diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-25 23:07:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 12:00:35 +0100 |
commit | eeffb310de3f91a1c456a3c118eb01311557a00b (patch) | |
tree | a2d50e5d6a560d58008fa834767a316c49f19efa /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
parent | 310f996b1daf9dea701276847aa3fb30fcd43b9e (diff) |
Core/EventProcessor: std::chrono-ify CalculateTime
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c8750913f596d7e3b58bf8439cb770c28)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index b78019726f5..9832628fe04 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -466,10 +466,10 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, // create remind invite events BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(player->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, m_queueId.TeamSize, ginfo->RemoveInviteTime); - m_events.AddEvent(inviteEvent, m_events.CalculateTime(INVITATION_REMIND_TIME)); + m_events.AddEvent(inviteEvent, m_events.CalculateTime(Milliseconds(INVITATION_REMIND_TIME))); // create automatic remove events BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(player->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgQueueTypeId, ginfo->RemoveInviteTime); - m_events.AddEvent(removeEvent, m_events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); + m_events.AddEvent(removeEvent, m_events.CalculateTime(Milliseconds(INVITE_ACCEPT_WAIT_TIME))); uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); |