner = (Player*)owner;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 8cf33ab1cd9..1982dec4bb8 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -24,7 +24,7 @@
class TempSummon : public Creature
{
public:
- explicit TempSummon(SummonPropertiesEntry const *properties, Unit *owner);
+ explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner);
virtual ~TempSummon() {}
void Update(uint32 time);
virtual void InitStats(uint32 lifetime);
@@ -37,7 +37,7 @@ class TempSummon : public Creature
uint64 GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
- const SummonPropertiesEntry * const m_Properties;
+ const SummonPropertiesEntry* const m_Properties;
private:
TempSummonType m_type;
uint32 m_timer;
@@ -48,10 +48,10 @@ class TempSummon : public Creature
class Minion : public TempSummon
{
public:
- Minion(SummonPropertiesEntry const *properties, Unit *owner);
+ Minion(SummonPropertiesEntry const* properties, Unit* owner);
void InitStats(uint32 duration);
void RemoveFromWorld();
- Unit *GetOwner() { return m_owner; }
+ Unit* GetOwner() { return m_owner; }
float GetFollowAngle() const { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
@@ -64,7 +64,7 @@ class Minion : public TempSummon
class Guardian : public Minion
{
public:
- Guardian(SummonPropertiesEntry const *properties, Unit *owner);
+ Guardian(SummonPropertiesEntry const* properties, Unit* owner);
void InitStats(uint32 duration);
bool InitStatsForLevel(uint8 level);
void InitSummon();
@@ -88,13 +88,13 @@ class Guardian : public Minion
class Puppet : public Minion
{
public:
- Puppet(SummonPropertiesEntry const *properties, Unit *owner);
+ Puppet(SummonPropertiesEntry const* properties, Unit* owner);
void InitStats(uint32 duration);
void InitSummon();
void Update(uint32 time);
void RemoveFromWorld();
protected:
- Player *m_owner;
+ Player* m_owner;
};
class ForcedUnsummonDelayEvent : public BasicEvent
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 83ece2eda31..6105d6d5d57 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -154,7 +154,7 @@ void GameObject::RemoveFromWorld()
}
}
-bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
+bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
SetMap(map);
@@ -465,7 +465,7 @@ void GameObject::Update(uint32 diff)
{
//Battleground gameobjects case
if (ok->ToPlayer()->InBattleground())
- if (Battleground *bg = ok->ToPlayer()->GetBattleground())
+ if (Battleground* bg = ok->ToPlayer()->GetBattleground())
bg->HandleTriggerBuff(GetGUID());
}
}
@@ -629,7 +629,7 @@ void GameObject::Delete()
AddObjectToRemoveList();
}
-void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
+void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner)
{
fishloot->clear();
@@ -646,7 +646,7 @@ void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded
// preferably after adding to map, because mapid may not be valid otherwise
- GameObjectData const *data = sObjectMgr->GetGOData(m_DBTableGuid);
+ GameObjectData const* data = sObjectMgr->GetGOData(m_DBTableGuid);
if (!data)
{
sLog->outError("GameObject::SaveToDB failed, cannot get gameobject data!");
@@ -658,7 +658,7 @@ void GameObject::SaveToDB()
void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
- const GameObjectTemplate *goI = GetGOInfo();
+ const GameObjectTemplate* goI = GetGOInfo();
if (!goI)
return;
@@ -712,7 +712,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
-bool GameObject::LoadFromDB(uint32 guid, Map *map)
+bool GameObject::LoadFromDB(uint32 guid, Map* map)
{
GameObjectData const* data = sObjectMgr->GetGOData(guid);
@@ -878,7 +878,7 @@ void GameObject::Respawn()
}
}
-bool GameObject::ActivateToQuest(Player *pTarget) const
+bool GameObject::ActivateToQuest(Player* pTarget) const
{
if (pTarget->HasQuestForGO(GetEntry()))
return true;
@@ -896,7 +896,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
//TODO: fix this hack
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
- if (Battleground *bg = pTarget->GetBattleground())
+ if (Battleground* bg = pTarget->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam())))
return false;
return true;
@@ -997,14 +997,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
void GameObject::SetGoArtKit(uint8 kit)
{
SetByteValue(GAMEOBJECT_BYTES_1, 2, kit);
- GameObjectData *data = const_cast<GameObjectData*>(sObjectMgr->GetGOData(m_DBTableGuid));
+ GameObjectData* data = const_cast<GameObjectData*>(sObjectMgr->GetGOData(m_DBTableGuid));
if (data)
data->artKit = kit;
}
-void GameObject::SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid)
+void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid)
{
- const GameObjectData *data = NULL;
+ const GameObjectData* data = NULL;
if (go)
{
go->SetGoArtKit(artkit);
@@ -1477,7 +1477,7 @@ void GameObject::Use(Unit* user)
if (player->CanUseBattlegroundObject())
{
// in battleground check
- Battleground *bg = player->GetBattleground();
+ Battleground* bg = player->GetBattleground();
if (!bg)
return;
if (player->GetVehicle())
@@ -1685,7 +1685,7 @@ const char* GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
if (loc_idx != DEFAULT_LOCALE)
{
uint8 uloc_idx = uint8(loc_idx);
- if (GameObjectLocale const *cl = sObjectMgr->GetGameObjectLocale(GetEntry()))
+ if (GameObjectLocale const* cl = sObjectMgr->GetGameObjectLocale(GetEntry()))
if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
return cl->Name[uloc_idx].c_str();
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index a0e6fff173f..be4ab451354 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -623,7 +623,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void RemoveFromWorld();
void CleanupsBeforeDelete(bool finalCleanup = true);
- bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
+ bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
@@ -648,7 +648,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void SaveToDB();
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
- bool LoadFromDB(uint32 guid, Map *map);
+ bool LoadFromDB(uint32 guid, Map* map);
void DeleteFromDB();
void SetOwnerGUID(uint64 owner)
@@ -698,7 +698,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
void Delete();
- void getFishLoot(Loot *loot, Player* loot_owner);
+ void getFishLoot(Loot* loot, Player* loot_owner);
GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }
@@ -707,7 +707,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
- static void SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid = 0);
+ static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
void Use(Unit* user);
@@ -745,7 +745,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;
- bool ActivateToQuest(Player *pTarget) const;
+ bool ActivateToQuest(Player* pTarget) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false);
// 0 = use `gameobject`.`spawntimesecs`
void ResetDoorOrButton();
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 007e22d5dfa..92abc595e77 100755
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -31,13 +31,13 @@ Bag::Bag(): Item()
m_valuesCount = CONTAINER_END;
- memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE);
+ memset(m_bagslot, 0, sizeof(Item* ) * MAX_BAG_SIZE);
}
Bag::~Bag()
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
- if (Item *item = m_bagslot[i])
+ if (Item* item = m_bagslot[i])
{
if (item->IsInWorld())
{
@@ -153,7 +153,7 @@ void Bag::RemoveItem(uint8 slot, bool /*update*/)
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), 0);
}
-void Bag::StoreItem(uint8 slot, Item *pItem, bool /*update*/)
+void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/)
{
ASSERT(slot < MAX_BAG_SIZE);
@@ -168,7 +168,7 @@ void Bag::StoreItem(uint8 slot, Item *pItem, bool /*update*/)
}
}
-void Bag::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
+void Bag::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
Item::BuildCreateUpdateBlockForPlayer(data, target);
@@ -189,7 +189,7 @@ bool Bag::IsEmpty() const
uint32 Bag::GetItemCount(uint32 item, Item* eItem) const
{
- Item *pItem;
+ Item* pItem;
uint32 count = 0;
for (uint32 i=0; i < GetBagSize(); ++i)
{
@@ -215,9 +215,9 @@ uint32 Bag::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem)
{
uint32 count = 0;
for (uint32 i = 0; i < GetBagSize(); ++i)
- if (Item *pItem = m_bagslot[i])
+ if (Item* pItem = m_bagslot[i])
if (pItem != skipItem)
- if (ItemTemplate const *pProto = pItem->GetTemplate())
+ if (ItemTemplate const* pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += m_bagslot[i]->GetCount();
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index df6253caf9e..463425076d4 100755
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -38,7 +38,7 @@ class Bag : public Item
bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
void Clear();
- void StoreItem(uint8 slot, Item *pItem, bool update);
+ void StoreItem(uint8 slot, Item* pItem, bool update);
void RemoveItem(uint8 slot, bool update);
Item* GetItemByPos(uint8 slot) const;
@@ -58,7 +58,7 @@ class Bag : public Item
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB(SQLTransaction& trans);
- void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
protected:
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 75c810e8494..1394b018df4 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -110,11 +110,11 @@ void AddItemsSetItem(Player* player, Item* item)
}
}
-void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
+void RemoveItemsSetItem(Player*player, ItemTemplate const* proto)
{
uint32 setid = proto->ItemSet;
- ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
+ ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
if (!set)
{
@@ -122,7 +122,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
return;
}
- ItemSetEffect *eff = NULL;
+ ItemSetEffect* eff = NULL;
size_t setindex = 0;
for (; setindex < player->ItemSetEff.size(); setindex++)
{
@@ -168,7 +168,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
}
}
-bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
+bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
{
if (!pProto || !pBagProto)
return false;
@@ -264,7 +264,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
- ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto)
return false;
@@ -497,7 +497,7 @@ void Item::DeleteFromInventoryDB(SQLTransaction& trans)
DeleteFromInventoryDB(trans, GetGUIDLow());
}
-ItemTemplate const *Item::GetTemplate() const
+ItemTemplate const* Item::GetTemplate() const
{
return sObjectMgr->GetItemTemplate(GetEntry());
}
@@ -586,7 +586,7 @@ uint32 Item::GetSpell()
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
{
- ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
@@ -606,7 +606,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
if (itemProto->RandomProperty)
{
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
- ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (!random_id)
{
sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
@@ -619,7 +619,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
else
{
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
- ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
+ ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
if (!random_id)
{
sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
@@ -637,7 +637,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
if (randomPropId > 0)
{
- ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (item_rand)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
@@ -651,7 +651,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
}
else
{
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
+ ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
if (item_rand)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
@@ -676,7 +676,7 @@ void Item::UpdateItemSuffixFactor()
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
}
-void Item::SetState(ItemUpdateState state, Player *forplayer)
+void Item::SetState(ItemUpdateState state, Player* forplayer)
{
if (uState == ITEM_NEW && state == ITEM_REMOVED)
{
@@ -778,7 +778,7 @@ bool Item::CanBeTraded(bool mail, bool trade) const
return true;
}
-bool Item::HasEnchantRequiredSkill(const Player *pPlayer) const
+bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const
{
// Check all enchants for required skill
@@ -1036,7 +1036,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
if (count < 1)
return NULL; //don't create item at zero count
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
if (count > pProto->GetMaxStackSize())
@@ -1044,7 +1044,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
ASSERT(count !=0 && "pProto->Stackable == 0 but checked at loading already");
- Item *pItem = NewItemOrBag(pProto);
+ Item* pItem = NewItemOrBag(pProto);
if (pItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), item, player))
{
pItem->SetCount(count);
@@ -1116,7 +1116,7 @@ bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
void Item::BuildUpdate(UpdateDataMapType& data_map)
{
- if (Player *owner = GetOwner())
+ if (Player* owner = GetOwner())
BuildFieldsUpdate(owner, data_map);
ClearUpdateMask(false);
}
@@ -1136,7 +1136,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
(*trans)->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
}
-void Item::SetNotRefundable(Player *owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
+void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
{
if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
return;
@@ -1154,7 +1154,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate /*=true*/, SQLTransa
owner->DeleteRefundReference(GetGUIDLow());
}
-void Item::UpdatePlayedTime(Player *owner)
+void Item::UpdatePlayedTime(Player* owner)
{
/* Here we update our played time
We simply add a number to the current played time,
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index c6f4ef6d60a..534f16042ea 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -33,7 +33,7 @@ struct ItemSetEffect
{
uint32 setid;
uint32 item_count;
- SpellInfo const *spells[8];
+ SpellInfo const* spells[8];
};
enum InventoryResult
@@ -221,7 +221,7 @@ struct ItemRequiredTarget
bool IsFitToRequirements(Unit* pUnitTarget) const;
};
-bool ItemCanGoIntoBag(ItemTemplate const *proto, ItemTemplate const *pBagProto);
+bool ItemCanGoIntoBag(ItemTemplate const* proto, ItemTemplate const* pBagProto);
class Item : public Object
{
@@ -264,7 +264,7 @@ class Item : public Object
void SetInTrade(bool b = true) { mb_in_trade = b; }
bool IsInTrade() const { return mb_in_trade; }
- bool HasEnchantRequiredSkill(const Player *pPlayer) const;
+ bool HasEnchantRequiredSkill(const Player* pPlayer) const;
uint32 GetEnchantRequiredLevel() const;
bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const;
@@ -280,11 +280,11 @@ class Item : public Object
InventoryResult CanBeMergedPartlyWith(ItemTemplate const* proto) const;
uint8 GetSlot() const {return m_slot;}
- Bag *GetContainer() { return m_container; }
+ Bag* GetContainer() { return m_container; }
uint8 GetBagSlot() const;
void SetSlot(uint8 slot) { m_slot = slot; }
uint16 GetPos() const { return uint16(GetBagSlot()) << 8 | GetSlot(); }
- void SetContainer(Bag *container) { m_container = container; }
+ void SetContainer(Bag* container) { m_container = container; }
bool IsInBag() const { return m_container != NULL; }
bool IsEquipped() const;
@@ -321,7 +321,7 @@ class Item : public Object
// Update States
ItemUpdateState GetState() const { return uState; }
- void SetState(ItemUpdateState state, Player *forplayer = NULL);
+ void SetState(ItemUpdateState state, Player* forplayer = NULL);
void AddToUpdateQueueOf(Player* player);
void RemoveFromUpdateQueueOf(Player* player);
bool IsInUpdateQueue() const { return uQueuePos != -1; }
@@ -339,7 +339,7 @@ class Item : public Object
bool IsConjuredConsumable() const { return GetTemplate()->IsConjuredConsumable(); }
// Item Refund system
- void SetNotRefundable(Player *owner, bool changestate = true, SQLTransaction* trans = NULL);
+ void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL);
void SetRefundRecipient(uint32 pGuidLow) { m_refundRecipient = pGuidLow; }
void SetPaidMoney(uint32 money) { m_paidMoney = money; }
void SetPaidExtendedCost(uint32 iece) { m_paidExtendedCost = iece; }
@@ -347,7 +347,7 @@ class Item : public Object
uint32 GetPaidMoney() { return m_paidMoney; }
uint32 GetPaidExtendedCost() { return m_paidExtendedCost; }
- void UpdatePlayedTime(Player *owner);
+ void UpdatePlayedTime(Player* owner);
uint32 GetPlayedTime();
bool IsRefundExpired();
@@ -361,7 +361,7 @@ class Item : public Object
private:
std::string m_text;
uint8 m_slot;
- Bag *m_container;
+ Bag* m_container;
ItemUpdateState uState;
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 6dcf16935cc..7f7f1c4ae7f 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -57,7 +57,7 @@ void LoadRandomEnchantmentsTable()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 ench = fields[1].GetUInt32();
@@ -120,14 +120,14 @@ uint32 GetItemEnchantMod(int32 entry)
uint32 GenerateEnchSuffixFactor(uint32 item_id)
{
- ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
if (!itemProto->RandomSuffix)
return 0;
- RandomPropertiesPointsEntry const *randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
+ RandomPropertiesPointsEntry const* randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
if (!randomProperty)
return 0;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index aa056e793f0..4305f90d7a3 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -183,7 +183,7 @@ void Object::RemoveFromWorld()
ClearUpdateMask(true);
}
-void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
+void Object::BuildMovementUpdateBlock(UpdateData* data, uint32 flags) const
{
ByteBuffer buf(500);
@@ -195,7 +195,7 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
data->AddUpdateBlock(buf);
}
-void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
+void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
if (!target)
return;
@@ -270,7 +270,7 @@ void Object::SendUpdateToPlayer(Player* player)
player->GetSession()->SendPacket(&packet);
}
-void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
+void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
ByteBuffer buf(500);
@@ -286,12 +286,12 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) c
data->AddUpdateBlock(buf);
}
-void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
+void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const
{
data->AddOutOfRangeGUID(GetGUID());
}
-void Object::DestroyForPlayer(Player *target, bool anim) const
+void Object::DestroyForPlayer(Player* target, bool anim) const
{
ASSERT(target);
@@ -414,14 +414,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << (float)0;
*data << (float)0;
*data << (float)0;
- *data << ((WorldObject *)this)->GetOrientation();
+ *data << ((WorldObject* )this)->GetOrientation();
}
else
{
- *data << ((WorldObject *)this)->GetPositionX();
- *data << ((WorldObject *)this)->GetPositionY();
- *data << ((WorldObject *)this)->GetPositionZ();
- *data << ((WorldObject *)this)->GetOrientation();
+ *data << ((WorldObject* )this)->GetPositionX();
+ *data << ((WorldObject* )this)->GetPositionY();
+ *data << ((WorldObject* )this)->GetPositionZ();
+ *data << ((WorldObject* )this)->GetOrientation();
}
}
}
@@ -491,7 +491,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
}
}
-void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
+void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* updateMask, Player* target) const
{
if (!target)
return;
@@ -1251,7 +1251,7 @@ void WorldObject::setActive(bool on)
if (!IsInWorld())
return;
- Map *map = FindMap();
+ Map* map = FindMap();
if (!map)
return;
@@ -1298,7 +1298,7 @@ void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
InstanceScript* WorldObject::GetInstanceScript()
{
- Map *map = GetMap();
+ Map* map = GetMap();
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceScript() : NULL;
}
@@ -1354,7 +1354,7 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
float x, y, z;
GetPosition(x, y, z);
- VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
+ VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
}
@@ -1466,7 +1466,7 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset
retOffset.m_orientation = endPos.GetOrientation() - GetOrientation();
}
-float Position::GetAngle(const Position *obj) const
+float Position::GetAngle(const Position* obj) const
{
if (!obj) return 0;
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
@@ -1502,7 +1502,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
}
}
-bool Position::HasInArc(float arc, const Position *obj) const
+bool Position::HasInArc(float arc, const Position* obj) const
{
// always have self in arc
if (obj == this)
@@ -1524,7 +1524,7 @@ bool Position::HasInArc(float arc, const Position *obj) const
return ((angle >= lborder) && (angle <= rborder));
}
-bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
+bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
{
if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
|| GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX())
@@ -2002,7 +2002,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
player->GetSession()->SendPacket(&data);
}
-void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
+void WorldObject::BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
{
*data << (uint8)msgtype;
*data << (uint32)language;
@@ -2021,26 +2021,26 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint8)0; // ChatTag
}
-void Unit::BuildHeartBeatMsg(WorldPacket *data) const
+void Unit::BuildHeartBeatMsg(WorldPacket* data) const
{
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
data->append(GetPackGUID());
BuildMovementPacket(data);
}
-void WorldObject::SendMessageToSet(WorldPacket *data, bool self)
+void WorldObject::SendMessageToSet(WorldPacket* data, bool self)
{
SendMessageToSetInRange(data, GetVisibilityRange(), self);
}
-void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*self*/)
+void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);
VisitNearbyWorldObject(dist, notifier);
}
-void WorldObject::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
+void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr)
{
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
@@ -2053,7 +2053,7 @@ void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
SendMessageToSet(&data, true);
}
-void WorldObject::SetMap(Map * map)
+void WorldObject::SetMap(Map* map)
{
ASSERT(map);
ASSERT(!IsInWorld() || GetTypeId() == TYPEID_CORPSE);
@@ -2204,7 +2204,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
void WorldObject::SetZoneScript()
{
- if (Map *map = FindMap())
+ if (Map* map = FindMap())
{
if (map->IsDungeon())
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
@@ -2215,9 +2215,9 @@ void WorldObject::SetZoneScript()
TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
{
- if (Map *map = FindMap())
+ if (Map* map = FindMap())
{
- if (TempSummon *summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
+ if (TempSummon* summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
{
summon->SetTempSummonType(spwtype);
return summon;
@@ -2267,7 +2267,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return NULL;
}
- Map *map = GetMap();
+ Map* map = GetMap();
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
{
@@ -2351,8 +2351,8 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
sLog->outErrorDb("Gameobject template %u not found in database!", entry);
return NULL;
}
- Map *map = GetMap();
- GameObject *go = new GameObject();
+ Map* map = GetMap();
+ GameObject* go = new GameObject();
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
delete go;
@@ -2389,7 +2389,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const
{
- Creature *creature = NULL;
+ Creature* creature = NULL;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
VisitNearbyObject(range, searcher);
@@ -2398,7 +2398,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
{
- GameObject *go = NULL;
+ GameObject* go = NULL;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
@@ -2743,7 +2743,7 @@ void WorldObject::DestroyForNearbyPlayers()
VisitNearbyWorldObject(GetVisibilityRange(), searcher);
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
- Player *plr = (*iter);
+ Player* plr = (*iter);
if (plr == this)
continue;
@@ -2816,7 +2816,7 @@ struct WorldObjectChangeAccumulator
if (IS_PLAYER_GUID(guid))
{
//Caster may be NULL if DynObj is in removelist
- if (Player *caster = ObjectAccessor::FindPlayer(guid))
+ if (Player* caster = ObjectAccessor::FindPlayer(guid))
if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID())
BuildPacket(caster);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 3364ae338a9..ec2ec8f6edc 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -140,14 +140,14 @@ class Object
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
- virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
+ virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
- void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const;
- void BuildOutOfRangeUpdateBlock(UpdateData *data) const;
- void BuildMovementUpdateBlock(UpdateData * data, uint32 flags = 0) const;
+ void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
+ void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
+ void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const;
- virtual void DestroyForPlayer(Player *target, bool anim = false) const;
+ virtual void DestroyForPlayer(Player* target, bool anim = false) const;
int32 GetInt32Value(uint16 index) const
{
@@ -294,7 +294,7 @@ class Object
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
virtual void BuildUpdate(UpdateDataMapType&) {}
- void BuildFieldsUpdate(Player *, UpdateDataMapType &) const;
+ void BuildFieldsUpdate(Player* , UpdateDataMapType &) const;
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
@@ -320,11 +320,11 @@ class Object
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
- virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
+ virtual void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
- virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
+ virtual void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const;
- void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target) const;
+ void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask* updateMask, Player* target) const;
uint16 m_objectType;
@@ -382,7 +382,7 @@ struct Position
{ m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; }
void Relocate(const Position &pos)
{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
- void Relocate(const Position *pos)
+ void Relocate(const Position* pos)
{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
void RelocateOffset(const Position &offset);
void SetOrientation(float orientation)
@@ -399,7 +399,7 @@ struct Position
{ x = m_positionX; y = m_positionY; z = m_positionZ; }
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
- void GetPosition(Position *pos) const
+ void GetPosition(Position* pos) const
{
if (pos)
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
@@ -420,37 +420,37 @@ struct Position
{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
float GetExactDist2d(const float x, const float y) const
{ return sqrt(GetExactDist2dSq(x, y)); }
- float GetExactDist2dSq(const Position *pos) const
+ float GetExactDist2dSq(const Position* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
- float GetExactDist2d(const Position *pos) const
+ float GetExactDist2d(const Position* pos) const
{ return sqrt(GetExactDist2dSq(pos)); }
float GetExactDistSq(float x, float y, float z) const
{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
float GetExactDist(float x, float y, float z) const
{ return sqrt(GetExactDistSq(x, y, z)); }
- float GetExactDistSq(const Position *pos) const
+ float GetExactDistSq(const Position* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
- float GetExactDist(const Position *pos) const
+ float GetExactDist(const Position* pos) const
{ return sqrt(GetExactDistSq(pos)); }
void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const;
- float GetAngle(const Position *pos) const;
+ float GetAngle(const Position* pos) const;
float GetAngle(float x, float y) const;
- float GetRelativeAngle(const Position *pos) const
+ float GetRelativeAngle(const Position* pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
bool IsInDist2d(float x, float y, float dist) const
{ return GetExactDist2dSq(x, y) < dist * dist; }
- bool IsInDist2d(const Position *pos, float dist) const
+ bool IsInDist2d(const Position* pos, float dist) const
{ return GetExactDist2dSq(pos) < dist * dist; }
bool IsInDist(float x, float y, float z, float dist) const
{ return GetExactDistSq(x, y, z) < dist * dist; }
- bool IsInDist(const Position *pos, float dist) const
+ bool IsInDist(const Position* pos, float dist) const
{ return GetExactDistSq(pos) < dist * dist; }
- bool HasInArc(float arcangle, const Position *pos) const;
+ bool HasInArc(float arcangle, const Position* pos) const;
bool HasInLine(Unit const* target, float distance, float width) const;
std::string ToString() const;
};
@@ -640,7 +640,7 @@ class WorldObject : public Object, public WorldLocation
virtual const char* GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return GetName(); }
- float GetDistance(const WorldObject *obj) const
+ float GetDistance(const WorldObject* obj) const
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
@@ -676,11 +676,11 @@ class WorldObject : public Object, public WorldLocation
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
- bool IsWithinDist3d(const Position *pos, float dist) const
+ bool IsWithinDist3d(const Position* pos, float dist) const
{ return IsInDist(pos, dist + GetObjectSize()); }
bool IsWithinDist2d(float x, float y, float dist) const
{ return IsInDist2d(x, y, dist + GetObjectSize()); }
- bool IsWithinDist2d(const Position *pos, float dist) const
+ bool IsWithinDist2d(const Position* pos, float dist) const
{ return IsInDist2d(pos, dist + GetObjectSize()); }
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
// use only if you will sure about placing both object at same map
@@ -701,13 +701,13 @@ class WorldObject : public Object, public WorldLocation
bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
- bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const;
+ bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const;
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
- virtual void SendMessageToSet(WorldPacket *data, bool self);
- virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
- virtual void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
+ virtual void SendMessageToSet(WorldPacket* data, bool self);
+ virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool self);
+ virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
@@ -720,7 +720,7 @@ class WorldObject : public Object, public WorldLocation
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
- void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
+ void BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
@@ -760,17 +760,17 @@ class WorldObject : public Object, public WorldLocation
// Low Level Packets
void SendPlaySound(uint32 Sound, bool OnlySelf);
- virtual void SetMap(Map * map);
+ virtual void SetMap(Map* map);
virtual void ResetMap();
- Map * GetMap() const { ASSERT(m_currMap); return m_currMap; }
- Map * FindMap() const { return m_currMap; }
+ Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
+ Map* FindMap() const { return m_currMap; }
//used to check all object's GetMap() calls when object is not in world!
//this function should be removed in nearest time...
Map const* GetBaseMap() const;
void SetZoneScript();
- ZoneScript * GetZoneScript() const { return m_zoneScript; }
+ ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0)
@@ -823,7 +823,7 @@ class WorldObject : public Object, public WorldLocation
uint32 LastUsedScriptID;
// Transports
- Transport *GetTransport() const { return m_transport; }
+ Transport* GetTransport() const { return m_transport; }
virtual float GetTransOffsetX() const { return 0; }
virtual float GetTransOffsetY() const { return 0; }
virtual float GetTransOffsetZ() const { return 0; }
@@ -831,16 +831,16 @@ class WorldObject : public Object, public WorldLocation
virtual uint32 GetTransTime() const { return 0; }
virtual int8 GetTransSeat() const { return -1; }
virtual uint64 GetTransGUID() const;
- void SetTransport(Transport *t) { m_transport = t; }
+ void SetTransport(Transport* t) { m_transport = t; }
MovementInfo m_movementInfo;
protected:
std::string m_name;
bool m_isActive;
- ZoneScript *m_zoneScript;
+ ZoneScript* m_zoneScript;
// transports
- Transport *m_transport;
+ Transport* m_transport;
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
@@ -849,7 +849,7 @@ class WorldObject : public Object, public WorldLocation
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
private:
- Map * m_currMap; //current object's Map location
+ Map* m_currMap; //current object's Map location
//uint32 m_mapId; // object at map with map_id
uint32 m_InstanceId; // in map copy with instance id
@@ -879,13 +879,13 @@ namespace Trinity
class ObjectDistanceOrderPred
{
public:
- ObjectDistanceOrderPred(const WorldObject *pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
- bool operator()(const WorldObject *pLeft, const WorldObject *pRight) const
+ ObjectDistanceOrderPred(const WorldObject* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
+ bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
{
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
}
private:
- const WorldObject *m_refObj;
+ const WorldObject* m_refObj;
const bool m_ascending;
};
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index bea3395c860..2a151f50064 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -33,7 +33,7 @@
#define PET_XP_FACTOR 0.05f
-Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner),
+Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner),
m_usedTalentCount(0), m_removed(false), m_owner(owner),
m_happinessTimer(7500), m_petType(type), m_duration(0),
m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
@@ -130,7 +130,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
return false;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
// update for case of current pet "slot = 0"
petentry = fields[1].GetUInt32();
@@ -162,7 +162,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
return false;
}
- Map *map = owner->GetMap();
+ Map* map = owner->GetMap();
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
return false;
@@ -182,7 +182,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
if (cinfo->type == CREATURE_TYPE_CRITTER)
{
map->Add(this->ToCreature());
@@ -318,7 +318,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
{
delete m_declinedname;
m_declinedname = new DeclinedName;
- Field *fields2 = result->Fetch();
+ Field* fields2 = result->Fetch();
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
m_declinedname->name[i] = fields2[i].GetString();
@@ -706,7 +706,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
return false;
}
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
if (!cinfo)
{
sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
@@ -736,7 +736,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
return true;
}
-bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 phaseMask)
+bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
@@ -765,7 +765,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 pha
// TODO: Move stat mods code to pet passive auras
bool Guardian::InitStatsForLevel(uint8 petlevel)
{
- CreatureTemplate const *cinfo = GetCreatureInfo();
+ CreatureTemplate const* cinfo = GetCreatureInfo();
ASSERT(cinfo);
SetLevel(petlevel);
@@ -1044,7 +1044,7 @@ void Pet::_LoadSpellCooldowns()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
time_t db_time = time_t(fields[1].GetUInt32());
@@ -1100,7 +1100,7 @@ void Pet::_LoadSpells()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
}
@@ -1150,7 +1150,7 @@ void Pet::_LoadAuras(uint32 timediff)
{
int32 damage[3];
int32 baseDamage[3];
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint8 effmask = fields[2].GetUInt8();
@@ -1217,7 +1217,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
continue;
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
int32 damage[MAX_SPELL_EFFECTS];
int32 baseDamage[MAX_SPELL_EFFECTS];
@@ -1250,7 +1250,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
// do pet spell book cleanup
@@ -1306,7 +1306,7 @@ bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpe
// talent: unlearn all other talent ranks (high and low)
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
+ if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
{
@@ -1395,7 +1395,7 @@ void Pet::InitLevelupSpellsForLevel()
{
uint8 level = getLevel();
- if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
+ if (PetLevelupSpellSet const* levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
@@ -1412,7 +1412,7 @@ void Pet::InitLevelupSpellsForLevel()
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
- if (PetDefaultSpellsEntry const *defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
+ if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
{
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
@@ -1525,7 +1525,7 @@ void Pet::InitPetCreateSpells()
bool Pet::resetTalents()
{
- Unit *owner = GetOwner();
+ Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
@@ -1537,7 +1537,7 @@ bool Pet::resetTalents()
if (!ci)
return false;
// Check pet talent type
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
+ CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family || pet_family->petTalentType < 0)
return false;
@@ -1554,12 +1554,12 @@ bool Pet::resetTalents()
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -1635,7 +1635,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
do
{
- Field *fields = resultPets->Fetch();
+ Field* fields = resultPets->Fetch();
uint32 id = fields[0].GetUInt32();
@@ -1653,7 +1653,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
bool need_execute = false;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
@@ -1687,7 +1687,7 @@ void Pet::InitTalentForLevel()
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
- Unit *owner = GetOwner();
+ Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
@@ -1699,7 +1699,7 @@ uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
{
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
- if (Unit *owner = GetOwner())
+ if (Unit* owner = GetOwner())
points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
return points;
}
@@ -1774,7 +1774,7 @@ bool Pet::IsPermanentPetFor(Player* owner)
}
}
-bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
+bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{
ASSERT(map);
SetMap(map);
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 1d1d3ea5705..973e5e99bee 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -121,7 +121,7 @@ class Player;
class Pet : public Guardian
{
public:
- explicit Pet(Player *owner, PetType type = MAX_PET_TYPE);
+ explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
virtual ~Pet();
void AddToWorld();
@@ -134,10 +134,10 @@ class Pet : public Guardian
bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
- bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
+ bool Create (uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
- bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 phaseMask);
+ bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false);
bool isBeingLoaded() const { return m_loading;}
void SavePetToDB(PetSaveMode mode);
@@ -223,9 +223,9 @@ class Pet : public Guardian
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
- Player *GetOwner() { return m_owner; }
+ Player* GetOwner() { return m_owner; }
protected:
- Player *m_owner;
+ Player* m_owner;
uint32 m_happinessTimer;
PetType m_petType;
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 120137049cd..3f6babc5a28 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -446,7 +446,7 @@ inline void KillRewarder::_InitGroupData()
if (_group)
{
// 2. In case when player is in group, initialize variables necessary for group calculations:
- for (GroupReference *itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
if (member->isAlive() && member->IsAtGroupRewardDistance(_victim))
{
@@ -588,7 +588,7 @@ void KillRewarder::_RewardGroup()
}
// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
- for (GroupReference *itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
if (member->IsAtGroupRewardDistance(_victim))
_RewardPlayer(member, isDungeon);
@@ -631,7 +631,7 @@ UpdateMask Player::updateVisualBits;
#ifdef _MSC_VER
#pragma warning(disable:4355)
#endif
-Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
+Player::Player (WorldSession* session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
@@ -1548,7 +1548,7 @@ void Player::Update(uint32 p_time)
UpdateAfkReport(now);
if (isCharmed())
- if (Unit *charmer = GetCharmer())
+ if (Unit* charmer = GetCharmer())
if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive())
UpdateCharmedAI();
@@ -1585,7 +1585,7 @@ void Player::Update(uint32 p_time)
if (HasUnitState(UNIT_STAT_MELEE_ATTACKING) && !HasUnitState(UNIT_STAT_CASTING))
{
- if (Unit *pVictim = getVictim())
+ if (Unit* pVictim = getVictim())
{
// default combat reach 10
// TODO add weapon, skill check
@@ -1644,8 +1644,8 @@ void Player::Update(uint32 p_time)
}
}
- /*Unit *owner = pVictim->GetOwner();
- Unit *u = owner ? owner : pVictim;
+ /*Unit* owner = pVictim->GetOwner();
+ Unit* u = owner ? owner : pVictim;
if (u->IsPvP() && (!duel || duel->opponent != u))
{
UpdatePvP(true);
@@ -1861,14 +1861,14 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
// 15 16 17 18 19 20 21
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, character_declinedname.genitive "
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint8 plrRace = fields[2].GetUInt8();
uint8 plrClass = fields[3].GetUInt8();
uint8 gender = fields[4].GetUInt8();
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
if (!info)
{
sLog->outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
@@ -1977,7 +1977,7 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
continue;
}
- SpellItemEnchantmentEntry const *enchant = NULL;
+ SpellItemEnchantmentEntry const* enchant = NULL;
uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
@@ -2056,7 +2056,7 @@ void Player::SendTeleportAckPacket()
}
// this is not used anywhere
-void Player::TeleportOutOfMap(Map *oldMap)
+void Player::TeleportOutOfMap(Map* oldMap)
{
while (IsBeingTeleportedFar())
GetSession()->HandleMoveWorldportAckOpcode();
@@ -2208,7 +2208,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// If the map is not created, assume it is possible to enter it.
// It will be created in the WorldPortAck.
- Map *map = sMapMgr->FindMap(mapid);
+ Map* map = sMapMgr->FindMap(mapid);
if (!map || map->CanEnter(this))
{
//lets reset near teleport flag if it wasn't reset during chained teleports
@@ -2430,7 +2430,7 @@ void Player::RemoveFromWorld()
if (m_uint32Values)
{
- if (WorldObject *viewpoint = GetViewpoint())
+ if (WorldObject* viewpoint = GetViewpoint())
{
sLog->outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
SetViewpoint(viewpoint, false);
@@ -2732,7 +2732,7 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
{
- if (GameObject *go = GetMap()->GetGameObject(guid))
+ if (GameObject* go = GetMap()->GetGameObject(guid))
{
if (go->GetGoType() == type)
{
@@ -3328,7 +3328,7 @@ void Player::SendInitialSpells()
data << uint16(spellCooldowns);
for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
{
- SpellInfo const *sEntry = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
if (!sEntry)
continue;
@@ -3436,7 +3436,7 @@ void Player::AddNewMailDeliverTime(time_t deliver_time)
bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
// do character spell book cleanup (all characters)
@@ -3468,9 +3468,9 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id);
if (itr != m_talents[spec]->end())
itr->second->state = PLAYERSPELL_UNCHANGED;
- else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
+ else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
+ if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
@@ -3486,7 +3486,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
}
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
- PlayerTalent *newtalent = new PlayerTalent();
+ PlayerTalent* newtalent = new PlayerTalent();
newtalent->state = state;
newtalent->spec = spec;
@@ -3499,7 +3499,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled, bool loading /*=false*/)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
// do character spell book cleanup (all characters)
@@ -3647,9 +3647,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
{
// talent: unlearn all other talent ranks (high and low)
- if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
+ if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
+ if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
@@ -3671,7 +3671,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
learnSpell(prev_spell, true);
}
- PlayerSpell *newspell = new PlayerSpell;
+ PlayerSpell* newspell = new PlayerSpell;
newspell->state = state;
newspell->active = active;
newspell->dependent = dependent;
@@ -3683,7 +3683,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second->state == PLAYERSPELL_REMOVED) continue;
- SpellInfo const *i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first);
+ SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first);
if (!i_spellInfo) continue;
if (spellInfo->IsDifferentRankOf(i_spellInfo))
@@ -3791,7 +3791,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// not ranked skills
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
continue;
@@ -3863,7 +3863,7 @@ void Player::AddTemporarySpell(uint32 spellId)
// spell already added - do not do anything
if (itr != m_spells.end())
return;
- PlayerSpell *newspell = new PlayerSpell;
+ PlayerSpell* newspell = new PlayerSpell;
newspell->state = PLAYERSPELL_TEMPORARY;
newspell->active = true;
newspell->dependent = false;
@@ -3985,7 +3985,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// remove pet auras
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (PetAura const *petSpell = sSpellMgr->GetPetAura(spell_id, i))
+ if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
RemovePetAura(petSpell);
// free talent points
@@ -4008,7 +4008,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
// remove dependent skill
- SpellLearnSkillNode const *spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
+ SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
if (spellLearnSkill)
{
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
@@ -4017,7 +4017,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
else
{
// search prev. skill setting by spell ranks chain
- SpellLearnSkillNode const *prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
+ SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
while (!prevSkill && prev_spell)
{
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
@@ -4051,7 +4051,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
continue;
@@ -4071,7 +4071,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// most likely will never be used, haven't heard of cases where players unlearn a mount
if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS)
{
- SpellInfo const *pSpellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* pSpellInfo = sSpellMgr->GetSpellInfo(spell_id);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (pSpellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
pSpellInfo->Effects[i].CalcValue() == 310)
@@ -4091,7 +4091,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id))
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
// if talent then lesser rank also talent and need learn
if (talentCosts)
@@ -4155,7 +4155,7 @@ bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
else
{
SetHas310Flyer(false);
- SpellInfo const *pSpellInfo;
+ SpellInfo const* pSpellInfo;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if (itr->first == excludeSpellId)
@@ -4237,7 +4237,7 @@ void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
// pet cooldowns
if (removeActivePetCooldowns)
- if (Pet *pet = GetPet())
+ if (Pet* pet = GetPet())
{
// notify player
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
@@ -4263,7 +4263,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
{
// some cooldowns can be already set at aura loading...
