diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
commit | a0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch) | |
tree | b4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Battlegrounds/BattlegroundQueue.h | |
parent | ce67a097bf3c0c3241f4441a808e32639ddbaafb (diff) |
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index f95e8bafd06..051ed06f27b 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -40,7 +40,7 @@ struct PlayerQueueInfo // stores informatio struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!) { - std::map<uint64, PlayerQueueInfo*> Players; // player queue info map + std::map<ObjectGuid, PlayerQueueInfo*> Players; // player queue info map uint32 Team; // Player team (ALLIANCE/HORDE) BattlegroundTypeId BgTypeId; // battleground type id bool IsRated; // rated @@ -79,13 +79,13 @@ class BattlegroundQueue bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers); bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam); GroupQueueInfo* AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0); - void RemovePlayer(uint64 guid, bool decreaseInvitedCount); - bool IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); - bool GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo); + void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount); + bool IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); + bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo); void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id); uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const; - typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap; + typedef std::map<ObjectGuid, PlayerQueueInfo> QueuedPlayersMap; QueuedPlayersMap m_QueuedPlayers; //do NOT use deque because deque.erase() invalidates ALL iterators @@ -138,7 +138,7 @@ class BattlegroundQueue class BGQueueInviteEvent : public BasicEvent { public: - BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : + BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime) { } virtual ~BGQueueInviteEvent() { } @@ -146,7 +146,7 @@ class BGQueueInviteEvent : public BasicEvent virtual bool Execute(uint64 e_time, uint32 p_time) override; virtual void Abort(uint64 e_time) override; private: - uint64 m_PlayerGuid; + ObjectGuid m_PlayerGuid; uint32 m_BgInstanceGUID; BattlegroundTypeId m_BgTypeId; uint8 m_ArenaType; @@ -161,7 +161,7 @@ class BGQueueInviteEvent : public BasicEvent class BGQueueRemoveEvent : public BasicEvent { public: - BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime) + BGQueueRemoveEvent(ObjectGuid pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgTypeId(BgTypeId), m_BgQueueTypeId(bgQueueTypeId) { } @@ -170,7 +170,7 @@ class BGQueueRemoveEvent : public BasicEvent virtual bool Execute(uint64 e_time, uint32 p_time) override; virtual void Abort(uint64 e_time) override; private: - uint64 m_PlayerGuid; + ObjectGuid m_PlayerGuid; uint32 m_BgInstanceGUID; uint32 m_RemoveTime; BattlegroundTypeId m_BgTypeId; |