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authorShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-31 13:42:01 +0000
commitfe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (patch)
tree35657c5b61793491be1c52364eb48b1fdb13003c /src/server/game/Battlegrounds
parentf880132bb952656378172c9b54093473d279f506 (diff)
Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb800014f53341f12505f60ee2b5fb6f) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/database/Database/DatabaseWorkerPool.cpp # src/server/database/Database/Implementation/HotfixDatabase.h # src/server/database/Database/MySQLConnection.cpp # src/server/database/Database/MySQLConnection.h # src/server/database/Database/PreparedStatement.cpp # src/server/database/Database/PreparedStatement.h # src/server/database/Database/QueryHolder.cpp # src/server/database/Database/SQLOperation.h # src/server/database/Database/Transaction.h # src/server/game/Accounts/BattlenetAccountMgr.cpp # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/AuctionHouse/AuctionHouseMgr.cpp # src/server/game/AuctionHouseBot/AuctionHouseBot.cpp # src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp # src/server/game/BattlePets/BattlePetMgr.cpp # src/server/game/Battlegrounds/ArenaTeam.cpp # src/server/game/BlackMarket/BlackMarketMgr.cpp # src/server/game/Chat/Channels/Channel.cpp # src/server/game/Entities/Corpse/Corpse.cpp # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Pet/Pet.cpp # src/server/game/Entities/Player/CollectionMgr.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Garrison/Garrison.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Groups/Group.cpp # src/server/game/Guilds/Guild.cpp # src/server/game/Guilds/GuildFinderMgr.cpp # src/server/game/Guilds/GuildMgr.cpp # src/server/game/Handlers/AuctionHouseHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/ItemHandler.cpp # src/server/game/Handlers/MailHandler.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Handlers/TicketHandler.cpp # src/server/game/Loot/Loot.cpp # src/server/game/Mails/Mail.cpp # src/server/game/Maps/Map.cpp # src/server/game/Movement/Waypoints/WaypointManager.cpp # src/server/game/OutdoorPvP/OutdoorPvP.cpp # src/server/game/Pools/PoolMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp # src/server/game/Reputation/ReputationMgr.cpp # src/server/game/Scenarios/InstanceScenario.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Spells/SpellHistory.cpp # src/server/game/Support/SupportMgr.cpp # src/server/game/Tools/PlayerDump.cpp # src/server/game/World/World.cpp # src/server/scripts/Commands/cs_account.cpp # src/server/scripts/Commands/cs_ban.cpp # src/server/scripts/Commands/cs_battlenet_account.cpp # src/server/scripts/Commands/cs_group.cpp # src/server/scripts/Commands/cs_lfg.cpp # src/server/scripts/Commands/cs_list.cpp # src/server/scripts/Commands/cs_message.cpp # src/server/scripts/Commands/cs_misc.cpp # src/server/scripts/Commands/cs_npc.cpp # src/server/scripts/Commands/cs_tele.cpp # src/server/scripts/Commands/cs_wp.cpp # src/server/shared/DataStores/DB2DatabaseLoader.cpp # src/server/shared/Realm/RealmList.cpp
Diffstat (limited to 'src/server/game/Battlegrounds')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp16
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp4
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 149a643f233..59cb877f303 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -70,7 +70,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
stmt->setUInt32(2, captainLowGuid);
@@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -276,7 +276,7 @@ bool ArenaTeam::SetName(std::string const& name)
return false;
TeamName = name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
stmt->setString(0, TeamName);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
CaptainGuid = guid;
// Update database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -363,7 +363,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
if (cleanDb)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -388,7 +388,7 @@ void ArenaTeam::Disband(WorldSession* session)
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -411,7 +411,7 @@ void ArenaTeam::Disband()
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -916,7 +916,7 @@ void ArenaTeam::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
stmt->setUInt16(0, Stats.Rating);
stmt->setUInt16(1, Stats.WeekGames);
stmt->setUInt16(2, Stats.WeekWins);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 8752f483afb..ab1ee0d043f 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -268,7 +268,7 @@ inline void Battleground::_ProcessOfflineQueue()
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, itr->first.GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE);
CharacterDatabase.Execute(stmt);
@@ -691,7 +691,7 @@ void Battleground::EndBattleground(uint32 winner)
SetWinner(PVP_TEAM_NEUTRAL);
}
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
uint64 battlegroundId = 1;
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{