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -4397,12 +4397,12 @@ bool Player::resetTalents(bool no_cost)
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -4419,7 +4419,7 @@ bool Player::resetTalents(bool no_cost)
if (talentInfo->RankID[rank] == 0)
continue;
removeSpell(talentInfo->RankID[rank], true);
- if (const SpellInfo *_spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
+ if (const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches
@@ -4473,7 +4473,7 @@ Mail* Player::GetMail(uint32 id)
return NULL;
}
-void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
+void Player::_SetCreateBits(UpdateMask* updateMask, Player* target) const
{
if (target == this)
Object::_SetCreateBits(updateMask, target);
@@ -4485,7 +4485,7 @@ void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
}
}
-void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const
+void Player::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
{
if (target == this)
Object::_SetUpdateBits(updateMask, target);
@@ -4586,7 +4586,7 @@ void Player::InitVisibleBits()
updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
}
-void Player::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
+void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
@@ -4617,7 +4617,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
Unit::BuildCreateUpdateBlockForPlayer(data, target);
}
-void Player::DestroyForPlayer(Player *target, bool anim) const
+void Player::DestroyForPlayer(Player* target, bool anim) const
{
Unit::DestroyForPlayer(target, anim);
@@ -4796,7 +4796,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
do
{
- Field *fields = resultMail->Fetch();
+ Field* fields = resultMail->Fetch();
uint32 mail_id = fields[0].GetUInt32();
uint16 mailType = fields[1].GetUInt16();
@@ -4846,7 +4846,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
continue;
}
- Item *pItem = NewItemOrBag(itemProto);
+ Item* pItem = NewItemOrBag(itemProto);
if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields, item_template))
{
pItem->FSetState(ITEM_REMOVED);
@@ -4985,7 +4985,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", resultChars->GetRowCount());
do
{
- Field *charFields = resultChars->Fetch();
+ Field* charFields = resultChars->Fetch();
Player::DeleteFromDB(charFields[0].GetUInt64(), charFields[1].GetUInt32(), true, true);
} while(resultChars->NextRow());
}
@@ -5036,7 +5036,7 @@ void Player::BuildPlayerRepop()
// create a corpse and place it at the player's location
CreateCorpse();
- Corpse *corpse = GetCorpse();
+ Corpse* corpse = GetCorpse();
if (!corpse)
{
sLog->outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow());
@@ -5137,7 +5137,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
- if (Aura * aur = GetAura(15007, GetGUID()))
+ if (Aura* aur = GetAura(15007, GetGUID()))
{
aur->SetDuration(delta*IN_MILLISECONDS);
}
@@ -5212,7 +5212,7 @@ void Player::CreateCorpse()
uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
- Corpse *corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
+ Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
SetPvPDeath(false);
if (!corpse->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_CORPSE), this))
@@ -5289,7 +5289,7 @@ Corpse* Player::GetCorpse() const
void Player::DurabilityLossAll(double percent, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityLoss(pItem, percent);
if (inventory)
@@ -5298,7 +5298,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityLoss(pItem, percent);
// keys not have durability
@@ -5333,7 +5333,7 @@ void Player::DurabilityLoss(Item* item, double percent)
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityPointsLoss(pItem, points);
if (inventory)
@@ -5342,7 +5342,7 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityPointsLoss(pItem, points);
// keys not have durability
@@ -5385,7 +5385,7 @@ void Player::DurabilityPointsLoss(Item* item, int32 points)
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
{
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
DurabilityPointsLoss(pItem, 1);
}
@@ -5424,9 +5424,9 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
uint32 LostDurability = maxDurability - curDurability;
if (LostDurability>0)
{
- ItemTemplate const *ditemProto = item->GetTemplate();
+ ItemTemplate const* ditemProto = item->GetTemplate();
- DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
+ DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
{
sLog->outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
@@ -5434,7 +5434,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
- DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
+ DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
if (!dQualitymodEntry)
{
sLog->outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
@@ -5457,7 +5457,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
return TotalCost;
}
- Guild *pGuild = sGuildMgr->GetGuildById(GetGuildId());
+ Guild* pGuild = sGuildMgr->GetGuildById(GetGuildId());
if (!pGuild)
return TotalCost;
@@ -5490,7 +5490,7 @@ void Player::RepopAtGraveyard()
// note: this can be called also when the player is alive
// for example from WorldSession::HandleMovementOpcodes
- AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
+ AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
@@ -5499,10 +5499,10 @@ void Player::RepopAtGraveyard()
SpawnCorpseBones();
}
- WorldSafeLocsEntry const *ClosestGrave = NULL;
+ WorldSafeLocsEntry const* ClosestGrave = NULL;
// Special handle for battleground maps
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
ClosestGrave = bg->GetClosestGraveYard(this);
else
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
@@ -5543,12 +5543,12 @@ bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, Area
return true;
}
-void Player::JoinedChannel(Channel *c)
+void Player::JoinedChannel(Channel* c)
{
m_channels.push_back(c);
}
-void Player::LeftChannel(Channel *c)
+void Player::LeftChannel(Channel* c)
{
m_channels.remove(c);
}
@@ -5749,8 +5749,8 @@ float Player::GetMeleeCritFromAgility()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
- GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
+ GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
if (critBase == NULL || critRatio == NULL)
return 0.0f;
@@ -5798,7 +5798,7 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
level = GT_MAX_LEVEL;
// Dodge per agility is proportional to crit per agility, which is available from DBC files
- GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
if (dodgeRatio == NULL || pclass > MAX_CLASSES)
return;
@@ -5819,8 +5819,8 @@ float Player::GetSpellCritFromIntellect()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
- GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
+ GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
if (critBase == NULL || critRatio == NULL)
return 0.0f;
@@ -5835,9 +5835,9 @@ float Player::GetRatingMultiplier(CombatRating cr) const
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
+ GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
// gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
- GtOCTClassCombatRatingScalarEntry const *classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass()-1)*GT_MAX_RATING+cr+1);
+ GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass()-1)*GT_MAX_RATING+cr+1);
if (!Rating || !classRating)
return 1.0f; // By default use minimum coefficient (not must be called)
@@ -5871,8 +5871,8 @@ float Player::OCTRegenHPPerSpirit()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
if (baseRatio == NULL || moreRatio == NULL)
return 0.0f;
@@ -5894,8 +5894,8 @@ float Player::OCTRegenMPPerSpirit()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
-// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
if (moreRatio == NULL)
return 0.0f;
@@ -6034,10 +6034,10 @@ void Player::SetRegularAttackTime()
{
for (uint8 i = 0; i < MAX_ATTACK; ++i)
{
- Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
+ Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
if (tmpitem && !tmpitem->IsBroken())
{
- ItemTemplate const *proto = tmpitem->GetTemplate();
+ ItemTemplate const* proto = tmpitem->GetTemplate();
if (proto->Delay)
SetAttackTime(WeaponAttackType(i), proto->Delay);
}
@@ -6230,7 +6230,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
void Player::UpdateWeaponSkill (WeaponAttackType attType)
{
// no skill gain in pvp
- Unit *pVictim = getVictim();
+ Unit* pVictim = getVictim();
if (pVictim && pVictim->GetTypeId() == TYPEID_PLAYER)
return;
@@ -6249,7 +6249,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
{
case BASE_ATTACK:
{
- Item *tmpitem = GetWeaponForAttack(attType, true);
+ Item* tmpitem = GetWeaponForAttack(attType, true);
if (!tmpitem)
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
@@ -6260,7 +6260,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
case OFF_ATTACK:
case RANGED_ATTACK:
{
- Item *tmpitem = GetWeaponForAttack(attType, true);
+ Item* tmpitem = GetWeaponForAttack(attType, true);
if (tmpitem)
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
break;
@@ -6271,7 +6271,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
UpdateAllCritPercentages();
}
-void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence)
+void Player::UpdateCombatSkills(Unit* pVictim, WeaponAttackType attType, bool defence)
{
uint8 plevel = getLevel(); // if defense than pVictim == attacker
uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
@@ -6339,7 +6339,7 @@ void Player::UpdateSkillsForLevel()
continue;
uint32 pskill = itr->first;
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(pskill);
if (!pSkill)
continue;
@@ -6445,7 +6445,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
// remove all spells that related to this skill
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
- if (SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j))
+ if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j))
if (pAbility->skillId == id)
removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->spellId));
}
@@ -6456,7 +6456,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
for (int i=0; i < PLAYER_MAX_SKILLS; ++i)
if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
if (!pSkill)
{
sLog->outError("Skill not found in SkillLineStore: skill #%u", id);
@@ -6763,7 +6763,7 @@ void Player::SaveRecallPosition()
m_recallO = GetOrientation();
}
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self)
+void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self)
{
if (self)
GetSession()->SendPacket(data);
@@ -6772,7 +6772,7 @@ void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self)
VisitNearbyWorldObject(dist, notifier);
}
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only)
+void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only)
{
if (self)
GetSession()->SendPacket(data);
@@ -6781,7 +6781,7 @@ void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, b
VisitNearbyWorldObject(dist, notifier);
}
-void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
+void Player::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr)
{
if (skipped_rcvr != this)
GetSession()->SendPacket(data);
@@ -6792,7 +6792,7 @@ void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
}
-void Player::SendDirectMessage(WorldPacket *data)
+void Player::SendDirectMessage(WorldPacket* data)
{
m_session->SendPacket(data);
}
@@ -6844,7 +6844,7 @@ void Player::CheckAreaExploreAndOutdoor()
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
- AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
+ AreaTableEntry const* p = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
if (!p)
{
sLog->outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(), GetPositionY(), GetMapId());
@@ -6949,7 +6949,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
}
//Calculates how many reputation points player gains in victim's enemy factions
-void Player::RewardReputation(Unit *pVictim, float rate)
+void Player::RewardReputation(Unit* pVictim, float rate)
{
if (!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
return;
@@ -6968,13 +6968,13 @@ void Player::RewardReputation(Unit *pVictim, float rate)
{
// support for: Championing - http://www.wowwiki.com/Championing
- Map const *pMap = GetMap();
+ Map const* pMap = GetMap();
if (pMap && pMap->IsDungeon())
{
- InstanceTemplate const *pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId());
+ InstanceTemplate const* pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId());
if (pInstance)
{
- AccessRequirement const *pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty());
+ AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty());
if (pAccessRequirement)
{
if (!pMap->IsRaid() && pAccessRequirement->levelMin == 80)
@@ -7005,7 +7005,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
if (recruitAFriend)
donerep1 = int32(donerep1 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
+ FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
@@ -7019,7 +7019,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
if (recruitAFriend)
donerep2 = int32(donerep2 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
+ FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
@@ -7027,7 +7027,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
}
//Calculate how many reputation points player gain with the quest
-void Player::RewardReputation(Quest const *pQuest)
+void Player::RewardReputation(Quest const* pQuest)
{
bool recruitAFriend = GetsRecruitAFriendBonus(false);
@@ -7051,7 +7051,7 @@ void Player::RewardReputation(Quest const *pQuest)
uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
uint32 field = abs(pQuest->RewRepValueId[i]);
- if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row))
+ if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row))
{
int32 repPoints = pRow->QuestRewFactionValue[field];
@@ -7105,7 +7105,7 @@ void Player::UpdateHonorFields()
///Calculate the amount of honor gained based on the victim
///and the size of the group for which the honor is divided
///An exact honor value can also be given (overriding the calcs)
-bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvptoken)
+bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvptoken)
{
// do not reward honor in arenas, but enable onkill spellproc
if (InArena())
@@ -7145,7 +7145,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
if (uVictim->GetTypeId() == TYPEID_PLAYER)
{
- Player *pVictim = uVictim->ToPlayer();
+ Player* pVictim = uVictim->ToPlayer();
if (GetTeam() == pVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
@@ -7231,7 +7231,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
if (InBattleground() && honor > 0)
{
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
{
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
}
@@ -7421,7 +7421,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (sWorld->getBoolConfig(CONFIG_WEATHER))
{
- Weather *wth = sWeatherMgr->FindWeather(zone->ID);
+ Weather* wth = sWeatherMgr->FindWeather(zone->ID);
if (wth)
wth->SendWeatherUpdateToPlayer(this);
else
@@ -7661,12 +7661,12 @@ void Player::DuelComplete(DuelCompleteType type)
//---------------------------------------------------------//
-void Player::_ApplyItemMods(Item *item, uint8 slot, bool apply)
+void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
{
if (slot >= INVENTORY_SLOT_BAG_END || !item)
return;
- ItemTemplate const *proto = item->GetTemplate();
+ ItemTemplate const* proto = item->GetTemplate();
if (!proto)
return;
@@ -7696,12 +7696,12 @@ void Player::_ApplyItemMods(Item *item, uint8 slot, bool apply)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete.");
}
-void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
+void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
{
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
return;
- ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
+ ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
if (only_level_scale && !ssd)
return;
@@ -7710,7 +7710,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
- ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
+ ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
if (only_level_scale && !ssv)
return;
@@ -7970,7 +7970,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply
ApplyFeralAPBonus(feral_bonus, apply);
}
-void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
+void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
{
WeaponAttackType attType = BASE_ATTACK;
float damage = 0.0f;
@@ -8031,7 +8031,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingSt
UpdateDamagePhysical(attType);
}
-void Player::_ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
+void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
{
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
@@ -8046,7 +8046,7 @@ void Player::_ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackTy
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
}
-void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
+void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
{
// generic not weapon specific case processes in aura code
if (aura->GetSpellInfo()->EquippedItemClass == -1)
@@ -8065,7 +8065,7 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attac
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
}
-void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
+void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
{
//don't apply mod if item is broken
if (item->IsBroken() || !CanUseAttackType(attackType))
@@ -8104,12 +8104,12 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
}
}
-void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
+void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
{
if (!item)
return;
- ItemTemplate const *proto = item->GetTemplate();
+ ItemTemplate const* proto = item->GetTemplate();
if (!proto)
return;
@@ -8209,7 +8209,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
// If usable, try to cast item spell
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (!item->IsBroken() && CanUseAttackType(attType))
- if (ItemTemplate const *proto = item->GetTemplate())
+ if (ItemTemplate const* proto = item->GetTemplate())
{
// Additional check for weapons
if (proto->Class == ITEM_CLASS_WEAPON)
@@ -8235,7 +8235,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
}
}
-void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto)
+void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto)
{
// Can do effect if any damage done to target
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
@@ -8253,7 +8253,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown Item spellid %i", spellData.SpellId);
@@ -8297,7 +8297,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant) continue;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
@@ -8320,7 +8320,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
continue;
}
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
sLog->outError("Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is casted, ignoring...",
@@ -8356,7 +8356,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
}
}
-void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
+void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
{
ItemTemplate const* proto = item->GetTemplate();
// special learning case
@@ -8365,7 +8365,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
uint32 learn_spell_id = proto->Spells[0].SpellId;
uint32 learning_spell_id = proto->Spells[1].SpellId;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
if (!spellInfo)
{
sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
@@ -8397,7 +8397,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
@@ -8417,7 +8417,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
continue;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
@@ -8425,7 +8425,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
sLog->outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
@@ -8451,7 +8451,7 @@ void Player::_RemoveAllItemMods()
{
if (m_items[i])
{
- ItemTemplate const *proto = m_items[i]->GetTemplate();
+ ItemTemplate const* proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8473,7 +8473,7 @@ void Player::_RemoveAllItemMods()
{
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemTemplate const *proto = m_items[i]->GetTemplate();
+ ItemTemplate const* proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8502,7 +8502,7 @@ void Player::_ApplyAllItemMods()
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemTemplate const *proto = m_items[i]->GetTemplate();
+ ItemTemplate const* proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8521,7 +8521,7 @@ void Player::_ApplyAllItemMods()
{
if (m_items[i])
{
- ItemTemplate const *proto = m_items[i]->GetTemplate();
+ ItemTemplate const* proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8549,7 +8549,7 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply)
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemTemplate const *proto = m_items[i]->GetTemplate();
+ ItemTemplate const* proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8567,7 +8567,7 @@ void Player::_ApplyAmmoBonuses()
float currentAmmoDPS;
- ItemTemplate const *ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
+ ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
currentAmmoDPS = 0.0f;
else
@@ -8582,13 +8582,13 @@ void Player::_ApplyAmmoBonuses()
UpdateDamagePhysical(RANGED_ATTACK);
}
-bool Player::CheckAmmoCompatibility(const ItemTemplate *ammo_proto) const
+bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const
{
if (!ammo_proto)
return false;
// check ranged weapon
- Item *weapon = GetWeaponForAttack(RANGED_ATTACK);
+ Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
if (!weapon || weapon->IsBroken())
return false;
@@ -8632,7 +8632,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We have to convert player corpse to bones, not to be able to resurrect there
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
- Corpse *bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(), true);
+ Corpse* bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(), true);
if (!bones)
return;
@@ -8658,14 +8658,14 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (uint64 lguid = GetLootGUID())
m_session->DoLootRelease(lguid);
- Loot *loot = 0;
+ Loot* loot = 0;
PermissionTypes permission = ALL_PERMISSION;
sLog->outDebug(LOG_FILTER_LOOT, "Player::SendLoot");
if (IS_GAMEOBJECT_GUID(guid))
{
sLog->outDebug(LOG_FILTER_LOOT, "IS_GAMEOBJECT_GUID(guid)");
- GameObject *go = GetMap()->GetGameObject(guid);
+ GameObject* go = GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
// And permit out of range GO with no owner in case fishing hole
@@ -8683,7 +8683,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
//TODO: fix this big hack
if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV)
if (!(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(), GetTeam())))
{
@@ -8763,7 +8763,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
else if (IS_ITEM_GUID(guid))
{
- Item *item = GetItemByGuid(guid);
+ Item* item = GetItemByGuid(guid);
if (!item)
{
@@ -8800,7 +8800,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
else if (IS_CORPSE_GUID(guid)) // remove insignia
{
- Corpse *bones = ObjectAccessor::GetCorpse(*this, guid);
+ Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES)
{
@@ -8815,7 +8815,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
bones->lootForBody = true;
uint32 pLevel = bones->loot.gold;
bones->loot.clear();
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV)
loot->FillLoot(1, LootTemplates_Creature, this, true);
// It may need a better formula
@@ -8830,7 +8830,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
else
{
- Creature *creature = GetMap()->GetCreature(guid);
+ Creature* creature = GetMap()->GetCreature(guid);
// must be in range and creature must be alive for pickpocket and must be dead for another loot
if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
@@ -8867,7 +8867,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
else
{
// the player whose group may loot the corpse
- Player *recipient = creature->GetLootRecipient();
+ Player* recipient = creature->GetLootRecipient();
if (!recipient)
return;
@@ -8994,7 +8994,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
Battleground* bg = GetBattleground();
uint16 NumberOfFields = 0;
uint32 mapid = GetMapId();
- OutdoorPvP * pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
+ OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
InstanceScript* instance = GetInstanceScript();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
@@ -9680,7 +9680,7 @@ void Player::ResetPetTalents()
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
- CharmInfo *charmInfo = pet->GetCharmInfo();
+ CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
@@ -9927,7 +9927,7 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
InventoryResult res = EQUIP_ERR_OK;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == item)
{
InventoryResult ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
@@ -9942,7 +9942,7 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
}
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -9951,7 +9951,7 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -9960,9 +9960,9 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = GetBagByPos(i))
+ if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item *pItem = GetItemByPos(i, j))
+ if (Item* pItem = GetItemByPos(i, j))
if (pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -9978,12 +9978,12 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
{
uint32 count = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
@@ -9993,7 +9993,7 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
if (skipItem && skipItem->GetTemplate()->GemProperties)
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
@@ -10022,16 +10022,16 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
{
uint32 count = 0;
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemTemplate const *pProto = pItem->GetTemplate())
+ if (ItemTemplate const* pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemTemplate const *pProto = pItem->GetTemplate())
+ if (ItemTemplate const* pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
@@ -10040,9 +10040,9 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemTemplate const *pProto = pItem->GetTemplate())
+ if (ItemTemplate const* pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
@@ -10056,29 +10056,29 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
Item* Player::GetItemByGuid(uint64 guid) const
{
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetGUID() == guid)
return pItem;
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetGUID() == guid)
return pItem;
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetGUID() == guid)
return pItem;
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = GetBagByPos(i))
+ if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetGUID() == guid)
return pItem;
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag *pBag = GetBagByPos(i))
+ if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetGUID() == guid)
@@ -10098,7 +10098,7 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
{
if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
return m_items[slot];
- else if (Bag *pBag = GetBagByPos(bag))
+ else if (Bag* pBag = GetBagByPos(bag))
return pBag->GetItemByPos(slot);
return NULL;
}
@@ -10273,7 +10273,7 @@ bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
uint32 tempcount = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
tempcount += pItem->GetCount();
@@ -10283,7 +10283,7 @@ bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
tempcount += pItem->GetCount();
@@ -10312,7 +10312,7 @@ bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
{
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
{
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
tempcount += pItem->GetCount();
@@ -10349,7 +10349,7 @@ bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -10358,7 +10358,7 @@ bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_
}
}
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto && pProto->GemProperties)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
@@ -10366,7 +10366,7 @@ bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetTemplate()->Socket[0].Color)
{
tempcount += pItem->GetGemCountWithID(item);
@@ -10387,11 +10387,11 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pItem)
continue;
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
continue;
@@ -10415,7 +10415,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
InventoryResult Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(entry);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
{
if (no_space_count)
@@ -10469,7 +10469,7 @@ InventoryResult Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Ite
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
{
- Item *pItem;
+ Item* pItem;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
@@ -10484,7 +10484,7 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (Bag *pBag = GetBagByPos(i))
+ if (Bag* pBag = GetBagByPos(i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
@@ -10497,7 +10497,7 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
return false;
}
-InventoryResult Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool swap, Item* pSrcItem) const
+InventoryResult Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
{
Item* pItem2 = GetItemByPos(bag, slot);
@@ -10571,7 +10571,7 @@ InventoryResult Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, Item
return EQUIP_ERR_OK;
}
-InventoryResult Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
+InventoryResult Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
// skip specific bag already processed in first called _CanStoreItem_InBag
if (bag == skip_bag)
@@ -10641,7 +10641,7 @@ InventoryResult Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, It
return EQUIP_ERR_OK;
}
-InventoryResult Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
+InventoryResult Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
//this is never called for non-bag slots so we can do this
if (pSrcItem && pSrcItem->IsNotEmptyBag())
@@ -10692,11 +10692,11 @@ InventoryResult Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 s
return EQUIP_ERR_OK;
}
-InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count) const
+InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(entry);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
{
if (no_space_count)
@@ -11173,13 +11173,13 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// check free space for all items
for (int k = 0; k < count; ++k)
{
- Item *pItem = pItems[k];
+ Item* pItem = pItems[k];
// no item
if (!pItem) continue;
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
// strange item
if (!pProto)
@@ -11193,7 +11193,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
- ItemTemplate const *pBagProto;
+ ItemTemplate const* pBagProto;
// item is 'one item only'
InventoryResult res = CanTakeMoreSimilarItems(pItem);
@@ -11371,7 +11371,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
{
dest = 0;
- Item *pItem = Item::CreateItem(item, 1, this);
+ Item* pItem = Item::CreateItem(item, 1, this);
if (pItem)
{
InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
@@ -11382,13 +11382,13 @@ InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, b
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading) const
+InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading) const
{
dest = 0;
if (pItem)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
// item used
@@ -11431,7 +11431,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
- ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
+ ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
@@ -11496,7 +11496,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool
if (!CanTitanGrip())
{
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
- Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
ItemPosCountVec off_dest;
if (offItem && (!not_loading ||
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
@@ -11526,7 +11526,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11553,7 +11553,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
return EQUIP_ERR_OK;
}
-InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading) const
+InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const
{
if (!pItem)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11561,7 +11561,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint32 count = pItem->GetCount();
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11740,7 +11740,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
return EQUIP_ERR_BANK_FULL;
}
-InventoryResult Player::CanUseItem(Item *pItem, bool not_loading) const
+InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
{
if (pItem)
{
@@ -11752,7 +11752,7 @@ InventoryResult Player::CanUseItem(Item *pItem, bool not_loading) const
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
if (pItem->IsBindedNotWith(this))
@@ -11845,7 +11845,7 @@ InventoryResult Player::CanUseAmmo(uint32 item) const
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
if (pProto->InventoryType!= INVTYPE_AMMO)
@@ -11910,7 +11910,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
count += itr->count;
- Item *pItem = Item::CreateItem(item, count, this);
+ Item* pItem = Item::CreateItem(item, count, this);
if (pItem)
{
ItemAddedQuestCheck(item, count);
@@ -11919,7 +11919,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update);
- const ItemTemplate *proto = pItem->GetTemplate();
+ const ItemTemplate* proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
CastSpell(this, proto->Spells[i].SpellId, true, pItem);
@@ -11971,7 +11971,7 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
+Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
{
if (!pItem)
return NULL;
@@ -11981,7 +11981,7 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
- Item *pItem2 = GetItemByPos(bag, slot);
+ Item* pItem2 = GetItemByPos(bag, slot);
if (!pItem2)
{
@@ -12071,7 +12071,7 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
{
- if (Item *pItem = Item::CreateItem(item, 1, this))
+ if (Item* pItem = Item::CreateItem(item, 1, this))
{
ItemAddedQuestCheck(item, 1);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
@@ -12081,7 +12081,7 @@ Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
return NULL;
}
-Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
+Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
{
AddEnchantmentDurations(pItem);
AddItemDurations(pItem);
@@ -12089,7 +12089,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- Item *pItem2 = GetItemByPos(bag, slot);
+ Item* pItem2 = GetItemByPos(bag, slot);
if (!pItem2)
{
@@ -12097,7 +12097,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
if (isAlive())
{
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12190,7 +12190,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
return pItem;
}
-void Player::QuickEquipItem(uint16 pos, Item *pItem)
+void Player::QuickEquipItem(uint16 pos, Item* pItem)
{
if (pItem)
{
@@ -12211,7 +12211,7 @@ void Player::QuickEquipItem(uint16 pos, Item *pItem)
}
}
-void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
+void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
{
if (pItem)
{
@@ -12226,7 +12226,7 @@ void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
}
}
-void Player::VisualizeItem(uint8 slot, Item *pItem)
+void Player::VisualizeItem(uint8 slot, Item* pItem)
{
if (!pItem)
return;
@@ -12257,7 +12257,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
// note2: if removeitem is to be used for delinking
// the item must be removed from the player's updatequeue
- Item *pItem = GetItemByPos(bag, slot);
+ Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
@@ -12270,7 +12270,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
{
if (slot < INVENTORY_SLOT_BAG_END)
{
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12320,7 +12320,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
if (slot < EQUIPMENT_SLOT_END)
SetVisibleItemSlot(slot, NULL);
}
- else if (Bag *pBag = GetBagByPos(bag))
+ else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
@@ -12376,7 +12376,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
{
- Item *pItem = GetItemByPos(bag, slot);
+ Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
@@ -12396,7 +12396,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
pItem->SetSoulboundTradeable(NULL, this, false);
RemoveTradeableItem(pItem);
- const ItemTemplate *proto = pItem->GetTemplate();
+ const ItemTemplate* proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
RemoveAurasDueToSpell(proto->Spells[i].SpellId);
@@ -12410,7 +12410,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
// equipment and equipped bags can have applied bonuses
if (slot < INVENTORY_SLOT_BAG_END)
{
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12446,7 +12446,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
m_items[slot] = NULL;
}
- else if (Bag *pBag = GetBagByPos(bag))
+ else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
if (IsInWorld() && update)
@@ -12527,7 +12527,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Bag *pBag = GetBagByPos(i))
+ if (Bag* pBag = GetBagByPos(i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -12703,7 +12703,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
uint8 dstbag = dst >> 8;
uint8 dstslot = dst & 255;
- Item *pSrcItem = GetItemByPos(srcbag, srcslot);
+ Item* pSrcItem = GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
{
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
@@ -12732,7 +12732,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
}
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
- Item *pNewItem = pSrcItem->CloneItem(count, this);
+ Item* pNewItem = pSrcItem->CloneItem(count, this);
if (!pNewItem)
{
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
@@ -12810,8 +12810,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
uint8 dstbag = dst >> 8;
uint8 dstslot = dst & 255;
- Item *pSrcItem = GetItemByPos(srcbag, srcslot);
- Item *pDstItem = GetItemByPos(dstbag, dstslot);
+ Item* pSrcItem = GetItemByPos(srcbag, srcslot);
+ Item* pDstItem = GetItemByPos(dstbag, dstslot);
if (!pSrcItem)
return;
@@ -13052,7 +13052,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
{
- Item *bagItem = fullBag->GetItemByPos(i);
+ Item* bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
continue;
@@ -13078,7 +13078,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
count = 0; // will pos in new bag
for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
{
- Item *bagItem = fullBag->GetItemByPos(i);
+ Item* bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
continue;
@@ -13122,7 +13122,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
Bag* bag = pSrcItem->ToBag();
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
{
- if (Item *bagItem = bag->GetItemByPos(i))
+ if (Item* bagItem = bag->GetItemByPos(i))
{
if (bagItem->m_lootGenerated)
{
@@ -13139,7 +13139,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
Bag* bag = pDstItem->ToBag();
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
{
- if (Item *bagItem = bag->GetItemByPos(i))
+ if (Item* bagItem = bag->GetItemByPos(i))
{
if (bagItem->m_lootGenerated)
{
@@ -13155,7 +13155,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
AutoUnequipOffhandIfNeed();
}
-void Player::AddItemToBuyBackSlot(Item *pItem)
+void Player::AddItemToBuyBackSlot(Item* pItem)
{
if (pItem)
{
@@ -13197,7 +13197,7 @@ void Player::AddItemToBuyBackSlot(Item *pItem)
uint32 eslot = slot - BUYBACK_SLOT_START;
SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
- if (ItemTemplate const *pProto = pItem->GetTemplate())
+ if (ItemTemplate const* pProto = pItem->GetTemplate())
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount());
else
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
@@ -13222,7 +13222,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
- Item *pItem = m_items[slot];
+ Item* pItem = m_items[slot];
if (pItem)
{
pItem->RemoveFromWorld();
@@ -13410,7 +13410,7 @@ void Player::UpdateEnchantTime(uint32 time)
}
}
-void Player::AddEnchantmentDurations(Item *item)
+void Player::AddEnchantmentDurations(Item* item)
{
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
@@ -13423,7 +13423,7 @@ void Player::AddEnchantmentDurations(Item *item)
}
}
-void Player::RemoveEnchantmentDurations(Item *item)
+void Player::RemoveEnchantmentDurations(Item* item)
{
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
{
@@ -13484,7 +13484,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
}
// duration == 0 will remove item enchant
-void Player::AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
+void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration)
{
if (!item)
return;
@@ -13508,13 +13508,13 @@ void Player::AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 dur
}
}
-void Player::ApplyEnchantment(Item *item, bool apply)
+void Player::ApplyEnchantment(Item* item, bool apply)
{
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
}
-void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
+void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
{
if (!item || !item->IsEquipped())
return;
@@ -13526,7 +13526,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
if (!enchant_id)
return;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
@@ -13545,7 +13545,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
&& !item->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
{
// Check if the requirements for the prismatic socket are met before applying the gem stats
- SpellItemEnchantmentEntry const *pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
+ SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
return;
}
@@ -13582,7 +13582,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
if (item->GetItemRandomPropertyId())
{
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
+ ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if (item_rand)
{
// Search enchant_amount
@@ -13609,7 +13609,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
if (!enchant_amount)
{
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
+ ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if (item_rand)
{
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
@@ -13629,7 +13629,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
{
if (!enchant_amount)
{
- ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
+ ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if (item_rand_suffix)
{
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
@@ -13899,7 +13899,7 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
if (!ench_id)
continue;
- SpellItemEnchantmentEntry const *Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
+ SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
if (!Enchant)
return;
@@ -13917,7 +13917,7 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
&& !m_items[i]->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
{
- SpellItemEnchantmentEntry const *pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
+ SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
{
@@ -13948,7 +13948,7 @@ void Player::SendItemDurations()
}
}
-void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast)
+void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast)
{
if (!item) // prevent crash
return;
@@ -14083,7 +14083,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
}
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
{
- GameObject *go = source->ToGameObject();
+ GameObject* go = source->ToGameObject();
switch (itr->second.OptionType)
{
@@ -14111,7 +14111,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
if (locale >= 0)
{
uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.OptionIndex);
- if (GossipMenuItemsLocale const *no = sObjectMgr->GetGossipMenuItemsLocale(idxEntry))
+ if (GossipMenuItemsLocale const* no = sObjectMgr->GetGossipMenuItemsLocale(idxEntry))
{
ObjectMgr::GetLocaleString(no->OptionText, locale, strOptionText);
ObjectMgr::GetLocaleString(no->BoxText, locale, strBoxText);
@@ -14343,7 +14343,7 @@ void Player::PrepareQuestMenu(uint64 guid)
QuestRelationBounds pObjectQIR;
// pets also can have quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
+ Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
{
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
@@ -14353,9 +14353,9 @@ void Player::PrepareQuestMenu(uint64 guid)
{
//we should obtain map pointer from GetMap() in 99% of cases. Special case
//only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
+ Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
+ GameObject* pGameObject = _map->GetGameObject(guid);
if (pGameObject)
{
pObjectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
@@ -14454,7 +14454,7 @@ void Player::SendPreparedQuest(uint64 guid)
std::string title = "";
// need pet case for some quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
+ Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
{
uint32 textid = GetGossipTextId(pCreature);
@@ -14475,7 +14475,7 @@ void Player::SendPreparedQuest(uint64 guid)
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
+ if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
ObjectMgr::GetLocaleString(nl->Text_0[0], loc_idx, title);
}
else
@@ -14484,7 +14484,7 @@ void Player::SendPreparedQuest(uint64 guid)
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
+ if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
ObjectMgr::GetLocaleString(nl->Text_1[0], loc_idx, title);
}
}
@@ -14498,20 +14498,20 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const* Player::GetNextQuest(uint64 guid, Quest const *pQuest)
+Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
{
QuestRelationBounds pObjectQR;
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
+ Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
else
{
//we should obtain map pointer from GetMap() in 99% of cases. Special case
//only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
+ Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
+ GameObject* pGameObject = _map->GetGameObject(guid);
if (pGameObject)
pObjectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
else
@@ -14528,7 +14528,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const *pQuest)
return NULL;
}
-bool Player::CanSeeStartQuest(Quest const *pQuest)
+bool Player::CanSeeStartQuest(Quest const* pQuest)
{
if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
@@ -14542,7 +14542,7 @@ bool Player::CanSeeStartQuest(Quest const *pQuest)
return false;
}
-bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
+bool Player::CanTakeQuest(Quest const* pQuest, bool msg)
{
return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg)
&& SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg)
@@ -14554,7 +14554,7 @@ bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
&& SatisfyQuestConditions(pQuest, msg);
}
-bool Player::CanAddQuest(Quest const *pQuest, bool msg)
+bool Player::CanAddQuest(Quest const* pQuest, bool msg)
{
if (!SatisfyQuestLog(msg))
return false;
@@ -14650,7 +14650,7 @@ bool Player::CanCompleteQuest(uint32 quest_id)
return false;
}
-bool Player::CanCompleteRepeatableQuest(Quest const *pQuest)
+bool Player::CanCompleteRepeatableQuest(Quest const* pQuest)
{
// Solve problem that player don't have the quest and try complete it.
// if repeatable she must be able to complete event if player don't have it.
@@ -14669,7 +14669,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const *pQuest)
return true;
}
-bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
+bool Player::CanRewardQuest(Quest const* pQuest, bool msg)
{
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
if (!pQuest->IsDFQuest() && !pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
@@ -14705,7 +14705,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
return true;
}
-bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
+bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg)
{
// prevent receive reward with quest items in bank or for not completed quest
if (!CanRewardQuest(pQuest, msg))
@@ -14745,7 +14745,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
return true;
}
-void Player::AddQuest(Quest const *pQuest, Object *questGiver)
+void Player::AddQuest(Quest const* pQuest, Object* questGiver)
{
uint16 log_slot = FindQuestSlot(0);
ASSERT(log_slot < MAX_QUEST_LOG_SIZE);
@@ -14859,7 +14859,7 @@ void Player::IncompleteQuest(uint32 quest_id)
}
}
-void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, bool announce)
+void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce)
{
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
//should work fine, cause far teleport will be executed in Player::Update()
@@ -15459,7 +15459,7 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
}
-bool Player::GiveQuestSourceItem(Quest const *pQuest)
+bool Player::GiveQuestSourceItem(Quest const* pQuest)
{
uint32 srcitem = pQuest->GetSrcItemId();
if (srcitem > 0)
@@ -15663,11 +15663,11 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
//not used in Trinityd, function for external script library
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
{
- if (Group *pGroup = GetGroup())
+ if (Group* pGroup = GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pGroupGuy = itr->getSource();
+ Player* pGroupGuy = itr->getSource();
// for any leave or dead (with not released body) group member at appropriate distance
if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse())
@@ -15915,7 +15915,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
reqTarget = qInfo->ReqCreatureOrGOId[j];
if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template
{
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(entry);
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
if (cinfo->KillCredit[i] == reqTarget)
entry = cinfo->KillCredit[i];
@@ -16137,7 +16137,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
// examined item is a source item
if (qinfo->ReqSourceId[j] == itemid)
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
// 'unique' item
if (pProto->MaxCount && int32(GetItemCount(itemid, true)) < pProto->MaxCount)
@@ -16168,7 +16168,7 @@ void Player::SendQuestComplete(uint32 quest_id)
}
}
-void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver)
+void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver)
{
uint32 questid = pQuest->GetQuestId();
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
@@ -16248,7 +16248,7 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
}
}
-void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg)
+void Player::SendPushToPartyResponse(Player* pPlayer, uint32 msg)
{
if (pPlayer)
{
@@ -16429,7 +16429,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, flo
if (!result)
return false;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
x = fields[0].GetFloat();
y = fields[1].GetFloat();
@@ -16480,7 +16480,7 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
// 12 13 14 15 16 17 18 19 20 21 22 23 24
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38
@@ -16632,7 +16632,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (!arena_team_id)
continue;
- if (ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(arena_team_id))
+ if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(arena_team_id))
if (at->IsMember(GetGUID()))
continue;
@@ -16661,7 +16661,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// Player was saved in Arena or Bg
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
{
- Battleground *currentBg = NULL;
+ Battleground* currentBg = NULL;
if (m_bgData.bgInstanceID) //saved in Battleground
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
@@ -16800,16 +16800,16 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
RelocateToHomebind();
}
- // fix crash (because of if (Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
+ // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
if (instanceId)
- if (InstanceSave * save = GetInstanceSave(mapId, mapEntry->IsRaid()))
+ if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
if (save->GetInstanceId() != instanceId)
instanceId = 0;
}
// NOW player must have valid map
// load the player's map here if it's not already loaded
- Map *map = sMapMgr->CreateMap(mapId, this, instanceId);
+ Map* map = sMapMgr->CreateMap(mapId, this, instanceId);
if (!map)
{
@@ -16830,7 +16830,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
map = sMapMgr->CreateMap(mapId, this, 0);
if (!map)
{
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
sLog->outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
@@ -17191,7 +17191,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
- QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
+ QueryResult* result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
11 12 13
maxduration, remaintime, remaincharges FROM character_aura WHERE guid = '%u'", GetGUIDLow());
*/
@@ -17268,9 +17268,9 @@ void Player::_LoadGlyphAuras()
{
if (uint32 glyph = GetGlyph(i))
{
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
- if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
+ if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
{
if (gp->TypeFlags == gs->TypeFlags)
{
@@ -17298,7 +17298,7 @@ void Player::LoadCorpse()
sObjectAccessor->ConvertCorpseForPlayer(GetGUID());
else
{
- if (Corpse *corpse = GetCorpse())
+ if (Corpse* corpse = GetCorpse())
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable());
else
//Prevent Dead Player login without corpse
@@ -17308,7 +17308,7 @@ void Player::LoadCorpse()
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag, slot", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag, slot", GetGUIDLow());
//NOTE: the "order by `bag`" is important because it makes sure
//the bagMap is filled before items in the bags are loaded
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
@@ -17531,7 +17531,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
// load mailed item which should receive current player
-void Player::_LoadMailedItems(Mail *mail)
+void Player::_LoadMailedItems(Mail* mail)
{
// data needs to be at first place for Item::LoadFromDB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILITEMS);
@@ -17549,7 +17549,7 @@ void Player::_LoadMailedItems(Mail *mail)
mail->AddItem(item_guid_low, item_template);
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
@@ -17561,7 +17561,7 @@ void Player::_LoadMailedItems(Mail *mail)
continue;
}
- Item *item = NewItemOrBag(proto);
+ Item* item = NewItemOrBag(proto);
if (!item->LoadFromDB(item_guid_low, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, item_template))
{
@@ -17582,7 +17582,7 @@ void Player::_LoadMailedItems(Mail *mail)
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
{
//set a count of unread mails
- //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
+ //QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
if (resultUnread)
unReadMails = (*resultUnread)[0].GetUInt8();
@@ -17601,8 +17601,8 @@ void Player::_LoadMail()
{
do
{
- Field *fields = result->Fetch();
- Mail *m = new Mail;
+ Field* fields = result->Fetch();
+ Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
@@ -17642,7 +17642,7 @@ void Player::LoadPet()
// just not added to the map
if (IsInWorld())
{
- Pet *pet = new Pet(this);
+ Pet* pet = new Pet(this);
if (!pet->LoadPetFromDB(this, 0, 0, true))
delete pet;
}
@@ -17653,7 +17653,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
uint16 slot = 0;
//// 0 1 2 3 4 5 6 7 8 9 10
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
// 11 12
// itemcount4, playercount FROM character_queststatus WHERE guid = '%u'", GetGUIDLow());
@@ -17779,7 +17779,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
m_DFQuests.clear();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -17848,7 +17848,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
void Player::_LoadSpells(PreparedQueryResult result)
{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -17860,7 +17860,7 @@ void Player::_LoadSpells(PreparedQueryResult result)
void Player::_LoadGroup(PreparedQueryResult result)
{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow());
if (result)
{
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32()))
@@ -17884,7 +17884,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
Group* group = GetGroup();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
if (result)
{
do
@@ -17932,7 +17932,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
}
// since non permanent binds are always solo bind, they can always be reset
- if (InstanceSave *save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
+ if (InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
BindToInstance(save, perm, true);
}
while (result->NextRow());
@@ -17953,13 +17953,13 @@ InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty
return NULL;
}
-InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid)
+InstanceSave* Player::GetInstanceSave(uint32 mapid, bool raid)
{
- InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
+ InstancePlayerBind* pBind = GetBoundInstance(mapid, GetDifficulty(raid));
+ InstanceSave* pSave = pBind ? pBind->save : NULL;
if (!pBind || !pBind->perm)
if (Group* group = GetGroup())
- if (InstanceGroupBind *groupBind = group->GetBoundInstance(this))
+ if (InstanceGroupBind* groupBind = group->GetBoundInstance(this))
pSave = groupBind->save;
return pSave;
@@ -17982,7 +17982,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu
}
}
-InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load)
+InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, bool load)
{
if (save)
{
@@ -18044,7 +18044,7 @@ void Player::SendRaidInfo()
{
if (itr->second.perm)
{
- InstanceSave *save = itr->second.save;
+ InstanceSave* save = itr->second.save;
data << uint32(save->GetMapId()); // map id
data << uint32(save->GetDifficulty()); // difficulty
data << uint64(save->GetInstanceId()); // instance id
@@ -18217,7 +18217,7 @@ bool Player::CheckInstanceLoginValid()
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
sLog->outError("Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName());
@@ -18533,7 +18533,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
if (!itr->second->CanBeSaved())
continue;
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
int32 damage[MAX_SPELL_EFFECTS];
int32 baseDamage[MAX_SPELL_EFFECTS];
@@ -18584,7 +18584,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
// and remove those that aren't already
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
{
- Item *item = m_items[i];
+ Item* item = m_items[i];
if (!item || item->GetState() == ITEM_NEW)
continue;
trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
@@ -18629,16 +18629,16 @@ void Player::_SaveInventory(SQLTransaction& trans)
uint32 lowGuid = GetGUIDLow();
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
{
- Item *item = m_itemUpdateQueue[i];
+ Item* item = m_itemUpdateQueue[i];
if (!item)
continue;
- Bag *container = item->GetContainer();
+ Bag* container = item->GetContainer();
uint32 bag_guid = container ? container->GetGUIDLow() : 0;
if (item->GetState() != ITEM_REMOVED)
{
- Item *test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
+ Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
uint32 bagTestGUID = 0;
@@ -18696,7 +18696,7 @@ void Player::_SaveMail(SQLTransaction& trans)
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
- Mail *m = (*itr);
+ Mail* m = (*itr);
if (m->state == MAIL_STATE_CHANGED)
{
trans->PAppend("UPDATE mail SET has_items = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "', money = '%u', cod = '%u', checked = '%u' WHERE id = '%u'",
@@ -19110,8 +19110,8 @@ void Player::ResetInstances(uint8 method, bool isRaid)
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
+ InstanceSave* p = itr->second.save;
+ const MapEntry* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() != isRaid || !p->CanReset())
{
++itr;
@@ -19129,7 +19129,7 @@ void Player::ResetInstances(uint8 method, bool isRaid)
}
// if the map is loaded, reset it
- Map *map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
+ Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
if (map && map->IsDungeon())
if (!((InstanceMap*)map)->Reset(method))
{
@@ -19257,7 +19257,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
{
//returning of reagents only for players, so best done here
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo)
{
@@ -19346,7 +19346,7 @@ void Player::StopCastingCharm()
}
}
-inline void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
+inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const
{
*data << uint8(msgtype);
*data << uint32(language);
@@ -19395,7 +19395,7 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
if (!isAddonMessage) // if not addon data
language = LANG_UNIVERSAL; // whispers should always be readable
- Player *rPlayer = ObjectAccessor::FindPlayer(receiver);
+ Player* rPlayer = ObjectAccessor::FindPlayer(receiver);
std::string _text(text);
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer);
@@ -19447,7 +19447,7 @@ void Player::PetSpellInitialize()
sLog->outDebug(LOG_FILTER_PETS, "Pet Spells Groups");
- CharmInfo *charmInfo = pet->GetCharmInfo();
+ CharmInfo* charmInfo = pet->GetCharmInfo();
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
data << uint64(pet->GetGUID());
@@ -19513,7 +19513,7 @@ void Player::PossessSpellInitialize()
if (!charm)
return;
- CharmInfo *charmInfo = charm->GetCharmInfo();
+ CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
@@ -19622,7 +19622,7 @@ void Player::CharmSpellInitialize()
if (!charm)
return;
- CharmInfo *charmInfo = charm->GetCharmInfo();
+ CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
@@ -19632,7 +19632,7 @@ void Player::CharmSpellInitialize()
uint8 addlist = 0;
if (charm->GetTypeId() != TYPEID_PLAYER)
{
- //CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
+ //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureInfo();
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
{
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
@@ -19659,7 +19659,7 @@ void Player::CharmSpellInitialize()
{
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
{
- CharmSpellInfo *cspell = charmInfo->GetCharmSpell(i);
+ CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
if (cspell->GetAction())
data << uint32(cspell->packedData);
}
@@ -19677,7 +19677,7 @@ void Player::SendRemoveControlBar()
GetSession()->SendPacket(&data);
}
-bool Player::IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell* spell)
+bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
{
if (!mod || !spellInfo)
return false;
@@ -19744,7 +19744,7 @@ void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
{
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
{
- SpellModifier *mod = *itr;
+ SpellModifier* mod = *itr;
// spellmods without aura set cannot be charged
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
@@ -19801,7 +19801,7 @@ void Player::RemoveSpellMods(Spell* spell)
{
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
{
- SpellModifier *mod = *itr;
+ SpellModifier* mod = *itr;
++itr;
// spellmods without aura set cannot be charged
@@ -19869,7 +19869,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
{
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
{ // and SendPetitionQueryOpcode reads data from the DB
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM);
@@ -20246,7 +20246,7 @@ void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
if (itr->second->state == PLAYERSPELL_REMOVED)
continue;
uint32 unSpellId = itr->first;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
if (!spellInfo)
{
ASSERT(spellInfo);
@@ -20319,7 +20319,7 @@ void Player::InitDataForForm(bool reapplyMods)
void Player::InitDisplayIds()
{
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
sLog->outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
@@ -20343,7 +20343,7 @@ void Player::InitDisplayIds()
}
}
-inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore)
+inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
{
ItemPosCountVec vDest;
uint16 uiDest = 0;
@@ -20418,14 +20418,14 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
if (!isAlive())
return false;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (!pProto)
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
return false;
}
- Creature *pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
+ Creature* pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -20556,7 +20556,7 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
uint32 max_personal_rating = 0;
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
{
- if (ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
+ if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
{
uint32 p_rating = GetArenaPersonalRating(i);
uint32 t_rating = at->GetRating();
@@ -20802,7 +20802,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
if (!enchantmentcondition)
return true;
- SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
+ SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
if (!Condition)
return true;
@@ -20814,7 +20814,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
{
if (i == slot)
continue;
- Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsBroken() && pItem2->GetTemplate()->Socket[0].Color)
{
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
@@ -20932,7 +20932,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
if (slot == exceptslot)
continue;
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
continue;
@@ -21001,7 +21001,7 @@ void Player::SetBattlegroundEntryPoint()
void Player::LeaveBattleground(bool teleportToEntryPoint)
{
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
{
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
@@ -21065,7 +21065,7 @@ void Player::ReportedAfkBy(Player* reporter)
WorldLocation Player::GetStartPosition() const
{
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
uint32 mapId = info->mapId;
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
mapId = 0;
@@ -21228,7 +21228,7 @@ void Player::UpdateTriggerVisibility()
{
if (IS_CREATURE_GUID(*itr))
{
- Creature *obj = GetMap()->GetCreature(*itr);
+ Creature* obj = GetMap()->GetCreature(*itr);
if (!obj || !(obj->isTrigger() || obj->HasAuraType(SPELL_AURA_TRANSFORM))) // can transform into triggers
continue;
@@ -21354,7 +21354,7 @@ Player* Player::GetSelectedPlayer() const
void Player::SendComboPoints()
{
- Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
+ Unit* combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
if (combotarget)
{
WorldPacket data;
@@ -21575,7 +21575,7 @@ void Player::SendUpdateToOutOfRangeGroupMembers()
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
m_auraRaidUpdateMask = 0;
- if (Pet *pet = GetPet())
+ if (Pet* pet = GetPet())
pet->ResetAuraUpdateMaskForRaid();
}
@@ -21671,7 +21671,7 @@ void Player::resetSpells(bool myClassOnly)
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(iter->first);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(iter->first);
if (!spellInfo)
continue;
@@ -21708,7 +21708,7 @@ void Player::resetSpells(bool myClassOnly)
void Player::learnDefaultSpells()
{
// learn default race/class spells
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
{
uint32 tspell = *itr;
@@ -21736,7 +21736,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
return;
}
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
return;
@@ -21764,7 +21764,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
if (!HasSpell(first_spell))
return;
- SpellInfo const *learnedInfo = sSpellMgr->GetSpellInfo(learned_0);
+ SpellInfo const* learnedInfo = sSpellMgr->GetSpellInfo(learned_0);
if (!learnedInfo)
return;
@@ -21782,7 +21782,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0)
continue;
- SpellInfo const *itrInfo = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* itrInfo = sSpellMgr->GetSpellInfo(itr->first);
if (!itrInfo)
return;
@@ -21820,7 +21820,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
uint32 classMask = getClassMask();
for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
{
- SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j);
+ SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j);
if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
continue;
// Check race if set
@@ -21852,7 +21852,7 @@ void Player::SendAurasForTarget(Unit* target)
WorldPacket data(SMSG_AURA_UPDATE_ALL);
data.append(target->GetPackGUID());
- Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
+ Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
AuraApplication * auraApp = itr->second;
@@ -21926,7 +21926,7 @@ Battleground* Player::GetBattleground() const
bool Player::InArena() const
{
- Battleground *bg = GetBattleground();
+ Battleground* bg = GetBattleground();
if (!bg || !bg->isArena())
return false;
@@ -21936,7 +21936,7 @@ bool Player::InArena() const
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
{
// get a template bg instead of running one
- Battleground *bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
+ Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg)
return false;
@@ -22036,12 +22036,12 @@ void Player::UpdateForQuestWorldObjects()
{
if (IS_GAMEOBJECT_GUID(*itr))
{
- if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr))
+ if (GameObject* obj = HashMapHolder<GameObject>::Find(*itr))
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
}
else if (IS_CRE_OR_VEH_GUID(*itr))
{
- Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
+ Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
if (!obj)
continue;
@@ -22083,7 +22083,7 @@ void Player::SummonIfPossible(bool agree)
// drop flag at summon
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
- if (Battleground *bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
bg->EventPlayerDroppedFlag(this);
m_summon_expire = 0;
@@ -22093,7 +22093,7 @@ void Player::SummonIfPossible(bool agree)
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
}
-void Player::RemoveItemDurations(Item *item)
+void Player::RemoveItemDurations(Item* item)
{
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
{
@@ -22105,7 +22105,7 @@ void Player::RemoveItemDurations(Item *item)
}
}
-void Player::AddItemDurations(Item *item)
+void Player::AddItemDurations(Item* item)
{
if (item->GetUInt32Value(ITEM_FIELD_DURATION))
{
@@ -22116,7 +22116,7 @@ void Player::AddItemDurations(Item *item)
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
{
- Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!offItem)
return;
@@ -22149,7 +22149,7 @@ void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
}
}
-OutdoorPvP * Player::GetOutdoorPvP() const
+OutdoorPvP* Player::GetOutdoorPvP() const
{
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
}
@@ -22166,7 +22166,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
case ITEM_CLASS_WEAPON:
{
for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
break;
@@ -22175,17 +22175,17 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
{
// tabard not have dependent spells
for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
// shields can be equipped to offhand slot
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
// ranged slot can have some armor subclasses
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
+ if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
@@ -22221,7 +22221,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
{
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
{
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
// skip passive (passive item dependent spells work in another way) and not self applied auras
SpellInfo const* spellInfo = aura->GetSpellInfo();
@@ -22318,7 +22318,7 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
{
if (Group* group = this->GetGroup())
{
- for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if (!pGroupGuy)
@@ -22364,9 +22364,9 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
// prepare data for near group iteration
- if (Group *pGroup = GetGroup())
+ if (Group* pGroup = GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if (!pGroupGuy)
@@ -22599,14 +22599,14 @@ void Player::SendCorpseReclaimDelay(bool load)
Player* Player::GetNextRandomRaidMember(float radius)
{
- Group *pGroup = GetGroup();
+ Group* pGroup = GetGroup();
if (!pGroup)
return NULL;
std::vector<Player*> nearMembers;
nearMembers.reserve(pGroup->GetMembersCount());
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -22883,7 +22883,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
return 0;
- GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
+ GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
if (!bsc) // shouldn't happen
return 0xFFFFFFFF;
@@ -23008,7 +23008,7 @@ bool Player::isTotalImmunity()
void Player::UpdateCharmedAI()
{
//This should only called in Player::Update
- Creature *charmer = GetCharmer()->ToCreature();
+ Creature* charmer = GetCharmer()->ToCreature();
//kill self if charm aura has infinite duration
if (charmer->IsInEvadeMode())
@@ -23179,11 +23179,11 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
{
- QuestItem *qitem = NULL;
- QuestItem *ffaitem = NULL;
- QuestItem *conditem = NULL;
+ QuestItem* qitem = NULL;
+ QuestItem* ffaitem = NULL;
+ QuestItem* conditem = NULL;
- LootItem *item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
+ LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
if (!item)
{
@@ -23292,7 +23292,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
uint16 value = fields[1].GetUInt16();
uint16 max = fields[2].GetUInt16();
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
{
sLog->outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
@@ -23529,12 +23529,12 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
if (talentRank >= MAX_TALENT_RANK)
return;
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
return;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
return;
@@ -23565,7 +23565,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// Check if it requires another talent
if (talentInfo->DependsOn > 0)
{
- if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
+ if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{
bool hasEnoughRank = false;
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
@@ -23589,7 +23589,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
{
// Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
+ const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
if (tmpTalent) // the way talents are tracked
{
if (tmpTalent->TalentTab == tTab)
@@ -23637,7 +23637,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
{
- Pet *pet = GetPet();
+ Pet* pet = GetPet();
if (!pet)
return;
@@ -23653,22 +23653,22 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
if (talentRank >= MAX_PET_TALENT_RANK)
return;
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
return;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
return;
- CreatureTemplate const *ci = pet->GetCreatureInfo();
+ CreatureTemplate const* ci = pet->GetCreatureInfo();
if (!ci)
return;
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
+ CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family)
return;
@@ -23702,7 +23702,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// Check if it requires another talent
if (talentInfo->DependsOn > 0)
{
- if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
+ if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{
bool hasEnoughRank = false;
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
@@ -23726,7 +23726,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
{
// Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
+ const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
if (tmpTalent) // the way talents are tracked
{
if (tmpTalent->TalentTab == tTab)
@@ -23816,7 +23816,7 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
m_temporaryUnsummonedPetNumber = 0;
}
-bool Player::canSeeSpellClickOn(Creature const *c) const
+bool Player::canSeeSpellClickOn(Creature const* c) const
{
if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
return false;
@@ -23832,7 +23832,7 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
return false;
}
-void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
+void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
@@ -23899,7 +23899,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
}
}
-void Player::BuildPetTalentsInfoData(WorldPacket *data)
+void Player::BuildPetTalentsInfoData(WorldPacket* data)
{
uint32 unspentTalentPoints = 0;
size_t pointsPos = data->wpos();
@@ -23909,7 +23909,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
size_t countPos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
- Pet *pet = GetPet();
+ Pet* pet = GetPet();
if (!pet)
return;
@@ -23917,17 +23917,17 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
- CreatureTemplate const *ci = pet->GetCreatureInfo();
+ CreatureTemplate const* ci = pet->GetCreatureInfo();
if (!ci)
return;
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
+ CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family || pet_family->petTalentType < 0)
return;
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
if (!talentTabInfo)
continue;
@@ -23982,7 +23982,7 @@ void Player::SendTalentsInfoData(bool pet)
GetSession()->SendPacket(&data);
}
-void Player::BuildEnchantmentsInfoData(WorldPacket *data)
+void Player::BuildEnchantmentsInfoData(WorldPacket* data)
{
uint32 slotUsedMask = 0;
size_t slotUsedMaskPos = data->wpos();
@@ -23990,7 +23990,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item)
continue;
@@ -24202,7 +24202,7 @@ void Player::ResetMap()
GetMapRef().unlink();
}
-void Player::SetMap(Map * map)
+void Player::SetMap(Map* map)
{
Unit::SetMap(map);
m_mapRef.link(map, this);
@@ -24349,12 +24349,12 @@ void Player::ActivateSpec(uint8 spec)
// m_actionButtons.clear() is called in the next _LoadActionButtons
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -24371,7 +24371,7 @@ void Player::ActivateSpec(uint8 spec)
if (talentInfo->RankID[rank] == 0)
continue;
removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
- if (const SpellInfo *_spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
+ if (const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
removeSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches
@@ -24386,7 +24386,7 @@ void Player::ActivateSpec(uint8 spec)
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
// remove secondary glyph
if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
- if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
+ if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
RemoveAurasDueToSpell(old_gp->SpellId);
SetActiveSpec(spec);
@@ -24394,12 +24394,12 @@ void Player::ActivateSpec(uint8 spec)
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -24430,7 +24430,7 @@ void Player::ActivateSpec(uint8 spec)
// apply primary glyph
if (glyph)
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
CastSpell(this, gp->SpellId, true);
SetGlyph(slot, glyph);
@@ -24510,7 +24510,7 @@ void Player::DeleteRefundReference(uint32 it)
}
}
-void Player::SendRefundInfo(Item *item)
+void Player::SendRefundInfo(Item* item)
{
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
item->UpdatePlayedTime(this);
@@ -24573,7 +24573,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
return true;
}
-void Player::RefundItem(Item *item)
+void Player::RefundItem(Item* item)
{
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 5ec32002854..ed3de8e8767 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -114,14 +114,14 @@ struct PlayerTalent
// Spell modifier (used for modify other spells)
struct SpellModifier
{
- SpellModifier(Aura * _ownerAura = NULL) : charges(0), ownerAura(_ownerAura) {}
+ SpellModifier(Aura* _ownerAura = NULL) : charges(0), ownerAura(_ownerAura) {}
SpellModOp op : 8;
SpellModType type : 8;
int16 charges : 16;
int32 value;
flag96 mask;
uint32 spellId;
- Aura * const ownerAura;
+ Aura* const ownerAura;
};
typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap;
@@ -276,8 +276,8 @@ struct DuelInfo
{
DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
- Player *initiator;
- Player *opponent;
+ Player* initiator;
+ Player* opponent;
time_t startTimer;
time_t startTime;
time_t outOfBound;
@@ -824,7 +824,7 @@ enum PlayerDelayedOperations
struct InstancePlayerBind
{
- InstanceSave *save;
+ InstanceSave* save;
bool perm;
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
that aren't already permanently bound when they are inside when a boss is killed
@@ -1063,7 +1063,7 @@ class Player : public Unit, public GridObject<Player>
friend void Item::AddToUpdateQueueOf(Player* player);
friend void Item::RemoveFromUpdateQueueOf(Player* player);
public:
- explicit Player (WorldSession *session);
+ explicit Player (WorldSession* session);
~Player ();
void CleanupsBeforeDelete(bool finalCleanup = true);
@@ -1075,7 +1075,7 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromWorld();
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
- void TeleportOutOfMap(Map *oldMap);
+ void TeleportOutOfMap(Map* oldMap);
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
{
@@ -1194,7 +1194,7 @@ class Player : public Unit, public GridObject<Player>
void Yell(const std::string& text, const uint32 language);
void TextEmote(const std::string& text);
void Whisper(const std::string& text, const uint32 language, uint64 receiver);
- void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
+ void BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const;
/*********************************************************/
/*** STORAGE SYSTEM ***/
@@ -1219,7 +1219,7 @@ class Player : public Unit, public GridObject<Player>
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
Item* GetShield(bool useable = false) const;
static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
- std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
+ std::vector<Item*> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
static bool IsInventoryPos(uint8 bag, uint8 slot);
static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
@@ -1252,7 +1252,7 @@ class Player : public Unit, public GridObject<Player>
}
InventoryResult CanStoreItems(Item** pItem, int count) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
- InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item *pItem, bool swap, bool not_loading = true) const;
+ InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
@@ -1265,9 +1265,9 @@ class Player : public Unit, public GridObject<Player>
InventoryResult CanUseAmmo(uint32 item) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet* allowedLooters = NULL);
- Item* StoreItem(ItemPosCountVec const& pos, Item *pItem, bool update);
+ Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
Item* EquipNewItem(uint16 pos, uint32 item, bool update);
- Item* EquipItem(uint16 pos, Item *pItem, bool update);
+ Item* EquipItem(uint16 pos, Item* pItem, bool update);
void AutoUnequipOffhandIfNeed(bool force = false);
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
@@ -1275,7 +1275,7 @@ class Player : public Unit, public GridObject<Player>
void StoreLootItem(uint8 lootSlot, Loot* loot);
InventoryResult _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
- InventoryResult _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
+ InventoryResult _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
void AddRefundReference(uint32 it);
void DeleteRefundReference(uint32 it);
@@ -1284,15 +1284,15 @@ class Player : public Unit, public GridObject<Player>
void SetAmmo(uint32 item);
void RemoveAmmo();
float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemTemplate *ammo_proto) const;
- void QuickEquipItem(uint16 pos, Item *pItem);
- void VisualizeItem(uint8 slot, Item *pItem);
- void SetVisibleItemSlot(uint8 slot, Item *pItem);
- Item* BankItem(ItemPosCountVec const& dest, Item *pItem, bool update)
+ bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const;
+ void QuickEquipItem(uint16 pos, Item* pItem);
+ void VisualizeItem(uint8 slot, Item* pItem);
+ void SetVisibleItemSlot(uint8 slot, Item* pItem);
+ Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
return StoreItem(dest, pItem, update);
}
- Item* BankItem(uint16 pos, Item *pItem, bool update);
+ Item* BankItem(uint16 pos, Item* pItem, bool update);
void RemoveItem(uint8 bag, uint8 slot, bool update);
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
// in trade, auction, guild bank, mail....
