diff options
author | Shauren <shauren.trinity@gmail.com> | 2019-07-27 01:00:37 +0200 |
---|---|---|
committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-31 13:42:01 +0000 |
commit | fe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (patch) | |
tree | 35657c5b61793491be1c52364eb48b1fdb13003c /src | |
parent | f880132bb952656378172c9b54093473d279f506 (diff) |
Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb800014f53341f12505f60ee2b5fb6f)
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/database/Database/DatabaseWorkerPool.cpp
# src/server/database/Database/Implementation/HotfixDatabase.h
# src/server/database/Database/MySQLConnection.cpp
# src/server/database/Database/MySQLConnection.h
# src/server/database/Database/PreparedStatement.cpp
# src/server/database/Database/PreparedStatement.h
# src/server/database/Database/QueryHolder.cpp
# src/server/database/Database/SQLOperation.h
# src/server/database/Database/Transaction.h
# src/server/game/Accounts/BattlenetAccountMgr.cpp
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/AuctionHouse/AuctionHouseMgr.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
# src/server/game/BattlePets/BattlePetMgr.cpp
# src/server/game/Battlegrounds/ArenaTeam.cpp
# src/server/game/BlackMarket/BlackMarketMgr.cpp
# src/server/game/Chat/Channels/Channel.cpp
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/CollectionMgr.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Garrison/Garrison.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/GuildFinderMgr.cpp
# src/server/game/Guilds/GuildMgr.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ItemHandler.cpp
# src/server/game/Handlers/MailHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Handlers/TicketHandler.cpp
# src/server/game/Loot/Loot.cpp
# src/server/game/Mails/Mail.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Movement/Waypoints/WaypointManager.cpp
# src/server/game/OutdoorPvP/OutdoorPvP.cpp
# src/server/game/Pools/PoolMgr.cpp
# src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
# src/server/game/Reputation/ReputationMgr.cpp
# src/server/game/Scenarios/InstanceScenario.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Spells/SpellHistory.cpp
# src/server/game/Support/SupportMgr.cpp
# src/server/game/Tools/PlayerDump.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_account.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lfg.cpp
# src/server/scripts/Commands/cs_list.cpp
# src/server/scripts/Commands/cs_message.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_tele.cpp
# src/server/scripts/Commands/cs_wp.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
# src/server/shared/Realm/RealmList.cpp
Diffstat (limited to 'src')
86 files changed, 508 insertions, 483 deletions
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp index 6f6162cf2ff..8d23c84dd11 100644 --- a/src/server/authserver/Server/AuthSession.cpp +++ b/src/server/authserver/Server/AuthSession.cpp @@ -172,7 +172,7 @@ void AuthSession::Start() std::string ip_address = GetRemoteIpAddress().to_string(); TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str()); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::CheckIpCallback, this, std::placeholders::_1))); @@ -305,7 +305,7 @@ bool AuthSession::HandleLogonChallenge() _localizationName[i] = challenge->country[4 - i - 1]; // Get the account details from the account table - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE); stmt->setString(0, login); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::LogonChallengeCallback, this, std::placeholders::_1))); @@ -602,7 +602,7 @@ bool AuthSession::HandleLogonProof() // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account // No SQL injection (escaped user name) and IP address as received by socket - PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF); + LoginDatabasePreparedStatement*stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF); stmt->setString(0, K.AsHexStr()); stmt->setString(1, GetRemoteIpAddress().to_string()); stmt->setUInt32(2, GetLocaleByName(_localizationName)); @@ -660,7 +660,7 @@ bool AuthSession::HandleLogonProof() // We can not include the failed account login hook. However, this is a workaround to still log this. if (sConfigMgr->GetBoolDefault("WrongPass.Logging", false)) { - PreparedStatement* logstmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FALP_IP_LOGGING); + LoginDatabasePreparedStatement* logstmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FALP_IP_LOGGING); logstmt->setUInt32(0, _accountInfo.Id); logstmt->setString(1, GetRemoteIpAddress().to_string()); logstmt->setString(2, "Logged on failed AccountLogin due wrong password"); @@ -671,7 +671,7 @@ bool AuthSession::HandleLogonProof() if (MaxWrongPassCount > 