@@ -1306,7 +1306,7 @@ class Player : public Unit, public GridObject<Player>
void DestroyZoneLimitedItem(bool update, uint32 new_zone);
void SplitItem(uint16 src, uint16 dst, uint32 count);
void SwapItem(uint16 src, uint16 dst);
- void AddItemToBuyBackSlot(Item *pItem);
+ void AddItemToBuyBackSlot(Item* pItem);
Item* GetItemFromBuyBackSlot(uint32 slot);
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
@@ -1327,9 +1327,9 @@ class Player : public Unit, public GridObject<Player>
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
- void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast = false);
+ void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false);
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
- bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore);
+ bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
float GetReputationPriceDiscount(Creature const* pCreature) const;
@@ -1341,17 +1341,17 @@ class Player : public Unit, public GridObject<Player>
void UpdateSoulboundTradeItems();
void RemoveTradeableItem(Item* item);
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
- void AddEnchantmentDurations(Item *item);
- void RemoveEnchantmentDurations(Item *item);
+ void AddEnchantmentDurations(Item* item);
+ void RemoveEnchantmentDurations(Item* item);
void RemoveArenaEnchantments(EnchantmentSlot slot);
- void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration);
- void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
- void ApplyEnchantment(Item *item, bool apply);
+ void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
+ void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
+ void ApplyEnchantment(Item* item, bool apply);
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
void SendEnchantmentDurations();
- void BuildEnchantmentsInfoData(WorldPacket *data);
- void AddItemDurations(Item *item);
- void RemoveItemDurations(Item *item);
+ void BuildEnchantmentsInfoData(WorldPacket* data);
+ void AddItemDurations(Item* item);
+ void RemoveItemDurations(Item* item);
void SendItemDurations();
void LoadCorpse();
void LoadPet();
@@ -1381,18 +1381,18 @@ class Player : public Unit, public GridObject<Player>
void PrepareQuestMenu(uint64 guid);
void SendPreparedQuest(uint64 guid);
bool IsActiveQuest(uint32 quest_id) const;
- Quest const *GetNextQuest(uint64 guid, Quest const *pQuest);
- bool CanSeeStartQuest(Quest const *pQuest);
- bool CanTakeQuest(Quest const *pQuest, bool msg);
- bool CanAddQuest(Quest const *pQuest, bool msg);
+ Quest const* GetNextQuest(uint64 guid, Quest const* pQuest);
+ bool CanSeeStartQuest(Quest const* pQuest);
+ bool CanTakeQuest(Quest const* pQuest, bool msg);
+ bool CanAddQuest(Quest const* pQuest, bool msg);
bool CanCompleteQuest(uint32 quest_id);
- bool CanCompleteRepeatableQuest(Quest const *pQuest);
- bool CanRewardQuest(Quest const *pQuest, bool msg);
- bool CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg);
- void AddQuest(Quest const *pQuest, Object *questGiver);
+ bool CanCompleteRepeatableQuest(Quest const* pQuest);
+ bool CanRewardQuest(Quest const* pQuest, bool msg);
+ bool CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg);
+ void AddQuest(Quest const* pQuest, Object* questGiver);
void CompleteQuest(uint32 quest_id);
void IncompleteQuest(uint32 quest_id);
- void RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true);
+ void RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg);
bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
@@ -1408,7 +1408,7 @@ class Player : public Unit, public GridObject<Player>
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
- bool GiveQuestSourceItem(Quest const *pQuest);
+ bool GiveQuestSourceItem(Quest const* pQuest);
bool TakeQuestSourceItem(uint32 questId, bool msg);
bool GetQuestRewardStatus(uint32 quest_id) const;
QuestStatus GetQuestStatus(uint32 quest_id) const;
@@ -1474,12 +1474,12 @@ class Player : public Unit, public GridObject<Player>
bool CanShareQuest(uint32 quest_id) const;
void SendQuestComplete(uint32 quest_id);
- void SendQuestReward(Quest const *pQuest, uint32 XP, Object* questGiver);
+ void SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver);
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg);
void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
- void SendPushToPartyResponse(Player *pPlayer, uint32 msg);
+ void SendPushToPartyResponse(Player* pPlayer, uint32 msg);
void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count);
void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count);
@@ -1567,8 +1567,8 @@ class Player : public Unit, public GridObject<Player>
}
uint64 GetSelection() const { return m_curSelection; }
- Unit *GetSelectedUnit() const;
- Player *GetSelectedPlayer() const;
+ Unit* GetSelectedUnit() const;
+ Player* GetSelectedPlayer() const;
void SetSelection(uint64 guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
uint8 GetComboPoints() { return m_comboPoints; }
@@ -1654,8 +1654,8 @@ class Player : public Unit, public GridObject<Player>
bool resetTalents(bool no_cost = false);
uint32 resetTalentsCost() const;
void InitTalentForLevel();
- void BuildPlayerTalentsInfoData(WorldPacket *data);
- void BuildPetTalentsInfoData(WorldPacket *data);
+ void BuildPlayerTalentsInfoData(WorldPacket* data);
+ void BuildPetTalentsInfoData(WorldPacket* data);
void SendTalentsInfoData(bool pet);
void LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
@@ -1693,7 +1693,7 @@ class Player : public Unit, public GridObject<Player>
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
void AddSpellMod(SpellModifier* mod, bool apply);
- bool IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell* spell = NULL);
+ bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
void RemoveSpellMods(Spell* spell);
void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = NULL);
@@ -1790,7 +1790,7 @@ class Player : public Unit, public GridObject<Player>
}
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
- DuelInfo *duel;
+ DuelInfo* duel;
void UpdateDuelFlag(time_t currTime);
void CheckDuelDistance(time_t currTime);
void DuelComplete(DuelCompleteType type);
@@ -1849,7 +1849,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
- uint32 GetSpellByProto(ItemTemplate *proto);
+ uint32 GetSpellByProto(ItemTemplate* proto);
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
@@ -1911,8 +1911,8 @@ class Player : public Unit, public GridObject<Player>
WorldSession* GetSession() const { return m_session; }
- void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
- void DestroyForPlayer(Player *target, bool anim = false) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
+ void DestroyForPlayer(Player* target, bool anim = false) const;
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
// notifiers
@@ -1933,17 +1933,17 @@ class Player : public Unit, public GridObject<Player>
virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
- void UpdateUnderwaterState(Map * m, float x, float y, float z);
+ void UpdateUnderwaterState(Map* m, float x, float y, float z);
- void SendMessageToSet(WorldPacket *data, bool self) {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
- void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
- void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
- void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
+ void SendMessageToSet(WorldPacket* data, bool self) {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSetInRange(WorldPacket* data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
+ void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
+ void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
void SendTeleportPacket(Position &oldPos);
void SendTeleportAckPacket();
- Corpse *GetCorpse() const;
+ Corpse* GetCorpse() const;
void SpawnCorpseBones();
void CreateCorpse();
bool FallGround(uint8 FallMode = 0);
@@ -1973,15 +1973,15 @@ class Player : public Unit, public GridObject<Player>
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
- void JoinedChannel(Channel *c);
- void LeftChannel(Channel *c);
+ void JoinedChannel(Channel* c);
+ void LeftChannel(Channel* c);
void CleanupChannels();
void UpdateLocalChannels(uint32 newZone);
void LeaveLFGChannel();
void UpdateDefense();
void UpdateWeaponSkill (WeaponAttackType attType);
- void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
+ void UpdateCombatSkills(Unit* pVictim, WeaponAttackType attType, bool defence);
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
@@ -2025,8 +2025,8 @@ class Player : public Unit, public GridObject<Player>
ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
ReputationRank GetReputationRank(uint32 faction_id) const;
- void RewardReputation(Unit *pVictim, float rate);
- void RewardReputation(Quest const *pQuest);
+ void RewardReputation(Unit* pVictim, float rate);
+ void RewardReputation(Quest const* pQuest);
void UpdateSkillsForLevel();
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
@@ -2036,7 +2036,7 @@ class Player : public Unit, public GridObject<Player>
/*** PVP SYSTEM ***/
/*********************************************************/
void UpdateHonorFields();
- bool RewardHonor(Unit *pVictim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
+ bool RewardHonor(Unit* pVictim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans
@@ -2078,28 +2078,28 @@ class Player : public Unit, public GridObject<Player>
void ResetAllPowers();
- void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
- void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
- void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
+ void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
+ void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
+ void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
- void _ApplyItemMods(Item *item, uint8 slot, bool apply);
+ void _ApplyItemMods(Item* item, uint8 slot, bool apply);
void _RemoveAllItemMods();
void _ApplyAllItemMods();
void _ApplyAllLevelScaleItemMods(bool apply);
- void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale = false);
- void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply);
+ void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
+ void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
void InitDataForForm(bool reapplyMods = false);
- void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
+ void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
- void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
- void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
+ void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
+ void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2107,13 +2107,13 @@ class Player : public Unit, public GridObject<Player>
void SendInitWorldStates(uint32 zone, uint32 area);
void SendUpdateWorldState(uint32 Field, uint32 Value);
- void SendDirectMessage(WorldPacket *data);
+ void SendDirectMessage(WorldPacket* data);
void SendBGWeekendWorldStates();
void SendAurasForTarget(Unit* target);
PlayerMenu* PlayerTalkClass;
- std::vector<ItemSetEffect *> ItemSetEff;
+ std::vector<ItemSetEffect*> ItemSetEff;
void SendLoot(uint64 guid, LootType loot_type);
void SendLootRelease(uint64 guid);
@@ -2233,7 +2233,7 @@ class Player : public Unit, public GridObject<Player>
/*** OUTDOOR PVP SYSTEM ***/
/*********************************************************/
- OutdoorPvP * GetOutdoorPvP() const;
+ OutdoorPvP* GetOutdoorPvP() const;
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
bool IsOutdoorPvPActive();
@@ -2265,8 +2265,8 @@ class Player : public Unit, public GridObject<Player>
/*** VARIOUS SYSTEMS ***/
/*********************************************************/
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
- Unit *m_mover;
- WorldObject *m_seer;
+ Unit* m_mover;
+ WorldObject* m_seer;
void SetFallInformation(uint32 time, float z)
{
m_lastFallTime = time;
@@ -2284,8 +2284,8 @@ class Player : public Unit, public GridObject<Player>
m_mover = target;
m_mover->m_movedPlayer = this;
}
- void SetSeer(WorldObject *target) { m_seer = target; }
- void SetViewpoint(WorldObject *target, bool apply);
+ void SetSeer(WorldObject* target) { m_seer = target; }
+ void SetViewpoint(WorldObject* target, bool apply);
WorldObject* GetViewpoint() const;
void StopCastingCharm();
void StopCastingBindSight();
@@ -2368,10 +2368,10 @@ class Player : public Unit, public GridObject<Player>
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
- InstanceSave * GetInstanceSave(uint32 mapid, bool raid);
+ InstanceSave* GetInstanceSave(uint32 mapid, bool raid);
void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
- InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
+ InstancePlayerBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void BindToInstance();
void SetPendingBind(InstanceSave* save, uint32 bindTimer) { _pendingBind = save; _pendingBindTimer = bindTimer; }
bool HasPendingBind() const { return _pendingBind != NULL; }
@@ -2401,10 +2401,10 @@ class Player : public Unit, public GridObject<Player>
/*** GROUP SYSTEM ***/
/*********************************************************/
- Group * GetGroupInvite() { return m_groupInvite; }
+ Group* GetGroupInvite() { return m_groupInvite; }
void SetGroupInvite(Group* group) { m_groupInvite = group; }
- Group * GetGroup() { return m_group.getTarget(); }
- const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
+ Group* GetGroup() { return m_group.getTarget(); }
+ const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
GroupReference& GetGroupRef() { return m_group; }
void SetGroup(Group* group, int8 subgroup = -1);
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
@@ -2417,7 +2417,7 @@ class Player : public Unit, public GridObject<Player>
// Battleground Group System
void SetBattlegroundRaid(Group* group, int8 subgroup = -1);
void RemoveFromBattlegroundRaid();
- Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
+ Group* GetOriginalGroup() { return m_originalGroup.getTarget(); }
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group* group, int8 subgroup = -1);
@@ -2428,7 +2428,7 @@ class Player : public Unit, public GridObject<Player>
MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference
- void SetMap(Map * map);
+ void SetMap(Map* map);
void ResetMap();
bool isAllowedToLoot(const Creature* creature);
@@ -2525,7 +2525,7 @@ class Player : public Unit, public GridObject<Player>
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
void _LoadMail();
- void _LoadMailedItems(Mail *mail);
+ void _LoadMailedItems(Mail* mail);
void _LoadQuestStatus(PreparedQueryResult result);
void _LoadQuestStatusRewarded(PreparedQueryResult result);
void _LoadDailyQuestStatus(PreparedQueryResult result);
@@ -2564,8 +2564,8 @@ class Player : public Unit, public GridObject<Player>
void _SaveStats(SQLTransaction& trans);
void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
- void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
- void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
+ void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
+ void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
@@ -2619,7 +2619,7 @@ class Player : public Unit, public GridObject<Player>
PlayerMails m_mail;
PlayerSpellMap m_spells;
- PlayerTalentMap *m_talents[MAX_TALENT_SPECS];
+ PlayerTalentMap* m_talents[MAX_TALENT_SPECS];
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
GlobalCooldownMgr m_GlobalCooldownMgr;
@@ -2655,7 +2655,7 @@ class Player : public Unit, public GridObject<Player>
float m_resurrectX, m_resurrectY, m_resurrectZ;
uint32 m_resurrectHealth, m_resurrectMana;
- WorldSession *m_session;
+ WorldSession* m_session;
typedef std::list<Channel*> JoinedChannelsList;
JoinedChannelsList m_channels;
@@ -2709,7 +2709,7 @@ class Player : public Unit, public GridObject<Player>
// Groups
GroupReference m_group;
GroupReference m_originalGroup;
- Group *m_groupInvite;
+ Group* m_groupInvite;
uint32 m_groupUpdateMask;
uint64 m_auraRaidUpdateMask;
bool m_bPassOnGroupLoot;
@@ -2736,10 +2736,10 @@ class Player : public Unit, public GridObject<Player>
private:
// internal common parts for CanStore/StoreItem functions
- InventoryResult _CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool swap, Item *pSrcItem) const;
- InventoryResult _CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
- InventoryResult _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
- Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
+ InventoryResult _CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
+ InventoryResult _CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ InventoryResult _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
std::set<uint32> m_refundableItems;
@@ -2806,8 +2806,8 @@ class Player : public Unit, public GridObject<Player>
uint32 _pendingBindTimer;
};
-void AddItemsSetItem(Player*player, Item *item);
-void RemoveItemsSetItem(Player*player, ItemTemplate const *proto);
+void AddItemsSetItem(Player*player, Item* item);
+void RemoveItemsSetItem(Player*player, ItemTemplate const* proto);
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
@@ -2824,7 +2824,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
{
- SpellModifier *mod = *itr;
+ SpellModifier* mod = *itr;
// Charges can be set only for mods with auras
if (!mod->ownerAura)
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 31152f35efe..4d343d02146 100755
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -182,7 +182,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
friendInfo.Level = 0;
friendInfo.Class = 0;
- Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGUID);
if (!pFriend)
return;
@@ -213,7 +213,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
}
}
-void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
+void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 5);
*data << uint8(result);
@@ -272,7 +272,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
- Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index af1f9c1d43c..ae47f7a24cd 100755
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -147,7 +147,7 @@ class SocialMgr
void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo);
// Packet management
- void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
+ void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 705ce0aac6f..fe1abea0f1d 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -45,14 +45,14 @@ void MapManager::LoadTransports()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 lowguid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
std::string name = fields[2].GetString();
uint32 period = fields[3].GetUInt32();
uint32 scriptId = sObjectMgr->GetScriptId(fields[4].GetCString());
- const GameObjectTemplate *goinfo = sObjectMgr->GetGameObjectTemplate(entry);
+ const GameObjectTemplate* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
@@ -70,7 +70,7 @@ void MapManager::LoadTransports()
std::set<uint32> mapsUsed;
- Transport *t = new Transport(period, scriptId);
+ Transport* t = new Transport(period, scriptId);
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
@@ -111,7 +111,7 @@ void MapManager::LoadTransports()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
@@ -143,7 +143,7 @@ void MapManager::LoadTransportNPCs()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
uint32 transportEntry = fields[2].GetUInt32();
@@ -489,7 +489,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
{
- Player *plr = *itr;
+ Player* plr = *itr;
++itr;
if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
@@ -503,7 +503,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
RemoveFromWorld();
ResetMap();
- Map * newMap = sMapMgr->CreateMap(newMapid, this, 0);
+ Map* newMap = sMapMgr->CreateMap(newMapid, this, 0);
SetMap(newMap);
ASSERT (GetMap());
AddToWorld();
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index a63b0f5d5f0..8fcecffe239 100755
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -45,10 +45,10 @@ class Transport : public GameObject
typedef std::set<Creature*> CreatureSet;
CreatureSet m_NPCPassengerSet;
uint32 AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim=0);
- void UpdatePosition(MovementInfo *mi);
+ void UpdatePosition(MovementInfo* mi);
void UpdateNPCPositions();
- void BuildStartMovePacket(Map const *targetMap);
- void BuildStopMovePacket(Map const *targetMap);
+ void BuildStartMovePacket(Map const* targetMap);
+ void BuildStopMovePacket(Map const* targetMap);
uint32 GetScriptId() const { return ScriptId; }
private:
struct WayPoint
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index f39f2765067..471a8324f90 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -63,7 +63,7 @@ bool Player::UpdateStats(Stats stat)
if (stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH)
{
- Pet *pet = GetPet();
+ Pet* pet = GetPet();
if (pet)
pet->UpdateStats(stat);
}
@@ -190,7 +190,7 @@ void Player::UpdateResistances(uint32 school)
float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
SetResistance(SpellSchools(school), int32(value));
- Pet *pet = GetPet();
+ Pet* pet = GetPet();
if (pet)
pet->UpdateResistances(school);
}
@@ -220,7 +220,7 @@ void Player::UpdateArmor()
SetArmor(int32(value));
- Pet *pet = GetPet();
+ Pet* pet = GetPet();
if (pet)
pet->UpdateArmor();
@@ -365,7 +365,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
// also gains % attack power from equipped weapon
- ItemTemplate const *proto = mainHand->GetTemplate();
+ ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
@@ -442,7 +442,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
- Pet *pet = GetPet(); //update pet's AP
+ Pet* pet = GetPet(); //update pet's AP
//automatically update weapon damage after attack power modification
if (ranged)
{
@@ -798,7 +798,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
- Item *weapon = GetWeaponForAttack(attack, true);
+ Item* weapon = GetWeaponForAttack(attack, true);
AuraEffectList const& expAuras = GetAuraEffectsByType(SPELL_AURA_MOD_EXPERTISE);
for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
@@ -1078,7 +1078,7 @@ bool Guardian::UpdateStats(Stats stat)
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
- Unit *owner = GetOwner();
+ Unit* owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
@@ -1090,7 +1090,7 @@ bool Guardian::UpdateStats(Stats stat)
default: break;
}
// Ravenous Dead
- AuraEffect const *aurEff = NULL;
+ AuraEffect const* aurEff = NULL;
// Check just if owner has Ravenous Dead since it's effect is not an aura
aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 617b0782f67..29df2c20442 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -745,7 +745,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
// in bg, count dmg if victim is also a player
if (victim->GetTypeId() == TYPEID_PLAYER)
- if (Battleground *bg = killer->GetBattleground())
+ if (Battleground* bg = killer->GetBattleground())
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim);
@@ -892,7 +892,7 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item *castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
+void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
{
CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
@@ -998,7 +998,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
}
// used for scripting
-void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if (!go)
return;
@@ -1038,7 +1038,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit* victim, uint32 spellID, uint32 damage)
return damageInfo.damage;
}
-void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType, bool crit)
+void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType, bool crit)
{
if (damage < 0)
return;
@@ -1144,7 +1144,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->damage = damage;
}
-void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
+void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
{
if (damageInfo == 0)
return;
@@ -1170,7 +1170,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
}
// TODO for melee need create structure as in
-void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
+void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType)
{
damageInfo->attacker = this;
damageInfo->target = victim;
@@ -1367,7 +1367,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo *dam
damageInfo->damage = 0;
}
-void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
+void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
{
Unit* victim = damageInfo->target;
@@ -1883,7 +1883,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
*absorb = dmgInfo.GetAbsorb();
}
-void Unit::CalcHealAbsorb(Unit* victim, const SpellInfo *healSpell, uint32 &healAmount, uint32 &absorb)
+void Unit::CalcHealAbsorb(Unit* victim, const SpellInfo* healSpell, uint32 &healAmount, uint32 &absorb)
{
if (!healAmount)
return;
@@ -2296,7 +2296,7 @@ bool Unit::isBlockCritical()
return false;
}
-int32 Unit::GetMechanicResistChance(const SpellInfo *spell)
+int32 Unit::GetMechanicResistChance(const SpellInfo* spell)
{
if (!spell)
return 0;
@@ -4613,7 +4613,7 @@ void Unit::_UnregisterDynObject(DynamicObject* dynObj)
m_dynObj.remove(dynObj);
}
-DynamicObject * Unit::GetDynObject(uint32 spellId)
+DynamicObject* Unit::GetDynObject(uint32 spellId)
{
if (m_dynObj.empty())
return NULL;
@@ -4749,7 +4749,7 @@ void Unit::RemoveAllGameObjects()
}
}
-void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
+void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
@@ -4794,7 +4794,7 @@ void Unit::ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVict
victim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
}
-void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
+void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
{
AuraEffect const* aura = pInfo->auraEff;
@@ -4874,7 +4874,7 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
SendMessageToSet(&data, true);
}
-void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
+void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
@@ -10238,7 +10238,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
// reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
nearMembers.reserve(pGroup->GetMembersCount() * 2);
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* Target = itr->getSource())
{
// IsHostileTo check duel and controlled by enemy
@@ -11954,7 +11954,7 @@ void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
}
}
-void Unit::ApplySpellDispelImmunity(const SpellInfo * spellProto, DispelType type, bool apply)
+void Unit::ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply)
{
ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
@@ -11989,7 +11989,7 @@ float Unit::GetWeaponProcChance() const
return 0;
}
-float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo * spellProto) const
+float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const
{
// proc per minute chance calculation
if (PPM <= 0) return 0.0f;
@@ -12035,7 +12035,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
Pet* pet = plr->GetPet();
if (pet)
{
- Battleground *bg = ToPlayer()->GetBattleground();
+ Battleground* bg = ToPlayer()->GetBattleground();
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
if (bg && bg->isArena())
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
@@ -14102,7 +14102,7 @@ bool InitTriggerAuraData()
return true;
}
-uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
+uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition)
{
uint32 procEx = PROC_EX_NONE;
// Check victim state
@@ -14945,7 +14945,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
}
else if (GetTypeId() == TYPEID_UNIT && ToCreature()->isPet())
{
- Pet *pet = ((Pet*)this);
+ Pet* pet = ((Pet*)this);
if (pet->isControlled())
{
Unit* owner = GetOwner();
@@ -15071,7 +15071,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
return pet;
}
-bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id)
+bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
pet->SetCreatorGUID(GetGUID());
pet->setFaction(getFaction());
@@ -15507,7 +15507,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR;
- if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId()))
+ if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId()))
if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
@@ -16179,7 +16179,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
Group* pGroup = owner->GetGroup();
if (pGroup)
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -16215,7 +16215,7 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -16252,7 +16252,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -16836,7 +16836,7 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward)
}
}
-void Unit::JumpTo(WorldObject *obj, float speedZ)
+void Unit::JumpTo(WorldObject* obj, float speedZ)
{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
@@ -16951,7 +16951,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
RemoveAurasByType(SPELL_AURA_MOUNTED);
// drop flag at invisible in bg
- if (Battleground *bg = plr->GetBattleground())
+ if (Battleground* bg = plr->GetBattleground())
bg->EventPlayerDroppedFlag(plr);
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
@@ -17006,7 +17006,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
m_vehicle->RemovePassenger(this);
// This should be done before dismiss, because there may be some aura removal
- Vehicle *vehicle = m_vehicle;
+ Vehicle* vehicle = m_vehicle;
m_vehicle = NULL;
SetControlled(false, UNIT_STAT_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index cb4bd39347b..19fa017e37c 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -939,7 +939,7 @@ struct CalcDamageInfo
// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
struct SpellNonMeleeDamage{
- SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask)
+ SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _schoolMask)
: target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), overkill(0), schoolMask(_schoolMask),
absorb(0), resist(0), physicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
{}
@@ -962,7 +962,7 @@ struct SpellNonMeleeDamage{
struct SpellPeriodicAuraLogInfo
{
- SpellPeriodicAuraLogInfo(AuraEffect const *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical)
+ SpellPeriodicAuraLogInfo(AuraEffect const* _auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical)
: auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier), critical(_critical){}
AuraEffect const* auraEff;
@@ -974,7 +974,7 @@ struct SpellPeriodicAuraLogInfo
bool critical;
};
-uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
+uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition);
enum UnitAnimationState
{
@@ -1229,8 +1229,8 @@ class Unit : public WorldObject
typedef std::multimap<uint32, Aura*> AuraMap;
typedef std::multimap<uint32, AuraApplication*> AuraApplicationMap;
typedef std::multimap<AuraStateType, AuraApplication*> AuraStateAurasMap;
- typedef std::list<AuraEffect *> AuraEffectList;
- typedef std::list<Aura *> AuraList;
+ typedef std::list<AuraEffect*> AuraEffectList;
+ typedef std::list<Aura*> AuraList;
typedef std::list<AuraApplication *> AuraApplicationList;
typedef std::list<DiminishingReturn> Diminishing;
typedef std::set<uint32> ComboPointHolderSet;
@@ -1268,17 +1268,17 @@ class Unit : public WorldObject
void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
- bool IsWithinCombatRange(const Unit *obj, float dist2compare) const;
- bool IsWithinMeleeRange(const Unit *obj, float dist = MELEE_RANGE) const;
+ bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
+ bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;
bool m_canDualWield;
- void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
+ void _addAttacker(Unit* pAttacker) // must be called only from Unit::Attack(Unit*)
{
m_attackers.insert(pAttacker);
}
- void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop()
+ void _removeAttacker(Unit* pAttacker) // must be called only from Unit::AttackStop()
{
m_attackers.erase(pAttacker);
}
@@ -1432,12 +1432,12 @@ class Unit : public WorldObject
void Unmount();
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
- void DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb);
- uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto = NULL, bool durabilityLoss = true);
- void Kill(Unit *pVictim, bool durabilityLoss = true);
- int32 DealHeal(Unit *pVictim, uint32 addhealth);
+ void DealDamageMods(Unit* pVictim, uint32 &damage, uint32* absorb);
+ uint32 DealDamage(Unit* pVictim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = NULL, bool durabilityLoss = true);
+ void Kill(Unit* pVictim, bool durabilityLoss = true);
+ int32 DealHeal(Unit* pVictim, uint32 addhealth);
- void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const *procSpell = NULL, SpellInfo const* procAura = NULL);
+ void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL);
void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage , SpellInfo const* procAura = NULL);
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
@@ -1446,13 +1446,13 @@ class Unit : public WorldObject
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& procAuras);
void HandleEmoteCommand(uint32 anim_id);
- void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
+ void AttackerStateUpdate (Unit* pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
- void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);
- void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
+ void CalculateMeleeDamage(Unit* pVictim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);
+ void DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss);
- void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false);
- void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
+ void CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false);
+ void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss);
// player or player's pet resilience (-1%)
float GetMeleeCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_MELEE); }
@@ -1471,17 +1471,17 @@ class Unit : public WorldObject
void ApplyResilience(const Unit* pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
- float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
- SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellInfo const *spell);
- SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellInfo const *spell);
- SpellMissInfo SpellHitResult(Unit *pVictim, SpellInfo const *spell, bool canReflect = false);
+ float MeleeSpellMissChance(const Unit* pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
+ SpellMissInfo MeleeSpellHitResult(Unit* pVictim, SpellInfo const* spell);
+ SpellMissInfo MagicSpellHitResult(Unit* pVictim, SpellInfo const* spell);
+ SpellMissInfo SpellHitResult(Unit* pVictim, SpellInfo const* spell, bool canReflect = false);
float GetUnitDodgeChance() const;
float GetUnitParryChance() const;
float GetUnitBlockChance() const;
float GetUnitMissChance(WeaponAttackType attType) const;
- float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
- int32 GetMechanicResistChance(const SpellInfo *spell);
+ float GetUnitCriticalChance(WeaponAttackType attackType, const Unit* pVictim) const;
+ int32 GetMechanicResistChance(const SpellInfo* spell);
bool CanUseAttackType(uint8 attacktype) const
{
switch(attacktype)
@@ -1498,10 +1498,10 @@ class Unit : public WorldObject
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
float GetWeaponProcChance() const;
- float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo * spellProto) const;
+ float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const;
- MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
- MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
+ MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* pVictim, WeaponAttackType attType) const;
+ MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
bool isVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
bool isTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
@@ -1553,33 +1553,33 @@ class Unit : public WorldObject
virtual bool IsUnderWater() const;
bool isInAccessiblePlaceFor(Creature const* c) const;
- void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
+ void SendHealSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
int32 HealBySpell(Unit* pVictim, SpellInfo const* spellInfo, uint32 addHealth, bool critical = false);
- void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
- void EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
- uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
- void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void SendEnergizeSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
+ void EnergizeBySpell(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
+ uint32 SpellNonMeleeDamageLog(Unit* pVictim, uint32 spellID, uint32 damage);
+ void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags, Item *castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
- Aura * AddAura(uint32 spellId, Unit* target);
- Aura * AddAura(SpellInfo const *spellInfo, uint8 effMask, Unit* target);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ Aura* AddAura(uint32 spellId, Unit* target);
+ Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
void SendPlaySpellVisual(uint32 id);
void SendPlaySpellImpact(uint64 guid, uint32 id);
void DeMorph();
- void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
+ void SendAttackStateUpdate(CalcDamageInfo* damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
- void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
+ void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log);
void SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
- void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
+ void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo);
void SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo);
void SendSpellDamageResist(Unit* target, uint32 spellId);
void SendSpellDamageImmune(Unit* target, uint32 spellId);
@@ -1591,7 +1591,7 @@ class Unit : public WorldObject
void KnockbackFrom(float x, float y, float speedXY, float speedZ);
void JumpTo(float speedXY, float speedZ, bool forward = true);
- void JumpTo(WorldObject *obj, float speedZ);
+ void JumpTo(WorldObject* obj, float speedZ);
void SetFacing(float ori, WorldObject* obj = NULL);
void SendMonsterStop(bool on_death = false);
@@ -1600,7 +1600,7 @@ class Unit : public WorldObject
void SendMonsterMove(MonsterMoveData const& moveData, Player* receiver = NULL);
void SendMonsterMoveExitVehicle(Position const* newPos);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
- void SendMonsterMoveTransport(Unit *vehicleOwner);
+ void SendMonsterMoveTransport(Unit* vehicleOwner);
void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
void SendMovementFlagUpdate();
@@ -1615,7 +1615,7 @@ class Unit : public WorldObject
void SendClearTarget();
- void BuildHeartBeatMsg(WorldPacket *data) const;
+ void BuildHeartBeatMsg(WorldPacket* data) const;
bool isAlive() const { return (m_deathState == ALIVE); };
bool isDying() const { return (m_deathState == JUST_DIED); };
@@ -1656,7 +1656,7 @@ class Unit : public WorldObject
Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
Unit* GetCharmerOrOwnerOrSelf() const
{
- if (Unit *u = GetCharmerOrOwner())
+ if (Unit* u = GetCharmerOrOwner())
return u;
return (Unit*)this;
@@ -1681,7 +1681,7 @@ class Unit : public WorldObject
bool isPossessedByPlayer() const { return HasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
bool isPossessing() const
{
- if (Unit *u = GetCharm())
+ if (Unit* u = GetCharm())
return u->isPossessed();
else
return false;
@@ -1703,20 +1703,20 @@ class Unit : public WorldObject
Pet* CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id = 0);
Pet* CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id = 0);
- bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id);
+ bool InitTamedPet(Pet* pet, uint8 level, uint32 spell_id);
// aura apply/remove helpers - you should better not use these
Aura* _TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
void _AddAura(UnitAura* aura, Unit* caster);
- AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
- void _ApplyAuraEffect(Aura * aura, uint8 effIndex);
+ AuraApplication * _CreateAuraApplication(Aura* aura, uint8 effMask);
+ void _ApplyAuraEffect(Aura* aura, uint8 effIndex);
void _ApplyAura(AuraApplication * aurApp, uint8 effMask);
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
void _UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode);
- void _RemoveNoStackAuraApplicationsDueToAura(Aura * aura);
- void _RemoveNoStackAurasDueToAura(Aura * aura);
- bool _IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const;
- void _RegisterAuraEffect(AuraEffect * aurEff, bool apply);
+ void _RemoveNoStackAuraApplicationsDueToAura(Aura* aura);
+ void _RemoveNoStackAurasDueToAura(Aura* aura);
+ bool _IsNoStackAuraDueToAura(Aura* appliedAura, Aura* existingAura) const;
+ void _RegisterAuraEffect(AuraEffect* aurEff, bool apply);
// m_ownedAuras container management
AuraMap & GetOwnedAuras() { return m_ownedAuras; }
@@ -1724,9 +1724,9 @@ class Unit : public WorldObject
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveOwnedAura(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- Aura * GetOwnedAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, Aura* except = NULL) const;
+ Aura* GetOwnedAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, Aura* except = NULL) const;
// m_appliedAuras container management
AuraApplicationMap & GetAppliedAuras() { return m_appliedAuras; }
@@ -1735,14 +1735,14 @@ class Unit : public WorldObject
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAura(Aura * aur, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAura(Aura* aur, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveAuraFromStack(uint32 spellId, uint64 caster = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller, uint8 chargesRemoved = 1);
- void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
+ void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved = 1);
+ void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* stealer);
void RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId);
- void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true);
+ void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura* except = NULL, bool negative = true, bool positive = true);
void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = 0);
void RemoveAurasWithAttribute(uint32 flags);
@@ -1765,17 +1765,17 @@ class Unit : public WorldObject
AuraList & GetSingleCastAuras() { return m_scAuras; }
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
- AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
- AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
- AuraEffect * GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
- AuraEffect * GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1 , uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
+ AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
+ AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
+ AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
+ AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1 , uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
inline AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
- Aura * GetAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
+ Aura* GetAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
- Aura * GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
+ Aura* GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
bool HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster = 0) const;
uint32 GetAuraCount(uint32 spellId) const;
@@ -1789,7 +1789,7 @@ class Unit : public WorldObject
bool HasNegativeAuraWithAttribute(uint32 flag, uint64 guid = 0);
bool HasAuraWithMechanic(uint32 mechanicMask);
- AuraEffect * IsScriptOverriden(SpellInfo const* spell, int32 script) const;
+ AuraEffect* IsScriptOverriden(SpellInfo const* spell, int32 script) const;
uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
uint32 GetDoTsByCaster(uint64 casterGUID) const;
@@ -1939,17 +1939,17 @@ class Unit : public WorldObject
// Threat related methods
bool CanHaveThreatList() const;
- void AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell = NULL);
+ void AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
void DeleteThreatList();
void TauntApply(Unit* pVictim);
- void TauntFadeOut(Unit *taunter);
+ void TauntFadeOut(Unit* taunter);
ThreatManager& getThreatManager() { return m_ThreatManager; }
void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
- VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
+ VisibleAuraMap const* GetVisibleAuras() { return &m_visibleAuras; }
AuraApplication * GetVisibleAura(uint8 slot)
{
VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
@@ -1989,43 +1989,43 @@ class Unit : public WorldObject
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraStateType flag, bool apply);
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
- bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto = NULL, Unit const* Caster = NULL) const ;
+ bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const ;
void UnsummonAllTotems();
- Unit* SelectMagnetTarget(Unit* victim, SpellInfo const *spellInfo = NULL);
+ Unit* SelectMagnetTarget(Unit* victim, SpellInfo const* spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
- int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
- int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
- uint32 SpellDamageBonus(Unit *pVictim, SpellInfo const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
- uint32 SpellHealingBonus(Unit *pVictim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
- bool isSpellBlocked(Unit *pVictim, SpellInfo const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
+ int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit* pVictim);
+ int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit* pVictim);
+ uint32 SpellDamageBonus(Unit* pVictim, SpellInfo const* spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellHealingBonus(Unit* pVictim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
+ bool isSpellBlocked(Unit* pVictim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK);
bool isBlockCritical();
- bool isSpellCrit(Unit *pVictim, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const;
- uint32 SpellCriticalDamageBonus(SpellInfo const *spellProto, uint32 damage, Unit *pVictim);
- uint32 SpellCriticalHealingBonus(SpellInfo const *spellProto, uint32 damage, Unit *pVictim);
+ bool isSpellCrit(Unit* pVictim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const;
+ uint32 SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* pVictim);
+ uint32 SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* pVictim);
void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
bool IsUnderLastManaUseEffect() const;
- void SetContestedPvP(Player *attackedPlayer = NULL);
+ void SetContestedPvP(Player* attackedPlayer = NULL);
- void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellInfo const *spellProto = NULL);
- uint32 GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime);
+ void MeleeDamageBonus(Unit* pVictim, uint32 *damage, WeaponAttackType attType, SpellInfo const* spellProto = NULL);
+ uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime);
uint32 GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
- void ApplySpellDispelImmunity(const SpellInfo * spellProto, DispelType type, bool apply);
+ void ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply);
virtual bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefined in Creature
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
bool IsImmunedToDamage(SpellInfo const* spellInfo);
virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
// redefined in Creature
- static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo = NULL, uint8 effIndex = MAX_SPELL_EFFECTS);
- uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
- void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellInfo const *spellInfo = NULL);
- void CalcHealAbsorb(Unit *pVictim, const SpellInfo *spellProto, uint32 &healAmount, uint32 &absorb);
+ static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = NULL, uint8 effIndex = MAX_SPELL_EFFECTS);
+ uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType=MAX_ATTACK);
+ void CalcAbsorbResist(Unit* pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellInfo const* spellInfo = NULL);
+ void CalcHealAbsorb(Unit* pVictim, const SpellInfo* spellProto, uint32 &healAmount, uint32 &absorb);
void UpdateSpeed(UnitMoveType mtype, bool forced);
float GetSpeed(UnitMoveType mtype) const;
@@ -2118,16 +2118,16 @@ class Unit : public WorldObject
m_misdirectionTargetGUID = guid;
}
uint32 GetReducedThreatPercent() { return m_reducedThreatPercent; }
- Unit *GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; }
+ Unit* GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; }
bool IsAIEnabled, NeedChangeAI;
bool CreateVehicleKit(uint32 id, uint32 creatureEntry);
void RemoveVehicleKit();
- Vehicle *GetVehicleKit()const { return m_vehicleKit; }
- Vehicle *GetVehicle() const { return m_vehicle; }
- bool IsOnVehicle(const Unit *vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
- Unit *GetVehicleBase() const;
- Creature *GetVehicleCreatureBase() const;
+ Vehicle* GetVehicleKit()const { return m_vehicleKit; }
+ Vehicle* GetVehicle() const { return m_vehicle; }
+ bool IsOnVehicle(const Unit* vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
+ Unit* GetVehicleBase() const;
+ Creature* GetVehicleCreatureBase() const;
float GetTransOffsetX() const { return m_movementInfo.t_pos.GetPositionX(); }
float GetTransOffsetY() const { return m_movementInfo.t_pos.GetPositionY(); }
float GetTransOffsetZ() const { return m_movementInfo.t_pos.GetPositionZ(); }
@@ -2139,7 +2139,7 @@ class Unit : public WorldObject
bool m_ControlledByPlayer;
bool HandleSpellClick(Unit* clicker, int8 seatId = -1);
- void EnterVehicle(Unit *base, int8 seatId = -1);
+ void EnterVehicle(Unit* base, int8 seatId = -1);
void ExitVehicle(Position const* exitPosition = NULL);
void ChangeSeat(int8 seatId, bool next = true);
@@ -2202,7 +2202,7 @@ class Unit : public WorldObject
protected:
explicit Unit ();
- UnitAI *i_AI, *i_disabledAI;
+ UnitAI* i_AI, *i_disabledAI;
void _UpdateSpells(uint32 time);
void _DeleteRemovedAuras();
@@ -2251,7 +2251,7 @@ class Unit : public WorldObject
float m_speed_rate[MAX_MOVE_TYPE];
- CharmInfo *m_charmInfo;
+ CharmInfo* m_charmInfo;
SharedVisionList m_sharedVision;
virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
@@ -2263,8 +2263,8 @@ class Unit : public WorldObject
ThreatManager m_ThreatManager;
- Vehicle *m_vehicle;
- Vehicle *m_vehicleKit;
+ Vehicle* m_vehicle;
+ Vehicle* m_vehicleKit;
uint32 m_unitTypeMask;
@@ -2275,15 +2275,15 @@ class Unit : public WorldObject
bool isAlwaysDetectableFor(WorldObject const* seer) const;
private:
- bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent);
- bool HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled);
- bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 cooldown);
+ bool IsTriggeredAtSpellProcEvent(Unit* pVictim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent);
+ bool HandleDummyAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleHasteAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleSpellCritChanceAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleObsModEnergyAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleModDamagePctTakenAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleAuraProc(Unit* pVictim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled);
+ bool HandleProcTriggerSpell(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleOverrideClassScriptAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown);
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
@@ -2327,7 +2327,7 @@ namespace Trinity
{
public:
PowerPctOrderPred(Powers power, bool ascending = true) : m_power(power), m_ascending(ascending) {}
- bool operator() (const Unit *a, const Unit *b) const
+ bool operator() (const Unit* a, const Unit* b) const
{
float rA = a->GetMaxPower(m_power) ? float(a->GetPower(m_power)) / float(a->GetMaxPower(m_power)) : 0.0f;
float rB = b->GetMaxPower(m_power) ? float(b->GetPower(m_power)) / float(b->GetMaxPower(m_power)) : 0.0f;
@@ -2343,7 +2343,7 @@ namespace Trinity
{
public:
HealthPctOrderPred(bool ascending = true) : m_ascending(ascending) {}
- bool operator() (const Unit *a, const Unit *b) const
+ bool operator() (const Unit* a, const Unit* b) const
{
float rA = a->GetMaxHealth() ? float(a->GetHealth()) / float(a->GetMaxHealth()) : 0.0f;
float rB = b->GetMaxHealth() ? float(b->GetHealth()) / float(b->GetMaxHealth()) : 0.0f;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index b706bf91721..aca6a5c6444 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -48,7 +48,7 @@ class Vehicle
bool AddPassenger(Unit* passenger, int8 seatId = -1);
void EjectPassenger(Unit* passenger, Unit* controller);
- void RemovePassenger(Unit *passenger);
+ void RemovePassenger(Unit* passenger);
void RelocatePassengers(float x, float y, float z, float ang);
void RemoveAllPassengers();
void Dismiss();
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index f903cf80eea..4d46ce956de 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -55,8 +55,8 @@ enum VehicleSpells
struct VehicleSeat
{
- explicit VehicleSeat(VehicleSeatEntry const *seatInfo) : SeatInfo(seatInfo), Passenger(0) {}
- VehicleSeatEntry const *SeatInfo;
+ explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo), Passenger(0) {}
+ VehicleSeatEntry const* SeatInfo;
uint64 Passenger;
};
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 42a849b92cf..84ad326e445 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -216,7 +216,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
if (event_id == 0)
@@ -279,7 +279,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
@@ -324,7 +324,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
@@ -377,7 +377,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -420,7 +420,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -463,7 +463,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
@@ -519,7 +519,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
@@ -560,7 +560,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
@@ -601,7 +601,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 quest = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
@@ -644,7 +644,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -686,7 +686,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -734,7 +734,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
@@ -774,7 +774,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
@@ -840,7 +840,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 event_id = fields[0].GetUInt16();
@@ -879,7 +879,7 @@ void GameEventMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -933,7 +933,7 @@ void GameEventMgr::Initialize()
QueryResult result = WorldDatabase.Query("SELECT MAX(eventEntry) FROM game_event");
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 maxEventId = fields[0].GetUInt16();
@@ -972,7 +972,7 @@ void GameEventMgr::StartArenaSeason()
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 eventId = fields[0].GetUInt16();
if (eventId >= mGameEvent.size())
@@ -1121,7 +1121,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
if (cr)
{
uint32 npcflag = GetNPCFlag(cr);
- if (const CreatureTemplate * ci = cr->GetCreatureInfo())
+ if (const CreatureTemplate* ci = cr->GetCreatureInfo())
npcflag |= ci->npcflag;
cr->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
// reset gossip options, since the flag change might have added / removed some
@@ -1337,7 +1337,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
CreatureData const* data2 = sObjectMgr->GetCreatureData(itr->first);
if (data2 && activate)
{
- CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(data2->id);
+ CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(data2->id);
uint32 displayID = sObjectMgr->ChooseDisplayId(0, cinfo, data2);
sObjectMgr->GetCreatureModelRandomGender(&displayID);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 78f98ed9fca..510e702fac9 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -140,7 +140,7 @@ class ObjectAccessor
}
// returns object if is in map
- template<class T> static T* GetObjectInMap(uint64 guid, Map * map, T* /*typeSpecifier*/)
+ template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
{
ASSERT(map);
if (T * obj = GetObjectInWorld(guid, (T*)NULL))
@@ -192,7 +192,7 @@ class ObjectAccessor
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
- static Pet * FindPet(uint64);
+ static Pet* FindPet(uint64);
static Player* FindPlayer(uint64);
static Unit* FindUnit(uint64);
Player* FindPlayerByName(const char* name);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a7f92e1e649..8d0751ef9ab 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -303,7 +303,7 @@ void ObjectMgr::LoadCreatureLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -339,7 +339,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
@@ -371,7 +371,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -417,7 +417,7 @@ void ObjectMgr::LoadCreatureTemplates()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -543,7 +543,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -566,7 +566,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
creatureAddon.auras.resize(tokens.size());
for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
- SpellInfo const *AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
+ SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", entry, uint32(atol(*itr)));
@@ -911,7 +911,7 @@ void ObjectMgr::LoadCreatureAddons()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
@@ -934,7 +934,7 @@ void ObjectMgr::LoadCreatureAddons()
creatureAddon.auras.resize(tokens.size());
for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
- SpellInfo const *AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
+ SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
@@ -1021,7 +1021,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!equipmentInfo.ItemEntry[i])
continue;
- ItemEntry const *dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
+ ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
if (!dbcItem)
{
@@ -1064,7 +1064,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
return NULL;
}
-uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate *cinfo, const CreatureData *data /*= NULL*/)
+uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate* cinfo, const CreatureData* data /*= NULL*/)
{
// Load creature model (display id)
uint32 display_id = 0;
@@ -1079,7 +1079,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate *cinfo
return display_id;
}
-void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data /*= NULL*/)
+void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= NULL*/)
{
npcflag = cinfo->npcflag;
unit_flags = cinfo->unit_flags;
@@ -1107,7 +1107,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* display
// If a model for another gender exists, 50% chance to use it
if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
- CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
+ CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
if (!minfo_tmp)
sLog->outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, minfo->modelid_other_gender);
else
@@ -1138,7 +1138,7 @@ void ObjectMgr::LoadCreatureModelInfo()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 modelId = fields[0].GetUInt32();
@@ -1195,7 +1195,7 @@ void ObjectMgr::LoadLinkedRespawn()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 linkedGuidLow = fields[1].GetUInt32();
@@ -1446,7 +1446,7 @@ void ObjectMgr::LoadCreatures()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
@@ -1629,7 +1629,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(x, y))
{
- GameObject *go = new GameObject;
+ GameObject* go = new GameObject;
if (!go->LoadFromDB(guid, map))
{
sLog->outError("AddGOData: cannot add gameobject entry %u to map", entry);
@@ -1665,7 +1665,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
{
- Creature *creature = new Creature;
+ Creature* creature = new Creature;
if (!creature->LoadFromDB(guid, map))
{
sLog->outError("AddCreature: cannot add creature entry %u to map", guid);
@@ -1680,7 +1680,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
{
- CreatureTemplate const *cInfo = GetCreatureTemplate(entry);
+ CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return 0;
@@ -1762,7 +1762,7 @@ void ObjectMgr::LoadGameobjects()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
@@ -1921,7 +1921,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawn_time = fields[1].GetUInt32();
@@ -1955,7 +1955,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawn_time = fields[1].GetUInt32();
@@ -2073,7 +2073,7 @@ void ObjectMgr::LoadItemLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -2140,7 +2140,7 @@ void ObjectMgr::LoadItemTemplates()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -2253,7 +2253,7 @@ void ObjectMgr::LoadItemTemplates()
// Checks
- ItemEntry const *dbcitem = sItemStore.LookupEntry(entry);
+ ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
@@ -2710,7 +2710,7 @@ void ObjectMgr::LoadItemSetNameLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -2757,7 +2757,7 @@ void ObjectMgr::LoadItemSetNames()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (itemSetItems.find(entry) == itemSetItems.end())
@@ -2825,7 +2825,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 uiEntry = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
@@ -2881,7 +2881,7 @@ void ObjectMgr::LoadVehicleAccessories()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 uiGUID = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
@@ -3740,7 +3740,7 @@ void ObjectMgr::LoadQuests()
// for example set of race quests can lead to single not race specific quest
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
Quest * newQuest = new Quest(fields);
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
@@ -4343,7 +4343,7 @@ void ObjectMgr::LoadQuests()
// check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(i);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
@@ -4396,7 +4396,7 @@ void ObjectMgr::LoadQuestLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -4427,7 +4427,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
- ScriptMapMap *scripts = GetScriptsMapByType(type);
+ ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
@@ -4459,7 +4459,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
@@ -4863,7 +4863,7 @@ void ObjectMgr::LoadWaypointScripts()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 action = fields[0].GetUInt32();
actionSet.erase(action);
@@ -4895,7 +4895,7 @@ void ObjectMgr::LoadSpellScriptNames()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
const char *scriptName = fields[1].GetCString();
@@ -4959,8 +4959,8 @@ void ObjectMgr::ValidateSpellScripts()
for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
{
- SpellScript * spellScript = sitr->first->GetSpellScript();
- AuraScript * auraScript = sitr->first->GetAuraScript();
+ SpellScript* spellScript = sitr->first->GetSpellScript();
+ AuraScript* auraScript = sitr->first->GetAuraScript();
bool valid = true;
if (!spellScript && !auraScript)
{
@@ -5059,7 +5059,7 @@ void ObjectMgr::LoadPageTextLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -5204,7 +5204,7 @@ void ObjectMgr::LoadInstanceEncounters()
sLog->outString();
}
-GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
+GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
if (itr != mGossipText.end())
@@ -5234,7 +5234,7 @@ void ObjectMgr::LoadGossipText()
++count;
cic = 0;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 Text_ID = fields[cic++].GetUInt32();
if (!Text_ID)
@@ -5287,7 +5287,7 @@ void ObjectMgr::LoadNpcTextLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -5356,8 +5356,8 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
do
{
- Field *fields = result->Fetch();
- Mail *m = new Mail;
+ Field* fields = result->Fetch();
+ Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
@@ -5369,7 +5369,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
m->checked = fields[7].GetUInt32();
m->mailTemplateId = fields[8].GetInt16();
- Player *pl = NULL;
+ Player* pl = NULL;
if (serverUp)
pl = ObjectAccessor::FindPlayer((uint64)m->receiver);
@@ -5460,7 +5460,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
{
++count;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
@@ -5519,7 +5519,7 @@ void ObjectMgr::LoadTavernAreaTriggers()
{
++count;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
@@ -5557,7 +5557,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
{
++count;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
const char *scriptName = fields[1].GetCString();
@@ -5661,7 +5661,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
- CreatureTemplate const *mount_info = GetCreatureTemplate(mount_entry);
+ CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
@@ -5700,7 +5700,7 @@ void ObjectMgr::LoadGraveyardZones()
{
++count;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
@@ -5713,7 +5713,7 @@ void ObjectMgr::LoadGraveyardZones()
continue;
}
- AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
@@ -5740,7 +5740,7 @@ void ObjectMgr::LoadGraveyardZones()
sLog->outString();
}
-WorldSafeLocsEntry const *ObjectMgr::GetDefaultGraveYard(uint32 team)
+WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
enum DefaultGraveyard
{
@@ -5755,7 +5755,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetDefaultGraveYard(uint32 team)
else return NULL;
}
-WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
+WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
@@ -5982,7 +5982,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
++count;
@@ -6043,7 +6043,7 @@ void ObjectMgr::LoadAccessRequirements()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
++count;
@@ -6064,7 +6064,7 @@ void ObjectMgr::LoadAccessRequirements()
if (ar.item)
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item);
if (!pProto)
{
sLog->outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
@@ -6074,7 +6074,7 @@ void ObjectMgr::LoadAccessRequirements()
if (ar.item2)
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item2);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item2);
if (!pProto)
{
sLog->outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
@@ -6123,13 +6123,13 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
- const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
+ const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->entrance_map < 0)
return NULL;
if (mapEntry->IsDungeon())
{
- const InstanceTemplate *iTemplate = sObjectMgr->GetInstanceTemplate(Map);
+ const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return NULL;
@@ -6344,7 +6344,7 @@ void ObjectMgr::LoadGameObjectLocales()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -6442,7 +6442,7 @@ void ObjectMgr::LoadGameObjectTemplate()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -6629,7 +6629,7 @@ void ObjectMgr::LoadExplorationBaseXP()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetUInt32();
mBaseXPTable[level] = basexp;
@@ -6671,7 +6671,7 @@ void ObjectMgr::LoadPetNames()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
@@ -6694,7 +6694,7 @@ void ObjectMgr::LoadPetNumber()
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
m_hiPetNumber = fields[0].GetUInt32()+1;
}
@@ -6709,7 +6709,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
if (list0.empty() || list1.empty())
{
- CreatureTemplate const *cinfo = GetCreatureTemplate(entry);
+ CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (!petname)
return cinfo->Name;
@@ -6740,10 +6740,10 @@ void ObjectMgr::LoadCorpses()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
- Corpse *corpse = new Corpse();
+ Corpse* corpse = new Corpse();
if (!corpse->LoadFromDB(guid, fields))
{
delete corpse;
@@ -6778,7 +6778,7 @@ void ObjectMgr::LoadReputationRewardRate()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
@@ -6788,7 +6788,7 @@ void ObjectMgr::LoadReputationRewardRate()
repRate.creature_rate = fields[2].GetFloat();
repRate.spell_rate = fields[3].GetFloat();
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
@@ -6847,7 +6847,7 @@ void ObjectMgr::LoadReputationOnKill()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
@@ -6870,7 +6870,7 @@ void ObjectMgr::LoadReputationOnKill()
if (repOnKill.repfaction1)
{
- FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
+ FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
if (!factionEntry1)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
@@ -6880,7 +6880,7 @@ void ObjectMgr::LoadReputationOnKill()
if (repOnKill.repfaction2)
{
- FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
+ FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
if (!factionEntry2)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
@@ -6916,7 +6916,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
@@ -6935,7 +6935,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt32();
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
@@ -6953,7 +6953,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
{
if (repTemplate.faction[i])
{
- FactionEntry const *factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
+ FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
@@ -6975,25 +6975,25 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
}
}
- FactionEntry const *factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
+ FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
- FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
+ FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
- FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
+ FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
- FactionEntry const *factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
+ FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
@@ -7030,7 +7030,7 @@ void ObjectMgr::LoadPointsOfInterest()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 point_id = fields[0].GetUInt32();
@@ -7083,14 +7083,14 @@ void ObjectMgr::LoadQuestPOI()
if (points)
{
// The first result should have the highest questId
- Field *fields = points->Fetch();
+ Field* fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
POIs.resize(questId + 1);
do
{
- Field *fields = points->Fetch();
+ Field* fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
@@ -7107,7 +7107,7 @@ void ObjectMgr::LoadQuestPOI()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
@@ -7149,7 +7149,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
@@ -7160,7 +7160,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
}
uint32 spellid = fields[1].GetUInt32();
- SpellInfo const *spellinfo = sSpellMgr->GetSpellInfo(spellid);
+ SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
@@ -7170,7 +7170,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
uint32 auraRequired = fields[6].GetUInt32();
if (auraRequired)
{
- SpellInfo const *aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
+ SpellInfo const* aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
if (!aurReqInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
@@ -7181,7 +7181,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
uint32 auraForbidden = fields[7].GetUInt32();
if (auraForbidden)
{
- SpellInfo const *aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
+ SpellInfo const* aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
if (!aurForInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
@@ -7798,7 +7798,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
int32 entry = fields[0].GetInt32();
@@ -7839,7 +7839,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
{
- if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
+ if (TrinityStringLocale const* msl = GetTrinityStringLocale(entry))
{
if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
return msl->Content[locale_idx].c_str();
@@ -7874,7 +7874,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt32();
@@ -7931,7 +7931,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id), mSpellScripts.upper_bound(spell_id));
}
-SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
+SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
{
switch(pSkill->categoryId)
{
@@ -7983,7 +7983,7 @@ void ObjectMgr::LoadGameTele()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
@@ -8109,7 +8109,7 @@ void ObjectMgr::LoadMailLevelRewards()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
@@ -8168,7 +8168,7 @@ void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost,
return;
}
- SpellInfo const *spellinfo = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
if (!spellinfo)
{
sLog->outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
@@ -8641,7 +8641,7 @@ uint32 ObjectMgr::GetScriptId(const char *name)
void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
{
- ScriptMapMap *scripts = GetScriptsMapByType(type);
+ ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
@@ -8732,7 +8732,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
@@ -8794,7 +8794,7 @@ void ObjectMgr::LoadFactionChangeAchievements()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
@@ -8831,7 +8831,7 @@ void ObjectMgr::LoadFactionChangeItems()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
@@ -8868,7 +8868,7 @@ void ObjectMgr::LoadFactionChangeSpells()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
@@ -8905,7 +8905,7 @@ void ObjectMgr::LoadFactionChangeReputations()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 3190bc7af2c..95382b751f3 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -547,7 +547,7 @@ enum SkillRangeType
SKILL_RANGE_NONE, // 0..0 always
};
-SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
+SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial);
#define MAX_PLAYER_NAME 12 // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names)
@@ -625,17 +625,17 @@ class ObjectMgr
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
void LoadGameObjectTemplate();
- void AddGameobjectInfo(GameObjectTemplate *goinfo);
+ void AddGameobjectInfo(GameObjectTemplate* goinfo);
CreatureTemplate const* GetCreatureTemplate(uint32 entry);
CreatureTemplateContainer const* GetCreatureTemplates() { return &CreatureTemplateStore; }
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId);
CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID);
- static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate *cinfo, const CreatureData *data = NULL);
- static void ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data = NULL);
- EquipmentInfo const *GetEquipmentInfo(uint32 entry);
- CreatureAddon const *GetCreatureAddon(uint32 lowguid);
- CreatureAddon const *GetCreatureTemplateAddon(uint32 entry);
+ static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL);
+ static void ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data = NULL);
+ EquipmentInfo const* GetEquipmentInfo(uint32 entry);
+ CreatureAddon const* GetCreatureAddon(uint32 lowguid);
+ CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry);
ItemTemplateContainer const* GetItemTemplateStore() { return &ItemTemplateStore; }
@@ -708,8 +708,8 @@ class ObjectMgr
GossipText const* GetGossipText(uint32 Text_ID) const;
- WorldSafeLocsEntry const *GetDefaultGraveYard(uint32 team);
- WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
+ WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team);
+ WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
void LoadGraveyardZones();
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
index e3c4a6b0f54..601542daa0d 100755
--- a/src/server/game/Grids/GridReference.h
+++ b/src/server/game/Grids/GridReference.h
@@ -47,7 +47,7 @@ class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
public:
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
~GridReference() { this->unlink(); }
- GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
+ GridReference* next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
};
#endif
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 6ae6d4ed43b..dc938859e92 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -207,7 +207,7 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m)
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->getSource();
- WorldObject const *viewPoint = player->m_seer;
+ WorldObject const* viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
@@ -234,7 +234,7 @@ void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Creature *c = iter->getSource();
+ Creature* c = iter->getSource();
CreatureUnitRelocationWorker(c, &i_unit);
if (isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
@@ -246,7 +246,7 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Player *target = iter->getSource();
+ Player* target = iter->getSource();
if (!target->InSamePhase(i_phaseMask))
continue;
@@ -293,7 +293,7 @@ void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- DynamicObject *target = iter->getSource();
+ DynamicObject* target = iter->getSource();
if (!target->InSamePhase(i_phaseMask))
continue;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 32ef215a5ee..8fc06c97cbb 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -120,13 +120,13 @@ namespace Trinity
struct MessageDistDeliverer
{
- WorldObject *i_source;
- WorldPacket *i_message;
+ WorldObject* i_source;
+ WorldPacket* i_message;
uint32 i_phaseMask;
float i_distSq;
uint32 team;
Player const* skipped_receiver;
- MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
+ MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
: i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
, team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
, skipped_receiver(skipped)
@@ -985,7 +985,7 @@ namespace Trinity
}
private:
- Creature const *me;
+ Creature const* me;
float m_range;
NearestHostileUnitCheck(NearestHostileUnitCheck const&);
};
@@ -1022,7 +1022,7 @@ namespace Trinity
}
float GetLastRange() const { return m_range; }
private:
- Creature const *me;
+ Creature const* me;
float m_range;
bool m_force;
NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&);
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index fade98b3ea8..58521b76bff 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -98,7 +98,7 @@ template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
{
}
-template<> void AddUnitState(Creature *obj, CellPair const& cell_pair)
+template<> void AddUnitState(Creature* obj, CellPair const& cell_pair)
{
Cell cell(cell_pair);
@@ -147,7 +147,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
uint32 player_guid = itr->first;
- Corpse *obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
+ Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)
continue;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index b9e00bc7231..039a2c8e517 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -45,7 +45,7 @@ Roll::~Roll()
{
}
-void Roll::setLoot(Loot *pLoot)
+void Roll::setLoot(Loot* pLoot)
{
link(pLoot, this);
}
@@ -93,7 +93,7 @@ Group::~Group()
delete[] m_subGroupsCounts;
}
-bool Group::Create(Player *leader)
+bool Group::Create(Player* leader)
{
uint64 leaderGuid = leader->GetGUID();
uint32 lowguid = sGroupMgr->GenerateGroupId();
@@ -140,7 +140,7 @@ bool Group::Create(Player *leader)
return true;
}
-void Group::LoadGroupFromDB(Field *fields)
+void Group::LoadGroupFromDB(Field* fields)
{
m_dbStoreId = fields[15].GetUInt32();
m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
@@ -331,7 +331,7 @@ bool Group::AddMember(Player* player)
player->SetGroup(this, subGroup);
// if the same group invites the player back, cancel the homebind timer
- InstanceGroupBind *bind = GetBoundInstance(player);
+ InstanceGroupBind* bind = GetBoundInstance(player);
if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
player->m_InstanceValid = true;
}
@@ -643,7 +643,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -667,7 +667,7 @@ void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber,
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -690,7 +690,7 @@ void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumb
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -710,7 +710,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -720,7 +720,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
}
// notify group members which player is the allowed looter for the given creature
-void Group::SendLooter(Creature *pCreature, Player *pLooter)
+void Group::SendLooter(Creature* pCreature, Player* pLooter)
{
ASSERT(pCreature);
@@ -736,10 +736,10 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
BroadcastPacket(&data, false);
}
-void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
+void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
{
std::vector<LootItem>::iterator i;
- ItemTemplate const *item;
+ ItemTemplate const* item;
uint8 itemSlot = 0;
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
@@ -761,9 +761,9 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member || !member->GetSession())
continue;
if (i->AllowedForPlayer(member))
@@ -799,7 +799,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -831,9 +831,9 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
}
}
-void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
+void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
{
- ItemTemplate const *item;
+ ItemTemplate const* item;
uint8 itemSlot = 0;
for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{
@@ -848,7 +848,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
Roll* r=new Roll(newitemGUID, *i);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* playerToRoll = itr->getSource();
if (!playerToRoll || !playerToRoll->GetSession())
@@ -890,7 +890,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -926,9 +926,9 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
data << (uint8)GetMembersCount();
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *looter = itr->getSource();
+ Player* looter = itr->getSource();
if (!looter->IsInWorld())
continue;
@@ -941,9 +941,9 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
data.put<uint8>(0, real_count);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *looter = itr->getSource();
+ Player* looter = itr->getSource();
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
@@ -994,7 +994,7 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers
}
//called when roll timer expires
-void Group::EndRoll(Loot *pLoot)
+void Group::EndRoll(Loot* pLoot)
{
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
{
@@ -1047,7 +1047,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
ItemPosCountVec dest;
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
@@ -1096,7 +1096,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
{
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
if (rollvote == GREED)
{
@@ -1121,7 +1121,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(roll->itemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(roll->itemid);
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
}
}
@@ -1132,7 +1132,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
SendLootAllPassed(NumberOfPlayers, *roll);
// remove is_blocked so that the item is lootable by all players
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
if (item)
item->is_blocked = false;
}
@@ -1162,7 +1162,7 @@ void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
BroadcastPacket(&data, true);
}
-void Group::SendTargetIconList(WorldSession *session)
+void Group::SendTargetIconList(WorldSession* session)
{
if (!session)
return;
@@ -1248,7 +1248,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
WorldPacket data;
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
player = itr->getSource();
if (player && !player->IsWithinDist(pPlayer, player->GetSightRange(), false))
@@ -1258,9 +1258,9 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pl = itr->getSource();
+ Player* pl = itr->getSource();
if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))
continue;
@@ -1271,9 +1271,9 @@ void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int
void Group::BroadcastReadyCheck(WorldPacket* packet)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pl = itr->getSource();
+ Player* pl = itr->getSource();
if (pl && pl->GetSession())
if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID()))
pl->GetSession()->SendPacket(packet);
@@ -1284,7 +1284,7 @@ void Group::OfflineReadyCheck()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pl = ObjectAccessor::FindPlayer(citr->guid);
+ Player* pl = ObjectAccessor::FindPlayer(citr->guid);
if (!pl || !pl->GetSession())
{
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
@@ -1409,7 +1409,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
// search next after current
- Player *pNewLooter = NULL;
+ Player* pNewLooter = NULL;
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
@@ -1482,9 +1482,9 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check every member of the group to be able to join
memberscount = 0;
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1541,7 +1541,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_dbStoreId);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player->GetSession())
@@ -1558,7 +1558,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, m_dbStoreId);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player->GetSession())
@@ -1571,9 +1571,9 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
bool Group::InCombatToInstance(uint32 instanceId)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pPlayer = itr->getSource();
+ Player* pPlayer = itr->getSource();
if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
@@ -1594,8 +1594,8 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
+ InstanceSave* p = itr->second.save;
+ const MapEntry* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() != isRaid || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
{
++itr;
@@ -1614,7 +1614,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
bool isEmpty = true;
// if the map is loaded, reset it
- Map *map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
+ Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
{
if (p->CanReset())
@@ -1690,7 +1690,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
return NULL;
}
-InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load)
+InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, bool load)
{
if (!save || isBGGroup())
return NULL;
@@ -1740,7 +1740,7 @@ void Group::BroadcastGroupUpdate(void)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pp = ObjectAccessor::FindPlayer(citr->guid);
+ Player* pp = ObjectAccessor::FindPlayer(citr->guid);
if (pp && pp->IsInWorld())
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
@@ -1753,7 +1753,7 @@ void Group::BroadcastGroupUpdate(void)
void Group::ResetMaxEnchantingLevel()
{
m_maxEnchantingLevel = 0;
- Player *pMember = NULL;
+ Player* pMember = NULL;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
pMember = ObjectAccessor::FindPlayer(citr->guid);
@@ -1917,7 +1917,7 @@ uint8 Group::GetMemberGroup(uint64 guid) const
return mslot->group;
}
-void Group::SetBattlegroundGroup(Battleground *bg)
+void Group::SetBattlegroundGroup(Battleground* bg)
{
m_bgGroup = bg;
}
@@ -1986,7 +1986,7 @@ Group::Rolls::iterator Group::GetRoll(uint64 Guid)
return RollId.end();
}
-void Group::LinkMember(GroupReference *pRef)
+void Group::LinkMember(GroupReference* pRef)
{
m_memberMgr.insertFirst(pRef);
}
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index a48b33a8624..78f7a24a505 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -127,8 +127,8 @@ class Roll : public LootValidatorRef
public:
Roll(uint64 _guid, LootItem const& li);
~Roll();
- void setLoot(Loot *pLoot);
- Loot *getLoot();
+ void setLoot(Loot* pLoot);
+ Loot* getLoot();
void targetObjectBuildLink();
uint64 itemGUID;
@@ -148,7 +148,7 @@ class Roll : public LootValidatorRef
struct InstanceGroupBind
{
- InstanceSave *save;
+ InstanceSave* save;
bool perm;
/* permanent InstanceGroupBinds exist if the leader has a permanent
PlayerInstanceBind for the same instance. */
@@ -183,8 +183,8 @@ class Group
~Group();
// group manipulation methods
- bool Create(Player *leader);
- void LoadGroupFromDB(Field *field);
+ bool Create(Player* leader);
+ void LoadGroupFromDB(Field* field);
void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player* player);
void RemoveInvite(Player* player);
@@ -238,7 +238,7 @@ class Group
void ConvertToLFG();
void ConvertToRaid();
- void SetBattlegroundGroup(Battleground *bg);
+ void SetBattlegroundGroup(Battleground* bg);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(uint64 guid, uint8 group);
@@ -257,8 +257,8 @@ class Group
void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
// -no description-
- //void SendInit(WorldSession *session);
- void SendTargetIconList(WorldSession *session);
+ //void SendInit(WorldSession* session);
+ void SendTargetIconList(WorldSession* session);
void SendUpdate();
void UpdatePlayerOutOfRange(Player* pPlayer);
// ignore: GUID of player that will be ignored
@@ -275,22 +275,22 @@ class Group
void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
- void SendLooter(Creature *pCreature, Player *pLooter);
- void GroupLoot(Loot *loot, WorldObject* pLootedObject);
- void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
- void MasterLoot(Loot *loot, WorldObject* pLootedObject);
+ void SendLooter(Creature* pCreature, Player* pLooter);
+ void GroupLoot(Loot* loot, WorldObject* pLootedObject);
+ void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
+ void MasterLoot(Loot* loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid);
void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise);
- void EndRoll(Loot *loot);
+ void EndRoll(Loot* loot);
// related to disenchant rolls
void ResetMaxEnchantingLevel();
- void LinkMember(GroupReference *pRef);
+ void LinkMember(GroupReference* pRef);
void DelinkMember(GroupReference* /*pRef*/) const;
- InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
+ InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(Player* player);
InstanceGroupBind* GetBoundInstance(Map* aMap);
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index 5950bb65246..e33d28be7d5 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -27,8 +27,8 @@ class GroupMgr
~GroupMgr();
public:
- typedef std::map<uint32, Group *> GroupContainer;
- typedef std::vector<Group *> GroupDbContainer;
+ typedef std::map<uint32, Group*> GroupContainer;
+ typedef std::vector<Group*> GroupDbContainer;
Group* GetGroupByGUID(uint32 guid) const;
diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
index 005422cb77e..2f5ad755443 100755
--- a/src/server/game/Groups/GroupReference.h
+++ b/src/server/game/Groups/GroupReference.h
@@ -34,7 +34,7 @@ class GroupReference : public Reference<Group, Player>
public:
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
~GroupReference() { unlink(); }
- GroupReference *next() { return (GroupReference*)Reference<Group, Player>::next(); }
+ GroupReference* next() { return (GroupReference*)Reference<Group, Player>::next(); }
uint8 getSubGroup() const { return iSubGroup; }
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 43e8a69344c..5fce91a3289 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -348,7 +348,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
return false;
}
- Item *pItem = NewItemOrBag(proto);
+ Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
{
sLog->outError("Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
@@ -392,7 +392,7 @@ inline void Guild::BankTab::WritePacket(WorldPacket& data) const
// Writes information about contents of specified slot into packet.
void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
{
- Item *pItem = GetItem(slotId);
+ Item* pItem = GetItem(slotId);
uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
data << uint8(slotId);
@@ -946,7 +946,7 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
m_pGuild->GetId());
}
-Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item *pItem, ItemPosCount& pos, bool clone) const
+Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
@@ -1201,7 +1201,7 @@ void Guild::Disband()
///////////////////////////////////////////////////////////////////////////////
// HANDLE CLIENT COMMANDS
-void Guild::HandleRoster(WorldSession *session /*= NULL*/)
+void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
@@ -1223,7 +1223,7 @@ void Guild::HandleRoster(WorldSession *session /*= NULL*/)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_ROSTER)");
}
-void Guild::HandleQuery(WorldSession *session)
+void Guild::HandleQuery(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
@@ -1733,7 +1733,7 @@ void Guild::SendInfo(WorldSession* session) const
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_INFO)");
}
-void Guild::SendEventLog(WorldSession *session) const
+void Guild::SendEventLog(WorldSession* session) const
{
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
@@ -1741,7 +1741,7 @@ void Guild::SendEventLog(WorldSession *session) const
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
-void Guild::SendBankLog(WorldSession *session, uint8 tabId) const
+void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
@@ -1764,7 +1764,7 @@ void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
}
}
-void Guild::SendBankTabsInfo(WorldSession *session) const
+void Guild::SendBankTabsInfo(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
@@ -1783,13 +1783,13 @@ void Guild::SendBankTabsInfo(WorldSession *session) const
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
-void Guild::SendBankTabText(WorldSession *session, uint8 tabId) const
+void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (const BankTab* pTab = GetBankTab(tabId))
pTab->SendText(this, session);
}
-void Guild::SendPermissions(WorldSession *session) const
+void Guild::SendPermissions(WorldSession* session) const
{
uint64 guid = session->GetPlayer()->GetGUID();
uint8 rankId = session->GetPlayer()->GetRank();
@@ -1809,7 +1809,7 @@ void Guild::SendPermissions(WorldSession *session) const
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
-void Guild::SendMoneyInfo(WorldSession *session) const
+void Guild::SendMoneyInfo(WorldSession* session) const
{
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
@@ -2033,7 +2033,7 @@ bool Guild::Validate()
///////////////////////////////////////////////////////////////////////////////
// Broadcasts
-void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std::string& msg, uint32 language) const
+void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
@@ -2097,7 +2097,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
pMember->SetStats(
fields[0].GetString(),
fields[1].GetUInt8(),
@@ -2160,7 +2160,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
_SetLeaderGUID(newLeader);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (Player *newLeaderPlayer = newLeader->FindPlayer())
+ if (Player* newLeaderPlayer = newLeader->FindPlayer())
newLeaderPlayer->SetRank(GR_GUILDMASTER);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
@@ -2631,7 +2631,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
return true;
}
-void Guild::_SendBankContent(WorldSession *session, uint8 tabId) const
+void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
uint64 guid = session->GetPlayer()->GetGUID();
if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
@@ -2652,7 +2652,7 @@ void Guild::_SendBankContent(WorldSession *session, uint8 tabId) const
}
}
-void Guild::_SendBankMoneyUpdate(WorldSession *session) const
+void Guild::_SendBankMoneyUpdate(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 40a281bf122..51636dc218e 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -527,7 +527,7 @@ private:
virtual InventoryResult _CanStore(Item* pItem, bool swap) = 0;
Guild* m_pGuild;
- Player *m_pPlayer;
+ Player* m_pPlayer;
uint8 m_container;
uint8 m_slotId;
Item* m_pItem;
@@ -569,7 +569,7 @@ private:
InventoryResult _CanStore(Item* pItem, bool swap);
private:
- Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item *pItem, ItemPosCount& pos, bool clone) const;
+ Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
bool _ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count);
void _CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count);
};
@@ -596,8 +596,8 @@ public:
const std::string& GetInfo() const { return m_info; }
// Handle client commands
- void HandleRoster(WorldSession *session = NULL); // NULL = broadcast
- void HandleQuery(WorldSession *session);
+ void HandleRoster(WorldSession* session = NULL); // NULL = broadcast
+ void HandleQuery(WorldSession* session);
void HandleSetMOTD(WorldSession* session, const std::string& motd);
void HandleSetInfo(WorldSession* session, const std::string& info);
void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo);
@@ -620,13 +620,13 @@ public:
// Send info to client
void SendInfo(WorldSession* session) const;
- void SendEventLog(WorldSession *session) const;
- void SendBankLog(WorldSession *session, uint8 tabId) const;
- void SendBankTabsInfo(WorldSession *session) const;
+ void SendEventLog(WorldSession* session) const;
+ void SendBankLog(WorldSession* session, uint8 tabId) const;
+ void SendBankTabsInfo(WorldSession* session) const;
void SendBankTabData(WorldSession* session, uint8 tabId) const;
- void SendBankTabText(WorldSession *session, uint8 tabId) const;
- void SendPermissions(WorldSession *session) const;
- void SendMoneyInfo(WorldSession *session) const;
+ void SendBankTabText(WorldSession* session, uint8 tabId) const;
+ void SendPermissions(WorldSession* session) const;
+ void SendMoneyInfo(WorldSession* session) const;
void SendLoginInfo(WorldSession* session) const;
// Load from DB
@@ -641,7 +641,7 @@ public:
bool Validate();
// Broadcasts
- void BroadcastToGuild(WorldSession *session, bool officerOnly, const std::string& msg, uint32 language = LANG_UNIVERSAL) const;
+ void BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language = LANG_UNIVERSAL) const;
void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const;
void BroadcastPacket(WorldPacket* packet) const;
@@ -689,8 +689,8 @@ protected:
private:
inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); }
- inline const RankInfo *GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
- inline RankInfo *GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
+ inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
+ inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
inline bool _HasRankRight(Player* player, uint32 right) const { return (_GetRankRights(player->GetRank()) & right) != GR_RIGHT_EMPTY; }
inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); }
@@ -760,8 +760,8 @@ private:
void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount);
bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0);
- void _SendBankContent(WorldSession *session, uint8 tabId) const;
- void _SendBankMoneyUpdate(WorldSession *session) const;
+ void _SendBankContent(WorldSession* session, uint8 tabId) const;
+ void _SendBankMoneyUpdate(WorldSession* session) const;
void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const;
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index e6589a27568..ca946b4a2c0 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -44,7 +44,7 @@ InstanceSaveManager::~InstanceSaveManager()
lock_instLists = true;
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
- InstanceSave *save = itr->second;
+ InstanceSave* save = itr->second;
for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
{
@@ -69,7 +69,7 @@ InstanceSaveManager::~InstanceSaveManager()
*/
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load)
{
- if (InstanceSave *old_save = GetInstanceSave(instanceId))
+ if (InstanceSave* old_save = GetInstanceSave(instanceId))
return old_save;
const MapEntry* entry = sMapStore.LookupEntry(mapId);
@@ -107,7 +107,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
- InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
+ InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if (!load)
save->SaveToDB();
@@ -115,7 +115,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
return save;
}
-InstanceSave *InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
+InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
{
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
return itr != m_instanceSaveById.end() ? itr->second : NULL;
@@ -166,11 +166,11 @@ void InstanceSave::SaveToDB()
std::string data;
uint32 completedEncounters = 0;
- Map *map = sMapMgr->FindMap(GetMapId(), m_instanceid);
+ Map* map = sMapMgr->FindMap(GetMapId(), m_instanceid);
if (map)
{
ASSERT(map->IsDungeon());
- if (InstanceScript *instanceScript = ((InstanceMap*)map)->GetInstanceScript())
+ if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript())
{
data = instanceScript->GetSaveData();
completedEncounters = instanceScript->GetCompletedEncounterMask();
@@ -190,7 +190,7 @@ void InstanceSave::SaveToDB()
time_t InstanceSave::GetResetTimeForDB()
{
// only save the reset time for normal instances
- const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
+ const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
return 0;
else
@@ -313,7 +313,7 @@ void InstanceSaveManager::LoadResetTimes()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 instance = fields[1].GetUInt32();
time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
@@ -339,7 +339,7 @@ void InstanceSaveManager::LoadResetTimes()
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 mapid = fields[0].GetUInt16();
Difficulty difficulty = Difficulty(fields[1].GetUInt32());
uint64 oldresettime = fields[2].GetUInt32();
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
- Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
+ Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -535,7 +535,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
{
// global reset for all instances of the given map
- MapEntry const *mapEntry = sMapStore.LookupEntry(mapid);
+ MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry->Instanceable())
return;
@@ -583,14 +583,14 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
}
// note: this isn't fast but it's meant to be executed very rarely
- Map const *map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
+ Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps::iterator mitr;
uint32 timeLeft;
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
- Map *map2 = mitr->second;
+ Map* map2 = mitr->second;
if (!map2->IsDungeon())
continue;
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 82a45a6fd03..c79d2b5c3dc 100755
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -164,7 +164,7 @@ class InstanceSaveManager
void RemoveInstanceSave(uint32 InstanceId);
static void DeleteInstanceFromDB(uint32 instanceid);
- InstanceSave *GetInstanceSave(uint32 InstanceId);
+ InstanceSave* GetInstanceSave(uint32 InstanceId);
/* statistics */
uint32 GetNumInstanceSaves() { return m_instanceSaveById.size(); }
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 101f0e4ce4d..fe8bfa6b844 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -39,7 +39,7 @@ void InstanceScript::SaveToDB()
CharacterDatabase.Execute(stmt);
}
-void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
+void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
{
if (!go)
go = instance->GetGameObject(GUID);
@@ -58,7 +58,7 @@ bool InstanceScript::IsEncounterInProgress() const
return false;
}
-void InstanceScript::LoadMinionData(const MinionData *data)
+void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
{
@@ -70,7 +70,7 @@ void InstanceScript::LoadMinionData(const MinionData *data)
sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
-void InstanceScript::LoadDoorData(const DoorData *data)
+void InstanceScript::LoadDoorData(const DoorData* data)
{
while (data->entry)
{
@@ -82,7 +82,7 @@ void InstanceScript::LoadDoorData(const DoorData *data)
sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
-void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
+void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
{
switch (state)
{
@@ -103,7 +103,7 @@ void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
}
}
-void InstanceScript::UpdateDoorState(GameObject *door)
+void InstanceScript::UpdateDoorState(GameObject* door)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
@@ -132,7 +132,7 @@ void InstanceScript::UpdateDoorState(GameObject *door)
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
-void InstanceScript::AddDoor(GameObject *door, bool add)
+void InstanceScript::AddDoor(GameObject* door, bool add)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
@@ -175,7 +175,7 @@ void InstanceScript::AddDoor(GameObject *door, bool add)
UpdateDoorState(door);
}
-void InstanceScript::AddMinion(Creature *minion, bool add)
+void InstanceScript::AddMinion(Creature* minion, bool add)
{
MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
if (itr == minions.end())
@@ -191,7 +191,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
{
if (id < bosses.size())
{
- BossInfo *bossInfo = &bosses[id];
+ BossInfo* bossInfo = &bosses[id];
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
@@ -292,7 +292,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
if (!lPlayers.isEmpty())
{
for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
- if (Player *pPlayer = itr->getSource())
+ if (Player* pPlayer = itr->getSource())
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
}
else
@@ -311,8 +311,8 @@ void InstanceScript::DoSendNotifyToInstance(const char *format, ...)
va_start(ap, format);
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player *pPlayer = i->getSource())
- if (WorldSession *pSession = pPlayer->GetSession())
+ if (Player* pPlayer = i->getSource())
+ if (WorldSession* pSession = pPlayer->GetSession())
pSession->SendNotification(format, ap);
}
va_end(ap);
@@ -326,7 +326,7 @@ void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
@@ -337,7 +337,7 @@ void InstanceScript::DoStartTimedAchievement(AchievementCriteriaTimedTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry);
}
@@ -348,7 +348,7 @@ void InstanceScript::DoStopTimedAchievement(AchievementCriteriaTimedTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->GetAchievementMgr().RemoveTimedAchievement(type, entry);
}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index d2c98af0838..1751b7b3106 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -106,17 +106,17 @@ struct BossInfo
struct DoorInfo
{
- explicit DoorInfo(BossInfo *_bossInfo, DoorType _type, BoundaryType _boundary)
+ explicit DoorInfo(BossInfo* _bossInfo, DoorType _type, BoundaryType _boundary)
: bossInfo(_bossInfo), type(_type), boundary(_boundary) {}
- BossInfo *bossInfo;
+ BossInfo* bossInfo;
DoorType type;
BoundaryType boundary;
};
struct MinionInfo
{
- explicit MinionInfo(BossInfo *_bossInfo) : bossInfo(_bossInfo) {}
- BossInfo *bossInfo;
+ explicit MinionInfo(BossInfo* _bossInfo) : bossInfo(_bossInfo) {}
+ BossInfo* bossInfo;
};
typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
@@ -130,7 +130,7 @@ class InstanceScript : public ZoneScript
virtual ~InstanceScript() {}
- Map *instance;
+ Map* instance;
//On creation, NOT load.
virtual void Initialize() {}
@@ -217,8 +217,8 @@ class InstanceScript : public ZoneScript
void AddDoor(GameObject* door, bool add);
void AddMinion(Creature* minion, bool add);
- void UpdateDoorState(GameObject *door);
- void UpdateMinionState(Creature *minion, EncounterState state);
+ void UpdateDoorState(GameObject* door);
+ void UpdateMinionState(Creature* minion, EncounterState state);
std::string LoadBossState(char const* data);
std::string GetBossSaveData();
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index b613f794388..c8063ccb818 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -63,8 +63,8 @@ class LootTemplate::LootGroup // A set of loot def
void Verify(LootStore const& lootstore, uint32 id, uint8 group_id) const;
void CollectLootIds(LootIdSet& set) const;
void CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const;
- LootStoreItemList * GetExplicitlyChancedItemList() { return &ExplicitlyChanced; }
- LootStoreItemList * GetEqualChancedItemList() { return &EqualChanced; }
+ LootStoreItemList* GetExplicitlyChancedItemList() { return &ExplicitlyChanced; }
+ LootStoreItemList* GetEqualChancedItemList() { return &EqualChanced; }
void CopyConditions(ConditionList conditions);
private:
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
@@ -110,7 +110,7 @@ uint32 LootStore::LoadLootTable()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
@@ -249,7 +249,7 @@ bool LootStoreItem::Roll(bool rate) const
if (mincountOrRef < 0) // reference case
return roll_chance_f(chance* (rate ? sWorld->getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f;
@@ -273,7 +273,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
if (mincountOrRef > 0) // item (quest or non-quest) entry, maybe grouped
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid);
if (!proto)
{
sLog->outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
@@ -344,7 +344,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const
if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
return false;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
if (!pProto)
return false;
@@ -430,18 +430,18 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
tab->Process(*this, store.IsRatesAllowed(), lootMode); // Processing is done there, callback via Loot::AddItem()
// Setting access rights for group loot case
- Group * pGroup = lootOwner->GetGroup();
+ Group* pGroup = lootOwner->GetGroup();
if (!personal && pGroup)
{
roundRobinPlayer = lootOwner->GetGUID();
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* pl = itr->getSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
FillNotNormalLootFor(pl, pl->IsAtGroupRewardDistance(lootOwner));
for (uint8 i = 0; i < items.size(); ++i)
{
- if (ItemTemplate const *proto = sObjectMgr->GetItemTemplate(items[i].itemid))
+ if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(items[i].itemid))
if (proto->Quality < uint32(pGroup->GetLootThreshold()))
items[i].is_underthreshold = true;
}
@@ -475,7 +475,7 @@ void Loot::FillNotNormalLootFor(Player* pl, bool presentAtLooting)
// Process currency items
uint32 max_slot = GetMaxSlotInLootFor(pl);
- LootItem const *item = NULL;
+ LootItem const* item = NULL;
uint32 itemsSize = uint32(items.size());
for (uint32 i = 0; i < max_slot; ++i)
{
@@ -493,7 +493,7 @@ void Loot::FillNotNormalLootFor(Player* pl, bool presentAtLooting)
QuestItemList* Loot::FillFFALoot(Player* player)
{
- QuestItemList *ql = new QuestItemList();
+ QuestItemList* ql = new QuestItemList();
for (uint8 i = 0; i < items.size(); ++i)
{
@@ -517,7 +517,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
QuestItemList* Loot::FillQuestLoot(Player* player)
{
if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
- QuestItemList *ql = new QuestItemList();
+ QuestItemList* ql = new QuestItemList();
for (uint8 i = 0; i < quest_items.size(); ++i)
{
@@ -551,7 +551,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting)
{
- QuestItemList *ql = new QuestItemList();
+ QuestItemList* ql = new QuestItemList();
for (uint8 i = 0; i < items.size(); ++i)
{
@@ -661,7 +661,7 @@ void Loot::generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
}
}
-LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qitem, QuestItem **ffaitem, QuestItem **conditem)
+LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qitem, QuestItem* *ffaitem, QuestItem* *conditem)
{
LootItem* item = NULL;
bool is_looted = true;
@@ -671,7 +671,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
if (itr != PlayerQuestItems.end() && questSlot < itr->second->size())
{
- QuestItem *qitem2 = &itr->second->at(questSlot);
+ QuestItem* qitem2 = &itr->second->at(questSlot);
if (qitem)
*qitem = qitem2;
item = &quest_items[qitem2->index];
@@ -690,7 +690,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
if (iter->index == lootSlot)
{
- QuestItem *ffaitem2 = (QuestItem*)&(*iter);
+ QuestItem* ffaitem2 = (QuestItem*)&(*iter);
if (ffaitem)
*ffaitem = ffaitem2;
is_looted = ffaitem2->is_looted;
@@ -707,7 +707,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
{
if (iter->index == lootSlot)
{
- QuestItem *conditem2 = (QuestItem*)&(*iter);
+ QuestItem* conditem2 = (QuestItem*)&(*iter);
if (conditem)
*conditem = conditem2;
is_looted = conditem2->is_looted;
@@ -737,7 +737,7 @@ bool Loot::hasItemFor(Player* player) const
QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUIDLow());
if (q_itr != lootPlayerQuestItems.end())
{
- QuestItemList *q_list = q_itr->second;
+ QuestItemList* q_list = q_itr->second;
for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
{
const LootItem &item = quest_items[qi->index];
@@ -750,7 +750,7 @@ bool Loot::hasItemFor(Player* player) const
QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUIDLow());
if (ffa_itr != lootPlayerFFAItems.end())
{
- QuestItemList *ffa_list = ffa_itr->second;
+ QuestItemList* ffa_list = ffa_itr->second;
for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
{
const LootItem &item = items[fi->index];
@@ -763,7 +763,7 @@ bool Loot::hasItemFor(Player* player) const
QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
- QuestItemList *conditional_list = nn_itr->second;
+ QuestItemList* conditional_list = nn_itr->second;
for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
{
const LootItem &item = items[ci->index];
@@ -903,7 +903,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
if (q_itr != lootPlayerQuestItems.end())
{
- QuestItemList *q_list = q_itr->second;
+ QuestItemList* q_list = q_itr->second;
for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
{
LootItem &item = l.quest_items[qi->index];
@@ -921,7 +921,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow());
if (ffa_itr != lootPlayerFFAItems.end())
{
- QuestItemList *ffa_list = ffa_itr->second;
+ QuestItemList* ffa_list = ffa_itr->second;
for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
{
LootItem &item = l.items[fi->index];
@@ -939,7 +939,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
- QuestItemList *conditional_list = nn_itr->second;
+ QuestItemList* conditional_list = nn_itr->second;
for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
{
LootItem &item = l.items[ci->index];
@@ -1046,7 +1046,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
if (uiAttemptCount == uiMaxAttempts) // already tried rolling too many times, just abort
return;
- LootStoreItem *item = NULL;
+ LootStoreItem* item = NULL;
// begin rolling (normally called via Roll())
LootStoreItemList::iterator itr;
@@ -1086,7 +1086,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
{
bool duplicate = false;
- if (ItemTemplate const *_proto = sObjectMgr->GetItemTemplate(item->itemid))
+ if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(item->itemid))
{
uint8 _item_counter = 0;
for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
@@ -1227,7 +1227,7 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId
if (!i->Roll(rate))
continue; // Bad luck for the entry
- if (ItemTemplate const *_proto = sObjectMgr->GetItemTemplate(i->itemid))
+ if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(i->itemid))
{
uint8 _item_counter = 0;
LootItemList::const_iterator _item = loot.items.begin();
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 28bcf395ebd..b0adeb03784 100755
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -169,7 +169,7 @@ class LootTemplate;
typedef std::vector<QuestItem> QuestItemList;
typedef std::vector<LootItem> LootItemList;
-typedef std::map<uint32, QuestItemList *> QuestItemMap;
+typedef std::map<uint32, QuestItemList*> QuestItemMap;
typedef std::vector<LootStoreItem> LootStoreItemList;
typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap;
@@ -357,9 +357,9 @@ struct Loot
struct LootView
{
Loot &loot;
- Player *viewer;
+ Player* viewer;
PermissionTypes permission;
- LootView(Loot &_loot, Player *_viewer, PermissionTypes _permission = ALL_PERMISSION)
+ LootView(Loot &_loot, Player* _viewer, PermissionTypes _permission = ALL_PERMISSION)
: loot(_loot), viewer(_viewer), permission(_permission) {}
};
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 8e869d473ef..f421c135233 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -230,7 +230,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
if (pReceiver->IsMailsLoaded())
{
- Mail * m = new Mail;
+ Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 3bba445b99e..e3bd3518559 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -58,7 +58,7 @@ Map::~Map()
while (!i_worldObjects.empty())
{
- WorldObject *obj = *i_worldObjects.begin();
+ WorldObject* obj = *i_worldObjects.begin();
ASSERT(obj->m_isWorldObject);
//ASSERT(obj->GetTypeId() == TYPEID_CORPSE);
obj->RemoveFromWorld();
@@ -76,7 +76,7 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), mapid, gx, gy);
bool ret = false;
- FILE *pf=fopen(tmp, "rb");
+ FILE* pf=fopen(tmp, "rb");
if (!pf)
sLog->outError("Map file '%s': does not exist!", tmp);
@@ -305,8 +305,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
obj->m_isWorldObject = on;
}
-template void Map::SwitchGridContainers(Creature *, bool);
-//template void Map::SwitchGridContainers(DynamicObject *, bool);
+template void Map::SwitchGridContainers(Creature* , bool);
+//template void Map::SwitchGridContainers(DynamicObject* , bool);
template<class T>
void Map::DeleteFromWorld(T* obj)
@@ -524,7 +524,7 @@ void Map::Update(const uint32 t_diff)
if (plr && plr->IsInWorld())
{
//plr->Update(t_diff);
- WorldSession * pSession = plr->GetSession();
+ WorldSession* pSession = plr->GetSession();
MapSessionFilter updater(pSession);
pSession->Update(t_diff, updater);
}
@@ -767,7 +767,7 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati
}
void
-Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
+Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
{
ASSERT(CheckGridIntegrity(creature, false));
@@ -797,7 +797,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
ASSERT(CheckGridIntegrity(creature, true));
}
-void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
+void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
{
if (!c)
return;
@@ -849,7 +849,7 @@ void Map::MoveAllCreaturesInMoveList()
}
}
-bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
+bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
{
Cell const& old_cell = c->GetCurrentCell();
if (!old_cell.DiffGrid(new_cell)) // in same grid
@@ -910,7 +910,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
return false;
}
-bool Map::CreatureRespawnRelocation(Creature *c)
+bool Map::CreatureRespawnRelocation(Creature* c)
{
float resp_x, resp_y, resp_z, resp_o;
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
@@ -1068,7 +1068,7 @@ bool GridMap::loadData(char *filename)
map_fileheader header;
// Not return error if file not found
- FILE *in = fopen(filename, "rb");
+ FILE* in = fopen(filename, "rb");
if (!in)
return true;
@@ -1124,7 +1124,7 @@ void GridMap::unloadData()
m_gridGetHeight = &GridMap::getHeightFromFlat;
}
-bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
+bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/)
{
map_areaHeader header;
fseek(in, offset, SEEK_SET);
@@ -1142,7 +1142,7 @@ bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
return true;
}
-bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 /*size*/)
+bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
{
map_heightHeader header;
fseek(in, offset, SEEK_SET);
@@ -1188,7 +1188,7 @@ bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 /*size*/)
return true;
}
-bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
+bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
{
map_liquidHeader header;
fseek(in, offset, SEEK_SET);
@@ -1483,7 +1483,7 @@ uint8 GridMap::getTerrainType(float x, float y)
}
// Get water state on map
-inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
+inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
if (!m_liquid_type && !m_liquidType)
@@ -1545,7 +1545,7 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
return LIQUID_MAP_ABOVE_WATER;
}
-inline GridMap *Map::GetGrid(float x, float y)
+inline GridMap* Map::GetGrid(float x, float y)
{
// half opt method
int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
@@ -1561,7 +1561,7 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
{
// find raw .map surface under Z coordinates
float mapHeight;
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
float _mapheight = gmap->getHeight(x, y);
@@ -1670,7 +1670,7 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
{
// check if there's terrain between player height and object height
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
@@ -1704,7 +1704,7 @@ uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
areaflag = atEntry->exploreFlag;
else
{
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
areaflag = gmap->getArea(x, y);
// this used while not all *.map files generated (instances)
else
@@ -1723,13 +1723,13 @@ uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
uint8 Map::GetTerrainType(float x, float y) const
{
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
return gmap->getTerrainType(x, y);
else
return 0;
}
-ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
+ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data) const
{
ZLiquidStatus result = LIQUID_MAP_NO_WATER;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
@@ -1788,7 +1788,7 @@ float Map::GetWaterLevel(float x, float y) const
uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
+ AreaTableEntry const* entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return entry->ID;
@@ -1798,7 +1798,7 @@ uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id)
uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
+ AreaTableEntry const* entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return (entry->zone != 0) ? entry->zone : entry->ID;
@@ -1808,19 +1808,19 @@ uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id)
void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
+ AreaTableEntry const* entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
areaid = entry ? entry->ID : 0;
zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
}
-bool Map::IsInWater(float x, float y, float pZ, LiquidData *data) const
+bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const
{
// Check surface in x, y point for liquid
if (const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData liquid_status;
- LiquidData *liquid_ptr = data ? data : &liquid_status;
+ LiquidData* liquid_ptr = data ? data : &liquid_status;
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr))
return true;
}
@@ -1988,7 +1988,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
NGridType *grid = i->getSource();
- GridInfo *info = i->getSource()->getGridInfoRef();
+ GridInfo* info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
@@ -1996,7 +1996,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
}
}
-void Map::AddObjectToRemoveList(WorldObject *obj)
+void Map::AddObjectToRemoveList(WorldObject* obj)
{
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
@@ -2006,7 +2006,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
//sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
}
-void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
+void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
{
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
@@ -2024,7 +2024,7 @@ void Map::RemoveAllObjectsInRemoveList()
while (!i_objectsToSwitch.empty())
{
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
- WorldObject *obj = itr->first;
+ WorldObject* obj = itr->first;
bool on = itr->second;
i_objectsToSwitch.erase(itr);
@@ -2176,15 +2176,15 @@ void Map::RemoveFromActive(Creature* c)
}
}
-template void Map::Add(Corpse *);
-template void Map::Add(Creature *);
-template void Map::Add(GameObject *);
-template void Map::Add(DynamicObject *);
+template void Map::Add(Corpse* );
+template void Map::Add(Creature* );
+template void Map::Add(GameObject* );
+template void Map::Add(DynamicObject* );
-template void Map::Remove(Corpse *, bool);
-template void Map::Remove(Creature *, bool);
-template void Map::Remove(GameObject *, bool);
-template void Map::Remove(DynamicObject *, bool);
+template void Map::Remove(Corpse* , bool);
+template void Map::Remove(Creature* , bool);
+template void Map::Remove(GameObject* , bool);
+template void Map::Remove(DynamicObject* , bool);
/* ******* Dungeon Instance Maps ******* */
@@ -2240,7 +2240,7 @@ bool InstanceMap::CanEnter(Player* player)
}
// cannot enter while an encounter is in progress on raids
- /*Group *pGroup = player->GetGroup();
+ /*Group* pGroup = player->GetGroup();
if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
@@ -2255,7 +2255,7 @@ bool InstanceMap::CanEnter(Player* player)
if (!playerList.isEmpty())
for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
- if (Player *iPlayer = i->getSource())
+ if (Player* iPlayer = i->getSource())
{
if (iPlayer->isGameMaster()) // bypass GMs
continue;
@@ -2301,7 +2301,7 @@ bool InstanceMap::Add(Player* player)
player->AddInstanceEnterTime(GetInstanceId(), time(NULL));
// get or create an instance save for the map
- InstanceSave *mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
+ InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!mapSave)
{
sLog->outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
@@ -2309,7 +2309,7 @@ bool InstanceMap::Add(Player* player)
}
// check for existing instance binds
- InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
+ InstancePlayerBind* playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
if (playerBind && playerBind->perm)
{
// cannot enter other instances if bound permanently
@@ -2324,7 +2324,7 @@ bool InstanceMap::Add(Player* player)
if (group)
{
// solo saves should be reset when entering a group
- InstanceGroupBind *groupBind = group->GetBoundInstance(this);
+ InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind)
{
sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
@@ -2495,7 +2495,7 @@ void InstanceMap::PermBindAllPlayers(Player* player)
if (!IsDungeon())
return;
- InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
+ InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", player->GetGUIDLow(), player->GetName(), player->GetMap()->GetMapName(), player->GetMapId(), GetInstanceId());
@@ -2509,7 +2509,7 @@ void InstanceMap::PermBindAllPlayers(Player* player)
Player* plr = itr->getSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
- InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
+ InstancePlayerBind* bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
if (!bind || !bind->perm)
{
plr->BindToInstance(save, true);
@@ -2547,7 +2547,7 @@ void InstanceMap::SetResetSchedule(bool on)
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
{
- if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
+ if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
else
sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index c778fe6ea5c..385f7abcaa5 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -168,9 +168,9 @@ class GridMap
uint8 *m_liquid_type;
float *m_liquid_map;
- bool loadAreaData(FILE *in, uint32 offset, uint32 size);
- bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
- bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
+ bool loadAreaData(FILE* in, uint32 offset, uint32 size);
+ bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
+ bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
// Get height functions and pointers
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
@@ -190,7 +190,7 @@ public:
inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
float getLiquidLevel(float x, float y);
uint8 getTerrainType(float x, float y);
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
};
struct CreatureMover
@@ -254,8 +254,8 @@ class Map : public GridRefManager<NGridType>
return false;
}
- virtual bool Add(Player *);
- virtual void Remove(Player *, bool);
+ virtual bool Add(Player* );
+ virtual void Remove(Player* , bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
@@ -266,8 +266,8 @@ class Map : public GridRefManager<NGridType>
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
- void PlayerRelocation(Player *, float x, float y, float z, float orientation);
- void CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
+ void PlayerRelocation(Player* , float x, float y, float z, float orientation);
+ void CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
@@ -309,7 +309,7 @@ class Map : public GridRefManager<NGridType>
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const;
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
@@ -318,7 +318,7 @@ class Map : public GridRefManager<NGridType>
uint8 GetTerrainType(float x, float y) const;
float GetWaterLevel(float x, float y) const;
- bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
+ bool IsInWater(float x, float y, float z, LiquidData* data = 0) const;
bool IsUnderWater(float x, float y, float z) const;
static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
@@ -344,7 +344,7 @@ class Map : public GridRefManager<NGridType>
void RemoveAllObjectsInRemoveList();
virtual void RemoveAllPlayers();
- bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
+ bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
// assert print helper
bool CheckGridIntegrity(Creature* c, bool moved) const;
@@ -376,8 +376,8 @@ class Map : public GridRefManager<NGridType>
return i_mapEntry->GetEntrancePos(mapid, x, y);
}
- void AddObjectToRemoveList(WorldObject *obj);
- void AddObjectToSwitchList(WorldObject *obj, bool on);
+ void AddObjectToRemoveList(WorldObject* obj);
+ void AddObjectToSwitchList(WorldObject* obj, bool on);
virtual void DelayedUpdate(const uint32 diff);
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
@@ -391,8 +391,8 @@ class Map : public GridRefManager<NGridType>
uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
- void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
- void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
+ void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
+ void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
void SendToPlayers(WorldPacket const* data) const;
@@ -438,7 +438,7 @@ class Map : public GridRefManager<NGridType>
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
void LoadMap(int gx, int gy, bool reload = false);
- GridMap *GetGrid(float x, float y);
+ GridMap* GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
@@ -447,9 +447,9 @@ class Map : public GridRefManager<NGridType>
void SendInitTransports(Player* player);
void SendRemoveTransports(Player* player);
- bool CreatureCellRelocation(Creature *creature, Cell new_cell);
+ bool CreatureCellRelocation(Creature* creature, Cell new_cell);
- void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
+ void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
CreatureMoveList i_creaturesToMove;
bool loaded(const GridPair &) const;
@@ -513,7 +513,7 @@ class Map : public GridRefManager<NGridType>
Map* m_parentMap;
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
- GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+ GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
//these functions used to process player/mob aggro reactions and
@@ -521,7 +521,7 @@ class Map : public GridRefManager<NGridType>
void ProcessRelocationNotifies(const uint32 diff);
bool i_scriptLock;
- std::set<WorldObject *> i_objectsToRemove;
+ std::set<WorldObject*> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
@@ -577,8 +577,8 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
- bool Add(Player *);
- void Remove(Player *, bool);
+ bool Add(Player* );
+ void Remove(Player* , bool);
void Update(const uint32);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
@@ -607,8 +607,8 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
- bool Add(Player *);
- void Remove(Player *, bool);
+ bool Add(Player* );
+ void Remove(Player* , bool);
bool CanEnter(Player* player);
void SetUnload();
//void UnloadAll(bool pForce);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 24b16933000..88bfc9cdb69 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -130,14 +130,14 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
}
else
{
- InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty(IsRaid()));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
+ InstancePlayerBind* pBind = player->GetBoundInstance(GetId(), player->GetDifficulty(IsRaid()));
+ InstanceSave* pSave = pBind ? pBind->save : NULL;
// the player's permanent player bind is taken into consideration first
// then the player's group bind and finally the solo bind.