0) { //Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_FAILEDLOGINS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_FAILEDLOGINS); stmt->setString(0, _accountInfo.Login); LoginDatabase.Execute(stmt); @@ -733,7 +733,7 @@ bool AuthSession::HandleReconnectChallenge() _localizationName[i] = challenge->country[4 - i - 1]; // Get the account details from the account table - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RECONNECTCHALLENGE); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RECONNECTCHALLENGE); stmt->setString(0, login); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::ReconnectChallengeCallback, this, std::placeholders::_1))); @@ -817,7 +817,7 @@ bool AuthSession::HandleRealmList() { TC_LOG_DEBUG("server.authserver", "Entering _HandleRealmList"); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALM_CHARACTER_COUNTS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALM_CHARACTER_COUNTS); stmt->setUInt32(0, _accountInfo.Id); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::RealmListCallback, this, std::placeholders::_1))); @@ -948,7 +948,7 @@ void AuthSession::SetVSFields(const std::string& rI) v = g.ModExp(x, N); // No SQL injection (username escaped) - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); stmt->setString(0, v.AsHexStr()); stmt->setString(1, s.AsHexStr()); stmt->setString(2, _accountInfo.Login); diff --git a/src/server/database/Database/DatabaseEnvFwd.h b/src/server/database/Database/DatabaseEnvFwd.h index 9223e6117e5..1fe95c54a5c 100644 --- a/src/server/database/Database/DatabaseEnvFwd.h +++ b/src/server/database/Database/DatabaseEnvFwd.h @@ -28,6 +28,9 @@ typedef std::shared_ptr<ResultSet> QueryResult; typedef std::future<QueryResult> QueryResultFuture; typedef std::promise<QueryResult> QueryResultPromise; +class PreparedStatementBase; + +template<typename T> class PreparedStatement; class PreparedResultSet; diff --git a/src/server/database/Database/DatabaseWorkerPool.cpp b/src/server/database/Database/DatabaseWorkerPool.cpp index 83d2adaede7..da30c84a753 100644 --- a/src/server/database/Database/DatabaseWorkerPool.cpp +++ b/src/server/database/Database/DatabaseWorkerPool.cpp @@ -183,7 +183,7 @@ QueryResult DatabaseWorkerPool<T>::Query(char const* sql, T* connection /*= null } template <class T> -PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement* stmt) +PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement<T>* stmt) { auto connection = GetFreeConnection(); PreparedResultSet* ret = connection->Query(stmt); @@ -212,7 +212,7 @@ QueryCallback DatabaseWorkerPool<T>::AsyncQuery(char const* sql) } template <class T> -QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement* stmt) +QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement<T>* stmt) { PreparedStatementTask* task = new PreparedStatementTask(stmt, true); // Store future result before enqueueing - task might get already processed and deleted before returning from this method @@ -291,9 +291,9 @@ void DatabaseWorkerPool<T>::DirectCommitTransaction(SQLTransaction& transaction) } template <class T> -PreparedStatement* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index) +PreparedStatement<T>* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index) { - return new PreparedStatement(index, _preparedStatementSize[index]); + return new PreparedStatement<T>(index, _preparedStatementSize[index]); } template <class T> @@ -418,7 +418,7 @@ void DatabaseWorkerPool<T>::Execute(char const* sql) } template <class T> -void DatabaseWorkerPool<T>::Execute(PreparedStatement* stmt) +void DatabaseWorkerPool<T>::Execute(PreparedStatement<T>* stmt) { PreparedStatementTask* task = new PreparedStatementTask(stmt); Enqueue(task); @@ -436,7 +436,7 @@ void DatabaseWorkerPool<T>::DirectExecute(char const* sql) } template <class T> -void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement* stmt) +void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement<T>* stmt) { T* connection = GetFreeConnection(); connection->Execute(stmt); @@ -456,7 +456,7 @@ void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, char const* s } template <class T> -void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt) +void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt) { if (!trans) Execute(stmt); diff --git a/src/server/database/Database/DatabaseWorkerPool.h b/src/server/database/Database/DatabaseWorkerPool.h index 35220144970..635670dce08 100644 --- a/src/server/database/Database/DatabaseWorkerPool.h +++ b/src/server/database/Database/DatabaseWorkerPool.h @@ -83,7 +83,7 @@ class DatabaseWorkerPool //! Enqueues a one-way SQL operation in prepared statement format that will be executed asynchronously. //! Statement must be prepared with CONNECTION_ASYNC flag. - void Execute(PreparedStatement* stmt); + void Execute(PreparedStatement<T>* stmt); /** Direct synchronous one-way statement