if (!pBind || !pBind->perm)
{
- InstanceGroupBind *groupBind = NULL;
+ InstanceGroupBind* groupBind = NULL;
Group* group = player->GetGroup();
// use the player's difficulty setting (it may not be the same as the group's)
if (group)
@@ -170,7 +170,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
return map;
}
-InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty)
+InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
@@ -182,7 +182,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
sLog->outError("CreateInstance: no entry for map %d", GetId());
ASSERT(false);
}
- const InstanceTemplate * iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
+ const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
if (!iTemplate)
{
sLog->outError("CreateInstance: no instance template for map %d", GetId());
@@ -194,7 +194,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
- InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
+ InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
bool load_data = save != NULL;
@@ -220,7 +220,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
else
spawnMode = REGULAR_DIFFICULTY;
- BattlegroundMap *map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
+ BattlegroundMap* map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
ASSERT(map->IsBattlegroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 74874c99331..1913f0add51 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -27,7 +27,7 @@ class MapInstanced : public Map
{
friend class MapManager;
public:
- typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
+ typedef UNORDERED_MAP< uint32, Map*> InstancedMaps;
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() {}
@@ -61,7 +61,7 @@ class MapInstanced : public Map
private:
- InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty);
+ InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index c26454701ed..9b91129ef03 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -97,7 +97,7 @@ void MapManager::checkAndCorrectGridStatesArray()
Map* MapManager::_createBaseMap(uint32 id)
{
- Map *m = _findMap(id);
+ Map* m = _findMap(id);
if (m == NULL)
{
@@ -123,7 +123,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI
{
ASSERT(obj);
//if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
- Map *m = _createBaseMap(id);
+ Map* m = _createBaseMap(id);
if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
@@ -132,7 +132,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
- Map *map = _findMap(mapid);
+ Map* map = _findMap(mapid);
if (!map)
return NULL;
@@ -338,10 +338,10 @@ uint32 MapManager::GetNumInstances()
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
- Map *map = itr->second;
+ Map* map = itr->second;
if (!map->Instanceable())
continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
@@ -355,10 +355,10 @@ uint32 MapManager::GetNumPlayersInInstances()
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
- Map *map = itr->second;
+ Map* map = itr->second;
if (!map->Instanceable())
continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 0392c1f6579..926ff2c8051 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -124,7 +124,7 @@ class MapManager
void LoadTransports();
void LoadTransportNPCs();
- typedef std::set<Transport *> TransportSet;
+ typedef std::set<Transport*> TransportSet;
TransportSet m_Transports;
typedef std::map<uint32, TransportSet> TransportMap;
diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h
index ccd451bc8e9..1b939c329aa 100755
--- a/src/server/game/Maps/MapReference.h
+++ b/src/server/game/Maps/MapReference.h
@@ -44,10 +44,10 @@ class MapReference : public Reference<Map, Player>
public:
MapReference() : Reference<Map, Player>() {}
~MapReference() { unlink(); }
- MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
- MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
- MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
- MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
+ MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); }
+ MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); }
+ MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
+ MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index cf59106103f..f562010549b 100755
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -156,7 +156,7 @@ namespace Trinity
return baseGain;
}
- inline uint32 Gain(Player *pl, Unit *u)
+ inline uint32 Gain(Player* pl, Unit* u)
{
uint32 gain;
diff --git a/src/server/game/Movement/DestinationHolder.h b/src/server/game/Movement/DestinationHolder.h
index 3ef03e1864f..2b36fe471b8 100755
--- a/src/server/game/Movement/DestinationHolder.h
+++ b/src/server/game/Movement/DestinationHolder.h
@@ -53,7 +53,7 @@ class DestinationHolder
bool HasArrived(void) const { return (i_totalTravelTime == 0 || i_timeElapsed >= i_totalTravelTime); }
bool UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool micro_movement=false);
uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true);
- void GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D = false) const;
+ void GetLocationNow(const Map* map, float &x, float &y, float &z, bool is3D = false) const;
void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement
float GetDistance3dFromDestSq(const WorldObject &obj) const;
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h
index fac415a27a5..f1e815c093e 100755
--- a/src/server/game/Movement/DestinationHolderImp.h
+++ b/src/server/game/Movement/DestinationHolderImp.h
@@ -143,7 +143,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
template<typename TRAVELLER>
void
-DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D) const
+DestinationHolder<TRAVELLER>::GetLocationNow(const Map* map, float &x, float &y, float &z, bool is3D) const
{
if (HasArrived())
{
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 1455493846e..b6fd3a848ac 100755
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -94,7 +94,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void InitTop();
public:
- explicit MotionMaster(Unit *unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
+ explicit MotionMaster(Unit* unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
@@ -185,7 +185,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void DelayedExpire();
Unit *i_owner;
- ExpireList *m_expList;
+ ExpireList* m_expList;
uint8 m_cleanFlag;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 29957785830..00fc3dde11f 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -76,7 +76,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
z = owner.GetPositionZ();
float temp_x, temp_y, angle = 0;
- const Map * _map = owner.GetBaseMap();
+ const Map* _map = owner.GetBaseMap();
//primitive path-finding
for (uint8 i = 0; i < 18; ++i)
{
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index dc3c805d59c..4ad2f0638d0 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -345,7 +345,7 @@ void FlightPathMovementGenerator::InitEndGridInfo()
void FlightPathMovementGenerator::PreloadEndGrid()
{
// used to preload the final grid where the flightmaster is
- Map *endMap = sMapMgr->FindMap(m_endMapId);
+ Map* endMap = sMapMgr->FindMap(m_endMapId);
// Load the grid
if (endMap)
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index a1a131f9f6a..ea277eaafc6 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -82,7 +82,7 @@ class WaypointMovementGenerator
MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
private:
- WaypointData *node;
+ WaypointData* node;
uint32 path_id;
TimeTrackerSmall i_nextMoveTime;
WaypointPath const* waypoints;
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 869a594415e..0ce2a097422 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -107,7 +107,7 @@ void WaypointMgr::ReloadPath(uint32 id)
do
{
Field* fields = result->Fetch();
- WaypointData *wp = new WaypointData();
+ WaypointData* wp = new WaypointData();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 0bd4344c83b..a4432d7ca19 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -29,7 +29,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp):
+OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP* pvp):
m_capturePointGUID(0), m_capturePoint(NULL), m_maxValue(0), m_maxSpeed(0),
m_value(0), m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
@@ -71,7 +71,7 @@ void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
{
if (!entry)
{
- const GameObjectData *data = sObjectMgr->GetGOData(guid);
+ const GameObjectData* data = sObjectMgr->GetGOData(guid);
if (!data)
return;
entry = data->id;
@@ -84,7 +84,7 @@ void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
{
if (!entry)
{
- const CreatureData *data = sObjectMgr->GetCreatureData(guid);
+ const CreatureData* data = sObjectMgr->GetCreatureData(guid);
if (!data)
return;
entry = data->id;
@@ -148,7 +148,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
return false;
}
- Creature *cr = HashMapHolder<Creature>::Find(m_Creatures[type]);
+ Creature* cr = HashMapHolder<Creature>::Find(m_Creatures[type]);
if (!cr)
{
// can happen when closing the core
@@ -163,7 +163,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
- //if (Map * map = sMapMgr->FindMap(cr->GetMapId()))
+ //if (Map* map = sMapMgr->FindMap(cr->GetMapId()))
// map->Remove(cr, false);
// delete respawn time for this creature
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_GUID);
@@ -182,7 +182,7 @@ bool OPvPCapturePoint::DelObject(uint32 type)
if (!m_Objects[type])
return false;
- GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]);
+ GameObject* obj = HashMapHolder<GameObject>::Find(m_Objects[type]);
if (!obj)
{
m_Objects[type] = 0;
@@ -432,11 +432,11 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
{
- if (Group * pGroup = killer->GetGroup())
+ if (Group* pGroup = killer->GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pGroupGuy = itr->getSource();
+ Player* pGroupGuy = itr->getSource();
if (!pGroupGuy)
continue;
@@ -463,7 +463,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
}
}
-bool OutdoorPvP::IsInsideObjective(Player *plr) const
+bool OutdoorPvP::IsInsideObjective(Player* plr) const
{
for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->IsInsideObjective(plr))
@@ -472,12 +472,12 @@ bool OutdoorPvP::IsInsideObjective(Player *plr) const
return false;
}
-bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
+bool OPvPCapturePoint::IsInsideObjective(Player* plr) const
{
return m_activePlayers[plr->GetTeamId()].find(plr) != m_activePlayers[plr->GetTeamId()].end();
}
-bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
+bool OutdoorPvP::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleCustomSpell(plr, spellId, go))
@@ -486,14 +486,14 @@ bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
return false;
}
-bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameObject* /*go*/)
+bool OPvPCapturePoint::HandleCustomSpell(Player* plr, uint32 /*spellId*/, GameObject* /*go*/)
{
if (!plr->IsOutdoorPvPActive())
return false;
return false;
}
-bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
+bool OutdoorPvP::HandleOpenGo(Player* plr, uint64 guid)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleOpenGo(plr, guid) >= 0)
@@ -572,7 +572,7 @@ void OutdoorPvP::RegisterZone(uint32 zoneId)
sOutdoorPvPMgr->AddZone(zoneId, this);
}
-bool OutdoorPvP::HasPlayer(Player *plr) const
+bool OutdoorPvP::HasPlayer(Player* plr) const
{
return m_players[plr->GetTeamId()].find(plr) != m_players[plr->GetTeamId()].end();
}
@@ -593,7 +593,7 @@ void OutdoorPvP::TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2)
TeamCastSpell(OTHER_TEAM(team), spellId2 ? -(int32)spellId2 : -(int32)spellId);
}
-void OutdoorPvP::OnGameObjectCreate(GameObject *go)
+void OutdoorPvP::OnGameObjectCreate(GameObject* go)
{
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
@@ -602,7 +602,7 @@ void OutdoorPvP::OnGameObjectCreate(GameObject *go)
cp->m_capturePoint = go;
}
-void OutdoorPvP::OnGameObjectRemove(GameObject *go)
+void OutdoorPvP::OnGameObjectRemove(GameObject* go)
{
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index e3cb9ee5c17..8924ce8acbb 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -91,7 +91,7 @@ class OPvPCapturePoint
{
public:
- OPvPCapturePoint(OutdoorPvP * pvp);
+ OPvPCapturePoint(OutdoorPvP* pvp);
virtual ~OPvPCapturePoint() {}
@@ -110,9 +110,9 @@ class OPvPCapturePoint
// checks if player is in range of a capture credit marker
bool IsInsideObjective(Player* plr) const;
- virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
+ virtual bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
- virtual int32 HandleOpenGo(Player *plr, uint64 guid);
+ virtual int32 HandleOpenGo(Player* plr, uint64 guid);
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
@@ -123,7 +123,7 @@ class OPvPCapturePoint
virtual void SendChangePhase();
- virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
+ virtual bool HandleGossipOption(Player* plr, uint64 guid, uint32 gossipid);
virtual bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
@@ -133,7 +133,7 @@ class OPvPCapturePoint
uint32 m_capturePointGUID;
- GameObject *m_capturePoint;
+ GameObject* m_capturePoint;
void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
@@ -211,17 +211,17 @@ class OutdoorPvP : public ZoneScript
virtual bool HandleAreaTrigger(Player* plr, uint32 trigger);
// called on custom spell
- virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
+ virtual bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
// called on go use
- virtual bool HandleOpenGo(Player *plr, uint64 guid);
+ virtual bool HandleOpenGo(Player* plr, uint64 guid);
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
- void OnGameObjectCreate(GameObject *go);
- void OnGameObjectRemove(GameObject *go);
- void OnCreatureCreate(Creature *) {}
+ void OnGameObjectCreate(GameObject* go);
+ void OnGameObjectRemove(GameObject* go);
+ void OnCreatureCreate(Creature* ) {}
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -243,7 +243,7 @@ class OutdoorPvP : public ZoneScript
virtual bool HandleDropFlag(Player* plr, uint32 spellId);
- virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
+ virtual bool HandleGossipOption(Player* plr, uint64 guid, uint32 gossipid);
virtual bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
@@ -285,7 +285,7 @@ class OutdoorPvP : public ZoneScript
void RegisterZone(uint32 zoneid);
- bool HasPlayer(Player *plr) const;
+ bool HasPlayer(Player* plr) const;
void TeamCastSpell(TeamId team, int32 spellId);
};
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 7626845e2c7..dda0e7bcb61 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -56,7 +56,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
typeId = fields[0].GetUInt32();
@@ -110,12 +110,12 @@ void OutdoorPvPMgr::InitOutdoorPvP()
sLog->outString();
}
-void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
+void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP* handle)
{
m_OutdoorPvPMap[zoneid] = handle;
}
-void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
+void OutdoorPvPMgr::HandlePlayerEnterZone(Player* plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
@@ -128,7 +128,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", plr->GetGUIDLow(), itr->second->GetTypeId());
}
-void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
+void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
@@ -142,7 +142,7 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", plr->GetGUIDLow(), itr->second->GetTypeId());
}
-OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
+OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
@@ -164,7 +164,7 @@ void OutdoorPvPMgr::Update(uint32 diff)
}
}
-bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
+bool OutdoorPvPMgr::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
@@ -174,7 +174,7 @@ bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* g
return false;
}
-ZoneScript * OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
+ZoneScript* OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneId);
if (itr != m_OutdoorPvPMap.end())
@@ -183,7 +183,7 @@ ZoneScript * OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
return NULL;
}
-bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
+bool OutdoorPvPMgr::HandleOpenGo(Player* plr, uint64 guid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
@@ -193,7 +193,7 @@ bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
return false;
}
-void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
+void OutdoorPvPMgr::HandleGossipOption(Player* plr, uint64 guid, uint32 gossipid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
@@ -212,7 +212,7 @@ bool OutdoorPvPMgr::CanTalkTo(Player* player, Creature* creature, GossipMenuItem
return false;
}
-void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
+void OutdoorPvPMgr::HandleDropFlag(Player* plr, uint32 spellId)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
@@ -221,7 +221,7 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
}
}
-void OutdoorPvPMgr::HandlePlayerResurrects(Player *plr, uint32 zoneid)
+void OutdoorPvPMgr::HandlePlayerResurrects(Player* plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index 00b89527349..85df2c37aa7 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -59,7 +59,7 @@ class OutdoorPvPMgr
void HandlePlayerResurrects(Player* plr, uint32 areaflag);
// return assigned outdoor pvp
- OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
+ OutdoorPvP* GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
@@ -67,9 +67,9 @@ class OutdoorPvPMgr
// handle custom go if registered
bool HandleOpenGo(Player* plr, uint64 guid);
- ZoneScript * GetZoneScript(uint32 zoneId);
+ ZoneScript* GetZoneScript(uint32 zoneId);
- void AddZone(uint32 zoneid, OutdoorPvP * handle);
+ void AddZone(uint32 zoneid, OutdoorPvP* handle);
void Update(uint32 diff);
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index e77639060aa..1107762a220 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -545,7 +545,7 @@ void PoolMgr::Initialize()
QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
max_pool_id = fields[0].GetUInt32();
}
@@ -578,7 +578,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 pool_id = fields[0].GetUInt32();
@@ -612,7 +612,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
@@ -634,7 +634,7 @@ void PoolMgr::LoadFromDB()
sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(guid, chance);
PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
cregroup.SetPoolId(pool_id);
@@ -670,7 +670,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
@@ -704,7 +704,7 @@ void PoolMgr::LoadFromDB()
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(guid, chance);
PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id];
gogroup.SetPoolId(pool_id);
@@ -740,7 +740,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 child_pool_id = fields[0].GetUInt32();
uint32 mother_pool_id = fields[1].GetUInt32();
@@ -766,7 +766,7 @@ void PoolMgr::LoadFromDB()
sLog->outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
- PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
+ PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
PoolObject plObject = PoolObject(child_pool_id, chance);
PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id];
plgroup.SetPoolId(mother_pool_id);
@@ -880,7 +880,7 @@ void PoolMgr::LoadFromDB()
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(entry, 0.0f);
PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
questgroup.SetPoolId(pool_id);
@@ -916,7 +916,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 pool_entry = fields[0].GetUInt32();
uint32 pool_pool_id = fields[1].GetUInt32();
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 50fb0e452fb..22251ac0bd8 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -20,7 +20,7 @@
#include "Player.h"
#include "World.h"
-Quest::Quest(Field * questRecord)
+Quest::Quest(Field* questRecord)
{
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
@@ -166,12 +166,12 @@ Quest::Quest(Field * questRecord)
++m_rewchoiceitemscount;
}
-uint32 Quest::XPValue(Player *pPlayer) const
+uint32 Quest::XPValue(Player* pPlayer) const
{
if (pPlayer)
{
int32 quest_level = (QuestLevel == -1 ? pPlayer->getLevel() : QuestLevel);
- const QuestXPEntry *xpentry = sQuestXPStore.LookupEntry(quest_level);
+ const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index bbaf083bca5..8c415749d6b 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -182,8 +182,8 @@ class Quest
{
friend class ObjectMgr;
public:
- Quest(Field * questRecord);
- uint32 XPValue(Player *pPlayer) const;
+ Quest(Field* questRecord);
+ uint32 XPValue(Player* pPlayer) const;
bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; }
void SetFlag(uint32 flag) { QuestFlags |= flag; }
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index e285f5e1589..0aaa3da0a38 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -41,7 +41,7 @@ ReputationRank ReputationMgr::ReputationToRank(int32 standing)
int32 ReputationMgr::GetReputation(uint32 faction_id) const
{
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if (!factionEntry)
{
@@ -233,7 +233,7 @@ void ReputationMgr::Initialize()
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(i);
if (factionEntry && (factionEntry->reputationListID >= 0))
{
@@ -260,7 +260,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental);
bool res = false;
// if spillover definition exists in DB, override DBC
- if (const RepSpilloverTemplate *repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
+ if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
@@ -284,7 +284,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (!flist && factionEntry->team && factionEntry->spilloverRateOut != 0.0f)
{
spillOverRepOut *= factionEntry->spilloverRateOut;
- if (FactionEntry const *parent = sFactionStore.LookupEntry(factionEntry->team))
+ if (FactionEntry const* parent = sFactionStore.LookupEntry(factionEntry->team))
{
FactionStateList::iterator parentState = m_factions.find(parent->reputationListID);
// some team factions have own reputation standing, in this case do not spill to other sub-factions
@@ -303,7 +303,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
// Spillover to affiliated factions
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
- if (FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr))
+ if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr))
{
if (factionEntryCalc == factionEntry || GetRank(factionEntryCalc) > ReputationRank(factionEntryCalc->spilloverMaxRankIn))
continue;
@@ -375,13 +375,13 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (!factionTemplateEntry->faction)
return;
- if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
-void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
+void ReputationMgr::SetVisible(FactionEntry const* factionEntry)
{
if (factionEntry->reputationListID < 0)
return;
@@ -478,7 +478,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -486,7 +486,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
{
Field* fields = result->Fetch();
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState* faction = &m_factions[factionEntry->reputationListID];
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 8efca3a8658..ec651439bc5 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -44,7 +44,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
+ ScriptMap const* s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
@@ -100,7 +100,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
- Player *pPlayer = NULL;
+ Player* pPlayer = NULL;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -122,7 +122,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
- Creature *pCreature = NULL;
+ Creature* pCreature = NULL;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -245,7 +245,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
- GameObject *pDoor = _FindGameObject(wSource, guid);
+ GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
@@ -268,7 +268,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
{
- GameObject *pGameObject = NULL;
+ GameObject* pGameObject = NULL;
CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
Cell cell(p);
@@ -376,7 +376,7 @@ void Map::ScriptsProcess()
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
{
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
@@ -411,7 +411,7 @@ void Map::ScriptsProcess()
else
{
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
switch (step.script->Talk.ChatType)
@@ -449,7 +449,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
@@ -460,7 +460,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
@@ -474,7 +474,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_MOVE_TO:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime);
cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0);
@@ -483,7 +483,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
@@ -497,7 +497,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_REMOVE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
@@ -513,13 +513,13 @@ void Map::ScriptsProcess()
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
{
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
else
{
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
break;
@@ -585,7 +585,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource);
@@ -604,7 +604,7 @@ void Map::ScriptsProcess()
// Source or target must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
- GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
+ GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
if (!pGO)
{
sLog->outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
@@ -661,7 +661,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
{
// Target must be GameObject.
if (!target)
@@ -677,7 +677,7 @@ void Map::ScriptsProcess()
break;
}
- if (GameObject *pGO = target->ToGameObject())
+ if (GameObject* pGO = target->ToGameObject())
pGO->Use(pSource);
}
break;
@@ -686,7 +686,7 @@ void Map::ScriptsProcess()
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
- if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
@@ -842,7 +842,7 @@ void Map::ScriptsProcess()
}
//Lets choose our ScriptMap map
- ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
+ ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
@@ -857,7 +857,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
@@ -873,7 +873,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ORIENTATION:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
{
if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
{
@@ -893,25 +893,25 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EQUIP:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->LoadEquipment(step.script->Equip.EquipmentID);
break;
case SCRIPT_COMMAND_MODEL:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->SetDisplayId(step.script->Model.ModelID);
break;
case SCRIPT_COMMAND_CLOSE_GOSSIP:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ if (Player* pSource = _GetScriptPlayer(source, true, step.script))
pSource->PlayerTalkClass->SendCloseGossip();
break;
case SCRIPT_COMMAND_PLAYMOVIE:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ if (Player* pSource = _GetScriptPlayer(source, true, step.script))
pSource->SendMovieStart(step.script->PlayMovie.MovieID);
break;
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index e5168fbec9c..d37938eba48 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1218,7 +1218,7 @@ void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32
FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
}
-void ScriptMgr::OnPlayerDuelRequest(Player *target, Player *challenger)
+void ScriptMgr::OnPlayerDuelRequest(Player* target, Player* challenger)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger);
}
@@ -1228,7 +1228,7 @@ void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2)
FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2);
}
-void ScriptMgr::OnPlayerDuelEnd(Player *winner, Player *loser, DuelCompleteType type)
+void ScriptMgr::OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelEnd(winner, loser, type);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 75325b5319b..61d24c949e6 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -69,7 +69,7 @@ struct OutdoorPvPData;
#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
// Generic scripting text function.
-void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
+void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL);
/*
TODO: Add more script type classes.
diff --git a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
index a506218aeb2..9bbf98ce3fc 100755
--- a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
@@ -30,7 +30,7 @@ AddonHandler::~AddonHandler()
{
}
-bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
+bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
{
ByteBuffer AddOnPacked;
uLongf AddonRealSize;
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 4b6e26e410a..23aa4c7a55a 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -125,12 +125,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
recv_data >> buyout;
recv_data >> etime;
- Player *pl = GetPlayer();
+ Player* pl = GetPlayer();
if (!item || !bid || !etime)
return; //check for cheaters
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
@@ -162,7 +162,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item *it = pl->GetItemByGuid(item);
+ Item* it = pl->GetItemByGuid(item);
//do not allow to sell already auctioned items
if (sAuctionMgr->GetAItem(GUID_LOPART(item)))
{
@@ -215,7 +215,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
uint32 auction_time = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
- AuctionEntry *AH = new AuctionEntry;
+ AuctionEntry* AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = 23442;
@@ -262,7 +262,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
if (!auctionId || !price)
return; //check for cheaters
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
@@ -273,10 +273,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
- AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
- Player *pl = GetPlayer();
+ AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
+ Player* pl = GetPlayer();
if (!auction || auction->owner == pl->GetGUIDLow())
{
@@ -380,7 +380,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
recv_data >> auctionId;
//sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
@@ -393,13 +393,13 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
- AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
- Player *pl = GetPlayer();
+ AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
+ Player* pl = GetPlayer();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == pl->GetGUIDLow())
{
- Item *pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
+ Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
@@ -465,7 +465,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
outbiddedCount = 0;
}
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -479,7 +479,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
- Player *pl = GetPlayer();
+ Player* pl = GetPlayer();
data << (uint32) 0; //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
@@ -488,7 +488,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
+ AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
if (auction && auction->BuildAuctionInfo(data))
{
++totalcount;
@@ -512,7 +512,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -565,7 +565,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
recv_data.read_skip<uint8>();
}
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
index 5d18e3309a3..69c1cc5edfe 100755
--- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
@@ -78,7 +78,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
uint32 instanceId;
uint8 joinAsGroup;
bool isPremade = false;
- Group * grp = NULL;
+ Group* grp = NULL;
recv_data >> guid; // battlemaster guid
recv_data >> bgTypeId_; // battleground type id (DBC id)
@@ -110,7 +110,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
return;
// get bg instance or bg template if instance not found
- Battleground *bg = NULL;
+ Battleground* bg = NULL;
if (instanceId)
bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
@@ -181,7 +181,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
- GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
// already checked if queueSlot is valid, now just get it
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
@@ -204,7 +204,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
- GroupQueueInfo * ginfo = NULL;
+ GroupQueueInfo* ginfo = NULL;
uint32 avgTime = 0;
if (err > 0)
@@ -214,9 +214,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member) continue; // this should never happen
WorldPacket data;
@@ -248,7 +248,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
- Battleground *bg = _player->GetBattleground();
+ Battleground* bg = _player->GetBattleground();
if (!bg) // can't be received if player not in battleground
return;
@@ -389,7 +389,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
return;
}
- Battleground *bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
+ Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// bg template might and must be used in case of leaving queue, when instance is not created yet
if (!bg && action == 0)
@@ -456,7 +456,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
bgQueue.RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
- if (Battleground *currentBg = _player->GetBattleground())
+ if (Battleground* currentBg = _player->GetBattleground())
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
// set the destination instance id
@@ -473,7 +473,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
// if player leaves rated arena match before match start, it is counted as he played but he lost
if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
{
- ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
if (at)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
@@ -521,7 +521,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
WorldPacket data;
// we must update all queues here
- Battleground *bg = NULL;
+ Battleground* bg = NULL;
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
@@ -582,7 +582,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
- Battleground *bg = _player->GetBattleground();
+ Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
@@ -602,7 +602,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
- Battleground *bg = _player->GetBattleground();
+ Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
@@ -626,7 +626,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
- Group * grp = NULL;
+ Group* grp = NULL;
recv_data >> guid >> arenaslot >> asGroup >> isRated;
@@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
{
ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
- ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(ateamId);
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
if (!at)
{
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
@@ -741,13 +741,13 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
else
bg->SetRated(false);
- GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member)
continue;
@@ -773,7 +773,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
}
else
{
- GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
@@ -790,7 +790,7 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
{
uint64 playerGuid;
recv_data >> playerGuid;
- Player *reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
+ Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
if (!reportedPlayer)
{
diff --git a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
index 8a56d5f56ad..8f32ac84cb8 100755
--- a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
@@ -71,7 +71,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/)
{
if (itr->second.perm)
{
- InstanceSave *save = itr->second.save;
+ InstanceSave* save = itr->second.save;
data << uint32(save->GetMapId());
data << uint32(save->GetDifficulty());
data << uint32(save->GetResetTime() - cur_time);
diff --git a/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
index e2b5a6b1165..d08e7d9f930 100755
--- a/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
@@ -71,7 +71,7 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Leave(_player->GetGUID(), true);
cMgr->LeftChannel(channelname);
}
@@ -84,7 +84,7 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket)
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->List(_player);
}
@@ -97,7 +97,7 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
recvPacket >> pass;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Password(_player->GetGUID(), pass.c_str());
}
@@ -113,7 +113,7 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->SetOwner(_player->GetGUID(), newp.c_str());
}
@@ -123,7 +123,7 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->SendWhoOwner(_player->GetGUID());
}
@@ -139,7 +139,7 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->SetModerator(_player->GetGUID(), otp.c_str());
}
@@ -155,7 +155,7 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->UnsetModerator(_player->GetGUID(), otp.c_str());
}
@@ -171,7 +171,7 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->SetMute(_player->GetGUID(), otp.c_str());
}
@@ -188,7 +188,7 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->UnsetMute(_player->GetGUID(), otp.c_str());
}
@@ -204,7 +204,7 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Invite(_player->GetGUID(), otp.c_str());
}
@@ -219,7 +219,7 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Kick(_player->GetGUID(), otp.c_str());
}
@@ -235,7 +235,7 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Ban(_player->GetGUID(), otp.c_str());
}
@@ -252,7 +252,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->UnBan(_player->GetGUID(), otp.c_str());
}
@@ -262,7 +262,7 @@ void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Announce(_player->GetGUID());
}
@@ -279,7 +279,7 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
{
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, chn->GetName().size()+1+1+4);
data << chn->GetName();
@@ -296,7 +296,7 @@ void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
std::string channelname;
recvPacket >> channelname;
/*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel *chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->JoinNotify(_player->GetGUID());*/
}
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 05bb5e7d411..8cd2484bfa2 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -444,7 +444,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
uint16 acctCharCount = 0;
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
const char* ch = fields[0].GetCString();
if (ch)
@@ -478,7 +478,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
{
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
createInfo->CharCount = fields[0].GetUInt8();
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
@@ -728,7 +728,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
accountId = fields[0].GetUInt32();
name = fields[1].GetString();
}
@@ -868,7 +868,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
sLog->outStaticDebug("WORLD: Sent server info");
}
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD))
{
Field* fields = resultGuild->Fetch();
@@ -1325,7 +1325,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
if (uint32 glyph = _player->GetGlyph(slot))
{
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(gp->SpellId);
_player->SetGlyph(slot, 0);
@@ -1354,7 +1354,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt16();
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
@@ -1458,7 +1458,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
uint64 itemGuid;
recv_data.readPackGUID(itemGuid);
- Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item && itemGuid) // cheating check 1
return;
@@ -1499,13 +1499,13 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
- Item *item = _player->GetItemByGuid(itemGuid);
+ Item* item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
if (!item)
{
- Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!uItem)
continue;
@@ -1553,7 +1553,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 playerClass = fields[0].GetUInt32();
uint32 level = fields[1].GetUInt32();
uint32 at_loginFlags = fields[2].GetUInt16();
diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
index 4f4c6ea700b..cd80331069c 100755
--- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
@@ -543,7 +543,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
- EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
+ EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
index f2840d4c73f..5941d15d2c7 100755
--- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
@@ -31,7 +31,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
sLog->outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
- Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
+ Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
diff --git a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
index fe671565aaf..48bc305ce30 100755
--- a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
@@ -27,8 +27,8 @@
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
uint64 guid;
- Player *pl;
- Player *plTarget;
+ Player* pl;
+ Player* plTarget;
recvPacket >> guid;
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index d7eb9318189..57a54bd440f 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -252,7 +252,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
if (!group) return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
- Player *leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+ Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
@@ -384,7 +384,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
- Group *grp = GetPlayer()->GetGroup();
+ Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
@@ -708,7 +708,7 @@ void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*
// Is any reaction need?
}
-void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket *data)
+void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
uint32 mask = player->GetGroupUpdateFlag();
@@ -783,7 +783,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
}
}
- Pet *pet = player->GetPet();
+ Pet* pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if (pet)
@@ -896,7 +896,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
return;
}
- Pet *pet = player->GetPet();
+ Pet* pet = player->GetPet();
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index e114972661f..9e18e25f8f7 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -148,7 +148,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
recv_data >> srcbag >> srcslot;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- Item *pSrcItem = _player->GetItemByPos(srcbag, srcslot);
+ Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
return; // only at cheat
@@ -164,7 +164,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
if (dest == src) // prevent equip in same slot, only at cheat
return;
- Item *pDstItem = _player->GetItemByPos(dest);
+ Item* pDstItem = _player->GetItemByPos(dest);
if (!pDstItem) // empty slot, simple case
{
_player->RemoveItem(srcbag, srcslot, true);
@@ -255,7 +255,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
}
}
- Item *pItem = _player->GetItemByPos(bag, slot);
+ Item* pItem = _player->GetItemByPos(bag, slot);
if (!pItem)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
@@ -286,7 +286,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
sLog->outDetail("STORAGE: Item Query = %u", item);
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
std::string Name = pProto->Name1;
@@ -295,7 +295,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
- if (ItemLocale const *il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
{
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
@@ -445,7 +445,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data)
recv_data >> bag >> slot;
//sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
- Item *pItem = _player->GetItemByPos(bag, slot);
+ Item* pItem = _player->GetItemByPos(bag, slot);
if (pItem && pItem->GetTemplate()->PageText)
{
@@ -494,7 +494,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (!itemguid)
return;
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -506,7 +506,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item *pItem = _player->GetItemByGuid(itemguid);
+ Item* pItem = _player->GetItemByGuid(itemguid);
if (pItem)
{
// prevent sell not owner item
@@ -551,14 +551,14 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
}
}
- ItemTemplate const *pProto = pItem->GetTemplate();
+ ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
if (pProto->SellPrice > 0)
{
if (count < pItem->GetCount()) // need split items
{
- Item *pNewItem = pItem->CloneItem(count, _player);
+ Item* pNewItem = pItem->CloneItem(count, _player);
if (!pNewItem)
{
sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
@@ -605,7 +605,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
recv_data >> vendorguid >> slot;
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -617,7 +617,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item *pItem = _player->GetItemFromBuyBackSlot(slot);
+ Item* pItem = _player->GetItemFromBuyBackSlot(slot);
if (pItem)
{
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
@@ -815,7 +815,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
recv_data >> srcbag >> srcslot >> dstbag;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
return;
@@ -867,7 +867,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
// cheating protection
/* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!pCreature)
{
sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -919,7 +919,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
recvPacket >> srcbag >> srcslot;
sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
return;
@@ -949,7 +949,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
recvPacket >> srcbag >> srcslot;
sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
return;
@@ -1029,13 +1029,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
recv_data.read_skip<uint64>(); // guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
- ItemSetNameEntry const *pName = sObjectMgr->GetItemSetNameEntry(itemid);
+ ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
if (pName)
{
std::string Name = pName->name;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (ItemSetNameLocale const *isnl = sObjectMgr->GetItemSetNameLocale(itemid))
+ if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
@@ -1057,7 +1057,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
- Item *gift = _player->GetItemByPos(gift_bag, gift_slot);
+ Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
if (!gift)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
@@ -1070,7 +1070,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
return;
}
- Item *item = _player->GetItemByPos(item_bag, item_slot);
+ Item* item = _player->GetItemByPos(item_bag, item_slot);
if (!item)
{
@@ -1169,7 +1169,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
return;
- Item *itemTarget = _player->GetItemByGuid(item_guid);
+ Item* itemTarget = _player->GetItemByGuid(item_guid);
if (!itemTarget) //missing item to socket
return;
@@ -1180,11 +1180,11 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
- Item *Gems[MAX_GEM_SOCKETS];
+ Item* Gems[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
- GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
+ GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL;
@@ -1375,7 +1375,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
uint64 guid;
recv_data >> guid; // item guid
- Item *item = _player->GetItemByGuid(guid);
+ Item* item = _player->GetItemByGuid(guid);
if (!item)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
@@ -1391,7 +1391,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
uint64 guid;
recv_data >> guid; // item guid
- Item *item = _player->GetItemByGuid(guid);
+ Item* item = _player->GetItemByGuid(guid);
if (!item)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
@@ -1415,7 +1415,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
- if (Item *item = _player->GetItemByGuid(itemGuid))
+ if (Item* item = _player->GetItemByGuid(itemGuid))
{
data << uint8(0); // has text
data << uint64(itemGuid); // item guid
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index 7caf8f9ef07..a3edcd3f827 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -42,7 +42,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
if (IS_GAMEOBJECT_GUID(lguid))
{
- GameObject *go = player->GetMap()->GetGameObject(lguid);
+ GameObject* go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
@@ -55,7 +55,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
}
else if (IS_ITEM_GUID(lguid))
{
- Item *pItem = player->GetItemByGuid(lguid);
+ Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
{
@@ -67,7 +67,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
}
else if (IS_CORPSE_GUID(lguid))
{
- Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
+ Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
if (!bones)
{
player->SendLootRelease(lguid);
@@ -247,7 +247,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (IS_GAMEOBJECT_GUID(lguid))
{
- GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
+ GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
@@ -285,7 +285,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
float chance_rate = sWorld->getRate(RATE_MINING_NEXT);
int32 ReqValue = 175;
- LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
+ LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
if (lockInfo)
ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
@@ -343,7 +343,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
}
else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
{
- Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid);
+ Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
@@ -357,7 +357,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
}
else if (IS_ITEM_GUID(lguid))
{
- Item *pItem = player->GetItemByGuid(lguid);
+ Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
return;
@@ -439,7 +439,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
return;
}
- Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
+ Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
if (!target)
return;
@@ -448,11 +448,11 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
if (_player->GetLootGUID() != lootguid)
return;
- Loot *pLoot = NULL;
+ Loot* pLoot = NULL;
if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
{
- Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
+ Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
if (!pCreature)
return;
@@ -460,7 +460,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
}
else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
{
- GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
+ GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if (!pGO)
return;
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index ffaa846767e..564478e75b9 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -113,7 +113,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
return;
}
- Player *receive = ObjectAccessor::FindPlayer(rc);
+ Player* receive = ObjectAccessor::FindPlayer(rc);
uint32 rc_team = 0;
uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
@@ -130,12 +130,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
mails_count = fields[0].GetUInt32();
}
if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
receiveLevel = fields[0].GetUInt8();
}
}
@@ -298,8 +298,8 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
- Player *pl = _player;
- Mail *m = pl->GetMail(mailId);
+ Player* pl = _player;
+ Mail* m = pl->GetMail(mailId);
if (m)
{
if (pl->unReadMails)
@@ -322,7 +322,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data)
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
- Mail *m = _player->GetMail(mailId);
+ Mail* m = _player->GetMail(mailId);
Player* pl = _player;
pl->m_mailsUpdated = true;
if (m)
@@ -350,8 +350,8 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
- Player *pl = _player;
- Mail *m = pl->GetMail(mailId);
+ Player* pl = _player;
+ Mail* m = pl->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
@@ -375,7 +375,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
{
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
- Item *item = pl->GetMItem(itr2->item_guid);
+ Item* item = pl->GetMItem(itr2->item_guid);
if (item)
draft.AddItem(item);
else
@@ -424,7 +424,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
return;
}
- Item *it = pl->GetMItem(itemId);
+ Item* it = pl->GetMItem(itemId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
@@ -437,7 +437,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
- Player *receive = ObjectAccessor::FindPlayer(sender_guid);
+ Player* receive = ObjectAccessor::FindPlayer(sender_guid);
uint32 sender_accId = 0;
@@ -501,7 +501,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
- Player *pl = _player;
+ Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
@@ -605,7 +605,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
for (uint8 i = 0; i < item_count; ++i)
{
- Item *item = pl->GetMItem((*itr)->items[i].item_guid);
+ Item* item = pl->GetMItem((*itr)->items[i].item_guid);
// item index (0-6?)
data << uint8(i);
// item guid low?
@@ -658,7 +658,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
- Player *pl = _player;
+ Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
@@ -667,7 +667,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
return;
}
- Item *bodyItem = new Item; // This is not bag and then can be used new Item.
+ Item* bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
{
delete bodyItem;
@@ -729,7 +729,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
time_t now = time(NULL);
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
{
- Mail *m = (*itr);
+ Mail* m = (*itr);
// must be not checked yet
if (m->checked & MAIL_CHECK_MASK_READ)
continue;
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index da6edc34832..df8e047c825 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -96,7 +96,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
recv_data >> code;
Creature* unit = NULL;
- GameObject *go = NULL;
+ GameObject* go = NULL;
if (IS_CRE_OR_VEH_GUID(guid))
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
@@ -474,7 +474,7 @@ void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
- //if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
+ //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
- Corpse *corpse = GetPlayer()->GetCorpse();
+ Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
return;
@@ -905,7 +905,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
return;
}
- if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
+ if (OutdoorPvP* pvp = GetPlayer()->GetOutdoorPvP())
{
if (pvp->HandleAreaTrigger(_player, Trigger_ID))
return;
@@ -997,7 +997,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
- AccountData *adata = GetAccountData(AccountDataType(type));
+ AccountData* adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
@@ -1201,7 +1201,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
_player->SetSelection(guid);
- Player *plr = ObjectAccessor::FindPlayer(guid);
+ Player* plr = ObjectAccessor::FindPlayer(guid);
if (!plr) // wrong player
return;
@@ -1302,7 +1302,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
- Player *plr = sObjectAccessor->FindPlayerByName(charname.c_str());
+ Player* plr = sObjectAccessor->FindPlayerByName(charname.c_str());
if (!plr)
{
@@ -1319,7 +1319,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
@@ -1414,7 +1414,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
break;
case 1:
sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
- if (WorldObject *target = _player->GetViewpoint())
+ if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName(), _player->GetUInt64Value(PLAYER_FARSIGHT));
@@ -1469,7 +1469,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
- Group *pGroup = _player->GetGroup();
+ Group* pGroup = _player->GetGroup();
if (pGroup)
{
if (pGroup->IsLeader(_player->GetGUID()))
@@ -1502,19 +1502,19 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
return;
// cannot reset while in an instance
- Map *map = _player->GetMap();
+ Map* map = _player->GetMap();
if (map && map->IsDungeon())
{
sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUIDLow());
return;
}
- Group *pGroup = _player->GetGroup();
+ Group* pGroup = _player->GetGroup();
if (pGroup)
{
if (pGroup->IsLeader(_player->GetGUID()))
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if (!pGroupGuy)
@@ -1557,7 +1557,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
// cannot reset while in an instance
- Map *map = _player->GetMap();
+ Map* map = _player->GetMap();
if (map && map->IsDungeon())
{
sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
@@ -1567,12 +1567,12 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
- Group *pGroup = _player->GetGroup();
+ Group* pGroup = _player->GetGroup();
if (pGroup)
{
if (pGroup->IsLeader(_player->GetGUID()))
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if (!pGroupGuy)
@@ -1699,7 +1699,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
if (_player->isInFlight())
return;
- AreaTableEntry const *atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
+ AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
return;
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 6bcad1ce106..c8c7e882046 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -63,7 +63,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
- Map * oldMap = GetPlayer()->GetMap();
+ Map* oldMap = GetPlayer()->GetMap();
ASSERT(oldMap);
if (GetPlayer()->IsInWorld())
{
@@ -72,7 +72,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
// relocate the player to the teleport destination
- Map * newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0);
+ Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
@@ -110,7 +110,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
_player->SetBGTeam(0);
}
// join to bg case
- else if (Battleground *bg = _player->GetBattleground())
+ else if (Battleground* bg = _player->GetBattleground())
{
if (_player->IsInvitedForBattlegroundInstance(_player->GetBattlegroundId()))
bg->AddPlayer(_player);
@@ -136,7 +136,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
// resurrect character at enter into instance where his corpse exist after add to map
- Corpse *corpse = GetPlayer()->GetCorpse();
+ Corpse* corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
if (mEntry->IsDungeon())
@@ -200,8 +200,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
sLog->outStaticDebug("Guid " UI64FMTD, guid);
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
- Unit *mover = _player->m_mover;
- Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+ Unit* mover = _player->m_mover;
+ Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -244,11 +244,11 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
{
uint16 opcode = recv_data.GetOpcode();
- Unit *mover = _player->m_mover;
+ Unit* mover = _player->m_mover;
ASSERT(mover != NULL); // there must always be a mover
- Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+ Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plMover && plMover->IsBeingTeleported())
@@ -313,7 +313,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
if (!mover->GetTransport() && !mover->GetVehicle())
{
- GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
+ GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
@@ -478,7 +478,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
if (GetPlayer()->IsInWorld())
{
- if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
+ if (Unit* mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
{
GetPlayer()->SetMover(mover);
if (mover != GetPlayer() && mover->canFly())
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index ef72d8ab5ba..a675214930a 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -135,7 +135,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
if (!unit->isCanTrainingOf(_player, true))
return;
- CreatureTemplate const *ci = unit->GetCreatureInfo();
+ CreatureTemplate const* ci = unit->GetCreatureInfo();
if (!ci)
{
@@ -325,7 +325,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->isSpiritGuide())
{
- Battleground *bg = _player->GetBattleground();
+ Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
@@ -413,8 +413,8 @@ void WorldSession::SendSpiritResurrect()
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
- WorldSafeLocsEntry const *corpseGrave = NULL;
- Corpse *corpse = _player->GetCorpse();
+ WorldSafeLocsEntry const* corpseGrave = NULL;
+ Corpse* corpse = _player->GetCorpse();
if (corpse)
corpseGrave = sObjectMgr->GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
@@ -425,7 +425,7 @@ void WorldSession::SendSpiritResurrect()
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
- WorldSafeLocsEntry const *ghostGrave = sObjectMgr->GetClosestGraveYard(
+ WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
@@ -461,7 +461,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
SendBindPoint(unit);
}
-void WorldSession::SendBindPoint(Creature *npc)
+void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
@@ -537,7 +537,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
data << uint64 (guid);
- Pet *pet = _player->GetPet();
+ Pet* pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
@@ -561,7 +561,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
data << uint32(fields[1].GetUInt32()); // petnumber
data << uint32(fields[2].GetUInt32()); // creature entry
@@ -609,7 +609,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Pet *pet = _player->GetPet();
+ Pet* pet = _player->GetPet();
// can't place in stable dead pet
if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
@@ -633,7 +633,7 @@ void WorldSession::HandleStablePetCallback(QueryResult result)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 slot = fields[1].GetUInt32();
@@ -690,7 +690,7 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe
uint32 creature_id = 0;
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
creature_id = fields[0].GetUInt32();
}
@@ -722,7 +722,7 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe
if (pet)
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
- Pet *newpet = new Pet(_player, HUNTER_PET);
+ Pet* newpet = new Pet(_player, HUNTER_PET);
if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
{
delete newpet;
@@ -753,7 +753,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
- StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
+ StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++GetPlayer()->m_stableSlots;
@@ -817,7 +817,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 slot = fields[0].GetUInt8();
uint32 creature_id = fields[1].GetUInt32();
@@ -845,7 +845,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum
_player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
- Pet *newpet = new Pet(_player);
+ Pet* newpet = new Pet(_player);
if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
{
delete newpet;
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index f763d5bc966..b5c0744d7d4 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -137,9 +137,9 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recv_data)
pet->AttackStop();
}
-void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
+void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
- CharmInfo *charmInfo = pet->GetCharmInfo();
+ CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
@@ -186,11 +186,11 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
}
// only place where pet can be player
- Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
+ Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
- if (Unit *owner = pet->GetOwner())
+ if (Unit* owner = pet->GetOwner())
if (!owner->canAttack(TargetUnit))
return;
@@ -289,7 +289,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
// do not cast unknown spells
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellid);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %i", spellid);
@@ -333,7 +333,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)unit_target);
}
- else if (Unit *unit_target2 = spell->m_targets.GetUnitTarget())
+ else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
@@ -485,7 +485,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
return;
}
- CharmInfo *charmInfo = pet->GetCharmInfo();
+ CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
@@ -620,7 +620,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
pet->SetName(name);
- Unit *owner = pet->GetOwner();
+ Unit* owner = pet->GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
@@ -714,7 +714,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
if (!pet->HasSpell(spellid) || spellInfo->IsAutocastable())
return;
- CharmInfo *charmInfo = pet->GetCharmInfo();
+ CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
@@ -754,7 +754,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
return;
}
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %i", spellId);
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index 51286eee8f8..80cb3eda484 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -90,7 +90,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
@@ -180,7 +180,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
}
}
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(charterid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
@@ -202,7 +202,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
}
_player->ModifyMoney(-(int32)cost);
- Item *charter = _player->StoreNewItem(dest, charterid, true);
+ Item* charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
@@ -223,7 +223,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "' , ";
} while (result->NextRow());
}
@@ -259,7 +259,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
return;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 type = fields[0].GetUInt8();
// if guild petition and has guild => error, return;
@@ -282,7 +282,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
for (uint8 i = 1; i <= signs; ++i)
{
- Field *fields2 = result->Fetch();
+ Field* fields2 = result->Fetch();
uint64 plguid = fields2[0].GetUInt64();
data << uint64(plguid); // Player GUID
@@ -383,7 +383,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
recv_data >> petitionguid; // guid
recv_data >> newname; // new name
- Item *item = _player->GetItemByGuid(petitionguid);
+ Item* item = _player->GetItemByGuid(petitionguid);
if (!item)
return;
@@ -443,7 +443,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
- Field *fields;
+ Field* fields;
uint64 petitionguid;
uint8 unk;
recv_data >> petitionguid; // petition guid
@@ -536,7 +536,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
SendPacket(&data);
// update for owner if online
- if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
+ if (Player* owner = ObjectAccessor::FindPlayer(ownerguid))
owner->GetSession()->SendPacket(&data);
return;
}
@@ -554,12 +554,12 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
SendPacket(&data);
// update signs count on charter, required testing...
- //Item *item = _player->GetItemByGuid(petitionguid));
+ //Item* item = _player->GetItemByGuid(petitionguid));
//if (item)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
- if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
+ if (Player* owner = ObjectAccessor::FindPlayer(ownerguid))
owner->GetSession()->SendPacket(&data);
}
@@ -576,10 +576,10 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
if (!result)
return;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(ownerguid);
+ Player* owner = ObjectAccessor::FindPlayer(ownerguid);
if (owner) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
@@ -608,7 +608,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
if (!result)
return;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
type = fields[0].GetUInt8();
sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
@@ -676,7 +676,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
for (uint8 i = 1; i <= signs; ++i)
{
- Field *fields2 = result->Fetch();
+ Field* fields2 = result->Fetch();
plguid = fields2[0].GetUInt64();
data << uint64(plguid); // Player GUID
@@ -716,7 +716,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
ownerguidlo = fields[0].GetUInt32();
name = fields[1].GetString();
type = fields[2].GetUInt8();
@@ -881,7 +881,7 @@ void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
void WorldSession::SendPetitionShowList(uint64 guid)
{
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
diff --git a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
index 0a738f4c99c..34dc612cc78 100755
--- a/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
@@ -31,7 +31,7 @@
#include "Pet.h"
#include "MapManager.h"
-void WorldSession::SendNameQueryOpcode(Player *p)
+void WorldSession::SendNameQueryOpcode(Player* p)
{
if (!p)
return;
@@ -85,7 +85,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result)
if (!result)
return;
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
std::string name = fields[1].GetString();
uint8 pRace = 0, pGender = 0, pClass = 0;
@@ -126,7 +126,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
recv_data >> guid;
- if (Player *pChar = ObjectAccessor::FindPlayer(guid))
+ if (Player* pChar = ObjectAccessor::FindPlayer(guid))
SendNameQueryOpcode(pChar);
else
SendNameQueryOpcodeFromDB(guid);
@@ -153,7 +153,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
- CreatureTemplate const *ci = sObjectMgr->GetCreatureTemplate(entry);
+ CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
{
@@ -164,7 +164,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
- if (CreatureLocale const *cl = sObjectMgr->GetCreatureLocale(entry))
+ if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
{
ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
@@ -216,7 +216,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
- const GameObjectTemplate *info = sObjectMgr->GetGameObjectTemplate(entry);
+ const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
if (info)
{
std::string Name;
@@ -230,7 +230,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
- if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entry))
+ if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
{
ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
@@ -268,7 +268,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDetail("WORLD: Received MSG_CORPSE_QUERY");
- Corpse *corpse = GetPlayer()->GetCorpse();
+ Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
{
@@ -359,7 +359,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
- if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
+ if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textID))
{
for (int i = 0; i < MAX_LOCALES; ++i)
{
@@ -426,7 +426,7 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
- if (PageTextLocale const *pl = sObjectMgr->GetPageTextLocale(pageID))
+ if (PageTextLocale const* pl = sObjectMgr->GetPageTextLocale(pageID))
ObjectMgr::GetLocaleString(pl->Text, loc_idx, Text);
data << Text;
@@ -479,7 +479,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
if (questOk)
{
- QuestPOIVector const *POI = sObjectMgr->GetQuestPOIVector(questId);
+ QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
if (POI)
{
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index 47ccd013f75..97f65865508 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -86,7 +86,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
@@ -146,7 +146,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
if (_player->GetDivider() != 0)
{
- Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
if (pPlayer)
{
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
@@ -162,7 +162,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
if (Group* pGroup = _player->GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pPlayer = itr->getSource();
@@ -279,7 +279,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
recv_data >> quest;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", quest);
- Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
+ Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest);
if (pQuest)
{
_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
@@ -392,7 +392,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
return;
- if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest))
+ if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest))
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
@@ -500,7 +500,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (!_player->CanInteractWithQuestGiver(pObject))
return;
- Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
+ Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest);
if (pQuest)
{
if (!_player->CanSeeStartQuest(pQuest) && _player->GetQuestStatus(quest)==QUEST_STATUS_NONE)
@@ -544,13 +544,13 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
- if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questId))
+ if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId))
{
if (Group* pGroup = _player->GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pPlayer = itr->getSource();
+ Player* pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // skip self
continue;
@@ -604,7 +604,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
if (_player->GetDivider() != 0)
{
- Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
if (pPlayer)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
@@ -616,7 +616,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
}
}
-uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
+uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus)
{
uint32 result = defstatus;
@@ -647,7 +647,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
uint32 result2 = 0;
uint32 quest_id = i->second;
- Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest_id);
+ Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
if (!pQuest) continue;
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId());
@@ -674,7 +674,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
uint32 result2 = 0;
uint32 quest_id = i->second;
- Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest_id);
+ Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
if (!pQuest)
continue;
@@ -730,7 +730,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
// need also pet quests case support
- Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
+ Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
@@ -745,7 +745,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
}
else if (IS_GAMEOBJECT_GUID(*itr))
{
- GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
+ GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver)
continue;
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
diff --git a/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp b/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
index 678e7a96d07..58d425ddf98 100644
--- a/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
@@ -28,7 +28,7 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
uint64 guid;
recv_data.readPackGUID(guid);
- Player *target = ObjectAccessor::GetObjectInWorld(guid, _player);
+ Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);
// check cheating
uint8 levels = _player->GetGrantableLevels();
@@ -70,7 +70,7 @@ void WorldSession::HandleAcceptGrantLevel(WorldPacket& recv_data)
uint64 guid;
recv_data.readPackGUID(guid);
- Player *other = ObjectAccessor::GetObjectInWorld(guid, _player);
+ Player* other = ObjectAccessor::GetObjectInWorld(guid, _player);
if (!(other && other->GetSession()))
return;
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 6400bee0f06..269576a5696 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -86,7 +86,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
- Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
+ Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
@@ -101,7 +101,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
- ItemTemplate const *proto = pItem->GetTemplate();
+ ItemTemplate const* proto = pItem->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
@@ -140,7 +140,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
- if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
{
if (!spellInfo->CanBeUsedInCombat())
{
@@ -213,14 +213,14 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
- Item *pItem = pUser->GetItemByPos(bagIndex, slot);
+ Item* pItem = pUser->GetItemByPos(bagIndex, slot);
if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
- ItemTemplate const *proto = pItem->GetTemplate();
+ ItemTemplate const* proto = pItem->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
@@ -240,7 +240,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
uint32 lockId = proto->LockID;
if (lockId)
{
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+ LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
@@ -262,7 +262,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
QueryResult result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
@@ -295,7 +295,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
if (_player->m_mover != _player)
return;
- if (GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid))
+ if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
obj->Use(_player);
}
@@ -338,7 +338,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -392,7 +392,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// auto-selection buff level base at target level (in spellInfo)
if (targets.GetUnitTarget())
{
- SpellInfo const *actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
+ SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)
@@ -420,7 +420,7 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
uint32 spellId;
recvPacket >> spellId;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return;
@@ -455,7 +455,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
recvPacket >> guid;
recvPacket >> spellId;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %u", spellId);
@@ -542,7 +542,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
_player->CastSpell(_player, spellInfo, false, 0);
@@ -627,7 +627,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
data << uint32(0);
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
data << uint32(0);
- else if (Item const *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
+ else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
data << uint32(item->GetTemplate()->DisplayInfoID);
else
data << uint32(0);
diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
index c6a693515b3..08b2d181cd4 100755
--- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
@@ -173,7 +173,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
recv_data >> guid >> node_count;
- Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
+ Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
@@ -284,7 +284,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
recv_data >> guid >> nodes[0] >> nodes[1];
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]);
- Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
+ Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index 2e0e9f49f2b..b8289bfada3 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -214,7 +214,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
//==============================================================
-static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **myItems, Item **hisItems)
+static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
{
myTrade->SetInAcceptProcess(true);
hisTrade->SetInAcceptProcess(true);
@@ -245,7 +245,7 @@ static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
hisTrade->SetInAcceptProcess(false);
}
-static void clearAcceptTradeMode(Item **myItems, Item **hisItems)
+static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
{
// clear 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
@@ -269,8 +269,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if (!his_trade)
return;
- Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
- Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
+ Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
+ Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
// set before checks for propertly undo at problems (it already set in to client)
diff --git a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
index c6215d8e3b1..59940111fbe 100644
--- a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
@@ -94,9 +94,9 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
if (!accessory)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
- else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
+ else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
{
- if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
}
@@ -112,8 +112,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
if (vehicle_base->GetGUID() == guid)
GetPlayer()->ChangeSeat(seatId);
- else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
- if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), guid))
+ if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
break;
@@ -157,7 +157,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (IS_PLAYER_GUID(guid))
{
- Player *plr = ObjectAccessor::FindPlayer(guid);
+ Player* plr = ObjectAccessor::FindPlayer(guid);
if (!plr)
{
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
@@ -180,7 +180,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
else if (IS_CREATURE_GUID(guid))
{
- Unit *unit = ObjectAccessor::GetUnit(*_player, guid);
+ Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
diff --git a/src/server/game/Server/Protocol/WorldLog.cpp b/src/server/game/Server/Protocol/WorldLog.cpp
index 5c7026797ed..54986b2b158 100755
--- a/src/server/game/Server/Protocol/WorldLog.cpp
+++ b/src/server/game/Server/Protocol/WorldLog.cpp
@@ -57,7 +57,7 @@ void WorldLog::Initialize()
m_dbWorld = sConfig->GetBoolDefault("LogDB.World", false); // can be VERY heavy if enabled
}
-void WorldLog::outTimestampLog(char const *fmt, ...)
+void WorldLog::outTimestampLog(char const* fmt, ...)
{
if (LogWorld())
{
@@ -85,7 +85,7 @@ void WorldLog::outTimestampLog(char const *fmt, ...)
}
}
-void WorldLog::outLog(char const *fmt, ...)
+void WorldLog::outLog(char const* fmt, ...)
{
if (LogWorld())
{
diff --git a/src/server/game/Server/Protocol/WorldLog.h b/src/server/game/Server/Protocol/WorldLog.h
index c5ff188c522..46d12ec1aff 100755
--- a/src/server/game/Server/Protocol/WorldLog.h
+++ b/src/server/game/Server/Protocol/WorldLog.h
@@ -46,11 +46,11 @@ class WorldLog
/// Is the world logger active?
bool LogWorld(void) const { return (i_file != NULL); }
/// %Log to the file
- void outLog(char const *fmt, ...);
- void outTimestampLog(char const *fmt, ...);
+ void outLog(char const* fmt, ...);
+ void outTimestampLog(char const* fmt, ...);
private:
- FILE *i_file;
+ FILE* i_file;
bool m_dbWorld;
};
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 9ef989865bb..f5fa153bfd9 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -55,7 +55,7 @@ bool MapSessionFilter::Process(WorldPacket* packet)
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
return false;
- Player *plr = m_pSession->GetPlayer();
+ Player* plr = m_pSession->GetPlayer();
if (!plr)
return false;
@@ -77,7 +77,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
return true;
//no player attached? -> our client! ^^
- Player *plr = m_pSession->GetPlayer();
+ Player* plr = m_pSession->GetPlayer();
if (!plr)
return true;
@@ -86,7 +86,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
}
/// WorldSession constructor
-WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
+WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock),
_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
m_inQueue(false), m_playerLoading(false), m_playerLogout(false),
@@ -137,13 +137,13 @@ void WorldSession::SizeError(WorldPacket const &packet, uint32 size) const
}
/// Get the player name
-char const *WorldSession::GetPlayerName() const
+char const* WorldSession::GetPlayerName() const
{
return GetPlayer() ? GetPlayer()->GetName() : "<none>";
}
/// Send a packet to the client
-void WorldSession::SendPacket(WorldPacket const *packet)
+void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
@@ -187,7 +187,7 @@ void WorldSession::SendPacket(WorldPacket const *packet)
}
/// Add an incoming packet to the queue
-void WorldSession::QueuePacket(WorldPacket *new_packet)
+void WorldSession::QueuePacket(WorldPacket* new_packet)
{
_recvQueue.add(new_packet);
}
@@ -377,10 +377,10 @@ void WorldSession::LogoutPlayer(bool Save)
_player->RemoveAllAurasOnDeath();
// build set of player who attack _player or who have pet attacking of _player
- std::set<Player *> aset;
+ std::set<Player*> aset;
for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
{
- Unit *owner = (*itr)->GetOwner(); // including player controlled case
+ Unit* owner = (*itr)->GetOwner(); // including player controlled case
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
aset.insert(owner->ToPlayer());
else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
@@ -393,13 +393,13 @@ void WorldSession::LogoutPlayer(bool Save)
_player->RepopAtGraveyard();
// give honor to all attackers from set like group case
- for (std::set<Player *>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
+ for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
(*itr)->RewardHonor(_player, aset.size());
// give bg rewards and update counters like kill by first from attackers
// this can't be called for all attackers.
if (!aset.empty())
- if (Battleground *bg = _player->GetBattleground())
+ if (Battleground* bg = _player->GetBattleground())
bg->HandleKillPlayer(_player, *aset.begin());
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
@@ -417,7 +417,7 @@ void WorldSession::LogoutPlayer(bool Save)
}
//drop a flag if player is carrying it
- if (Battleground *bg = _player->GetBattleground())
+ if (Battleground* bg = _player->GetBattleground())
bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance
@@ -441,7 +441,7 @@ void WorldSession::LogoutPlayer(bool Save)
HandleMoveWorldportAckOpcode();
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
- if (Guild *pGuild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ if (Guild* pGuild = sGuildMgr->GetGuildById(_player->GetGuildId()))
pGuild->HandleMemberLogout(this);
///- Remove pet
@@ -493,7 +493,7 @@ void WorldSession::LogoutPlayer(bool Save)
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
- Map *_map = _player->GetMap();
+ Map* _map = _player->GetMap();
_map->Remove(_player, true);
SetPlayer(NULL); // deleted in Remove call
@@ -539,7 +539,7 @@ void WorldSession::SendNotification(const char *format, ...)
void WorldSession::SendNotification(uint32 string_id, ...)
{
- char const *format = GetTrinityString(string_id);
+ char const* format = GetTrinityString(string_id);
if (format)
{
va_list ap;
@@ -616,7 +616,7 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 type = fields[0].GetUInt8();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
@@ -717,7 +717,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
m_TutorialsChanged = false;
}
-void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
+void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
{
data >> mi->flags;
data >> mi->flags2;
@@ -787,7 +787,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
mi->flags &= ~(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
}
-void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
+void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
{
data->appendPackGUID(mi->guid);
@@ -964,7 +964,7 @@ void WorldSession::SendAddonsInfo()
SendPacket(&data);
}
-void WorldSession::SetPlayer(Player *plr)
+void WorldSession::SetPlayer(Player* plr)
{
_player = plr;
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 62954132fbb..8e489b7ea50 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -142,23 +142,23 @@ enum CharterTypes
class PacketFilter
{
public:
- explicit PacketFilter(WorldSession * pSession) : m_pSession(pSession) {}
+ explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
virtual ~PacketFilter() {}
- virtual bool Process(WorldPacket * /*packet*/) { return true; }
+ virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessLogout() const { return true; }
protected:
- WorldSession * const m_pSession;
+ WorldSession* const m_pSession;
};
//process only thread-safe packets in Map::Update()
class MapSessionFilter : public PacketFilter
{
public:
- explicit MapSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
+ explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~MapSessionFilter() {}
- virtual bool Process(WorldPacket * packet);
+ virtual bool Process(WorldPacket* packet);
//in Map::Update() we do not process player logout!
virtual bool ProcessLogout() const { return false; }
};
@@ -168,7 +168,7 @@ public:
class WorldSessionFilter : public PacketFilter
{
public:
- explicit WorldSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
+ explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~WorldSessionFilter() {}
virtual bool Process(WorldPacket* packet);
@@ -214,7 +214,7 @@ class CharacterCreateInfo
class WorldSession
{
public:
- WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
+ WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
@@ -226,8 +226,8 @@ class WorldSession
void ReadAddonsInfo(WorldPacket &data);
void SendAddonsInfo();
- void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
- void WriteMovementInfo(WorldPacket *data, MovementInfo *mi);
+ void ReadMovementInfo(WorldPacket &data, MovementInfo* mi);
+ void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
@@ -247,7 +247,7 @@ class WorldSession
char const* GetPlayerName() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
- void SetPlayer(Player *plr);
+ void SetPlayer(Player* plr);
uint8 Expansion() const { return m_expansion; }
/// Session in auth.queue currently
@@ -311,7 +311,7 @@ class WorldSession
bool CheckStableMaster(uint64 guid);
// Account Data
- AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
+ AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t tm, std::string data);
void SendAccountDataTimes(uint32 mask);
void LoadGlobalAccountData();
@@ -335,7 +335,7 @@ class WorldSession
void SendAuctionHello(uint64 guid, Creature* unit);
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
- void SendAuctionOwnerNotification(AuctionEntry * auction);
+ void SendAuctionOwnerNotification(AuctionEntry* auction);
//Item Enchantment
void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID);
@@ -353,7 +353,7 @@ class WorldSession
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(uint64 guid);
- void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket *data);
+ void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
void DoLootRelease(uint64 lguid);
@@ -367,7 +367,7 @@ class WorldSession
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
- uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
+ uint32 getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus);
time_t m_timeOutTime;
void UpdateTimeOutTime(uint32 diff)
@@ -635,7 +635,7 @@ class WorldSession
void HandleQueryNextMailTime(WorldPacket & recv_data);
void HandleCancelChanneling(WorldPacket & recv_data);
- void SendItemPageInfo(ItemTemplate *itemProto);
+ void SendItemPageInfo(ItemTemplate* itemProto);
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
@@ -737,7 +737,7 @@ class WorldSession
//Pet
void HandlePetAction(WorldPacket & recv_data);
void HandlePetStopAttack(WorldPacket& recv_data);
- void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
+ void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
void HandlePetNameQuery(WorldPacket & recv_data);
void HandlePetSetAction(WorldPacket & recv_data);
void HandlePetAbandon(WorldPacket & recv_data);
@@ -800,12 +800,12 @@ class WorldSession
void SendLfgUpdatePlayer(const LfgUpdateData& updateData);
void SendLfgUpdateParty(const LfgUpdateData& updateData);
void SendLfgRoleChosen(uint64 guid, uint8 roles);
- void SendLfgRoleCheckUpdate(const LfgRoleCheck *pRoleCheck);
+ void SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck);
void SendLfgUpdateSearch(bool update);
void SendLfgJoinResult(const LfgJoinResultData& joinData);
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
- void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
- void SendLfgBootPlayer(const LfgPlayerBoot *pBoot);
+ void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest *qRew);
+ void SendLfgBootPlayer(const LfgPlayerBoot* pBoot);
void SendLfgUpdateProposal(uint32 proposalId, const LfgProposal *pProp);
void SendLfgDisabled();
void SendLfgOfferContinue(uint32 dungeonEntry);
@@ -931,8 +931,8 @@ class WorldSession
std::set<uint32> _allowedCharsToLogin;
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
- Player *_player;
- WorldSocket *m_Socket;
+ Player* _player;
+ WorldSocket* m_Socket;
std::string m_Address;
AccountTypes _security;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 2f58d476ce2..c5daa540632 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -385,7 +385,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
if (msg_queue()->is_empty())
return cancel_wakeup_output(g);
- ACE_Message_Block *mblk;
+ ACE_Message_Block* mblk;
if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
@@ -495,7 +495,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
- Player *_player = m_Session ? m_Session->GetPlayer() : NULL;
+ Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)",
m_Session ? m_Session->GetAccountId() : 0,
_player ? _player->GetGUIDLow() : 0,
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 7a121cbe3df..d10b0a11301 100755
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -195,7 +195,7 @@ class WorldSocket : public WorldHandler
LockType m_OutBufferLock;
/// Buffer used for writing output.
- ACE_Message_Block *m_OutBuffer;
+ ACE_Message_Block* m_OutBuffer;
/// Size of the m_OutBuffer.
size_t m_OutBufferSize;
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 884d0710037..1899d75b4cf 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -67,7 +67,7 @@ void LoadSkillDiscoveryTable()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
int32 reqSkillOrSpell = fields[1].GetInt32();
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 207fae93fe6..600655c4a60 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -69,7 +69,7 @@ void LoadSkillExtraItemTable()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index faabbcc50ce..f8ace0d8e8b 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -390,7 +390,7 @@ AuraEffect::~AuraEffect()
delete m_spellmod;
}
-void AuraEffect::GetTargetList(std::list<Unit *> & targetList) const
+void AuraEffect::GetTargetList(std::list<Unit*> & targetList) const
{
Aura::ApplicationMap const & targetMap = GetBase()->GetApplicationMap();
// remove all targets which were not added to new list - they no longer deserve area aura
@@ -1278,7 +1278,7 @@ bool AuraEffect::IsAffectedOnSpell(SpellInfo const* spell) const
return false;
}
-void AuraEffect::SendTickImmune(Unit* target, Unit *caster) const
+void AuraEffect::SendTickImmune(Unit* target, Unit* caster) const
{
if (caster)
caster->SendSpellDamageImmune(target, m_spellInfo->Id);
@@ -5664,7 +5664,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
// Mirror Image
if (GetId() == 55342)
// Set name of summons to name of caster
- target->CastSpell((Unit *)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
+ target->CastSpell((Unit* )NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
break;
}
case SPELLFAMILY_WARLOCK:
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index bdaeefa71c2..c34391471d7 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -30,15 +30,15 @@ typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uin
class AuraEffect
{
friend void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
- friend Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
friend Aura::~Aura();
private:
~AuraEffect();
- explicit AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit* caster);
+ explicit AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster);
public:
Unit* GetCaster() const { return GetBase()->GetCaster(); }
uint64 GetCasterGUID() const { return GetBase()->GetCasterGUID(); }
- Aura * GetBase() const { return m_base; }
+ Aura* GetBase() const { return m_base; }
void GetTargetList(std::list<Unit*> & targetList) const;
void GetApplicationList(std::list<AuraApplication*> & applicationList) const;
SpellModifier* GetSpellModifier() const { return m_spellmod; }
@@ -79,9 +79,9 @@ class AuraEffect
bool IsPeriodic() const { return m_isPeriodic; }
void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
- bool IsAffectedOnSpell(SpellInfo const *spell) const;
+ bool IsAffectedOnSpell(SpellInfo const* spell) const;
- void SendTickImmune(Unit* target, Unit *caster) const;
+ void SendTickImmune(Unit* target, Unit* caster) const;
void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
void HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
@@ -91,7 +91,7 @@ class AuraEffect
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
void HandleShapeshiftBoosts(Unit* target, bool apply) const;
private:
- Aura * const m_base;
+ Aura* const m_base;
SpellInfo const* const m_spellInfo;
uint8 const m_effIndex;
@@ -100,7 +100,7 @@ class AuraEffect
int32 m_amount;
bool m_canBeRecalculated;
- SpellModifier *m_spellmod;
+ SpellModifier* m_spellmod;
bool m_isPeriodic;
int32 m_periodicTimer;
@@ -307,7 +307,7 @@ namespace Trinity
{
public:
AbsorbAuraOrderPred() { }
- bool operator() (AuraEffect * aurEffA, AuraEffect * aurEffB) const
+ bool operator() (AuraEffect* aurEffA, AuraEffect* aurEffB) const
{
SpellInfo const* spellProtoA = aurEffA->GetSpellInfo();
SpellInfo const* spellProtoB = aurEffB->GetSpellInfo();
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index a5cf014e3d3..8bb46ed6144 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -36,7 +36,7 @@
#include "SpellScript.h"
#include "Vehicle.h"
-AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura * aura, uint8 effMask):
+AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint8 effMask):
m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE),
m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false)
{
@@ -151,7 +151,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
{
- AuraEffect * aurEff = GetBase()->GetEffect(effIndex);
+ AuraEffect* aurEff = GetBase()->GetEffect(effIndex);
ASSERT(aurEff);
ASSERT(HasEffect(effIndex) == (!apply));
ASSERT((1<<effIndex) & m_effectsToApply);
@@ -330,7 +330,7 @@ Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
return aura;
}
-Aura::Aura(SpellInfo const* spellproto, WorldObject * owner, Unit* caster, Item* castItem, uint64 casterGUID) :
+Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID) :
m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
@@ -364,7 +364,7 @@ Aura::~Aura()
// unload scripts
while(!m_loadedScripts.empty())
{
- std::list<AuraScript *>::iterator itr = m_loadedScripts.begin();
+ std::list<AuraScript*>::iterator itr = m_loadedScripts.begin();
(*itr)->_Unload();
delete (*itr);
m_loadedScripts.erase(itr);
@@ -469,7 +469,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
// fill up to date target list
// target, effMask
- std::map<Unit *, uint8> targets;
+ std::map<Unit* , uint8> targets;
FillTargetMap(targets, caster);
@@ -478,7 +478,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
// mark all auras as ready to remove
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter)
{
- std::map<Unit *, uint8>::iterator existing = targets.find(appIter->second->GetTarget());
+ std::map<Unit* , uint8>::iterator existing = targets.find(appIter->second->GetTarget());
// not found in current area - remove the aura
if (existing == targets.end())
targetsToRemove.push_back(appIter->second->GetTarget());
@@ -495,7 +495,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
}
// register auras for units
- for (std::map<Unit *, uint8>::iterator itr = targets.begin(); itr!= targets.end();)
+ for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();)
{
// aura mustn't be already applied on target
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
@@ -572,7 +572,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
return;
// apply aura effects for units
- for (std::map<Unit *, uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr)
+ for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr)
{
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
{
@@ -605,7 +605,7 @@ void Aura::_ApplyEffectForTargets(uint8 effIndex)
}
}
}
-void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
+void Aura::UpdateOwner(uint32 diff, WorldObject* owner)
{
ASSERT(owner == m_owner);
@@ -853,7 +853,7 @@ bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode)
void Aura::RefreshSpellMods()
{
for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
- if (Player * player = appIter->second->GetTarget()->ToPlayer())
+ if (Player* player = appIter->second->GetTarget()->ToPlayer())
player->RestoreAllSpellMods(0, this);
}
@@ -1256,7 +1256,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (GetCasterGUID() == target->GetGUID())
break;
- AuraEffect * aurEff = NULL;
+ AuraEffect* aurEff = NULL;
// Ebon Plaguebringer / Crypt Fever
Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
@@ -1490,7 +1490,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
Player* player = caster->ToPlayer();
// Glyph of Guardian Spirit
- if (AuraEffect * aurEff = player->GetAuraEffect(63231, 0))
+ if (AuraEffect* aurEff = player->GetAuraEffect(63231, 0))
{
if (!player->HasSpellCooldown(47788))
break;
@@ -1638,9 +1638,9 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_DEATHKNIGHT:
if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_PRESENCE)
{
- AuraEffect *bloodPresenceAura=0; // healing by damage done
- AuraEffect *frostPresenceAura=0; // increased health
- AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery
+ AuraEffect* bloodPresenceAura=0; // healing by damage done
+ AuraEffect* frostPresenceAura=0; // increased health
+ AuraEffect* unholyPresenceAura=0; // increased movement speed, faster rune recovery
// Improved Presences
Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY);
@@ -1958,7 +1958,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
if (eventInfo.GetDamageInfo())
{
WeaponAttackType attType = eventInfo.GetDamageInfo()->GetAttackType();
- Item *item = NULL;
+ Item* item = NULL;
if (attType == BASE_ATTACK)
item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
@@ -1973,7 +1973,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
else if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
- Item *item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item* item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & GetSpellInfo()->EquippedItemSubClassMask))
return false;
}
@@ -1987,7 +1987,7 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
float chance = procEntry.chance;
// calculate chances depending on unit with caster's data
// so talents modifying chances and judgements will have properly calculated proc chance
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
{
// calculate ppm chance if present and we're using weapon
if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0)
@@ -2028,11 +2028,11 @@ void Aura::LoadScripts()
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts");
sScriptMgr->CreateAuraScripts(m_spellInfo->Id, m_loadedScripts);
- for (std::list<AuraScript *>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
+ for (std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
{
if (!(*itr)->_Load(this))
{
- std::list<AuraScript *>::iterator bitr = itr;
+ std::list<AuraScript*>::iterator bitr = itr;
++itr;
m_loadedScripts.erase(bitr);
continue;
@@ -2059,7 +2059,7 @@ bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin();
@@ -2078,7 +2078,7 @@ bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplicati
bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin();
@@ -2096,7 +2096,7 @@ bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplicat
void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin();
@@ -2111,7 +2111,7 @@ void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraAppl
void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin();
@@ -2127,7 +2127,7 @@ void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApp
bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
bool preventDefault = false;
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp);
std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin();
@@ -2143,9 +2143,9 @@ bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplic
return preventDefault;
}
-void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff)
+void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC);
std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin();
@@ -2160,7 +2160,7 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff)
void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT);
std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin();
@@ -2175,7 +2175,7 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 &
void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC);
std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin();
@@ -2188,9 +2188,9 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool &
}
}
-void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier *& spellMod)
+void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD);
std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin();
@@ -2203,9 +2203,9 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM
}
}
-void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
+void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin();
@@ -2218,9 +2218,9 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication c
}
}
-void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin();
@@ -2233,9 +2233,9 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
}
}
-void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
+void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
@@ -2248,9 +2248,9 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplicati
}
}
-void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
@@ -2263,7 +2263,7 @@ void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraAppl
}
}
-UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
+UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
@@ -2297,7 +2297,7 @@ void UnitAura::Remove(AuraRemoveMode removeMode)
GetUnitOwner()->RemoveOwnedAura(this, removeMode);
}
-void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
+void UnitAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster)
{
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex)
{
@@ -2355,7 +2355,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
- std::map<Unit *, uint8>::iterator existing = targets.find(*itr);
+ std::map<Unit* , uint8>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1<<effIndex;
else
@@ -2364,7 +2364,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
}
}
-DynObjAura::DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
+DynObjAura::DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
LoadScripts();
@@ -2382,7 +2382,7 @@ void DynObjAura::Remove(AuraRemoveMode removeMode)
_Remove(removeMode);
}
-void DynObjAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* /*caster*/)
+void DynObjAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* /*caster*/)
{
Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
float radius = GetDynobjOwner()->GetRadius();
@@ -2408,7 +2408,7 @@ void DynObjAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* /*caster
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
- std::map<Unit *, uint8>::iterator existing = targets.find(*itr);
+ std::map<Unit* , uint8>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1<<effIndex;
else
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 1c22a31e791..6c641ef7d9b 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -42,19 +42,19 @@ class AuraApplication
{
friend void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask);
friend void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
- friend void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex);
+ friend void Unit::_ApplyAuraEffect(Aura* aura, uint8 effIndex);
friend void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode);
- friend AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask);
+ friend AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask);
private:
Unit* const m_target;
- Aura * const m_base;
+ Aura* const m_base;
uint8 m_slot; // Aura slot on unit
uint8 m_flags; // Aura info flag
uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
bool m_needClientUpdate:1;
- explicit AuraApplication(Unit* target, Unit* caster, Aura * base, uint8 effMask);
+ explicit AuraApplication(Unit* target, Unit* caster, Aura* base, uint8 effMask);
void _Remove();
private:
void _InitFlags(Unit* caster, uint8 effMask);
@@ -62,7 +62,7 @@ class AuraApplication
public:
Unit* GetTarget() const { return m_target; }
- Aura * GetBase() const { return m_base; }
+ Aura* GetBase() const { return m_base; }
uint8 GetSlot() const { return m_slot; }
uint8 GetFlags() const { return m_flags; }
@@ -83,15 +83,15 @@ class AuraApplication
class Aura
{
- friend Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
typedef std::map<uint64, AuraApplication *> ApplicationMap;
static uint8 BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner);
static Aura* TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0, bool* refresh = NULL);
- static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
+ static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
static Aura* Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
- explicit Aura(SpellInfo const* spellproto, WorldObject * owner, Unit* caster, Item* castItem, uint64 casterGUID);
+ explicit Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID);
void _InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
virtual ~Aura();
@@ -101,9 +101,9 @@ class Aura
uint64 GetCastItemGUID() const { return m_castItemGuid; }
uint64 GetCasterGUID() const { return m_casterGuid; }
Unit* GetCaster() const;
- WorldObject * GetOwner() const { return m_owner; }
+ WorldObject* GetOwner() const { return m_owner; }
Unit* GetUnitOwner() const { ASSERT(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
- DynamicObject * GetDynobjOwner() const { ASSERT(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
+ DynamicObject* GetDynobjOwner() const { ASSERT(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
AuraObjectType GetType() const;
@@ -112,14 +112,14 @@ class Aura
void _Remove(AuraRemoveMode removeMode);
virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
- virtual void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster) = 0;
+ virtual void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster) = 0;
void UpdateTargetMap(Unit* caster, bool apply = true);
void _RegisterForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, false);}
void ApplyForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, true);}
void _ApplyEffectForTargets(uint8 effIndex);
- void UpdateOwner(uint32 diff, WorldObject * owner);
+ void UpdateOwner(uint32 diff, WorldObject* owner);
void Update(uint32 diff, Unit* caster);
time_t GetApplyTime() const { return m_applyTime; }
@@ -167,7 +167,7 @@ class Aura
// helpers for aura effects
bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
bool HasEffectType(AuraType type) const;
- AuraEffect * GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
+ AuraEffect* GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; }
void RecalculateAmountOfEffects();
void HandleAllEffects(AuraApplication * aurApp, uint8 mode, bool apply);
@@ -203,15 +203,15 @@ class Aura
void CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
void CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
bool CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp);
- void CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff);
+ void CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff);
void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude);
- void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier *& spellMod);
- void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
- void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
- void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
- void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
- std::list<AuraScript *> m_loadedScripts;
+ void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod);
+ void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
+ void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
+ void CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ std::list<AuraScript*> m_loadedScripts;
private:
void _DeleteRemovedApplications();
protected:
@@ -219,7 +219,7 @@ class Aura
uint64 const m_casterGuid;
uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t const m_applyTime;
- WorldObject * const m_owner; //
+ WorldObject* const m_owner; //
int32 m_maxDuration; // Max aura duration
int32 m_duration; // Current time
@@ -230,7 +230,7 @@ class Aura
uint8 m_procCharges; // Aura charges (0 for infinite)
uint8 m_stackAmount; // Aura stack amount
- AuraEffect * m_effects[3];
+ AuraEffect* m_effects[3];
ApplicationMap m_applications;
bool m_isRemoved:1;
@@ -243,16 +243,16 @@ class Aura
class UnitAura : public Aura
{
- friend Aura * Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
protected:
- explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
@@ -264,12 +264,12 @@ class UnitAura : public Aura
class DynObjAura : public Aura
{
- friend Aura * Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
protected:
- explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster);
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9f38ab18a31..7be3e1f2fa0 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -419,7 +419,7 @@ void SpellCastTargets::Update(Unit* caster)
// update positions by transport move
if (HasSrc() && m_srcTransGUID)
{
- if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_srcTransGUID))
+ if (WorldObject* transport = ObjectAccessor::GetWorldObject(*caster, m_srcTransGUID))
{
m_srcPos.Relocate(transport);
m_srcPos.RelocateOffset(m_srcTransOffset);
@@ -428,7 +428,7 @@ void SpellCastTargets::Update(Unit* caster)
if (HasDst() && m_dstTransGUID)
{
- if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_dstTransGUID))
+ if (WorldObject* transport = ObjectAccessor::GetWorldObject(*caster, m_dstTransGUID))
{
m_dstPos.Relocate(transport);
m_dstPos.RelocateOffset(m_dstTransOffset);
@@ -467,7 +467,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
AuraStackAmount = 1;
}
-Spell::Spell(Unit* caster, SpellInfo const *info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID, bool skipCheck) :
+Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID, bool skipCheck) :
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
, m_spellValue(new SpellValue(m_spellInfo))
@@ -572,7 +572,7 @@ Spell::~Spell()
// unload scripts
while(!m_loadedScripts.empty())
{
- std::list<SpellScript *>::iterator itr = m_loadedScripts.begin();
+ std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
(*itr)->_Unload();
delete (*itr);
m_loadedScripts.erase(itr);
@@ -1140,7 +1140,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
m_UniqueItemInfo.push_back(target);
}
-void Spell::DoAllEffectOnTarget(TargetInfo *target)
+void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
if (!target || target->processed)
return;
@@ -1182,7 +1182,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
return; // No missinfo in that case
// Get original caster (if exist) and calculate damage/healing from him data
- Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
+ Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
// Skip if m_originalCaster not avaiable
if (!caster)
@@ -1406,7 +1406,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
}
}
-SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
+SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool scaleAura)
{
if (!unit || !effectMask)
return SPELL_MISS_EVADE;
@@ -1575,7 +1575,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
return SPELL_MISS_NONE;
}
-void Spell::DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
+void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
{
// Apply additional spell effects to target
// TODO: move this code to scripts
@@ -1618,12 +1618,12 @@ void Spell::DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
// set duration of current aura to the triggered spell
if (i->first->GetDuration() == -1)
{
- if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
+ if (Aura* triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
{
// get duration from aura-only once
if (!_duration)
{
- Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
+ Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
_duration = aur ? aur->GetDuration() : -1;
}
triggeredAur->SetDuration(_duration);
@@ -1643,7 +1643,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
-void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
+void Spell::DoAllEffectOnTarget(GOTargetInfo* target)
{
if (target->processed) // Check target
return;
@@ -1674,7 +1674,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
CallScriptAfterHitHandlers();
}
-void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
+void Spell::DoAllEffectOnTarget(ItemTargetInfo* target)
{
uint32 effectMask = target->effectMask;
if (!target->item || !effectMask)
@@ -1718,7 +1718,7 @@ bool Spell::UpdateChanneledTargetList()
{
if (ihit->missCondition == SPELL_MISS_NONE && (channelTargetEffectMask & ihit->effectMask))
{
- Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (!unit)
continue;
@@ -1779,7 +1779,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
{
- Unit *cur = m_targets.GetUnitTarget();
+ Unit* cur = m_targets.GetUnitTarget();
if (!cur)
return;
@@ -1948,7 +1948,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
case SPELL_TARGET_TYPE_GAMEOBJECT:
if ((*i_spellST)->mConditionValue2)
{
- if (GameObject *go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range))
+ if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range))
{
// remember found target and range, next attempt will find more near target with another entry
goScriptTarget = go;
@@ -1972,7 +1972,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
return m_targets.GetUnitTarget();
case SPELL_TARGET_TYPE_DEAD:
default:
- if (Creature *cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD))
+ if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD))
{
creatureScriptTarget = cre;
goScriptTarget = NULL;
@@ -2010,7 +2010,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
SpellNotifyPushType pushType = PUSH_NONE;
- Player *modOwner = NULL;
+ Player* modOwner = NULL;
if (m_originalCaster)
modOwner = m_originalCaster->GetSpellModOwner();
@@ -2052,7 +2052,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
pushType = PUSH_CASTER_CENTER;
break;
case TARGET_UNIT_VEHICLE:
- if (Unit *vehicle = m_caster->GetVehicleBase())
+ if (Unit* vehicle = m_caster->GetVehicleBase())
AddUnitTarget(vehicle, i);
break;
case TARGET_UNIT_PASSENGER_0:
@@ -2064,7 +2064,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
- if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0))
+ if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0))
AddUnitTarget(unit, i);
break;
default:
@@ -2085,14 +2085,14 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
switch (cur.GetTarget())
{
case TARGET_UNIT_TARGET_ENEMY:
- if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
if (magnet != target)
m_targets.SetUnitTarget(magnet);
pushType = PUSH_CHAIN;
break;
case TARGET_UNIT_TARGET_ANY:
if (!m_spellInfo->IsPositive())
- if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
if (magnet != target)
m_targets.SetUnitTarget(magnet);
pushType = PUSH_CHAIN;
@@ -2123,7 +2123,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
case TARGET_TYPE_UNIT_NEARBY:
{
- WorldObject *target = NULL;
+ WorldObject* target = NULL;
float range;
switch (cur.GetTarget())
@@ -2349,7 +2349,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)))
+ if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)))
m_targets.SetDst(*target);
break;
}
@@ -2666,7 +2666,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
if (pGroup)
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -3608,7 +3608,7 @@ void Spell::finish(bool ok)
// Unsummon summon as possessed creatures on spell cancel
if (m_spellInfo->IsChanneled() && m_caster->GetTypeId() == TYPEID_PLAYER)
{
- if (Unit *charm = m_caster->GetCharm())
+ if (Unit* charm = m_caster->GetCharm())
if (charm->GetTypeId() == TYPEID_UNIT
&& charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
&& charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
@@ -3625,7 +3625,7 @@ void Spell::finish(bool ok)
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
if (spellInfo && spellInfo->SpellIconID == 2056)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
@@ -3911,14 +3911,14 @@ void Spell::SendSpellGo()
m_caster->SendMessageToSet(&data, true);
}
-void Spell::WriteAmmoToPacket(WorldPacket * data)
+void Spell::WriteAmmoToPacket(WorldPacket* data)
{
uint32 ammoInventoryType = 0;
uint32 ammoDisplayID = 0;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
- Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
+ Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (pItem)
{
ammoInventoryType = pItem->GetTemplate()->InventoryType;
@@ -3929,7 +3929,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
if (ammoID)
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ammoID);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
if (pProto)
{
ammoDisplayID = pProto->DisplayInfoID;
@@ -3983,7 +3983,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
*data << uint32(ammoInventoryType);
}
-void Spell::WriteSpellGoTargets(WorldPacket * data)
+void Spell::WriteSpellGoTargets(WorldPacket* data)
{
// This function also fill data for channeled spells:
// m_needAliveTargetMask req for stop channelig if one target die
@@ -4097,7 +4097,7 @@ void Spell::ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint3
*m_effectExecuteData[effIndex] << uint32(damage);
}
-void Spell::ExecuteLogEffectOpenLock(uint8 effIndex, Object * obj)
+void Spell::ExecuteLogEffectOpenLock(uint8 effIndex, Object* obj)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(obj->GetPackGUID());
@@ -4115,13 +4115,13 @@ void Spell::ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry)
*m_effectExecuteData[effIndex] << uint32(entry);
}
-void Spell::ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject * obj)
+void Spell::ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject* obj)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(obj->GetPackGUID());
}
-void Spell::ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj)
+void Spell::ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject* obj)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(obj->GetPackGUID());
@@ -4215,7 +4215,7 @@ void Spell::TakeCastItem()
if (_triggeredCastFlags & TRIGGERED_IGNORE_CAST_ITEM)
return;
- ItemTemplate const *proto = m_CastItem->GetTemplate();
+ ItemTemplate const* proto = m_CastItem->GetTemplate();
if (!proto)
{
@@ -4287,7 +4287,7 @@ void Spell::TakePower()
if (ihit->missCondition != SPELL_MISS_NONE)
{
//lower spell cost on fail (by talent aura)
- if (Player *modOwner = m_caster->ToPlayer()->GetSpellModOwner())
+ if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
}
break;
@@ -4330,7 +4330,7 @@ void Spell::TakeAmmo()
{
if (m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
- Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
+ Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
// wands don't have ammo
if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
@@ -4363,12 +4363,12 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_CAST_OK;
- Player *plr = (Player*)m_caster;
+ Player* plr = (Player*)m_caster;
if (plr->getClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
+ SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
if (!src)
return SPELL_CAST_OK;
@@ -4409,11 +4409,11 @@ void Spell::TakeRunePower(bool didHit)
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->getClass() != CLASS_DEATH_KNIGHT)
return;
- SpellRuneCostEntry const *runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
+ SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain()))
return;
- Player *player = m_caster->ToPlayer();
+ Player* player = m_caster->ToPlayer();
m_runesState = player->GetRunesState(); // store previous state
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
@@ -4568,7 +4568,7 @@ void Spell::HandleThreatSpells()
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
}
-void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i)
+void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i)
{
//effect has been handled, skip it
if (m_effectMask & (1<<i))
@@ -4901,7 +4901,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
else if (m_spellInfo->Id == 19938) // Awaken Peon
{
- Unit *unit = m_targets.GetUnitTarget();
+ Unit* unit = m_targets.GetUnitTarget();
if (!unit || !unit->HasAura(17743))
return SPELL_FAILED_BAD_TARGETS;
}
@@ -4935,7 +4935,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!pet)
return SPELL_FAILED_NO_PET;
- SpellInfo const *learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
+ SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
@@ -4954,7 +4954,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!pet)
return SPELL_FAILED_NO_PET;
- SpellInfo const *learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
+ SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
@@ -4967,7 +4967,7 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_APPLY_GLYPH:
{
uint32 glyphId = m_spellInfo->Effects[i].MiscValue;
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
if (m_caster->HasAura(gp->SpellId))
return SPELL_FAILED_UNIQUE_GLYPH;
break;
@@ -5058,7 +5058,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|| (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
- Item *pTempItem = NULL;
+ Item* pTempItem = NULL;
if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
{
if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
@@ -5113,7 +5113,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_DEAD_PET:
{
- Creature *pet = m_caster->GetGuardianPet();
+ Creature* pet = m_caster->GetGuardianPet();
if (!pet)
return SPELL_FAILED_NO_PET;
@@ -5125,7 +5125,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// This is generic summon effect
case SPELL_EFFECT_SUMMON:
{
- SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
+ SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
if (!SummonProperties)
break;
switch (SummonProperties->Category)
@@ -5225,7 +5225,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
//Do not allow to cast it before BG starts.
if (m_caster->GetTypeId() == TYPEID_PLAYER)
- if (Battleground const *bg = m_caster->ToPlayer()->GetBattleground())
+ if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
if (bg->GetStatus() != STATUS_IN_PROGRESS)
return SPELL_FAILED_TRY_AGAIN;
break;
@@ -5329,7 +5329,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_NO_PET;
- Pet *pet = m_caster->ToPlayer()->GetPet();
+ Pet* pet = m_caster->ToPlayer()->GetPet();
if (!pet)
return SPELL_FAILED_NO_PET;
@@ -5379,7 +5379,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
bool allowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
- InstanceTemplate const *it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
+ InstanceTemplate const* it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
if (it)
allowMount = it->AllowMount;
if (m_caster->GetTypeId() == TYPEID_PLAYER && !allowMount && !m_spellInfo->AreaGroupId)
@@ -5471,7 +5471,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
return SPELL_FAILED_SPELL_IN_PROGRESS;
// dead owner (pets still alive when owners ressed?)
- if (Unit *owner = m_caster->GetCharmerOrOwner())
+ if (Unit* owner = m_caster->GetCharmerOrOwner())
if (!owner->isAlive())
return SPELL_FAILED_CASTER_DEAD;
@@ -5641,7 +5641,7 @@ bool Spell::CanAutoCast(Unit* target)
}
else
{
- if (AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
+ if (AuraEffect* aureff = target->GetAuraEffect(m_spellInfo->Id, j))
if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
return false;
}
@@ -5779,7 +5779,7 @@ SpellCastResult Spell::CheckItems()
if (!p_caster->HasItemCount(itemid, 1))
return SPELL_FAILED_ITEM_NOT_READY;
- ItemTemplate const *proto = m_CastItem->GetTemplate();
+ ItemTemplate const* proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
@@ -5904,7 +5904,7 @@ SpellCastResult Spell::CheckItems()
// if CastItem is also spell reagent
if (m_CastItem && m_CastItem->GetEntry() == itemid)
{
- ItemTemplate const *proto = m_CastItem->GetTemplate();
+ ItemTemplate const* proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
@@ -5973,7 +5973,7 @@ SpellCastResult Spell::CheckItems()
InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
if (msg != EQUIP_ERR_OK)
{
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
// TODO: Needs review
if (pProto && !(pProto->ItemLimitCategory))
{
@@ -6024,7 +6024,7 @@ SpellCastResult Spell::CheckItems()
bool isItemUsable = false;
for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
{
- ItemTemplate const *proto = targetItem->GetTemplate();
+ ItemTemplate const* proto = targetItem->GetTemplate();
if (proto->Spells[e].SpellId && (
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE))
@@ -6034,7 +6034,7 @@ SpellCastResult Spell::CheckItems()
}
}
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
// do not allow adding usable enchantments to items that have use effect already
if (pEnchant && isItemUsable)
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
@@ -6053,14 +6053,14 @@ SpellCastResult Spell::CheckItems()
}
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
{
- Item *item = m_targets.GetItemTarget();
+ Item* item = m_targets.GetItemTarget();
if (!item)
return SPELL_FAILED_ITEM_NOT_FOUND;
// Not allow enchant in trade slot for some enchant type
if (item->GetOwner() != m_caster)
{
uint32 enchant_id = m_spellInfo->Effects[i].MiscValue;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return SPELL_FAILED_ERROR;
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
@@ -6151,7 +6151,7 @@ SpellCastResult Spell::CheckItems()
if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
if (m_attackType != RANGED_ATTACK)
break;
- Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType);
+ Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType);
if (!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
@@ -6177,7 +6177,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
}
- ItemTemplate const *ammoProto = sObjectMgr->GetItemTemplate(ammo);
+ ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
if (!ammoProto)
return SPELL_FAILED_NO_AMMO;
@@ -6216,7 +6216,7 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_CREATE_MANA_GEM:
{
uint32 item_id = m_spellInfo->Effects[i].ItemType;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item_id);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
@@ -6416,7 +6416,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
if (!m_targets.GetCorpseTargetGUID())
return false;
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
+ Corpse* corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
if (!corpse)
return false;
@@ -6431,7 +6431,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
break;
default: // normal case
// Get GO cast coordinates if original caster -> GO
- WorldObject *caster = NULL;
+ WorldObject* caster = NULL;
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
@@ -6676,7 +6676,7 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
-int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * multiplier)
+int32 Spell::CalculateDamageDone(Unit* unit, const uint32 effectMask, float * multiplier)
{
int32 damageDone = 0;
unitTarget = unit;
@@ -6739,7 +6739,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
return SPELL_CAST_OK;
// Get LockInfo
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+ LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
return SPELL_FAILED_BAD_TARGETS;
@@ -7001,11 +7001,11 @@ void Spell::LoadScripts()
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::LoadScripts");
sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
- for (std::list<SpellScript *>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
+ for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
{
if (!(*itr)->_Load(this))
{
- std::list<SpellScript *>::iterator bitr = itr;
+ std::list<SpellScript*>::iterator bitr = itr;
++itr;
m_loadedScripts.erase(bitr);
continue;
@@ -7017,14 +7017,14 @@ void Spell::LoadScripts()
void Spell::PrepareScriptHitHandlers()
{
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
(*scritr)->_InitHit();
}
SpellCastResult Spell::CallScriptCheckCastHandlers()
{
SpellCastResult retVal = SPELL_CAST_OK;
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
@@ -7044,7 +7044,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex)
{
// execute script effect handler hooks and check if effects was prevented
bool preventDefault = false;
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT);
std::list<SpellScript::EffectHandler>::iterator effEndItr = (*scritr)->OnEffect.end(), effItr = (*scritr)->OnEffect.begin();
@@ -7063,7 +7063,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex)
void Spell::CallScriptBeforeHitHandlers()
{
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
@@ -7076,7 +7076,7 @@ void Spell::CallScriptBeforeHitHandlers()
void Spell::CallScriptOnHitHandlers()
{
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
@@ -7089,7 +7089,7 @@ void Spell::CallScriptOnHitHandlers()
void Spell::CallScriptAfterHitHandlers()
{
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
@@ -7102,7 +7102,7 @@ void Spell::CallScriptAfterHitHandlers()
void Spell::CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex)
{
- for (std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT);
std::list<SpellScript::UnitTargetHandler>::iterator hookItrEnd = (*scritr)->OnUnitTargetSelect.end(), hookItr = (*scritr)->OnUnitTargetSelect.begin();
@@ -7166,9 +7166,9 @@ void Spell::PrepareTriggersExecutedOnHit()
{
if (!(*i)->IsAffectedOnSpell(m_spellInfo))
continue;
- SpellInfo const *auraSpellInfo = (*i)->GetSpellInfo();
+ SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
uint32 auraSpellIdx = (*i)->GetEffIndex();
- if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
{
// calculate the chance using spell base amount, because aura amount is not updated on combo-points change
// this possibly needs fixing
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index a318599076a..b54061bc87d 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -355,7 +355,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
- Spell(Unit* caster, SpellInfo const *info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
+ Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
@@ -395,8 +395,8 @@ class Spell
void setState(uint32 state) { m_spellState = state; }
void DoCreateItem(uint32 i, uint32 itemtype);
- void WriteSpellGoTargets(WorldPacket * data);
- void WriteAmmoToPacket(WorldPacket * data);
+ void WriteSpellGoTargets(WorldPacket* data);
+ void WriteAmmoToPacket(WorldPacket* data);
void InitExplicitTargets(SpellCastTargets const& targets);
void SelectSpellTargets();
@@ -420,18 +420,18 @@ class Spell
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount);
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId);
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint32 itemslot, uint32 damage);
- void ExecuteLogEffectOpenLock(uint8 effIndex, Object * obj);
+ void ExecuteLogEffectOpenLock(uint8 effIndex, Object* obj);
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry);
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry);
- void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject * obj);
- void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj);
+ void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject* obj);
+ void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject* obj);
void ExecuteLogEffectResurrect(uint8 effIndex, Unit* target);
void SendInterrupted(uint8 result);
void SendChannelUpdate(uint32 time);
void SendChannelStart(uint32 duration);
void SendResurrectRequest(Player* target);
- void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i);
+ void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i);
void HandleThreatSpells();
SpellInfo const* const m_spellInfo;
@@ -531,7 +531,7 @@ class Spell
GameObject* gameObjTarget;
int32 damage;
// used in effects handlers
- Aura * m_spellAura;
+ Aura* m_spellAura;
// this is set in Spell Hit, but used in Apply Aura handler
DiminishingLevels m_diminishLevel;
@@ -592,11 +592,11 @@ class Spell
void AddGOTarget(GameObject* target, uint32 effIndex);
void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex);
- void DoAllEffectOnTarget(TargetInfo *target);
- SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura);
- void DoTriggersOnSpellHit(Unit *unit, uint8 effMask);
- void DoAllEffectOnTarget(GOTargetInfo *target);
- void DoAllEffectOnTarget(ItemTargetInfo *target);
+ void DoAllEffectOnTarget(TargetInfo* target);
+ SpellMissInfo DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura);
+ void DoTriggersOnSpellHit(Unit* unit, uint8 effMask);
+ void DoAllEffectOnTarget(GOTargetInfo* target);
+ void DoAllEffectOnTarget(ItemTargetInfo* target);
bool UpdateChanneledTargetList();
void SearchAreaTarget(std::list<Unit*> &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
void SearchGOAreaTarget(std::list<GameObject*> &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
@@ -604,7 +604,7 @@ class Spell
WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex);
bool IsValidDeadOrAliveTarget(Unit const* target) const;
void CalculateDamageDoneForAllTargets();
- int32 CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier);
+ int32 CalculateDamageDone(Unit* unit, const uint32 effectMask, float *multiplier);
void SpellDamageSchoolDmg(SpellEffIndex effIndex);
void SpellDamageWeaponDmg(SpellEffIndex effIndex);
void SpellDamageHeal(SpellEffIndex effIndex);
@@ -626,7 +626,7 @@ class Spell
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
void CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex);
- std::list<SpellScript *> m_loadedScripts;
+ std::list<SpellScript*> m_loadedScripts;
bool CanExecuteTriggersOnHit(uint8 effMask) const;
void PrepareTriggersExecutedOnHit();
@@ -635,7 +635,7 @@ class Spell
// effect helpers
void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0);
- void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties);
+ void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties);
void CalculateJumpSpeeds(uint8 i, float dist, float & speedxy, float & speedz);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
@@ -676,11 +676,11 @@ namespace Trinity
SpellTargets i_TargetType;
const Unit* const i_source;
uint32 i_entry;
- const Position * const i_pos;
+ const Position* const i_pos;
SpellInfo const* i_spellProto;
- SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
- SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL)
+ SpellNotifierCreatureAndPlayer(Unit* source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
+ SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL)
: i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
{
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index bbdf8931bff..9d3f5c2694a 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -676,7 +676,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Add Ammo and Weapon damage plus RAP * 0.1
- Item *item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
+ Item* item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (item)
{
float dmg_min = item->GetTemplate()->Damage->DamageMin;
@@ -962,7 +962,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
damage = 12000; // maybe wrong value
damage /= count;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(42784);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(42784);
// now deal the damage
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
@@ -1169,7 +1169,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
case 53808: // Pygmy Oil
{
- Aura *pAura = m_caster->GetAura(53806);
+ Aura* pAura = m_caster->GetAura(53806);
if (pAura)
pAura->RefreshDuration();
else
@@ -1247,7 +1247,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
int32 newRage = std::max<int32>(0, m_caster->GetPower(POWER_RAGE) - rageUsed);
// Sudden Death rage save
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, 1989, EFFECT_0))
+ if (AuraEffect* aurEff = m_caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, 1989, EFFECT_0))
{
int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
newRage = std::max(newRage, ragesave);
@@ -1256,7 +1256,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
m_caster->SetPower(POWER_RAGE, uint32(newRage));
// Glyph of Execution bonus
- if (AuraEffect * aurEff = m_caster->GetAuraEffect(58367, EFFECT_0))
+ if (AuraEffect* aurEff = m_caster->GetAuraEffect(58367, EFFECT_0))
rageUsed += aurEff->GetAmount() * 10;
bp = damage + int32(rageUsed * m_spellInfo->Effects[effIndex].DamageMultiplier + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
@@ -1400,7 +1400,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
return;
// Restorative Totems
if (Unit* owner = m_caster->GetOwner())
- if (AuraEffect *dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
+ if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
AddPctN(damage, dummy->GetAmount());
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
@@ -1504,7 +1504,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
//spells triggered by dummy effect should not miss
if (spell_id)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
@@ -1544,7 +1544,7 @@ void Spell::EffectTriggerSpellWithValue(SpellEffIndex effIndex)
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
@@ -1562,7 +1562,7 @@ void Spell::EffectTriggerSpellWithValue(SpellEffIndex effIndex)
void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
{
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
@@ -1583,7 +1583,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
@@ -1620,7 +1620,7 @@ void Spell::EffectForceCastWithValue(SpellEffIndex effIndex)
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
@@ -1764,7 +1764,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
}
// normal case
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
sLog->outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
@@ -1789,7 +1789,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
// normal case
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
@@ -2099,7 +2099,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
{
gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
- int32 gain = int32(newDamage * gainMultiplier);
+ int32 gain = int32(newDamage* gainMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, powerType);
}
@@ -2158,7 +2158,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
// add log data before multiplication (need power amount, not damage)
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, powerType, newDamage, 0.0f);
- newDamage = int32(newDamage * dmgMultiplier);
+ newDamage = int32(newDamage* dmgMultiplier);
m_damage += newDamage;
}
@@ -2198,7 +2198,7 @@ void Spell::SpellDamageHeal(SpellEffIndex /*effIndex*/)
{
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
- AuraEffect *targetAura = NULL;
+ AuraEffect* targetAura = NULL;
for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
@@ -2260,7 +2260,7 @@ void Spell::SpellDamageHeal(SpellEffIndex /*effIndex*/)
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
- if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
+ if (AuraEffect* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
{
addhealth = int32(addhealth * 1.25f);
// consume aura
@@ -2339,7 +2339,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(newitemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
@@ -2606,7 +2606,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs);
for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(*itr);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(*itr);
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
avalibleElixirs.erase(itr++);
else if (sSpellMgr->IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH))
@@ -2740,7 +2740,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
{
//CanUseBattlegroundObject() already called in CheckCast()
// in battleground check
- if (Battleground *bg = player->GetBattleground())
+ if (Battleground* bg = player->GetBattleground())
{
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
@@ -2750,7 +2750,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
{
//CanUseBattlegroundObject() already called in CheckCast()
// in battleground check
- if (Battleground *bg = player->GetBattleground())
+ if (Battleground* bg = player->GetBattleground())
{
if (bg->GetTypeID(true) == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
@@ -2840,7 +2840,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
uint16 pos = m_CastItem->GetPos();
- Item *pNewItem = Item::CreateItem(newitemid, 1, player);
+ Item* pNewItem = Item::CreateItem(newitemid, 1, player);
if (!pNewItem)
return;
@@ -2943,7 +2943,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
if (!entry)
return;
- SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
+ SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
if (!properties)
{
sLog->outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
@@ -2960,7 +2960,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
Position pos;
GetSummonPosition(effIndex, pos);
- TempSummon *summon = NULL;
+ TempSummon* summon = NULL;
switch (properties->Category)
{
@@ -3108,7 +3108,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
}
typedef std::list< std::pair<uint32, uint64> > DispelList;
-typedef std::list< std::pair<Aura *, uint8> > DispelChargesList;
+typedef std::list< std::pair<Aura* , uint8> > DispelChargesList;
void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (!unitTarget)
@@ -3127,7 +3127,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
@@ -3433,7 +3433,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
if (!enchant_id)
return;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
@@ -3475,7 +3475,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (!enchant_id)
return;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
@@ -3558,7 +3558,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
return;
}
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
sLog->outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
@@ -3592,7 +3592,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
return;
}
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
sLog->outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
@@ -3717,7 +3717,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
if (!owner)
{
- SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(67);
+ SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
if (properties)
SummonGuardian(effIndex, petentry, properties);
return;
@@ -3795,7 +3795,7 @@ void Spell::EffectLearnPetSpell(SpellEffIndex effIndex)
if (!pet->isAlive())
return;
- SpellInfo const *learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
+ SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
if (!learn_spellproto)
return;
@@ -3900,7 +3900,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
if (needCast)
m_caster->CastSpell(unitTarget, 58567, true);
- if (Aura * aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
+ if (Aura* aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
{
// 58388 - Glyph of Devastate dummy aura.
if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0))
@@ -3968,7 +3968,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
{
// Skyshatter Harness item set bonus
// Stormstrike
- if (AuraEffect * aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
+ if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff);
break;
}
@@ -4113,7 +4113,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
weaponDamage += fixed_bonus;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- weaponDamage = int32(weaponDamage * weaponDamagePercentMod);
+ weaponDamage = int32(weaponDamage* weaponDamagePercentMod);
default:
break; // not weapon damage effect, just skip
}
@@ -4123,7 +4123,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
weaponDamage += spell_bonus;
if (totalDamagePercentMod != 1.0f)
- weaponDamage = int32(weaponDamage * totalDamagePercentMod);
+ weaponDamage = int32(weaponDamage* totalDamagePercentMod);
// prevent negative damage
uint32 eff_damage(std::max(weaponDamage, 0));
@@ -4215,7 +4215,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
- Map *map = target->GetMap();
+ Map* map = target->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
@@ -4510,7 +4510,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
float x, y, z;
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
@@ -4555,7 +4555,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
float x, y, z;
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
@@ -4588,7 +4588,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
uint8 bag = 19;
uint8 slot = 0;
- Item *item = NULL;
+ Item* item = NULL;
while (bag) // 256 = 0 due to var type
{
@@ -4871,7 +4871,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
float x, y, z;
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
@@ -4917,7 +4917,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
float x, y, z;
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
@@ -4980,7 +4980,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
float x, y, z;
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
+ AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
@@ -5097,7 +5097,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
// proc a spellcast
- if (Aura * chargesAura = m_caster->GetAura(59907))
+ if (Aura* chargesAura = m_caster->GetAura(59907))
{
m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
if (chargesAura->ModCharges(-1))
@@ -5132,7 +5132,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
}
// Glyph of Stoneclaw Totem
- if (AuraEffect *aur=unitTarget->GetAuraEffect(63298, 0))
+ if (AuraEffect* aur=unitTarget->GetAuraEffect(63298, 0))
{
basepoints0 *= aur->GetAmount();
m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, NULL, NULL, true);
@@ -5182,7 +5182,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
Player* plr = unitTarget->ToPlayer();
static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
// player can only have one of these items
- for (uint32 const *itr = &itemId[0]; *itr; ++itr)
+ for (uint32 const* itr = &itemId[0]; *itr; ++itr)
if (plr->HasItemCount(*itr, 1, true))
return;
DoCreateItem(effIndex, itemId[urand(0, 4)]);
@@ -5215,10 +5215,10 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
Unit::AuraApplicationMap & sealAuras = m_caster->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
{
- Aura * aura = iter->second->GetBase();
+ Aura* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL)
{
- if (AuraEffect * aureff = aura->GetEffect(2))
+ if (AuraEffect* aureff = aura->GetEffect(2))
if (aureff->GetAuraType() == SPELL_AURA_DUMMY)
{
if (sSpellMgr->GetSpellInfo(aureff->GetAmount()))
@@ -5436,14 +5436,14 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
target->GetSession()->SendPacket(&data);
// create duel-info
- DuelInfo *duel = new DuelInfo;
+ DuelInfo* duel = new DuelInfo;
duel->initiator = caster;
duel->opponent = target;
duel->startTime = 0;
duel->startTimer = 0;
caster->duel = duel;
- DuelInfo *duel2 = new DuelInfo;
+ DuelInfo* duel2 = new DuelInfo;
duel2->initiator = caster;
duel2->opponent = caster;
duel2->startTime = 0;
@@ -5477,7 +5477,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
// pTarget->TeleportTo(pTarget->m_homebindMapId, pTarget->m_homebindX, pTarget->m_homebindY, pTarget->m_homebindZ, pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(8690);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690);
if (!spellInfo)
return;
Spell spell(pTarget, spellInfo, TRIGGERED_FULL_MASK);
@@ -5545,9 +5545,9 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
// apply new one
if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
{
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
- if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
+ if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
if (gp->TypeFlags != gs->TypeFlags)
{
@@ -5559,7 +5559,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
// remove old glyph
if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
{
- if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
+ if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
player->RemoveAurasDueToSpell(old_gp->SpellId);
player->SetGlyph(m_glyphIndex, 0);
@@ -5598,7 +5598,7 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
if (!duration)
duration = 10; //10 seconds for enchants which don't have listed duration
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
@@ -5733,7 +5733,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
- Map *map = m_caster->GetMap();
+ Map* map = m_caster->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -6143,7 +6143,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
@@ -6302,7 +6302,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
- Map *cMap = m_caster->GetMap();
+ Map* cMap = m_caster->GetMap();
if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE || goinfo->type == GAMEOBJECT_TYPE_FISHINGHOLE)
{
LiquidData liqData;
@@ -6506,7 +6506,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
- Aura * aura = itr->second;
+ Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
@@ -6758,7 +6758,7 @@ void Spell::EffectGameObjectSetDestructionState(SpellEffIndex effIndex)
gameObjTarget->SetDestructibleState(GameObjectDestructibleState(m_spellInfo->Effects[effIndex].MiscValue), player, true);
}
-void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties)
+void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties)
{
Unit* caster = m_originalCaster;
if (!caster)
@@ -6772,7 +6772,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
- if (ItemTemplate const *proto = m_CastItem->GetTemplate())
+ if (ItemTemplate const* proto = m_CastItem->GetTemplate())
if (proto->RequiredSkill == SKILL_ENGINERING)
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING))
level = skill202/5;
@@ -6787,7 +6787,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
amount = 1;
break;
case 49028: // Dancing Rune Weapon
- if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
+ if (AuraEffect* aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
duration += aurEff->GetAmount();
break;
}
@@ -6795,14 +6795,14 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
//TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Map *map = caster->GetMap();
+ Map* map = caster->GetMap();
for (uint32 count = 0; count < amount; ++count)
{
Position pos;
GetSummonPosition(i, pos, radius, count);
- TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id);
+ TempSummon* summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id);
if (!summon)
return;
if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
@@ -6967,7 +6967,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
if (!spell_id)
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
continue;
@@ -6998,7 +6998,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item_id);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ea9146ae5f1..f78622ce26d 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -586,7 +586,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
if (caster->m_movedPlayer)
if (uint8 comboPoints = caster->m_movedPlayer->GetComboPoints())
if (float comboDamage = PointsPerComboPoint)
- value += comboDamage * comboPoints;
+ value += comboDamage* comboPoints;
value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index c50aa7cc14f..374e3427282 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -33,7 +33,7 @@
bool IsPrimaryProfessionSkill(uint32 skill)
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
return false;
@@ -351,7 +351,7 @@ SpellMgr::~SpellMgr()
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
-bool SpellMgr::IsSpellValid(SpellInfo const *spellInfo, Player *pl, bool msg)
+bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg)
{
// not exist
if (!spellInfo)
@@ -473,7 +473,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
if (!difficultyId)
return spellId; //return source spell, it has only REGULAR_DIFFICULTY
- SpellDifficultyEntry const *difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
+ SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
@@ -1158,7 +1158,7 @@ void SpellMgr::LoadSpellRanks()
// fill one chain
while (currentSpell == lastSpell && !finished)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
currentSpell = fields[0].GetUInt32();
if (lastSpell == -1)
@@ -1260,7 +1260,7 @@ void SpellMgr::LoadSpellRequired()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
@@ -1355,7 +1355,7 @@ void SpellMgr::LoadSpellLearnSpells()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
@@ -1459,7 +1459,7 @@ void SpellMgr::LoadSpellTargetPositions()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 Spell_ID = fields[0].GetUInt32();
@@ -1583,7 +1583,7 @@ void SpellMgr::LoadSpellGroups()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
@@ -1664,7 +1664,7 @@ void SpellMgr::LoadSpellGroupStackRules()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetUInt32();
@@ -1711,7 +1711,7 @@ void SpellMgr::LoadSpellProcEvents()
uint32 customProc = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -1915,7 +1915,7 @@ void SpellMgr::LoadSpellBonusess()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
SpellInfo const* spell = GetSpellInfo(entry);
@@ -1957,7 +1957,7 @@ void SpellMgr::LoadSpellThreats()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -2021,7 +2021,7 @@ void SpellMgr::LoadSpellPetAuras()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
@@ -2126,7 +2126,7 @@ void SpellMgr::LoadSpellEnchantProcData()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
@@ -2171,7 +2171,7 @@ void SpellMgr::LoadSpellLinked()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
@@ -2416,7 +2416,7 @@ void SpellMgr::LoadSpellAreas()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index c9f88092028..8a742cbd118 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -364,13 +364,13 @@ class AuraScript : public _SpellScript
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
- typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \
- typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \
- typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
- typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &); \
- typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
- typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
- typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect *, DamageInfo &, uint32 &); \
+ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \
+ typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const* ); \
+ typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect* ); \
+ typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \
+ typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \
+ typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \
+ typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect* , DamageInfo &, uint32 &); \
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
@@ -393,7 +393,7 @@ class AuraScript : public _SpellScript
{
public:
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const* _aurEff);
+ void Call(AuraScript* auraScript, AuraEffect const* _aurEff);
private:
AuraEffectPeriodicFnType pEffectHandlerScript;
};
@@ -401,7 +401,7 @@ class AuraScript : public _SpellScript
{
public:
EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect * aurEff);
+ void Call(AuraScript* auraScript, AuraEffect* aurEff);
private:
AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
};
@@ -409,7 +409,7 @@ class AuraScript : public _SpellScript
{
public:
EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
+ void Call(AuraScript* auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
private:
AuraEffectCalcAmountFnType pEffectHandlerScript;
};
@@ -417,7 +417,7 @@ class AuraScript : public _SpellScript
{
public:
EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
+ void Call(AuraScript* auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
private:
AuraEffectCalcPeriodicFnType pEffectHandlerScript;
};
@@ -425,7 +425,7 @@ class AuraScript : public _SpellScript
{
public:
EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const* aurEff, SpellModifier *& spellMod);
+ void Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier* & spellMod);
private:
AuraEffectCalcSpellModFnType pEffectHandlerScript;
};
@@ -433,7 +433,7 @@ class AuraScript : public _SpellScript
{
public:
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
- void Call(AuraScript * auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
+ void Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
private:
AuraEffectApplicationModeFnType pEffectHandlerScript;
AuraEffectHandleModes mode;
@@ -442,7 +442,7 @@ class AuraScript : public _SpellScript
{
public:
EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
- void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
@@ -450,7 +450,7 @@ class AuraScript : public _SpellScript
{
public:
EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
- void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
@@ -472,12 +472,12 @@ class AuraScript : public _SpellScript
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{}
bool _Validate(SpellInfo const* entry);
- bool _Load(Aura * aura);
+ bool _Load(Aura* aura);
void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
bool _IsDefaultActionPrevented();
private:
- Aura * m_aura;
+ Aura* m_aura;
AuraApplication const* m_auraApplication;
bool m_defaultActionPrevented;
@@ -595,16 +595,16 @@ class AuraScript : public _SpellScript
// returns unit which casted the aura or NULL if not avalible (caster logged out for example)
Unit* GetCaster() const;
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
- WorldObject * GetOwner() const;
+ WorldObject* GetOwner() const;
// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
Unit* GetUnitOwner() const;
// returns owner if it's dynobj, NULL otherwise
- DynamicObject * GetDynobjOwner() const;
+ DynamicObject* GetDynobjOwner() const;
// removes aura with remove mode (see AuraRemoveMode enum)
void Remove(uint32 removeMode = 0);
// returns aura object of script
- Aura * GetAura() const;
+ Aura* GetAura() const;
// returns type of the aura, may be dynobj owned aura or unit owned aura
AuraObjectType GetType() const;
@@ -644,7 +644,7 @@ class AuraScript : public _SpellScript
// check if aura has effect of given effindex
bool HasEffect(uint8 effIndex) const;
// returns aura effect of given effect index or NULL
- AuraEffect * GetEffect(uint8 effIndex) const;
+ AuraEffect* GetEffect(uint8 effIndex) const;
// check if aura has effect of given aura type
bool HasEffectType(AuraType type) const;
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index c7df22561fd..f901c0acac8 100755
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -256,7 +256,7 @@ void CreatureTextMgr::SendChatString(WorldObject* source, char const* text, Chat
SendChatPacket(&data, source, msgtype, whisperGuid, range, team, gmOnly);//send our packet
}
-void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, ChatMsg msgType, char const* text, Language language, uint64 whisperGuid) const
+void CreatureTextMgr::BuildMonsterChat(WorldPacket* data, WorldObject* source, ChatMsg msgType, char const* text, Language language, uint64 whisperGuid) const
{
if (!source)
return;
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index 5d0f13433a8..5d4e6357079 100755
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -72,8 +72,8 @@ class CreatureTextMgr
private:
CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
- void BuildMonsterChat(WorldPacket *data, WorldObject* source, ChatMsg msgType, char const* text, Language language, uint64 whisperGuid) const;
- void SendChatPacket(WorldPacket *data, WorldObject* source, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const;
+ void BuildMonsterChat(WorldPacket* data, WorldObject* source, ChatMsg msgType, char const* text, Language language, uint64 whisperGuid) const;
+ void SendChatPacket(WorldPacket* data, WorldObject* source, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const;
CreatureTextMap mTextMap;
CreatureTextRepeatMap mTextRepeatMap;
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index f690b5401b4..24955737b46 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -80,7 +80,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
std::ostringstream ss;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
@@ -138,7 +138,7 @@ void CharacterDatabaseCleaner::CleanCharacterSpell()
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talent_id);
if (!talentInfo)
return false;
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 37da6512d21..fff06661e10 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -199,7 +199,7 @@ std::string CreateDumpString(char const* tableName, QueryResult result)
if (!tableName || !result) return "";
std::ostringstream ss;
ss << "INSERT INTO "<< _TABLE_SIM_ << tableName << _TABLE_SIM_ << " VALUES (";
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
for (uint32 i = 0; i < result->GetFieldCount(); ++i)
{
if (i == 0) ss << '\'';
@@ -352,7 +352,7 @@ bool PlayerDumpWriter::GetDump(uint32 guid, std::string &dump)
DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
{
- FILE *fout = fopen(file.c_str(), "w");
+ FILE* fout = fopen(file.c_str(), "w");
if (!fout)
return DUMP_FILE_OPEN_ERROR;
@@ -386,7 +386,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
if (charcount >= 10)
return DUMP_TOO_MANY_CHARS;
- FILE *fin = fopen(file.c_str(), "r");
+ FILE* fin = fopen(file.c_str(), "r");
if (!fin)
return DUMP_FILE_OPEN_ERROR;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 2c1b7e5fc54..17f0c89d725 100755
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -91,7 +91,7 @@ void WeatherMgr::LoadWeatherData()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 zone_id = fields[0].GetUInt32();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 0cd481d3844..b46fccc12ce 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1829,7 +1829,7 @@ void World::LoadAutobroadcasts()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
std::string message = fields[0].GetString();
m_Autobroadcasts.push_back(message);
@@ -2515,7 +2515,7 @@ void World::UpdateSessions(uint32 diff)
++next;
///- and remove not active sessions from the list
- WorldSession * pSession = itr->second;
+ WorldSession* pSession = itr->second;
WorldSessionFilter updater(pSession);
if (!pSession->Update(diff, updater)) // As interval = 0
@@ -2596,7 +2596,7 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
{
if (resultCharCount)
{
- Field *fields = resultCharCount->Fetch();
+ Field* fields = resultCharCount->Fetch();
uint32 accountId = fields[0].GetUInt32();
uint32 charCount = fields[1].GetUInt32();
@@ -2627,7 +2627,7 @@ void World::InitDailyQuestResetTime()
QueryResult result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
mostRecentQuestTime = time_t(fields[0].GetUInt32());
}
else
@@ -2799,7 +2799,7 @@ void World::LoadWorldStates()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt32();
++count;
}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index b045ce60347..75a3f674b19 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -521,7 +521,7 @@ class World
~World();
WorldSession* FindSession(uint32 id) const;
- void AddSession(WorldSession *s);
+ void AddSession(WorldSession* s);
void SendAutoBroadcast();
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index e1e5b4b8188..6db414555da 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -206,7 +206,7 @@ public:
///- Cycle through accounts
do
{
- Field *fieldsDB = resultDB->Fetch();
+ Field* fieldsDB = resultDB->Fetch();
std::string name = fieldsDB[0].GetString();
uint32 account = fieldsDB[1].GetUInt32();
@@ -220,7 +220,7 @@ public:
"WHERE a.id = '%u'", account);
if (resultLogin)
{
- Field *fieldsLogin = resultLogin->Fetch();
+ Field* fieldsLogin = resultLogin->Fetch();
handler->PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
fieldsLogin[0].GetCString(), name.c_str(), fieldsLogin[1].GetCString(),
fieldsDB[2].GetUInt16(), fieldsDB[3].GetUInt16(), fieldsLogin[3].GetUInt32(),
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 55b85a888d2..1848e22121c 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -548,13 +548,13 @@ public:
if (list_queue)
{
- std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ std::vector<Item*> &updateQueue = player->GetItemUpdateQueue();
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item) continue;
- Bag *container = item->GetContainer();
+ Bag* container = item->GetContainer();
uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
@@ -575,7 +575,7 @@ public:
if (check_all)
{
bool error = false;
- std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ std::vector<Item*> &updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
@@ -596,7 +596,7 @@ public:
error = true; continue;
}
- if (Bag *container = item->GetContainer())
+ if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
@@ -648,7 +648,7 @@ public:
error = true; continue;
}
- Bag *container = item2->GetContainer();
+ Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
@@ -860,19 +860,19 @@ public:
uint32 id = (uint32)atoi(i);
- CreatureTemplate const *ci = sObjectMgr->GetCreatureTemplate(entry);
+ CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
- VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
+ VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
if (!ve)
return false;
Creature* v = new Creature;
- Map *map = handler->GetSession()->GetPlayer()->GetMap();
+ Map* map = handler->GetSession()->GetPlayer()->GetMap();
if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
{
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index c8cf0819fd4..9a7146c641c 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -163,7 +163,7 @@ public:
///- Cycle through them. Display username and GM level
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
const char* name = fields[0].GetCString();
uint8 security = fields[1].GetUInt8();
uint8 max = ((16 - strlen(name)) / 2);
@@ -234,7 +234,7 @@ public:
handler->GetSession()->SendNotification(LANG_GM_ON);
handler->GetSession()->GetPlayer()->UpdateTriggerVisibility();
#ifdef _DEBUG_VMAPS
- VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
+ VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("stoplog");
#endif
return true;
@@ -246,7 +246,7 @@ public:
handler->GetSession()->SendNotification(LANG_GM_OFF);
handler->GetSession()->GetPlayer()->UpdateTriggerVisibility();
#ifdef _DEBUG_VMAPS
- VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
+ VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("startlog");
#endif
return true;
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index f077d6ec9c0..9ffd366544e 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -132,7 +132,7 @@ public:
if (result->GetRowCount() > 1)
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
@@ -255,7 +255,7 @@ public:
else
_player->SaveRecallPosition();
- Map const *map = sMapMgr->CreateBaseMap(mapid);
+ Map const* map = sMapMgr->CreateBaseMap(mapid);
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
@@ -443,7 +443,7 @@ public:
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
- Map const *map = sMapMgr->CreateBaseMap(zoneEntry->mapid);
+ Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid);
if (map->Instanceable())
{
@@ -527,7 +527,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
- Map const *map = sMapMgr->CreateBaseMap(mapid);
+ Map const* map = sMapMgr->CreateBaseMap(mapid);
z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
}
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index c51ab45acea..f8e636fb961 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -121,7 +121,7 @@ public:
char* spawntimeSecs = strtok(NULL, " ");
- const GameObjectTemplate *gInfo = sObjectMgr->GetGameObjectTemplate(id);
+ const GameObjectTemplate* gInfo = sObjectMgr->GetGameObjectTemplate(id);
if (!gInfo)
{
@@ -144,7 +144,7 @@ public:
float y = float(chr->GetPositionY());
float z = float(chr->GetPositionZ());
float o = float(chr->GetOrientation());
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
@@ -283,7 +283,7 @@ public:
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
lowguid = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
@@ -548,7 +548,7 @@ public:
{
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
@@ -582,7 +582,7 @@ public:
if (!*args)
{
- if (WorldObject * obj = handler->getSelectedObject())
+ if (WorldObject* obj = handler->getSelectedObject())
entry = obj->GetEntry();
else
entry = atoi((char*)args);
diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp
index e8812cf41c7..57b11630a85 100644
--- a/src/server/scripts/Commands/cs_gps.cpp
+++ b/src/server/scripts/Commands/cs_gps.cpp
@@ -45,7 +45,7 @@ public:
static bool HandleGPSCommand(ChatHandler* handler, const char *args)
{
- WorldObject *obj = NULL;
+ WorldObject* obj = NULL;
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
@@ -85,7 +85,7 @@ public:
Map2ZoneCoordinates(zone_x, zone_y, zone_id);
- Map const *map = obj->GetMap();
+ Map const* map = obj->GetMap();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index 3638414ced7..9eb315b0b6a 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -151,11 +151,11 @@ public:
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
- SkillLineAbilityEntry const *entry = sSkillLineAbilityStore.LookupEntry(i);
+ SkillLineAbilityEntry const* entry = sSkillLineAbilityStore.LookupEntry(i);
if (!entry)
continue;
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(entry->spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry->spellId);
if (!spellInfo)
continue;
@@ -194,11 +194,11 @@ public:
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -246,7 +246,7 @@ public:
return false;
}
- CreatureTemplate const *ci = pet->GetCreatureInfo();
+ CreatureTemplate const* ci = pet->GetCreatureInfo();
if (!ci)
{
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
@@ -254,7 +254,7 @@ public:
return false;
}
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
+ CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family)
{
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
@@ -271,11 +271,11 @@ public:
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -340,7 +340,7 @@ public:
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
+ SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
@@ -380,10 +380,10 @@ public:
std::string name;
- SkillLineEntry const *targetSkillInfo = NULL;
+ SkillLineEntry const* targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
+ SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
@@ -437,7 +437,7 @@ public:
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
- SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index c2371243150..1951b6cd361 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -441,12 +441,12 @@ public:
else if (target->ToCreature()->isPet())
{
Unit* owner = target->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)target)->IsPermanentPetFor(owner->ToPlayer()))
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet* )target)->IsPermanentPetFor(owner->ToPlayer()))
{
// check online security
if (handler->HasLowerSecurity(owner->ToPlayer(), 0))
return false;
- ((Pet *)target)->SetFreeTalentPoints(tp);
+ ((Pet* )target)->SetFreeTalentPoints(tp);
owner->ToPlayer()->SendTalentsInfoData(true);
return true;
}
@@ -1211,7 +1211,7 @@ public:
}
}
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 9431bba41d6..b91f85ec1b6 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -124,7 +124,7 @@ public:
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float o = chr->GetOrientation();
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
if (chr->GetTransport())
{
@@ -453,7 +453,7 @@ public:
// faction is set in creature_template - not inside creature
// update in memory
- if (CreatureTemplate const *cinfo = creature->GetCreatureInfo())
+ if (CreatureTemplate const* cinfo = creature->GetCreatureInfo())
{
const_cast<CreatureTemplate*>(cinfo)->faction_A = factionId;
const_cast<CreatureTemplate*>(cinfo)->faction_H = factionId;
@@ -1182,7 +1182,7 @@ public:
return false;
Player* chr = handler->GetSession()->GetPlayer();
- FormationInfo *group_member;
+ FormationInfo* group_member;
group_member = new FormationInfo;
group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 381860e5f53..5e08a1b0611 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -222,7 +222,7 @@ public:
uint32 repValue = pQuest->GetRepObjectiveValue();
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
if (curRep < repValue)
- if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
player->GetReputationMgr().SetReputation(factionEntry, repValue);
}
@@ -232,7 +232,7 @@ public:
uint32 repValue2 = pQuest->GetRepObjectiveValue2();
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
if (curRep < repValue2)
- if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
player->GetReputationMgr().SetReputation(factionEntry, repValue2);
}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index b8b39b18206..4e7a2794f58 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -420,7 +420,7 @@ public:
sLog->outString("Reloading creature template entry %u", entry);
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 2bc777afe85..17c076f903c 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -218,7 +218,7 @@ public:
std::string nameLink = handler->GetNameLink(player);
- Group *grp = player->GetGroup();
+ Group* grp = player->GetGroup();
if (!grp)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
@@ -226,7 +226,7 @@ public:
return false;
}
- for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pl = itr->getSource();
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 184e24c1488..34ea264fd9e 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -115,7 +115,7 @@ public:
point = (*result)[0].GetUInt32();
Player* player = handler->GetSession()->GetPlayer();
- //Map *map = player->GetMap();
+ //Map* map = player->GetMap();
WorldDatabase.PExecute("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u', '%u', '%f', '%f', '%f')",
pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
@@ -293,7 +293,7 @@ public:
return true;
}
- Field *fields;
+ Field* fields;
do
{
@@ -519,7 +519,7 @@ public:
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
pathid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
}
@@ -566,7 +566,7 @@ public:
handler->PSendSysMessage("|cff00ff00DEBUG: wp move, PathID: |r|cff00ffff%u|r", pathid);
Player* chr = handler->GetSession()->GetPlayer();
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
{
// wpCreature
Creature* wpCreature = NULL;
@@ -694,7 +694,7 @@ public:
handler->SendSysMessage("|cff00ffffDEBUG: wp show info:|r");
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
pathid = fields[0].GetUInt32();
uint32 point = fields[1].GetUInt32();
uint32 delay = fields[2].GetUInt32();
@@ -734,7 +734,7 @@ public:
bool hasError = false;
do
{
- Field *fields = result2->Fetch();
+ Field* fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
@@ -764,7 +764,7 @@ public:
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 point = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
@@ -773,7 +773,7 @@ public:
uint32 id = VISUAL_WAYPOINT;
Player* chr = handler->GetSession()->GetPlayer();
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
@@ -817,7 +817,7 @@ public:
return false;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
@@ -825,7 +825,7 @@ public:
Player* chr = handler->GetSession()->GetPlayer();
float o = chr->GetOrientation();
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
@@ -865,7 +865,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
@@ -873,7 +873,7 @@ public:
Player* chr = handler->GetSession()->GetPlayer();
float o = chr->GetOrientation();
- Map *map = chr->GetMap();
+ Map* map = chr->GetMap();
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
@@ -908,7 +908,7 @@ public:
bool hasError = false;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
if (!creature)
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index aef3e1b3502..f1884b7c0e9 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -84,7 +84,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_water_elementalAI(creature);
}
@@ -194,7 +194,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_balindaAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 7e4e6f15384..e7a7b1a01ba 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -128,7 +128,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_drektharAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
index 783be5bf7a3..40d1ca2fe68 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
@@ -118,7 +118,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_galvangarAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index c5b600c8807..973e7ca5f64 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -118,7 +118,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_vanndarAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 6efe5f01f37..d9d8627403a 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -106,7 +106,7 @@ class at_ring_of_law : public AreaTriggerScript
public:
at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (InstanceScript* pInstance = player->GetInstanceScript())
{
@@ -761,7 +761,7 @@ public:
return marshal_windsorAI;
}
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == 4322)
{PlayerStart = player;
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
index 896d27bd768..058e295b646 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
@@ -38,7 +38,7 @@ public:
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets)
{
- InstanceScript *pInstance = player->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 2cc56f9f502..92c2d417cda 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -98,7 +98,7 @@ public:
void UpdateAI(const uint32 diff);
- void SpellHit(Unit* /*source*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*source*/, const SpellInfo* spell)
{
if (spell->Mechanic == MECHANIC_DISARM)
DoScriptText(SAY_DISARMED, me);
@@ -277,9 +277,9 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
if (ChargeTimer <= diff)
{
Unit* target = NULL;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- std::vector<Unit* > target_list;
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> target_list;
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 14cfd95fae4..04981669681 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -81,7 +81,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 AddGUID[4];
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index a9dd97fef28..d25d3518b9e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -149,7 +149,7 @@ public:
CAST_CRE(pMalchezaar)->AI()->KilledUnit(who);
}
- void SpellHit(Unit* /*who*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*who*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
@@ -188,7 +188,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 EnfeebleTimer;
uint32 EnfeebleResetTimer;
uint32 ShadowNovaTimer;
@@ -297,7 +297,7 @@ public:
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
//damage
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
me->UpdateDamagePhysical(BASE_ATTACK);
@@ -305,18 +305,18 @@ public:
void EnfeebleHealthEffect()
{
- const SpellInfo *info = sSpellMgr->GetSpellInfo(SPELL_ENFEEBLE_EFFECT);
+ const SpellInfo* info = sSpellMgr->GetSpellInfo(SPELL_ENFEEBLE_EFFECT);
if (!info)
return;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- std::vector<Unit* > targets;
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> targets;
if (t_list.empty())
return;
//begin + 1, so we don't target the one with the highest threat
- std::list<HostileReference *>::const_iterator itr = t_list.begin();
+ std::list<HostileReference*>::const_iterator itr = t_list.begin();
std::advance(itr, 1);
for (; itr != t_list.end(); ++itr) //store the threat list in a different container
if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
@@ -328,7 +328,7 @@ public:
targets.erase(targets.begin()+rand()%targets.size());
uint32 i = 0;
- for (std::vector<Unit* >::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
+ for (std::vector<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
if (Unit* target = *iter)
{
enfeeble_targets[i] = target->GetGUID();
@@ -420,7 +420,7 @@ public:
SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
//damage
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
me->UpdateDamagePhysical(BASE_ATTACK);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index c8a38164126..51085504f99 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -187,13 +187,13 @@ public:
void FlameWreathEffect()
{
std::vector<Unit*> targets;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
if (t_list.empty())
return;
//store the threat list in a different container
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index a80ee5575ae..fb7feb5f267 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -265,7 +265,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 PortalGUID[2];
uint8 PortalsCount;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 3d497e3811a..a6239394784 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -340,7 +340,7 @@ public:
me->DespawnOrUnsummon();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *Spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell)
{
if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10)))
{
@@ -745,7 +745,7 @@ public:
};
/**************************************/
-/**** Opera Red Riding Hood Event ****/
+/**** Opera Red Riding Hood Event* ***/
/************************************/
/**** Yells for the Wolf ****/
@@ -761,7 +761,7 @@ public:
#define GOSSIP_GRANDMA "What phat lewtz you have grandmother?"
-/**** The Wolf's Entry ****/
+/**** The Wolf's Entry* ***/
#define CREATURE_BIG_BAD_WOLF 17521
class npc_grandmother : public CreatureScript
@@ -920,7 +920,7 @@ public:
};
/**********************************************/
-/******** Opera Romeo and Juliet Event *******/
+/******** Opera Romeo and Juliet Event* ******/
/********************************************/
/**** Speech *****/
@@ -1080,7 +1080,7 @@ public:
me->DespawnOrUnsummon();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *Spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell)
{
if (Spell->Id == SPELL_DRINK_POISON)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 0123e51146b..e22bdb1e9ef 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -479,7 +479,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 ArcanagosGUID;
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
index d082140e34c..871cef96316 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
@@ -48,7 +48,7 @@ public:
CreatureAI* GetAI(Creature* creature) const
{
- SimpleAI *ai = new SimpleAI(creature);
+ SimpleAI* ai = new SimpleAI(creature);
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = SPELL_CONE_OF_FIRE;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 7faa8df44bf..d2982900be1 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -106,7 +106,7 @@ public:
{
me->SetReactState(REACT_PASSIVE);
if (!me->GetEquipmentId())
- if (const CreatureTemplate *info = sObjectMgr->GetCreatureTemplate(28406))
+ if (const CreatureTemplate* info = sObjectMgr->GetCreatureTemplate(28406))
if (info->equipmentId)
const_cast<CreatureTemplate*>(me->GetCreatureInfo())->equipmentId = info->equipmentId;
}
@@ -625,7 +625,7 @@ public:
{
npc_salanar_the_horsemanAI(Creature* c) : ScriptedAI(c) {}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == DELIVER_STOLEN_HORSE)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index af534444468..532ede1d3c6 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -71,7 +71,7 @@ public:
me->RestoreFaction();
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !uiSpeech_counter)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 8bcdce608cf..d308db1459a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -234,7 +234,7 @@ struct Location
float x, y, z, o;
};
-void UpdateWorldState(Map *map, uint32 id, uint32 state)
+void UpdateWorldState(Map* map, uint32 id, uint32 state)
{
Map::PlayerList const& players = map->GetPlayers();
@@ -1311,7 +1311,7 @@ public:
// pGo->SetPhaseMask(0, true);
{
- Map *map = me->GetMap(); // search players with in 50 yards for quest credit
+ Map* map = me->GetMap(); // search players with in 50 yards for quest credit
Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 5262ed6620c..e99f2c2a387 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -176,7 +176,7 @@ public:
DoCast(me, spell);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_WISP_FLIGHT_PORT && Creaturetype == 4)
me->SetDisplayId(2027);
@@ -364,7 +364,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 headGUID;
uint64 PlayerGUID;
@@ -774,7 +774,7 @@ public:
void EnterCombat(Unit* /*who*/){}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_SPROUTING)
{
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index 1de9a507d2f..16e7ecfd4bc 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -60,7 +60,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript *pInstance = me->GetInstanceScript();
+ InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
{
pInstance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index fbea2f35219..1b4ae929e17 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -67,7 +67,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript *pInstance = me->GetInstanceScript();
+ InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
{
pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index 794758b6bd7..3b6d3557265 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -56,7 +56,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript *pInstance = me->GetInstanceScript();
+ InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
{
pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
index d23eee99bb9..f3743230fc8 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
@@ -60,7 +60,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript *pInstance = me->GetInstanceScript();
+ InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
{
pInstance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
index e69fa65a00e..cedcd626261 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
@@ -62,7 +62,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- InstanceScript *pInstance = me->GetInstanceScript();
+ InstanceScript* pInstance = me->GetInstanceScript();
if (pInstance)
{
pInstance->SetData(DATA_THERAVENIAN_DEATH, 0);
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 3640d5be4a4..25ff8c9d9ec 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -96,7 +96,7 @@ public:
uiNpcEntry = c->GetEntry();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 uiNpcEntry;
void WaypointReached(uint32 uiPoint)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
index fac45e5ffaa..af71960763d 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
@@ -59,7 +59,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 249463cd090..82c83948c27 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -53,9 +53,9 @@ public:
if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
return false;
- if (Group *pGroup = player->GetGroup())
+ if (Group* pGroup = player->GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupie = itr->getSource();
if (!pGroupie)
@@ -148,7 +148,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -224,7 +224,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index 18d8bd26106..86ed6690751 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -39,7 +39,7 @@ class at_malfurion_stormrage : public AreaTriggerScript
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index e25211f454a..638bbb2f0d9 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -102,7 +102,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool SisterDeath;
bool Enraged;
@@ -361,7 +361,7 @@ public:
IntroStepCounter = 10;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool SisterDeath;
bool Enraged;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index b156caa911f..584ce3856a4 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -120,7 +120,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
PhaseFelmyst phase;
EventMap events;
@@ -192,7 +192,7 @@ public:
pInstance->SetData(DATA_FELMYST_EVENT, DONE);
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
// workaround for linked aura
/*if (spell->Id == SPELL_VAPOR_FORCE)
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index febf43f1614..fb6e44eaf36 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -124,7 +124,7 @@ public:
me->setActive(true);
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 ArcaneBuffetTimer;
uint32 FrostBreathTimer;
@@ -445,7 +445,7 @@ public:
struct boss_kalecAI : public ScriptedAI
{
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 RevitalizeTimer;
uint32 HeroicStrikeTimer;
@@ -582,7 +582,7 @@ public:
KalecgosGUID = 0;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 CorruptionStrikeTimer;
uint32 AgonyCurseTimer;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 089c9e9973d..06b04e0ca6a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -112,7 +112,7 @@ class boss_archaedas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
// Being woken up from the altar, start the awaken sequence
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
@@ -267,7 +267,7 @@ class mob_archaedas_minions : public CreatureScript
bAmIAwake = true;
}
- void SpellHit (Unit* /*caster*/, const SpellInfo *spell) {
+ void SpellHit (Unit* /*caster*/, const SpellInfo* spell) {
// time to wake up, start animation
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 3701383b0ae..542e11d15da 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -76,7 +76,7 @@ class boss_akilzon : public CreatureScript
{
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 BirdGUIDs[8];
uint64 TargetGUID;
@@ -194,7 +194,7 @@ class boss_akilzon : public CreatureScript
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- std::list<Unit* > tempUnitMap;
+ std::list<Unit*> tempUnitMap;
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(me, me, 999);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 0a3cdbebdfa..9933529e59a 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -88,7 +88,7 @@ class boss_halazzi : public CreatureScript
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 FrenzyTimer;
uint32 SaberlashTimer;
@@ -142,7 +142,7 @@ class boss_halazzi : public CreatureScript
damage = 0;
}
- void SpellHit(Unit*, const SpellInfo *spell)
+ void SpellHit(Unit*, const SpellInfo* spell)
{
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
EnterPhase(PHASE_HUMAN);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 1a4082855a9..f19652f912d 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -219,7 +219,7 @@ class boss_hexlord_malacrass : public CreatureScript
AddGUID[i] = 0;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 AddGUID[4];
uint32 AddEntry[4];
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 4962ac285ca..9638936a3d1 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -118,7 +118,7 @@ class boss_janalai : public CreatureScript
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 FireBreathTimer;
uint32 BombTimer;
@@ -454,7 +454,7 @@ class mob_janalai_firebomb : public CreatureScript
void Reset() {}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_FIRE_BOMB_THROW)
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
@@ -491,7 +491,7 @@ class mob_janalai_hatcher : public CreatureScript
pInstance =c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 waypoint;
uint32 HatchNum;
@@ -624,7 +624,7 @@ class mob_janalai_hatchling : public CreatureScript
pInstance =c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 BuffetTimer;
void Reset()
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index 812e1e79b4f..ff4fe3f8a06 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -108,7 +108,7 @@ class boss_nalorakk : public CreatureScript
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 BrutalSwipe_Timer;
uint32 Mangle_Timer;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index fe6780f6768..12811742f26 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -54,7 +54,7 @@ class npc_forest_frog : public CreatureScript
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset() {}
@@ -91,7 +91,7 @@ class npc_forest_frog : public CreatureScript
}
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 5345801f801..15c72992766 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -237,7 +237,7 @@ class boss_arlokk : public CreatureScript
me->SetDisplayId(MODEL_ID_PANTHER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
index 9a7a21fb46c..1c8a1eef388 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
@@ -60,7 +60,7 @@ class boss_hakkar : public CreatureScript
m_pInstance = c->GetInstanceScript();
}
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
uint32 BloodSiphon_Timer;
uint32 CorruptedBlood_Timer;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index a1421f7cfba..7c339a342af 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -59,7 +59,7 @@ class boss_jeklik : public CreatureScript
m_pInstance = c->GetInstanceScript();
}
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
uint32 Charge_Timer;
uint32 SonicBurst_Timer;
@@ -241,7 +241,7 @@ class mob_batrider : public CreatureScript
m_pInstance = c->GetInstanceScript();
}
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
uint32 Bomb_Timer;
uint32 Check_Timer;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 51db392d3a6..b8eaefbd0f8 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -194,7 +194,7 @@ class mob_healing_ward : public CreatureScript
uint32 Heal_Timer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 75fa999825d..7f7a85b881f 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -72,7 +72,7 @@ class boss_mandokir : public CreatureScript
float targetY;
float targetZ;
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
bool endWatch;
bool someWatched;
@@ -300,7 +300,7 @@ class mob_ohgan : public CreatureScript
}
uint32 SunderArmor_Timer;
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
void Reset()
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index ca34747f8a3..793a404736a 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -56,7 +56,7 @@ class boss_marli : public CreatureScript
m_pInstance = c->GetInstanceScript();
}
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
uint32 SpawnStartSpiders_Timer;
uint32 PoisonVolley_Timer;
@@ -156,7 +156,7 @@ class boss_marli : public CreatureScript
{
DoScriptText(SAY_TRANSFORM, me);
DoCast(me, SPELL_SPIDER_FORM);
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
@@ -196,7 +196,7 @@ class boss_marli : public CreatureScript
if (TransformBack_Timer <= diff)
{
me->SetDisplayId(15220);
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
me->UpdateDamagePhysical(BASE_ATTACK);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 472c5922460..9dc2512e8c5 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -81,7 +81,7 @@ class boss_thekal : public CreatureScript
uint32 Check_Timer;
uint32 Resurrect_Timer;
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
bool Enraged;
bool PhaseTwo;
bool WasDead;
@@ -201,7 +201,7 @@ class boss_thekal : public CreatureScript
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFullHealth();
- const CreatureTemplate *cinfo = me->GetCreatureInfo();
+ const CreatureTemplate* cinfo = me->GetCreatureInfo();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
me->UpdateDamagePhysical(BASE_ATTACK);
@@ -290,7 +290,7 @@ class mob_zealot_lorkhan : public CreatureScript
bool FakeDeath;
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
void Reset()
{
@@ -451,7 +451,7 @@ class mob_zealot_zath : public CreatureScript
bool FakeDeath;
- InstanceScript *m_pInstance;
+ InstanceScript* m_pInstance;
void Reset()
{
diff --git a/src/server/scripts/EasternKingdoms/alterac_mountains.cpp b/src/server/scripts/EasternKingdoms/alterac_mountains.cpp
index 86ecfce5684..36daf41ec78 100644
--- a/src/server/scripts/EasternKingdoms/alterac_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/alterac_mountains.cpp
@@ -30,5 +30,5 @@ EndContentData */
/*void AddSC_alterac_mountains()
{
- Script *newscript;
+ Script* newscript;
}*/
diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp
index 6c6086b8c74..145e560c946 100644
--- a/src/server/scripts/EasternKingdoms/duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/duskwood.cpp
@@ -34,7 +34,7 @@ class at_twilight_grove : public AreaTriggerScript
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->HasQuestForItem(21149))
{
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index b9c54806c51..6960fed819e 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -346,7 +346,7 @@ class npc_second_trial_controller : public CreatureScript
public:
npc_second_trial_controller() : CreatureScript("npc_second_trial_controller") { }
- bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
{
// One Player exclusive quest, wait for user go activation
if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index 0e8021ed2e2..7e376b65020 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -43,7 +43,7 @@ class npc_corporal_keeshan : public CreatureScript
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
diff --git a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
index a46b0ca7b38..c4e105d3bee 100644
--- a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
+++ b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
@@ -85,7 +85,7 @@ public:
}
}
- void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
+ void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
{
if ((Spellkind->Id == SPELL_SHIMMERING_VESSEL) && !spellHit &&
(Hitter->GetTypeId() == TYPEID_PLAYER) && (CAST_PLR(Hitter)->IsActiveQuest(QUEST_REDEEMING_THE_DEAD)))
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 5095d702f2e..88f76d47c53 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -510,7 +510,7 @@ public:
Unit* summoner = me->ToTempSummon()->GetSummoner();
if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
{
- npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI *ai =
+ npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
if (ai)
{
@@ -696,7 +696,7 @@ class npc_tyrion : public CreatureScript
public:
npc_tyrion() : CreatureScript("npc_tyrion") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_THE_ATTACK)
{
diff --git a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
index 00f8274bf31..4e4a077636b 100644
--- a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
@@ -59,7 +59,7 @@ public:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
index dc04f77a488..71359a07afa 100644
--- a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
@@ -44,7 +44,7 @@ public:
npc_galen_goodward() : CreatureScript("npc_galen_goodward") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
{
diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
index 72c5d8ace5b..2a2becb906f 100644
--- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
@@ -293,7 +293,7 @@ class npc_anchorite_truuen : public CreatureScript
public:
npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
diff --git a/src/server/scripts/Examples/example_commandscript.cpp b/src/server/scripts/Examples/example_commandscript.cpp
index 78e0ddc7272..8513fbf8cf2 100644
--- a/src/server/scripts/Examples/example_commandscript.cpp
+++ b/src/server/scripts/Examples/example_commandscript.cpp
@@ -29,7 +29,7 @@ EndScriptData */
// **** This script is designed as an example for others to build on ****
// **** Please modify whatever you'd like to as this script is only for developement ****
-// **** Script Info ****
+// **** Script Info* ***
// This script's primary purpose is to show just how much you can really do with commandscripts
class example_commandscript : public CommandScript
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index 221a5f2f4f7..d1ac2045e61 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -28,12 +28,12 @@ EndScriptData */
// **** This script is designed as an example for others to build on ****
// **** Please modify whatever you'd like to as this script is only for developement ****
-// **** Script Info ****
+// **** Script Info* ***
// This script is written in a way that it can be used for both friendly and hostile monsters
// Its primary purpose is to show just how much you can really do with scripts
// I recommend trying it out on both an agressive NPC and on friendly npc
-// **** Quick Info ****
+// **** Quick Info* ***
// Functions with Handled Function marked above them are functions that are called automatically by the core
// Functions that are marked Custom Function are functions I've created to simplify code
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 303a307d2b9..adafc78f33f 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -53,7 +53,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
- InstanceScript *pInstance = pGo->GetInstanceScript();
+ InstanceScript* pInstance = pGo->GetInstanceScript();
if (pInstance)
{
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
index 5b88ddf63a1..455ea4c4796 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
@@ -44,7 +44,7 @@ public:
uint32 uiPoisonCloudTimer;
bool bIsEnraged;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
index b8fe114f9df..0a137b7eac0 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
@@ -42,7 +42,7 @@ public:
uint32 uiNetTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
index 9476380deb6..09a9b52353b 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
@@ -52,7 +52,7 @@ public:
uint32 uiMindBlastTimer;
uint32 uiSleepTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index 337c4cbb1f9..670ccabd322 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -172,8 +172,8 @@ public:
//cast dummy, useful for bos addons
me->CastCustomSpell(me, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, me->GetGUID());
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (target && target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
index 666470617c7..4c89fcfe5b4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
@@ -60,7 +60,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 SandBreath_Timer;
uint32 TimeStop_Timer;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index 092ee779d75..1566058aef0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -60,7 +60,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 ArcaneBlast_Timer;
uint32 TimeLapse_Timer;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
index d284a115f0c..b9a3c954771 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
@@ -59,7 +59,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Haste_Timer;
uint32 SpellReflection_Timer;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index 2b2151daf02..e1ea473998d 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -73,7 +73,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 SpellCorrupt_Timer;
uint32 Check_Timer;
@@ -266,7 +266,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 TimeRiftWave_Timer;
uint8 mRiftWaveCount;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
index 31397ec7ad2..fca0545292a 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
@@ -57,7 +57,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Holy_Light_Timer;
uint32 Cleanse_Timer;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
index a965fb74517..b20882958d9 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
@@ -59,7 +59,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 SandBreath_Timer;
uint32 ImpendingDeath_Timer;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index ec39737b39f..485c52d0423 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -289,7 +289,7 @@ public:
me->setActive(true);
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 TarethaGUID;
@@ -629,7 +629,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void WaypointReached(uint32 i)
{
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index a5efb416b76..c057430bd18 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -54,7 +54,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Cleave_Timer;
uint32 ToxicVolley_Timer;
@@ -151,7 +151,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Charge_Timer;
uint32 KnockBack_Timer;
@@ -244,7 +244,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Heal_Timer;
uint32 Fear_Timer;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 4fc02c70728..b0033aa582a 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -238,7 +238,7 @@ public:
{
if (Player* target = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
{
- if (Group *pGrp = target->GetGroup())
+ if (Group* pGrp = target->GetGroup())
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
{
//if (grp->m_targetIcons[ico] == me->GetGUID()) -- private member :(
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index e5b6d79f912..6354d52cb6a 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -66,7 +66,7 @@ struct boss_twinemperorsAI : public ScriptedAI
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Heal_Timer;
uint32 Teleport_Timer;
@@ -147,7 +147,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
// TODO: we should activate the other boss location so he can start attackning even if nobody
// is near I dont know how to do that
- ScriptedAI *otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
+ ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
if (!pOtherBoss->isInCombat())
{
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);
@@ -157,7 +157,7 @@ struct boss_twinemperorsAI : public ScriptedAI
}
}
- void SpellHit(Unit* caster, const SpellInfo *entry)
+ void SpellHit(Unit* caster, const SpellInfo* entry)
{
if (caster == me)
return;
@@ -221,7 +221,7 @@ struct boss_twinemperorsAI : public ScriptedAI
float other_z = pOtherBoss->GetPositionZ();
float other_o = pOtherBoss->GetOrientation();
- Map *thismap = me->GetMap();
+ Map* thismap = me->GetMap();
thismap->CreatureRelocation(pOtherBoss, me->GetPositionX(),
me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
thismap->CreatureRelocation(me, other_x, other_y, other_z, other_o);
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
index 650463a02df..13b4acbca3e 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
@@ -118,7 +118,7 @@ public:
void GiveBuddyMyList(Creature* c)
{
- aqsentinelAI *cai = CAST_AI(aqsentinelAI, (c)->AI());
+ aqsentinelAI* cai = CAST_AI(aqsentinelAI, (c)->AI());
for (int i=0; i<3; ++i)
if (NearbyGUID[i] && NearbyGUID[i] != c->GetGUID())
cai->AddBuddyToList(NearbyGUID[i]);
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index 23ce945daaf..7cc1b71a97f 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -88,7 +88,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- InstanceScript *pInstance = creature->GetInstanceScript();
+ InstanceScript* pInstance = creature->GetInstanceScript();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CLOSE_GOSSIP_MENU();
@@ -109,7 +109,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript *pInstance = creature->GetInstanceScript();
+ InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance)
{
@@ -149,7 +149,7 @@ public:
uint32 eventTimer;
uint32 currentEvent;
uint32 eventProgress;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void WaypointReached(uint32 i)
{
@@ -315,7 +315,7 @@ public:
eventTimer = 3000;
if (Creature* naralex = pInstance->instance->GetCreature(pInstance->GetData64(DATA_NARALEX)))
{
- AchievementEntry const *AchievWC = GetAchievementStore()->LookupEntry(ACHIEVEMENT_WAILING_CAVERNS);
+ AchievementEntry const* AchievWC = GetAchievementStore()->LookupEntry(ACHIEVEMENT_WAILING_CAVERNS);
if (AchievWC)
{
Map* pMap = me->GetMap();
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 98c93ec3c34..e6a4bca2f91 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -443,7 +443,7 @@ class at_zumrah : public AreaTriggerScript
public:
at_zumrah() : AreaTriggerScript("at_zumrah") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index d49a776fa4d..ef6a6dd1f90 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -63,7 +63,7 @@ public:
void EnterCombat(Unit* /*who*/) { }
- void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
+ void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
{
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index 3e8bcbef02e..e043f9e05b4 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -111,7 +111,7 @@ public:
}
}
- void SpellHit(Unit* Caster, const SpellInfo *Spell)
+ void SpellHit(Unit* Caster, const SpellInfo* Spell)
{
if (Spell->SpellFamilyFlags[2] & 0x080000000)
{
diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp
index 6998eb2f8e7..e92faa5cde7 100644
--- a/src/server/scripts/Kalimdor/durotar.cpp
+++ b/src/server/scripts/Kalimdor/durotar.cpp
@@ -68,7 +68,7 @@ public:
work = true;
}
- void SpellHit(Unit* caster, const SpellInfo * spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index a0f30c53a4d..1de4f115f36 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -273,7 +273,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_theramore_guardAI(creature);
}
@@ -588,7 +588,7 @@ public:
return new npc_stinkyAI(creature);
}
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_STINKYS_ESCAPE_H || QUEST_STINKYS_ESCAPE_A)
{
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index db294ddbc1b..a714f8716ae 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -559,7 +559,7 @@ class npc_clintar_dreamwalker : public CreatureScript
public:
npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == 10965)
{
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index d57bb932479..000717e1c56 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -1003,7 +1003,7 @@ public:
if (!player)
return;
- if (Group *EventGroup = player->GetGroup())
+ if (Group* EventGroup = player->GetGroup())
{
Player* GroupMember;
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index e03a71f55a1..0c4b73b8658 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -279,7 +279,7 @@ class npc_steward_of_time : public CreatureScript
public:
npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
- bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest)
{
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
player->CastSpell(player, 34891, true); //(Flight through Caverns)
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index 4fb76c9c610..21b0a5c6ee1 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -265,7 +265,7 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 77b1d7366e5..71f810a6020 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -96,7 +96,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool bChanneling;
bool bGuardianSummoned;
@@ -346,7 +346,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_anub_arakAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index f4fe681bcb9..afb04ace085 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -188,7 +188,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_hadronoxAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index 3b67d12d4b3..42d03f05e51 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -199,7 +199,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_krik_thirAI(creature);
}
@@ -221,7 +221,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_skittering_infectorAI(creature);
}
@@ -272,7 +272,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_anub_ar_skirmisherAI(creature);
}
@@ -318,7 +318,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_anub_ar_shadowcasterAI(creature);
}
@@ -363,7 +363,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_anub_ar_warriorAI(creature);
}
@@ -414,7 +414,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_watcher_gashraAI(creature);
}
@@ -468,7 +468,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_watcher_narjilAI(creature);
}
@@ -524,7 +524,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_watcher_silthikAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
index 997b11fb084..7d35814a8a0 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
@@ -203,7 +203,7 @@ public:
}
};
- InstanceScript* GetInstanceScript(InstanceMap *map) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_azjol_nerub_InstanceScript(map);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
index c9278bffead..03279579098 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
@@ -154,7 +154,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_amanitarAI(creature);
}
@@ -215,7 +215,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_amanitar_mushroomsAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
index 1513bebead7..a2371fa0121 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
@@ -290,7 +290,7 @@ public:
void UpdateAI(const uint32 /*diff*/) {}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_nadox_eggsAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index 51e2f833d3a..ea8771ab635 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -72,7 +72,7 @@ public:
pInstance = creature->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 uiMindFlayTimer;
uint32 uiShadowBoltVolleyTimer;
@@ -101,7 +101,7 @@ public:
}
}
- void SpellHitTarget(Unit* target, const SpellInfo *spell)
+ void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (spell->Id == SPELL_INSANITY)
{
@@ -314,7 +314,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_volazjAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
index 1522d679fd0..7500abf3307 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -342,7 +342,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_jedoga_shadowseekerAI(creature);
}
@@ -508,7 +508,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_jedoga_initiandAI(creature);
}
@@ -591,7 +591,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_jedogas_aufseher_triggerAI(creature);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index e3f6bbbfdd0..347283a891b 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -211,9 +211,9 @@ public:
{
//Count alive players
Unit* target = NULL;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- std::vector<Unit* > target_list;
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> target_list;
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
// exclude pets & totems
@@ -325,7 +325,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_taldaramAI(creature);
}
@@ -375,7 +375,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_taldaram_flamesphereAI(creature);
}
@@ -388,7 +388,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript *pInstance = pGO->GetInstanceScript();
+ InstanceScript* pInstance = pGO->GetInstanceScript();
Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_PRINCE_TALDARAM) : 0);
if (pPrinceTaldaram && pPrinceTaldaram->isAlive())
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
index 7472efcdc42..352ac2d09e5 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
@@ -296,7 +296,7 @@ public:
}
};
- InstanceScript* GetInstanceScript(InstanceMap *map) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_ahnkahet_InstanceScript(map);
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index a272e47d771..d29a05b3b5d 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -1330,7 +1330,7 @@ public:
}
Creature* pDebuffTarget = NULL;
- Map *map = me->GetMap();
+ Map* map = me->GetMap();
if (map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
@@ -1429,7 +1429,7 @@ public:
if (pVesperon && pVesperon->isAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP))
pVesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
- Map *map = me->GetMap();
+ Map* map = me->GetMap();
if (map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index f605942e34f..139e74ab67e 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -88,7 +88,7 @@ class spell_eadric_radiance : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_eadric_radiance_SpellScript();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index c0abd53e007..cf7b6868946 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -64,7 +64,7 @@ public:
{
boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- m_pInstance = (InstanceScript *) creature->GetInstanceScript();
+ m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
}
InstanceScript* m_pInstance;
@@ -253,7 +253,7 @@ struct boss_faction_championsAI : public ScriptedAI
{
boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript *) creature->GetInstanceScript();
+ m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
mAIType = aitype;
}
@@ -369,8 +369,8 @@ struct boss_faction_championsAI : public ScriptedAI
Creature* SelectRandomFriendlyMissingBuff(uint32 spell)
{
- std::list<Creature* > lst = DoFindFriendlyMissingBuff(40.0f, spell);
- std::list<Creature* >::const_iterator itr = lst.begin();
+ std::list<Creature*> lst = DoFindFriendlyMissingBuff(40.0f, spell);
+ std::list<Creature*>::const_iterator itr = lst.begin();
if (lst.empty())
return NULL;
advance(itr, rand()%lst.size());
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index c960cd1671c..7d741cc3226 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -367,7 +367,7 @@ public:
me->SetInCombatWithZone();
}
- /*void SpellHitTarget(Unit* target, const SpellInfo *pSpell)
+ /*void SpellHitTarget(Unit* target, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_FEL_STREAK)
DoCastAOE(SPELL_FEL_INFERNO); //66517
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 6d1c2b5d991..6f6e4c5b8f4 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -743,7 +743,7 @@ class spell_powering_up : public SpellScriptLoader
uint32 spellId;
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
if (!sSpellMgr->GetSpellInfo(spellId))
@@ -789,7 +789,7 @@ class spell_valkyr_essences : public SpellScriptLoader
return true;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
{
if (urand(0, 99) < 5)
GetTarget()->CastSpell(GetTarget(), spellId, true);
@@ -801,7 +801,7 @@ class spell_valkyr_essences : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_valkyr_essences_AuraScript();
}
@@ -847,7 +847,7 @@ class spell_power_of_the_twins : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_power_of_the_twins_AuraScript();
}
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index 3779ed42329..eda54abc7a5 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -241,7 +241,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_novosAI(creature);
}
@@ -267,7 +267,7 @@ public:
uint32 uiFlashOfDarknessTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -304,7 +304,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_crystal_handlerAI(creature);
}
@@ -322,7 +322,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void MovementInform(uint32 type, uint32 id)
{
@@ -337,7 +337,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_novos_minionAI(creature);
}
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 6024fba7f68..976633c2ade 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -151,7 +151,7 @@ public:
DoScriptText(RAND(SAY_FLESH_1, SAY_FLESH_2), me);
me->SetDisplayId(MODEL_FLESH);
- std::list<Unit* > playerList;
+ std::list<Unit*> playerList;
SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true);
for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
@@ -206,7 +206,7 @@ public:
uiRainOfFireTimer = urand(14*IN_MILLISECONDS, 18*IN_MILLISECONDS);
uiShadowVolleyTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- std::list<Unit* > playerList;
+ std::list<Unit*> playerList;
SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true);
for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
@@ -244,7 +244,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_tharon_jaAI(creature);
}
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
index d7bcb04a7f6..aa7d1434080 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
@@ -189,7 +189,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_trollgoreAI(creature);
}
diff --git a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
index 22f129c8418..6c4920f7744 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
@@ -232,7 +232,7 @@ public:
}
};
- InstanceScript* GetInstanceScript(InstanceMap *map) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_drak_tharon_InstanceScript(map);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index c34528530bd..289371907ee 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -181,7 +181,7 @@ class boss_bronjahm : public CreatureScript
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_bronjahmAI(creature);
}
@@ -225,7 +225,7 @@ class mob_corrupted_soul_fragment : public CreatureScript
InstanceScript* instance;
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_corrupted_soul_fragmentAI(creature);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 4d784b1f555..51b240976c9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -171,7 +171,7 @@ class boss_devourer_of_souls : public CreatureScript
{
if (player->GetAura(SPELL_MIRRORED_SOUL))
{
- int32 mirrorDamage = (uiDamage * 45)/100;
+ int32 mirrorDamage = (uiDamage* 45)/100;
me->CastCustomSpell(player, 69034, &mirrorDamage, 0, 0, true);
}
else
@@ -234,7 +234,7 @@ class boss_devourer_of_souls : public CreatureScript
}
}
- void SpellHitTarget(Unit* /*target*/, const SpellInfo *spell)
+ void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
{
if (spell->Id == H_SPELL_PHANTOM_BLAST)
threeFaced = false;
@@ -360,7 +360,7 @@ class boss_devourer_of_souls : public CreatureScript
uint64 mirroredSoulTarget;
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_devourer_of_soulsAI(creature);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index ef5023c5a3e..e337050a5a2 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -267,7 +267,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_sylvanas_fosAI(creature);
}
@@ -404,7 +404,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_jaina_fosAI(creature);
}
@@ -459,7 +459,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_spiteful_apparitionAI(creature);
}
@@ -519,7 +519,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_spectral_wardenAI(creature);
}
@@ -576,7 +576,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soulguard_watchmanAI(creature);
}
@@ -635,7 +635,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soulguard_reaperAI(creature);
}
@@ -698,7 +698,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soulguard_bonecasterAI(creature);
}
@@ -771,7 +771,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soulguard_animatorAI(creature);
}
@@ -843,7 +843,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soulguard_adeptAI(creature);
}
@@ -896,7 +896,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_soul_horrorAI(creature);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
index 578fa2d1ec5..0425a34d8dc 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
@@ -147,7 +147,7 @@ class instance_forge_of_souls : public InstanceMapScript
uint32 teamInInstance;
};
- InstanceScript* GetInstanceScript(InstanceMap *map) const
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_forge_of_souls_InstanceScript(map);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index ec294afb79e..4c74488b6a6 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -169,7 +169,7 @@ class boss_garfrost : public CreatureScript
{
if (spell->Id == SPELL_PERMAFROST_HELPER)
{
- if (Aura *aura = target->GetAura(SPELL_PERMAFROST_HELPER))
+ if (Aura* aura = target->GetAura(SPELL_PERMAFROST_HELPER))
_permafrostStack = std::max<uint32>(_permafrostStack, aura->GetStackAmount());
}
else if (spell->Id == SPELL_FORGE_BLADE)
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index fffd2a48ce4..87015dfc0cb 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -578,7 +578,7 @@ class spell_ick_explosive_barrage : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_ick_explosive_barrage_AuraScript();
}
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index f9ba820d54d..945239cc594 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -521,7 +521,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript *pInstance = pGO->GetInstanceScript();
+ InstanceScript* pInstance = pGO->GetInstanceScript();
uint64 uiStatue = 0;
pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 56613d59e99..1ab99b3dd46 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -322,7 +322,7 @@ class boss_lady_deathwhisper : public CreatureScript
{
if (Group* group = owner->GetGroup())
{
- for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
member->KilledMonsterCredit(NPC_DARNAVAN_CREDIT, 0);
}
@@ -862,7 +862,7 @@ class npc_darnavan : public CreatureScript
{
if (Group* group = owner->GetGroup())
{
- for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
member->FailQuest(QUEST_DEPROGRAMMING);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
index b2184615bb3..6bb0675b7fc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
@@ -59,11 +59,11 @@ public:
events.ScheduleEvent(EVENT_BERSERK, 12*60000);
}
- void SpellHitTarget(Unit* target, const SpellInfo *spell)
+ void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (spell->Id == uint32(SPELL_SLIME_SPRAY))
{
- if (TempSummon *slime = me->SummonCreature(MOB_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
+ if (TempSummon* slime = me->SummonCreature(MOB_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
DoZoneInCombat(slime);
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 09f3bd49279..33122567bad 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -658,7 +658,7 @@ class at_kelthuzad_center : public AreaTriggerScript
public:
at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->isGameMaster())
return false;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index a6d36e7eaa2..c39072ae2d1 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -132,7 +132,7 @@ public:
CheckPlayersFrostResist();
}
- void SpellHitTarget(Unit* target, const SpellInfo *spell)
+ void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (spell->Id == SPELL_ICEBOLT)
{
@@ -153,7 +153,7 @@ public:
CheckPlayersFrostResist();
if (CanTheHundredClub)
{
- AchievementEntry const *AchievTheHundredClub = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB);
+ AchievementEntry const* AchievTheHundredClub = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB);
if (AchievTheHundredClub)
{
if (pMap && pMap->IsDungeon())
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index cf653284e6a..7d355b2f71a 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -210,7 +210,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript *pInstance = pGO->GetInstanceScript();
+ InstanceScript* pInstance = pGO->GetInstanceScript();
Creature* pKeristrasza = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_KERISTRASZA) : 0);
if (pKeristrasza && pKeristrasza->isAlive())
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
index a4676dee852..30fd0695a9f 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
@@ -31,14 +31,14 @@ class instance_nexus : public InstanceMapScript
public:
instance_nexus() : InstanceMapScript("instance_nexus", 576) { }
- InstanceScript *GetInstanceScript(InstanceMap *pMap) const
+ InstanceScript* GetInstanceScript(InstanceMap* pMap) const
{
return new instance_nexus_InstanceMapScript(pMap);
}
struct instance_nexus_InstanceMapScript : public InstanceScript
{
- instance_nexus_InstanceMapScript(Map *pMap) : InstanceScript(pMap) {}
+ instance_nexus_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
uint32 m_auiEncounter[NUMBER_OF_ENCOUNTERS];
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 343ca29ddca..f3384b7ec15 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -327,7 +327,7 @@ class spell_varos_energize_core_area_enemy : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_varos_energize_core_area_enemySpellScript();
}
@@ -374,7 +374,7 @@ class spell_varos_energize_core_area_entry : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_varos_energize_core_area_entrySpellScript();
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index 07cd031e66b..d15d9ee6900 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -156,7 +156,7 @@ public:
if (IsHeroic() && GolemsShattered < 5)
{
- AchievementEntry const *AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT);
+ AchievementEntry const* AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT);
if (AchievShatterResistant)
{
Map* pMap = me->GetMap();
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
index 9a0e912eab0..990493ea3f7 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
@@ -881,7 +881,7 @@ class npc_colossus : public CreatureScript
instance = creature->GetInstanceScript();
}
- InstanceScript *instance;
+ InstanceScript* instance;
void JustDied(Unit* /*Who*/)
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 57a4a1f02eb..639ff4e07d3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -166,7 +166,7 @@ public:
if (IsHeroic() && !ShatterFrostTomb)
{
- AchievementEntry const *AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);
+ AchievementEntry const* AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);
if (AchievOnTheRocks)
{
Map* pMap = me->GetMap();
@@ -272,7 +272,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Respawn_Time;
uint64 Target_Guid;
uint32 Decrepify_Timer;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 9727ce3cbec..c93b9c7bda6 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -107,7 +107,7 @@ public:
uint8 AddCount;
bool DoneAdds[4];
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -306,7 +306,7 @@ public:
uint32 uiCrazedTimer;
uint32 uiTerrifyingRoarTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -419,7 +419,7 @@ public:
uint32 uiEnrage1Timer;
uint32 uiEnrage2Timer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -535,7 +535,7 @@ public:
uint32 uiGoreTimer;
uint32 uiGrievousWoundTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -655,7 +655,7 @@ public:
uint32 uiAcidSplatterTimer;
uint32 uiPoisonBreathTimer;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -757,7 +757,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 SummonTimer;
Phase currentPhase;
@@ -836,7 +836,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
- InstanceScript *pInstance = pGO->GetInstanceScript();
+ InstanceScript* pInstance = pGO->GetInstanceScript();
Creature* pPalehoof = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index c970d27cb23..325dd67443f 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -276,7 +276,7 @@ public:
Summons.Despawn(summoned);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_HARPOON_DAMAGE)
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 2228b4ef528..e021936fcc4 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -150,7 +150,7 @@ public:
uint64 m_uiActivedCreatureGUID;
uint64 m_uiOrbGUID;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index d7e57c813ea..819681e1ef2 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -261,7 +261,7 @@ public:
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
- if (InstanceScript *pInstance = creature->GetInstanceScript())
+ if (InstanceScript* pInstance = creature->GetInstanceScript())
pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
case GOSSIP_ACTION_INFO_DEF+2:
@@ -563,7 +563,7 @@ public:
SummonList listOfMobs;
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index ce81c9daecc..02e6e8fc45b 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -73,7 +73,7 @@ public:
casterGuid = 0;
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (Phase)
return;
@@ -153,7 +153,7 @@ public:
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_sinkhole_kill_creditAI(creature);
}
@@ -193,7 +193,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_khunok_the_behemothAI(creature);
}
@@ -375,7 +375,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_nerubar_victimAI(creature);
}
@@ -410,7 +410,7 @@ public:
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_scourge_prisonerAI(creature);
}
@@ -483,7 +483,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_jennyAI (creature);
}
@@ -527,7 +527,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_fezzix_geartwistAI(creature);
}
@@ -596,7 +596,7 @@ public:
if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
- if (TempSummon *summon = me->ToTempSummon())
+ if (TempSummon* summon = me->ToTempSummon())
if (summon->isSummon())
if (Unit* pTemp = summon->GetSummoner())
if (pTemp->GetTypeId() == TYPEID_PLAYER)
@@ -672,7 +672,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_nesingwary_trapperAI(creature);
}
@@ -789,12 +789,12 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_lurgglbrAI(creature);
}
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
@@ -866,7 +866,7 @@ public:
AttackStart(who);
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_DRAKE_HARPOON && caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -923,7 +923,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_nexus_drake_hatchlingAI(creature);
}
@@ -1269,7 +1269,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_thassarianAI(creature);
}
@@ -1304,7 +1304,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_image_lich_kingAI(creature);
}
@@ -1336,7 +1336,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_general_arlosAI(creature);
}
@@ -1454,7 +1454,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_counselor_talbotAI(creature);
}
@@ -1579,7 +1579,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_leryssaAI(creature);
}
@@ -1656,7 +1656,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_beryl_sorcererAI(creature);
}
@@ -1791,7 +1791,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_imprisoned_beryl_sorcererAI(creature);
}
@@ -1887,7 +1887,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_mootoo_the_youngerAI(creature);
}
@@ -1972,7 +1972,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_bonker_togglevoltAI(creature);
}
@@ -2088,7 +2088,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_trapped_mammoth_calfAI(creature);
}
@@ -2130,7 +2130,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_magmoth_crusherAI(creature);
}
@@ -2180,7 +2180,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_seaforium_depth_chargeAI(creature);
}
@@ -2232,7 +2232,7 @@ public:
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_valiance_keep_cannoneerAI(creature);
}
@@ -2337,7 +2337,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_warmage_coldarraAI(creature);
}
diff --git a/src/server/scripts/Northrend/crystalsong_forest.cpp b/src/server/scripts/Northrend/crystalsong_forest.cpp
index a35e4781971..22b72586e37 100644
--- a/src/server/scripts/Northrend/crystalsong_forest.cpp
+++ b/src/server/scripts/Northrend/crystalsong_forest.cpp
@@ -98,7 +98,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_warmage_violetstandAI(creature);
}
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index 4854261aeae..be9e9308f4f 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -108,7 +108,7 @@ public:
void UpdateAI(const uint32 /*diff*/){}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_mageguard_dalaranAI(creature);
}
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index 877b649e630..d7b90fc4a44 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -325,7 +325,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_emilyAI(creature);
}
@@ -376,7 +376,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_mrfloppyAI(creature);
}
@@ -440,7 +440,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_outhouse_bunnyAI(creature);
}
@@ -484,7 +484,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_tallhorn_stagAI(creature);
}
@@ -550,7 +550,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_amberpine_woodsmanAI(creature);
}
@@ -594,7 +594,7 @@ public:
me->DespawnOrUnsummon(DespawnTimer);
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_RENEW_SKIRMISHER && caster->GetTypeId() == TYPEID_PLAYER
&& caster->ToPlayer()->GetQuestStatus(12288) == QUEST_STATUS_INCOMPLETE)
@@ -620,7 +620,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_wounded_skirmisherAI(creature);
}
@@ -643,7 +643,7 @@ class npc_lightning_sentry : public CreatureScript
public:
npc_lightning_sentry() : CreatureScript("npc_lightning_sentry") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_lightning_sentryAI(creature);
}
@@ -710,7 +710,7 @@ class npc_venture_co_straggler : public CreatureScript
public:
npc_venture_co_straggler() : CreatureScript("npc_venture_co_straggler") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_venture_co_stragglerAI(creature);
}
@@ -784,7 +784,7 @@ public:
DoMeleeAttackIfReady();
}
- void SpellHit(Unit* pCaster, const SpellInfo *pSpell)
+ void SpellHit(Unit* pCaster, const SpellInfo* pSpell)
{
if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_SMOKE_BOMB)
{
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index 33884dc0cb6..1fceeb0303d 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -147,7 +147,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_Apothecary_HanesAI(creature);
}
@@ -196,7 +196,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_plaguehound_trackerAI(creature);
}
@@ -421,7 +421,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_daegarnAI(creature);
}
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index dc55c2f6ad3..9ca2a2a5349 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -269,7 +269,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_argent_valiantAI(creature);
}
@@ -328,7 +328,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_alorah_and_grimminAI(creature);
}
@@ -375,7 +375,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_guardian_pavilionAI(creature);
}
@@ -420,7 +420,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_vereth_the_cunningAI(creature);
}
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index ebdaded0ba0..dc0b3c0e032 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -161,7 +161,7 @@ public:
return false;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_injured_rainspeaker_oracleAI(creature);
}
@@ -323,7 +323,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_bushwhackerAI(creature);
}
@@ -428,7 +428,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_engineer_heliceAI(creature);
}
@@ -587,7 +587,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_jungle_punch_targetAI(creature);
}
@@ -624,7 +624,7 @@ class npc_adventurous_dwarf : public CreatureScript
public:
npc_adventurous_dwarf() : CreatureScript("npc_adventurous_dwarf") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
DoScriptText(SAY_DWARF_OUCH, creature);
return NULL;
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index 081f8fb1479..fdd9c626ac1 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -47,7 +47,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_agnetta_tyrsdottarAI(creature);
}
@@ -223,7 +223,7 @@ public:
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_goblin_prisonerAI(creature);
}
@@ -320,7 +320,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_victorious_challengerAI(creature);
}
@@ -446,7 +446,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_injured_goblinAI(creature);
}
@@ -466,7 +466,7 @@ public:
return true;
}
- bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_BITTER_DEPARTURE)
DoScriptText(SAY_QUEST_ACCEPT, creature);
@@ -678,7 +678,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_brunnhildar_prisonerAI(creature);
}
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 16567be9636..6667a7751e1 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -102,7 +102,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_drakuru_shacklesAI(creature);
}
@@ -184,7 +184,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_captured_rageclawAI(creature);
}
@@ -554,7 +554,7 @@ public:
return false;
}
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_gurgthockAI(creature);
}
@@ -696,7 +696,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_orinoko_tuskbreakerAI(creature);
}
@@ -794,7 +794,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_korrak_bloodragerAI(creature);
}
@@ -836,8 +836,8 @@ public:
if (me->getVictim()->GetPositionZ() >= 286.276f)
{
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
@@ -886,7 +886,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_yggdrasAI(creature);
}
@@ -958,8 +958,8 @@ public:
{
if (victim->GetPositionZ() >= 286.276f)
{
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
@@ -1019,7 +1019,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_stinkbeardAI(creature);
}
@@ -1103,8 +1103,8 @@ public:
if (me->getVictim()->GetPositionZ() >= 286.276f)
{
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
@@ -1164,7 +1164,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_elemental_lordAI(creature);
}
@@ -1229,7 +1229,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_fiend_elementalAI(creature);
}
@@ -1263,7 +1263,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_released_offspring_harkoaAI(creature);
}
@@ -1351,7 +1351,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_crusade_recruitAI(creature);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 1cc10ed475d..2cfedc14b14 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -28,7 +28,7 @@
#include "GossipDef.h"
#include "ScriptPCH.h"
-OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP *pvp)
+OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSide(0)
{
SetCapturePointData(EPCapturePoints[EP_EWT].entry, EPCapturePoints[EP_EWT].map, EPCapturePoints[EP_EWT].x, EPCapturePoints[EP_EWT].y, EPCapturePoints[EP_EWT].z, EPCapturePoints[EP_EWT].o, EPCapturePoints[EP_EWT].rot0, EPCapturePoints[EP_EWT].rot1, EPCapturePoints[EP_EWT].rot2, EPCapturePoints[EP_EWT].rot3);
@@ -166,7 +166,7 @@ void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
}
// NPT
-OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP *pvp)
+OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0)
{
SetCapturePointData(EPCapturePoints[EP_NPT].entry, EPCapturePoints[EP_NPT].map, EPCapturePoints[EP_NPT].x, EPCapturePoints[EP_NPT].y, EPCapturePoints[EP_NPT].z, EPCapturePoints[EP_NPT].o, EPCapturePoints[EP_NPT].rot0, EPCapturePoints[EP_NPT].rot1, EPCapturePoints[EP_NPT].rot2, EPCapturePoints[EP_NPT].rot3);
@@ -309,7 +309,7 @@ void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
}
// CGT
-OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP *pvp)
+OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_GraveyardSide(0)
{
SetCapturePointData(EPCapturePoints[EP_CGT].entry, EPCapturePoints[EP_CGT].map, EPCapturePoints[EP_CGT].x, EPCapturePoints[EP_CGT].y, EPCapturePoints[EP_CGT].z, EPCapturePoints[EP_CGT].o, EPCapturePoints[EP_CGT].rot0, EPCapturePoints[EP_CGT].rot1, EPCapturePoints[EP_CGT].rot2, EPCapturePoints[EP_CGT].rot3);
@@ -438,7 +438,7 @@ void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
}
// PWT
-OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP *pvp)
+OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_FlightMasterSpawned(0), m_TowerState(EP_TS_N)
{
SetCapturePointData(EPCapturePoints[EP_PWT].entry, EPCapturePoints[EP_PWT].map, EPCapturePoints[EP_PWT].x, EPCapturePoints[EP_PWT].y, EPCapturePoints[EP_PWT].z, EPCapturePoints[EP_PWT].o, EPCapturePoints[EP_PWT].rot0, EPCapturePoints[EP_PWT].rot1, EPCapturePoints[EP_PWT].rot2, EPCapturePoints[EP_PWT].rot3);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
index 042d2b70f58..01da001a990 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
@@ -186,7 +186,7 @@ class OPvPCapturePointEP_EWT : public OPvPCapturePoint
{
public:
- OPvPCapturePointEP_EWT(OutdoorPvP * pvp);
+ OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
void ChangeState();
@@ -215,7 +215,7 @@ class OPvPCapturePointEP_NPT : public OPvPCapturePoint
{
public:
- OPvPCapturePointEP_NPT(OutdoorPvP * pvp);
+ OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
void ChangeState();
@@ -244,7 +244,7 @@ class OPvPCapturePointEP_CGT : public OPvPCapturePoint
{
public:
- OPvPCapturePointEP_CGT(OutdoorPvP * pvp);
+ OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
void ChangeState();
@@ -273,7 +273,7 @@ class OPvPCapturePointEP_PWT : public OPvPCapturePoint
{
public:
- OPvPCapturePointEP_PWT(OutdoorPvP * pvp);
+ OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
void ChangeState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index 3c7c473e663..343027a02c8 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -33,7 +33,7 @@ const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_
const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H, LANG_OPVP_HP_CAPTURE_OVERLOOK_H, LANG_OPVP_HP_CAPTURE_STADIUM_H};
-OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP *pvp, OutdoorPvPHPTowerType type)
+OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type)
{
SetCapturePointData(HPCapturePoints[type].entry,
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index 1d19652d5b1..9f494b748be 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -89,7 +89,7 @@ class OPvPCapturePointHP : public OPvPCapturePoint
{
public:
- OPvPCapturePointHP(OutdoorPvP * pvp, OutdoorPvPHPTowerType type);
+ OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
void ChangeState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index dacd63e93a6..17a5e9940be 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -63,7 +63,7 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_13:
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
- if (Creature const * const cr = HashMapHolder<Creature>::Find(itr->second))
+ if (Creature const* const cr = HashMapHolder<Creature>::Find(itr->second))
if (cr->isAlive())
++cnt;
break;
@@ -198,7 +198,7 @@ void OPvPCapturePointNA::HandlePlayerLeave(Player* player)
OPvPCapturePoint::HandlePlayerLeave(player);
}
-OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP *pvp) :
+OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) :
OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0),
m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0), m_WyvernStateWest(0),
m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index 8d706ecdd23..3a322bbaba0 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -254,7 +254,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint
{
public:
- OPvPCapturePointNA(OutdoorPvP * pvp);
+ OPvPCapturePointNA(OutdoorPvP* pvp);
bool Update(uint32 diff);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index 73c94a0d593..88a820f4492 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -156,7 +156,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;
- Map * map = player->GetMap();
+ Map* map = player->GetMap();
if (!map)
{
delete go;
@@ -186,7 +186,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;
- Map * map = player->GetMap();
+ Map* map = player->GetMap();
if (!map)
{
delete go;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index 63214ecebef..6b9c0500fc4 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -30,7 +30,7 @@ OutdoorPvPTF::OutdoorPvPTF()
m_TypeId = OUTDOOR_PVP_TF;
}
-OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
+OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index cf85c41c4dd..642f45090a9 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -125,7 +125,7 @@ class OPvPCapturePointTF : public OPvPCapturePoint
{
public:
- OPvPCapturePointTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type);
+ OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
bool Update(uint32 diff);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index f631e39e119..2866a341903 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -26,7 +26,7 @@
#include "World.h"
#include "ScriptPCH.h"
-OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type)
+OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
{
SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].x, ZMCapturePoints[type].y, ZMCapturePoints[type].z, ZMCapturePoints[type].o, ZMCapturePoints[type].rot0, ZMCapturePoints[type].rot1, ZMCapturePoints[type].rot2, ZMCapturePoints[type].rot3);
@@ -250,7 +250,7 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, uint64 guid)
return retval;
}
-OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp)
+OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp)
{
m_BothControllingFaction = 0;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index e703090990c..048ba04dc57 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -170,7 +170,7 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
{
public:
- OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
+ OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
void ChangeState();
@@ -201,7 +201,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
{
public:
- OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);
+ OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
bool Update(uint32 diff);
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index d22dbd4b172..46e765f1ef4 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -71,7 +71,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool InciteChaos;
uint32 InciteChaos_Timer;
@@ -133,8 +133,8 @@ public:
{
DoCast(me, SPELL_INCITE_CHAOS);
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (target && target->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index 8f014956d77..dffa245d0ba 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -153,7 +153,7 @@ public:
Intro = false;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool Intro, HelpYell;
bool sumportals;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index cec706eda08..bd6539335c8 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -79,8 +79,8 @@ public:
void SonicBoomEffect()
{
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (target && target->GetTypeId() == TYPEID_PLAYER)
@@ -98,7 +98,7 @@ public:
void EnterCombat(Unit* /*who*/) { }
// Sonic Boom instant damage (needs core fix instead of this)
- void SpellHitTarget(Unit* target, const SpellInfo *spell)
+ void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (target && target->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
me->DealDamage(target, (target->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index b1f17c38737..66ef35f7400 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -142,13 +142,13 @@ public:
void CastBloodboil()
{
// Get the Threat List
- std::list<HostileReference *> m_threatlist = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> m_threatlist = me->getThreatManager().getThreatList();
if (m_threatlist.empty()) // He doesn't have anyone in his threatlist, useless to continue
return;
- std::list<Unit* > targets;
- std::list<HostileReference *>::const_iterator itr = m_threatlist.begin();
+ std::list<Unit*> targets;
+ std::list<HostileReference*>::const_iterator itr = m_threatlist.begin();
for (; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
@@ -163,10 +163,10 @@ public:
targets.resize(5);
//Aura each player in the targets list with Bloodboil. Aura code copied+pasted from Aura command in Level3.cpp
- /*SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(SPELL_BLOODBOIL);
+ /*SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_BLOODBOIL);
if (spellInfo)
{
- for (std::list<Unit* >::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
Unit* target = *itr;
if (!target) return;
@@ -176,7 +176,7 @@ public:
if (eff >= TOTAL_SPELL_EFFECTS)
continue;
- Aura *Aur = new Aura(spellInfo, i, target, target, target);
+ Aura* Aur = new Aura(spellInfo, i, target, target, target);
target->AddAura(Aur);
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 7b6a9e97687..308a6de4f0c 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -454,7 +454,7 @@ public:
};
-/************************************** Illidan's AI ***************************************/
+/************************************** Illidan's AI* **************************************/
class boss_illidan_stormrage : public CreatureScript
{
public:
@@ -585,7 +585,7 @@ public:
done_by->AddThreat(me, -(3*(float)damage)/4); // do not let maiev tank him
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warblades!
{
@@ -1138,9 +1138,9 @@ public:
};
-/********************************** End of Illidan AI ******************************************/
+/********************************** End of Illidan AI* *****************************************/
-/******* Functions and vars for Akama's AI ******/
+/******* Functions and vars for Akama's AI* *****/
class boss_maiev_shadowsong : public CreatureScript
{
public:
@@ -2163,7 +2163,7 @@ public:
{
blade_of_azzinothAI(Creature* c) : NullCreatureAI(c) {}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_THROW_GLAIVE2 || spell->Id == SPELL_THROW_GLAIVE)
me->SetDisplayId(21431);//appear when hit by Illidan's glaive
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 8b057949b2e..813deacf7a2 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -536,7 +536,7 @@ public:
}
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (me->GetCurrentSpell(CURRENT_GENERIC_SPELL))
for (uint8 i = 0; i < 3; ++i)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 6f5dfba9a9c..080d26b7c49 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -106,7 +106,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
{
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index f4785d847a2..7d698559197 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -896,7 +896,7 @@ public:
return sSpellMgr->GetSpellInfo(SPELL_REFLECTIVE_SHIELD_T);
}
- void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
@@ -911,7 +911,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_boss_lady_malande_shield_AuraScript();
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 9cd7dfc9af8..b7c824f974d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -153,7 +153,7 @@ public:
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on Creature create (no need do intro if wiped)
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 ShieldGeneratorChannel[4];
@@ -451,8 +451,8 @@ public:
{
bool InMeleeRange = false;
Unit* target;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//if in melee range
@@ -592,7 +592,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 move;
uint32 phase;
float x, y, z;
@@ -694,7 +694,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 PoisonBolt_Timer;
uint32 Despawn_Timer;
@@ -770,7 +770,7 @@ public:
EnterEvadeMode();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 movement_timer;
uint32 ToxicSpore_Timer;
@@ -927,7 +927,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Check_Timer;
bool Casted;
void Reset()
@@ -976,7 +976,7 @@ public:
bool OnUse(Player* player, Item* /*_Item*/, SpellCastTargets const& targets)
{
- InstanceScript *pInstance = player->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index d058f73cb04..5721f19044d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -180,7 +180,7 @@ public:
SpellBinderGUID[i] = 0;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Whirlwind_Timer;
uint32 ChaosBlast_Timer;
@@ -507,16 +507,16 @@ public:
//Summon Inner Demon
if (InnerDemons_Timer <= diff)
{
- std::list<HostileReference *>& ThreatList = me->getThreatManager().getThreatList();
- std::vector<Unit* > TargetList;
- for (std::list<HostileReference *>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
+ std::list<HostileReference*>& ThreatList = me->getThreatManager().getThreatList();
+ std::vector<Unit*> TargetList;
+ for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
{
Unit* tempTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->getVictim()->GetGUID() && TargetList.size()<5)
TargetList.push_back(tempTarget);
}
- //SpellInfo *spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
- for (std::vector<Unit* >::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
+ //SpellInfo* spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
+ for (std::vector<Unit*>::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
{
if ((*itr) && (*itr)->isAlive())
{
@@ -680,7 +680,7 @@ public:
AddedBanish = false;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint64 leotherasGUID;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index b2abb397dfe..72415ce2b3a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -96,7 +96,7 @@ public:
InstanceScript* pInstance;
- Map::PlayerList const *PlayerList;
+ Map::PlayerList const* PlayerList;
uint32 TidalWave_Timer;
uint32 WateryGrave_Timer;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index 4d5b3ecc86a..5ae358ba046 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -63,7 +63,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 LightningCloud_Timer;
uint32 LungBurst_Timer;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index 49c5df03ed8..602c9b33a24 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -65,7 +65,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Shrink_Timer;
uint32 Saw_Blade_Timer;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index 83ae22222de..f9a477e58c5 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -59,7 +59,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
void Reset()
{
@@ -117,7 +117,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 Reflection_Timer;
uint32 Impale_Timer;
@@ -148,7 +148,7 @@ public:
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
//hack :(
if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index 6479cdd3d6d..789d33a7a1b 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -71,7 +71,7 @@ public:
pInstance = c->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 m_uiGrowth_Timer;
uint32 m_uiCaveIn_Timer;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 03133b81e17..38c087889eb 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -438,7 +438,7 @@ class boss_kiggler_the_crazed : public CreatureScript
public:
boss_kiggler_the_crazed() : CreatureScript("boss_kiggler_the_crazed") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_kiggler_the_crazedAI (creature);
}
@@ -560,7 +560,7 @@ class boss_blindeye_the_seer : public CreatureScript
public:
boss_blindeye_the_seer() : CreatureScript("boss_blindeye_the_seer") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_blindeye_the_seerAI (creature);
}
@@ -670,7 +670,7 @@ class boss_krosh_firehand : public CreatureScript
public:
boss_krosh_firehand() : CreatureScript("boss_krosh_firehand") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_krosh_firehandAI (creature);
}
@@ -766,9 +766,9 @@ public:
if (BlastWave_Timer <= diff)
{
Unit* target = NULL;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- std::vector<Unit* > target_list;
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> target_list;
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//15 yard radius minimum
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index 7558a10d7bf..23b2ed5ca2b 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -249,7 +249,7 @@ class boss_kelidan_the_breaker : public CreatureScript
if (SpellInfo const* nova = sSpellMgr->GetSpellInfo(SPELL_BURNING_NOVA))
{
- if (Aura * aura = Aura::TryRefreshStackOrCreate(nova, MAX_EFFECT_MASK, me, me))
+ if (Aura* aura = Aura::TryRefreshStackOrCreate(nova, MAX_EFFECT_MASK, me, me))
aura->ApplyForTargets();
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index aad3eb1a544..6661bf2ee15 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -95,7 +95,7 @@ class boss_nazan : public CreatureScript
uint32 Turn_Timer;
bool flight;
uint64 VazrudenGUID;
- SpellInfo *liquid_fire;
+ SpellInfo* liquid_fire;
void Reset()
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 5166a276ac3..cbcde257a1d 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -124,7 +124,7 @@ class mob_abyssal : public CreatureScript
FireBlast_Timer = 6000;
}
- void SpellHit(Unit*, const SpellInfo *spell)
+ void SpellHit(Unit*, const SpellInfo* spell)
{
if (trigger == 2 && spell->Id == SPELL_BLAZE_TARGET)
{
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 87df08d9bf5..37404b348db 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -86,7 +86,7 @@ class boss_alar : public CreatureScript
DefaultMoveSpeedRate = creature->GetSpeedRate(MOVE_RUN);
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
WaitEventType WaitEvent;
uint32 WaitTimer;
@@ -190,7 +190,7 @@ class boss_alar : public CreatureScript
}
}
- void SpellHit(Unit*, const SpellInfo *spell)
+ void SpellHit(Unit*, const SpellInfo* spell)
{
if (spell->Id == SPELL_DIVE_BOMB_VISUAL)
{
@@ -474,7 +474,7 @@ class mob_ember_of_alar : public CreatureScript
creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool toDie;
void Reset()
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 8aba632365a..7b7c8c5e478 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -91,7 +91,7 @@ class boss_high_astromancer_solarian : public CreatureScript
defaultsize = creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
SummonList Summons;
uint8 Phase;
@@ -422,7 +422,7 @@ class mob_solarium_priest : public CreatureScript
pInstance = creature->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 healTimer;
uint32 holysmiteTimer;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index d4f9803b800..add35e75dad 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -119,9 +119,9 @@ class boss_void_reaver : public CreatureScript
if (ArcaneOrb_Timer <= diff)
{
Unit* target = NULL;
- std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
- std::vector<Unit* > target_list;
- for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> target_list;
+ for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (!target)
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index 707a4ae5946..5ad4eeb26a5 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -66,7 +66,7 @@ class boss_nethermancer_sepethrea : public CreatureScript
pInstance = creature->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 frost_attack_Timer;
uint32 arcane_blast_Timer;
@@ -188,7 +188,7 @@ class mob_ragin_flames : public CreatureScript
pInstance = creature->GetInstanceScript();
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
uint32 inferno_Timer;
uint32 flame_timer;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index dee6da11c3d..f3310035f8d 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -73,7 +73,7 @@ class boss_harbinger_skyriss : public CreatureScript
Intro = false;
}
- InstanceScript *pInstance;
+ InstanceScript* pInstance;
bool Intro;
bool IsImage33;
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index 79d111bfaf8..8ea12b48a07 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -157,7 +157,7 @@ public:
}
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 21265a1b7f2..ad30ab32e92 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -64,7 +64,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
+ void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
{
if (Spellkind->Id == 32001 && !Spawn)
{
@@ -838,7 +838,7 @@ public:
ScriptedAI::UpdateAI(diff);
}
- void SpellHit(Unit* caster, const SpellInfo *spell)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -925,7 +925,7 @@ class npc_corki : public CreatureScript
public:
npc_corki() : CreatureScript("npc_corki") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index 3620f09e7c8..aacfb31965e 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -100,7 +100,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- /*void SpellHit(Unit* caster, const SpellInfo *spell)
+ /*void SpellHit(Unit* caster, const SpellInfo* spell)
{
//we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
//then no way for the mobs to actually stop the shutdown as intended.
@@ -640,7 +640,7 @@ class at_commander_dawnforge : public AreaTriggerScript
public:
at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
//if player lost aura or not have at all, we should not try start event.
if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
@@ -681,7 +681,7 @@ class npc_professor_dabiri : public CreatureScript
public:
npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
DoScriptText(WHISPER_DABIRI, creature, player);
@@ -782,7 +782,7 @@ public:
PlayerGUID = who->GetGUID();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo * /*spell*/)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
{
DoCast(me, SPELL_DE_MATERIALIZE);
}
@@ -958,7 +958,7 @@ class npc_maxx_a_million_escort : public CreatureScript
public:
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new npc_maxx_a_million_escortAI(creature);
}
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index a99b2946409..1666cfa78e2 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -1379,7 +1379,7 @@ public:
if (!player)
return;
- if (Group *EventGroup = player->GetGroup())
+ if (Group* EventGroup = player->GetGroup())
{
Player* GroupMember;
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index 538821efe61..785f476b9ab 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -97,7 +97,7 @@ public:
{
if (Group* pGroup = CAST_PLR(done_by)->GetGroup())
{
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupie = itr->getSource();
if (pGroupie &&
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index f5817ba0d9d..98faef9e00a 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -77,7 +77,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
@@ -112,12 +112,12 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
- void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
+ void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
@@ -134,7 +134,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
@@ -172,7 +172,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -184,7 +184,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_zone_AuraScript();
}
@@ -427,7 +427,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
@@ -441,7 +441,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_spell_deflection_AuraScript();
}
@@ -503,7 +503,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
- bool Validate(SpellInfo const *spellEntry)
+ bool Validate(SpellInfo const* spellEntry)
{
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
@@ -530,7 +530,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
@@ -551,7 +551,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
@@ -599,7 +599,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_improved_blood_presence_AuraScript();
}
@@ -648,7 +648,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dk_improved_unholy_presence_AuraScript();
}
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 8dc4b3063a5..7a247b28bad 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Moonkin Form
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
@@ -122,7 +122,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dru_moonkin_form_passive_AuraScript();
}
@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
@@ -166,7 +166,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dru_primal_tenacity_AuraScript();
}
@@ -196,7 +196,7 @@ class spell_dru_savage_defense : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
+ void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
aurEff->SetAmount(0);
@@ -209,7 +209,7 @@ class spell_dru_savage_defense : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_dru_savage_defense_AuraScript();
}
@@ -290,7 +290,7 @@ class spell_dru_starfall_aoe : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_dru_starfall_aoe_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 3d6b4fba8bc..dfdf03c421e 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -734,7 +734,7 @@ class spell_gen_gunship_portal : public SpellScriptLoader
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
- if (Battleground *bg = caster->ToPlayer()->GetBattleground())
+ if (Battleground* bg = caster->ToPlayer()->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_IC)
bg->DoAction(1, caster->GetGUID());
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 3613b97ec5c..d0e62b9b758 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -87,7 +87,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_hun_aspect_of_the_beast_AuraScript();
}
@@ -328,7 +328,7 @@ public:
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
///! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo &&
@@ -433,7 +433,7 @@ public:
}
}
- void HandleUpdatePeriodic(AuraEffect * aurEff)
+ void HandleUpdatePeriodic(AuraEffect* aurEff)
{
Unit* target = GetUnitOwner();
if (Player* playerTarget = target->ToPlayer())
@@ -453,7 +453,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_hun_sniper_training_AuraScript();
}
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index d271bf36887..eb889993030 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -65,7 +65,7 @@ class spell_mage_blast_wave : public SpellScriptLoader
}
};
- SpellScript * GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_mage_blast_wave_SpellScript();
}
@@ -90,7 +90,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
@@ -203,7 +203,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
}
};
- SpellScript * GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_mage_summon_water_elemental_SpellScript();
}
@@ -231,10 +231,10 @@ public:
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1);
}
- void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
- if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
{
int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
@@ -253,7 +253,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_mage_frost_warding_trigger_AuraScript();
}
@@ -274,11 +274,11 @@ public:
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
- void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
+ void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
- if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
@@ -302,7 +302,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_absorb_AuraScript();
}
@@ -324,7 +324,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_manashield_AuraScript();
}
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 9269dade108..87c1b96a3ef 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -69,7 +69,7 @@ public:
amount = -1;
}
- void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
@@ -109,7 +109,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_pal_ardent_defender_AuraScript();
}
@@ -161,7 +161,7 @@ public:
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pal_blessing_of_faith_SpellScript();
}
@@ -204,7 +204,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
@@ -253,7 +253,7 @@ public:
class spell_pal_holy_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_SpellScript)
- bool Validate(SpellInfo const *spellEntry)
+ bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
@@ -293,7 +293,7 @@ public:
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pal_holy_shock_SpellScript();
}
@@ -321,7 +321,7 @@ public:
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pal_judgement_of_command_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 77048d6ea29..0e22404764b 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
@@ -84,7 +84,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_pri_guardian_spirit_AuraScript();
}
@@ -114,7 +114,7 @@ class spell_pri_mana_burn : public SpellScriptLoader
}
};
- SpellScript * GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pri_mana_burn_SpellScript;
}
@@ -140,7 +140,7 @@ class spell_pri_mind_sear : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pri_mind_sear_SpellScript();
}
@@ -170,7 +170,7 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pri_pain_and_suffering_proc_SpellScript;
}
@@ -225,7 +225,7 @@ class spell_pri_penance : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_pri_penance_SpellScript;
}
@@ -246,7 +246,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
return sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
}
- void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
@@ -254,7 +254,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
Unit* caster = GetCaster();
if (!caster)
return;
- if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
@@ -267,7 +267,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_pri_reflective_shield_trigger_AuraScript();
}
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index a9ffe2e0f47..8f90bca5e79 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -470,7 +470,7 @@ public:
}
};
- SpellScript * GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_q11730_ultrasonic_screwdriver_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index f1add24fc73..079ee5ded32 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -65,7 +65,7 @@ public:
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
@@ -95,7 +95,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_rog_cheat_death_AuraScript();
}
@@ -125,7 +125,7 @@ public:
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
@@ -139,7 +139,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_rog_nerves_of_steel_AuraScript();
}
@@ -170,7 +170,7 @@ class spell_rog_preparation : public SpellScriptLoader
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
- SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
@@ -202,7 +202,7 @@ class spell_rog_preparation : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_rog_preparation_SpellScript();
}
@@ -246,7 +246,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_rog_prey_on_the_weak_AuraScript();
}
@@ -284,7 +284,7 @@ class spell_rog_shiv : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_rog_shiv_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 7ffec9f7051..cd46e0eab1c 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -60,7 +60,7 @@ public:
amount = -1;
}
- void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun, fear or silence
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
@@ -74,7 +74,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_sha_astral_shift_AuraScript();
}
@@ -167,7 +167,7 @@ public:
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit* owner = caster->GetOwner())
- if (AuraEffect *dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
+ if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
@@ -222,7 +222,7 @@ public:
}
};
- AuraScript *GetAuraScript() const
+ AuraScript* GetAuraScript() const
{
return new spell_sha_earthbind_totem_AuraScript();
}
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index da6fde2c8f0..7f712dfc8a2 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -224,7 +224,7 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_warl_seed_of_corruption_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 9f484f4966d..395673b28a2 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -57,7 +57,7 @@ class spell_warr_last_stand : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_warr_last_stand_SpellScript();
}
@@ -83,7 +83,7 @@ class spell_warr_improved_spell_reflection : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript* GetSpellScript() const
{
return new spell_warr_improved_spell_reflection_SpellScript();
}
diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp
index af966e3e22e..2dbbd949526 100755
--- a/src/server/scripts/World/achievement_scripts.cpp
+++ b/src/server/scripts/World/achievement_scripts.cpp
@@ -34,7 +34,7 @@ class achievement_storm_glory : public AchievementCriteriaScript
if (source->GetBattlegroundTypeId() != BATTLEGROUND_EY)
return false;
- Battleground *pEotS = source->GetBattleground();
+ Battleground* pEotS = source->GetBattleground();
if (!pEotS)
return false;
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index d99501f6aaa..0bda63b4177 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -936,7 +936,7 @@ public:
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return true;
- if (!player->IsInSameRaidWith(static_cast<Player* >(caster)))
+ if (!player->IsInSameRaidWith(static_cast<Player*>(caster)))
return true;
// Repeating this at every use is ugly and inefficient. But as long as we don't have proper
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index 6c71f3c2167..a40405d3021 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -83,7 +83,7 @@ public:
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
- SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
+ SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !globalCooldown)
{
@@ -111,7 +111,7 @@ public:
if (me->IsWithinMeleeRange(me->getVictim()))
{
bool healing = false;
- SpellInfo const *info = NULL;
+ SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp
if (me->HealthBelowPct(30))
@@ -147,7 +147,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool healing = false;
- SpellInfo const *info = NULL;
+ SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me->HealthBelowPct(30) && 33 > urand(0, 99))
@@ -228,7 +228,7 @@ public:
uint32 buffTimer;
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new guard_genericAI(creature);
}
@@ -301,7 +301,7 @@ public:
bool canTeleport;
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_scryerAI(creature);
}
@@ -365,7 +365,7 @@ public:
bool canTeleport;
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_aldorAI(creature);
}
diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp
index 5cb707bb2a4..92909f3885a 100644
--- a/src/server/scripts/World/mob_generic_creature.cpp
+++ b/src/server/scripts/World/mob_generic_creature.cpp
@@ -66,7 +66,7 @@ public:
if (BuffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
- SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
+ SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !GlobalCooldown)
{
@@ -94,7 +94,7 @@ public:
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
bool Healing = false;
- SpellInfo const *info = NULL;
+ SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp
if (HealthBelowPct(30))
@@ -125,7 +125,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool Healing = false;
- SpellInfo const *info = NULL;
+ SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (HealthBelowPct(30) && rand() % 3 == 0)
@@ -161,7 +161,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new generic_creatureAI(creature);
}
@@ -182,7 +182,7 @@ public:
}
uint32 timer, interval;
- const SpellInfo * spell;
+ const SpellInfo* spell;
void UpdateAI(const uint32 diff)
{
@@ -197,7 +197,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new trigger_periodicAI(creature);
}
@@ -218,7 +218,7 @@ public:
}
};
- CreatureAI *GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new trigger_deathAI(creature);
}
diff --git a/src/server/shared/Configuration/Config.cpp b/src/server/shared/Configuration/Config.cpp
index 3114d363919..9c3a906cd2b 100755
--- a/src/server/shared/Configuration/Config.cpp
+++ b/src/server/shared/Configuration/Config.cpp
@@ -19,7 +19,7 @@
#include "Config.h"
#include <ace/Configuration_Import_Export.h>
-static bool GetValueHelper(ACE_Configuration_Heap *mConf, const char *name, ACE_TString &result)
+static bool GetValueHelper(ACE_Configuration_Heap* mConf, const char *name, ACE_TString &result)
{
if (!mConf)
return false;
diff --git a/src/server/shared/Configuration/Config.h b/src/server/shared/Configuration/Config.h
index 33c0080a06e..fa42bdcfc6c 100755
--- a/src/server/shared/Configuration/Config.h
+++ b/src/server/shared/Configuration/Config.h
@@ -46,7 +46,7 @@ class Config
private:
std::string mFilename;
- ACE_Configuration_Heap *mConf;
+ ACE_Configuration_Heap* mConf;
};
#define sConfig ACE_Singleton<Config, ACE_Null_Mutex>::instance()
diff --git a/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp b/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
index 9367c227f74..146f4e992b7 100755
--- a/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
+++ b/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
@@ -31,7 +31,7 @@ AuthCrypt::~AuthCrypt()
}
-void AuthCrypt::Init(BigNumber *K)
+void AuthCrypt::Init(BigNumber* K)
{
uint8 ServerEncryptionKey[SEED_KEY_SIZE] = { 0xCC, 0x98, 0xAE, 0x04, 0xE8, 0x97, 0xEA, 0xCA, 0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57 };
HmacHash serverEncryptHmac(SEED_KEY_SIZE, (uint8*)ServerEncryptionKey);
diff --git a/src/server/shared/Cryptography/Authentication/AuthCrypt.h b/src/server/shared/Cryptography/Authentication/AuthCrypt.h
index 1a8a7d3b205..0304ef6b69e 100755
--- a/src/server/shared/Cryptography/Authentication/AuthCrypt.h
+++ b/src/server/shared/Cryptography/Authentication/AuthCrypt.h
@@ -30,7 +30,7 @@ class AuthCrypt
AuthCrypt();
~AuthCrypt();
- void Init(BigNumber *K);
+ void Init(BigNumber* K);
void DecryptRecv(uint8 *, size_t);
void EncryptSend(uint8 *, size_t);
diff --git a/src/server/shared/Cryptography/HMACSHA1.cpp b/src/server/shared/Cryptography/HMACSHA1.cpp
index aeaf211dd97..5bb837b1544 100755
--- a/src/server/shared/Cryptography/HMACSHA1.cpp
+++ b/src/server/shared/Cryptography/HMACSHA1.cpp
@@ -30,7 +30,7 @@ HmacHash::~HmacHash()
HMAC_CTX_cleanup(&m_ctx);
}
-void HmacHash::UpdateBigNumber(BigNumber *bn)
+void HmacHash::UpdateBigNumber(BigNumber* bn)
{
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
}
@@ -52,7 +52,7 @@ void HmacHash::Finalize()
ASSERT(length == SHA_DIGEST_LENGTH)
}
-uint8 *HmacHash::ComputeHash(BigNumber *bn)
+uint8 *HmacHash::ComputeHash(BigNumber* bn)
{
HMAC_Update(&m_ctx, bn->AsByteArray(), bn->GetNumBytes());
Finalize();
diff --git a/src/server/shared/Cryptography/HMACSHA1.h b/src/server/shared/Cryptography/HMACSHA1.h
index 5f348c6a42b..180ac6f4262 100755
--- a/src/server/shared/Cryptography/HMACSHA1.h
+++ b/src/server/shared/Cryptography/HMACSHA1.h
@@ -32,11 +32,11 @@ class HmacHash
public:
HmacHash(uint32 len, uint8 *seed);
~HmacHash();
- void UpdateBigNumber(BigNumber *bn);
+ void UpdateBigNumber(BigNumber* bn);
void UpdateData(const uint8 *data, int length);
void UpdateData(const std::string &str);
void Finalize();
- uint8 *ComputeHash(BigNumber *bn);
+ uint8 *ComputeHash(BigNumber* bn);
uint8 *GetDigest() { return (uint8*)m_digest; }
int GetLength() const { return SHA_DIGEST_LENGTH; }
private:
diff --git a/src/server/shared/Cryptography/SHA1.cpp b/src/server/shared/Cryptography/SHA1.cpp
index 99b62425210..6f2c985ddfb 100755
--- a/src/server/shared/Cryptography/SHA1.cpp
+++ b/src/server/shared/Cryptography/SHA1.cpp
@@ -40,17 +40,17 @@ void SHA1Hash::UpdateData(const std::string &str)
UpdateData((uint8 const*)str.c_str(), str.length());
}
-void SHA1Hash::UpdateBigNumbers(BigNumber *bn0, ...)
+void SHA1Hash::UpdateBigNumbers(BigNumber* bn0, ...)
{
va_list v;
- BigNumber *bn;
+ BigNumber* bn;
va_start(v, bn0);
bn = bn0;
while (bn)
{
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
- bn = va_arg(v, BigNumber *);
+ bn = va_arg(v, BigNumber* );
}
va_end(v);
}
diff --git a/src/server/shared/Cryptography/SHA1.h b/src/server/shared/Cryptography/SHA1.h
index e239088b154..27e2d3290d0 100755
--- a/src/server/shared/Cryptography/SHA1.h
+++ b/src/server/shared/Cryptography/SHA1.h
@@ -31,8 +31,8 @@ class SHA1Hash
SHA1Hash();
~SHA1Hash();
- void UpdateFinalizeBigNumbers(BigNumber *bn0, ...);
- void UpdateBigNumbers(BigNumber *bn0, ...);
+ void UpdateFinalizeBigNumbers(BigNumber* bn0, ...);
+ void UpdateBigNumbers(BigNumber* bn0, ...);
void UpdateData(const uint8 *dta, int len);
void UpdateData(const std::string &str);
diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h
index bae253f4114..fbf31bb092e 100755
--- a/src/server/shared/DataStores/DBCStore.h
+++ b/src/server/shared/DataStores/DBCStore.h
@@ -94,7 +94,7 @@ class DBCStorage
uint32 sqlRecordCount = 0;
uint32 sqlHighestIndex = 0;
- Field *fields = NULL;
+ Field* fields = NULL;
QueryResult result = QueryResult(NULL);
// Load data from sql
if (sql)
diff --git a/src/server/shared/Database/QueryHolder.cpp b/src/server/shared/Database/QueryHolder.cpp
index f8908e0c62d..b948a92fc5f 100755
--- a/src/server/shared/Database/QueryHolder.cpp
+++ b/src/server/shared/Database/QueryHolder.cpp
@@ -172,7 +172,7 @@ bool SQLQueryHolderTask::Execute()
{
case SQL_ELEMENT_RAW:
{
- char const *sql = data->element.query;
+ char const* sql = data->element.query;
if (sql)
m_holder->SetResult(i, m_conn->Query(sql));
break;
diff --git a/src/server/shared/Database/QueryResult.h b/src/server/shared/Database/QueryResult.h
index 399779fb66f..6dc01076b59 100755
--- a/src/server/shared/Database/QueryResult.h
+++ b/src/server/shared/Database/QueryResult.h
@@ -40,7 +40,7 @@ class ResultSet
uint64 GetRowCount() const { return m_rowCount; }
uint32 GetFieldCount() const { return m_fieldCount; }
- Field *Fetch() const { return m_currentRow; }
+ Field* Fetch() const { return m_currentRow; }
const Field & operator [] (uint32 index) const
{
ASSERT(index < m_fieldCount);
@@ -48,7 +48,7 @@ class ResultSet
}
protected:
- Field *m_currentRow;
+ Field* m_currentRow;
uint64 m_rowCount;
uint32 m_fieldCount;
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
index 87c17ce7738..707f4e7cfa8 100755
--- a/src/server/shared/Dynamic/LinkedReference/Reference.h
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -72,14 +72,14 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
- Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const *) LinkedListElement::next()); }
+ Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const* ) LinkedListElement::next()); }
Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
- Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const *) LinkedListElement::prev()); }
+ Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::prev()); }
Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
- Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_next()); }
+ Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
- Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_prev()); }
+ Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_prev()); }
TO* operator ->() const { return iRefTo; }
TO* getTarget() const { return iRefTo; }
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index a42e89e0b3e..d7222c8564f 100755
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -965,7 +965,7 @@ void Log::outChar(const char * str, ...)
void Log::outCharDump(const char * str, uint32 account_id, uint32 guid, const char * name)
{
- FILE *file = NULL;
+ FILE* file = NULL;
if (m_charLog_Dump_Separate)
{
char fileName[29]; // Max length: name(12) + guid(11) + _.log (5) + \0
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 34bfea019ab..8ad5af56d1a 100755
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -147,14 +147,14 @@ class ByteBuffer
ByteBuffer &operator<<(const std::string &value)
{
- append((uint8 const *)value.c_str(), value.length());
+ append((uint8 const* )value.c_str(), value.length());
append((uint8)0);
return *this;
}
ByteBuffer &operator<<(const char *str)
{
- append((uint8 const *)str, str ? strlen(str) : 0);
+ append((uint8 const* )str, str ? strlen(str) : 0);
append((uint8)0);
return *this;
}
diff --git a/src/server/shared/Threading/Threading.cpp b/src/server/shared/Threading/Threading.cpp
index 85914994cb1..9b72d0f1499 100755
--- a/src/server/shared/Threading/Threading.cpp
+++ b/src/server/shared/Threading/Threading.cpp
@@ -179,7 +179,7 @@ void Thread::resume()
ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
{
- Runnable * _task = (Runnable*)param;
+ Runnable* _task = (Runnable*)param;
_task->run();
// task execution complete, free referecne added at
diff --git a/src/server/shared/Threading/Threading.h b/src/server/shared/Threading/Threading.h
index 085659a42ac..0d327d5abaa 100755
--- a/src/server/shared/Threading/Threading.h
+++ b/src/server/shared/Threading/Threading.h
@@ -95,7 +95,7 @@ namespace ACE_Based
ACE_thread_t m_iThreadId;
ACE_hthread_t m_hThreadHandle;
- Runnable * m_task;
+ Runnable* m_task;
typedef ACE_TSS<Thread> ThreadStorage;
//global object - container for Thread class representation of every thread
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index 6a78897bbe0..7d3a6f7ed58 100755
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -236,7 +236,7 @@ bool IsIPAddress(char const* ipaddress)
/// create PID file
uint32 CreatePIDFile(const std::string& filename)
{
- FILE * pid_file = fopen (filename.c_str(), "w" );
+ FILE* pid_file = fopen (filename.c_str(), "w" );
if (pid_file == NULL)
return 0;
@@ -474,7 +474,7 @@ bool Utf8FitTo(const std::string& str, std::wstring search)
return true;
}
-void utf8printf(FILE *out, const char *str, ...)
+void utf8printf(FILE* out, const char *str, ...)
{
va_list ap;
va_start(ap, str);
@@ -482,7 +482,7 @@ void utf8printf(FILE *out, const char *str, ...)
va_end(ap);
}
-void vutf8printf(FILE *out, const char *str, va_list* ap)
+void vutf8printf(FILE* out, const char *str, va_list* ap)
{
#if PLATFORM == PLATFORM_WINDOWS
char temp_buf[32*1024];
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index 902b6019f0f..9e17c5417fc 100755
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -368,8 +368,8 @@ std::wstring GetMainPartOfName(std::wstring wname, uint32 declension);
bool utf8ToConsole(const std::string& utf8str, std::string& conStr);
bool consoleToUtf8(const std::string& conStr, std::string& utf8str);
bool Utf8FitTo(const std::string& str, std::wstring search);
-void utf8printf(FILE *out, const char *str, ...);
-void vutf8printf(FILE *out, const char *str, va_list* ap);
+void utf8printf(FILE* out, const char *str, ...);
+void vutf8printf(FILE* out, const char *str, va_list* ap);
bool IsIPAddress(char const* ipaddress);
uint32 CreatePIDFile(const std::string& filename);
diff --git a/src/server/worldserver/CommandLine/CliRunnable.cpp b/src/server/worldserver/CommandLine/CliRunnable.cpp
index f5e55ecccb9..3fd47c42dc3 100755
--- a/src/server/worldserver/CommandLine/CliRunnable.cpp
+++ b/src/server/worldserver/CommandLine/CliRunnable.cpp
@@ -43,7 +43,7 @@ char * command_finder(const char* text, int state)
{
static int idx, len;
const char* ret;
- ChatCommand *cmd = ChatHandler::getCommandTable();
+ ChatCommand* cmd = ChatHandler::getCommandTable();
if (!state)
{
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index c44ac1c9266..cb3cd1289f7 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -247,7 +247,7 @@ int Master::Run()
if (sConfig->GetBoolDefault("SOAP.Enabled", false))
{
- TCSoapRunnable *runnable = new TCSoapRunnable();
+ TCSoapRunnable* runnable = new TCSoapRunnable();
runnable->setListenArguments(sConfig->GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig->GetIntDefault("SOAP.Port", 7878));
soap_thread = new ACE_Based::Thread(runnable);
}
@@ -255,7 +255,7 @@ int Master::Run()
///- Start up freeze catcher thread
if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0))
{
- FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
+ FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
diff --git a/src/server/worldserver/RemoteAccess/RASocket.cpp b/src/server/worldserver/RemoteAccess/RASocket.cpp
index 994fccbd7ad..500869973d3 100755
--- a/src/server/worldserver/RemoteAccess/RASocket.cpp
+++ b/src/server/worldserver/RemoteAccess/RASocket.cpp
@@ -187,7 +187,7 @@ int RASocket::check_access_level(const std::string& user)
return -1;
}
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
if (fields[1].GetUInt32() < iMinLevel)
{
diff --git a/src/server/worldserver/TCSoap/TCSoap.cpp b/src/server/worldserver/TCSoap/TCSoap.cpp
index a7a4048c34b..67c54e7e011 100755
--- a/src/server/worldserver/TCSoap/TCSoap.cpp
+++ b/src/server/worldserver/TCSoap/TCSoap.cpp
@@ -46,7 +46,7 @@ void TCSoapRunnable::run()
sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: accepted connection from IP=%d.%d.%d.%d", (int)(soap.ip>>24)&0xFF, (int)(soap.ip>>16)&0xFF, (int)(soap.ip>>8)&0xFF, (int)soap.ip&0xFF);
struct soap* thread_soap = soap_copy(&soap);// make a safe copy
- ACE_Message_Block *mb = new ACE_Message_Block(sizeof(struct soap*));
+ ACE_Message_Block* mb = new ACE_Message_Block(sizeof(struct soap*));
ACE_OS::memcpy(mb->wr_ptr(), &thread_soap, sizeof(struct soap*));
process_message(mb);
}
@@ -54,7 +54,7 @@ void TCSoapRunnable::run()
soap_done(&soap);
}
-void TCSoapRunnable::process_message(ACE_Message_Block *mb)
+void TCSoapRunnable::process_message(ACE_Message_Block* mb)
{
ACE_TRACE (ACE_TEXT ("SOAPWorkingThread::process_message"));
diff --git a/src/server/worldserver/TCSoap/TCSoap.h b/src/server/worldserver/TCSoap/TCSoap.h
index 863d7597ef8..37ed841086d 100755
--- a/src/server/worldserver/TCSoap/TCSoap.h
+++ b/src/server/worldserver/TCSoap/TCSoap.h
@@ -41,7 +41,7 @@ class TCSoapRunnable: public ACE_Based::Runnable
m_port = port;
}
private:
- void process_message(ACE_Message_Block *mb);
+ void process_message(ACE_Message_Block* mb);
std::string m_host;
uint16 m_port;