methods. @@ -106,7 +106,7 @@ class DatabaseWorkerPool //! Directly executes a one-way SQL operation in prepared statement format, that will block the calling thread until finished. //! Statement must be prepared with the CONNECTION_SYNCH flag. - void DirectExecute(PreparedStatement* stmt); + void DirectExecute(PreparedStatement<T>* stmt); /** Synchronous query (with resultset) methods. @@ -141,7 +141,7 @@ class DatabaseWorkerPool //! Directly executes an SQL query in prepared format that will block the calling thread until finished. //! Returns reference counted auto pointer, no need for manual memory management in upper level code. //! Statement must be prepared with CONNECTION_SYNCH flag. - PreparedQueryResult Query(PreparedStatement* stmt); + PreparedQueryResult Query(PreparedStatement<T>* stmt); /** Asynchronous query (with resultset) methods. @@ -154,7 +154,7 @@ class DatabaseWorkerPool //! Enqueues a query in prepared format that will set the value of the PreparedQueryResultFuture return object as soon as the query is executed. //! The return value is then processed in ProcessQueryCallback methods. //! Statement must be prepared with CONNECTION_ASYNC flag. - QueryCallback AsyncQuery(PreparedStatement* stmt); + QueryCallback AsyncQuery(PreparedStatement<T>* stmt); //! Enqueues a vector of SQL operations (can be both adhoc and prepared) that will set the value of the QueryResultHolderFuture //! return object as soon as the query is executed. @@ -183,7 +183,7 @@ class DatabaseWorkerPool //! Method used to execute prepared statements in a diverse context. //! Will be wrapped in a transaction if valid object is present, otherwise executed standalone. - void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt); + void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt); /** Other @@ -194,7 +194,7 @@ class DatabaseWorkerPool //! Automanaged (internally) pointer to a prepared statement object for usage in upper level code. //! Pointer is deleted in this->DirectExecute(PreparedStatement*), this->Query(PreparedStatement*) or PreparedStatementTask::~PreparedStatementTask. //! This object is not tied to the prepared statement on the MySQL context yet until execution. - PreparedStatement* GetPreparedStatement(PreparedStatementIndex index); + PreparedStatement<T>* GetPreparedStatement(PreparedStatementIndex index); //! Apply escape string'ing for current collation. (utf8) void EscapeString(std::string& str); diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h index 1367971d697..bb78cdbc542 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.h +++ b/src/server/database/Database/Implementation/CharacterDatabase.h @@ -540,4 +540,6 @@ public: void DoPrepareStatements() override; }; +using CharacterDatabasePreparedStatement = PreparedStatement<CharacterDatabaseConnection>; + #endif diff --git a/src/server/database/Database/Implementation/LoginDatabase.h b/src/server/database/Database/Implementation/LoginDatabase.h index f9a18960728..ea9b0d4a30f 100644 --- a/src/server/database/Database/Implementation/LoginDatabase.h +++ b/src/server/database/Database/Implementation/LoginDatabase.h @@ -137,4 +137,6 @@ public: void DoPrepareStatements() override; }; +using LoginDatabasePreparedStatement = PreparedStatement<LoginDatabaseConnection>; + #endif diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h index 7b009320716..d767908244a 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.h +++ b/src/server/database/Database/Implementation/WorldDatabase.h @@ -118,4 +118,6 @@ public: void DoPrepareStatements() override; }; +using WorldDatabasePreparedStatement = PreparedStatement<WorldDatabaseConnection>; + #endif diff --git a/src/server/database/Database/MySQLConnection.cpp b/src/server/database/Database/MySQLConnection.cpp index a45851bab76..06e7f703437 100644 --- a/src/server/database/Database/MySQLConnection.cpp +++ b/src/server/database/Database/MySQLConnection.cpp @@ -193,7 +193,7 @@ bool MySQLConnection::Execute(char const* sql) return true; } -bool MySQLConnection::Execute(PreparedStatement* stmt) +bool MySQLConnection::Execute(PreparedStatementBase* stmt) { if (!m_Mysql) return false; @@ -240,7 +240,7 @@ bool MySQLConnection::Execute(PreparedStatement* stmt) return true; } -bool MySQLConnection::_Query(PreparedStatement* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount) +bool MySQLConnection::_Query(PreparedStatementBase* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount) { if (!m_Mysql) return false; @@ -381,7 +381,7 @@ int MySQLConnection::ExecuteTransaction(SQLTransaction& transaction) { case SQL_ELEMENT_PREPARED: { - PreparedStatement* stmt = data.element.stmt; + PreparedStatementBase* stmt = data.element.stmt; ASSERT(stmt); if (!Execute(stmt)) { @@ -491,7 +491,7 @@ void MySQLConnection::PrepareStatement(uint32 index, std::string const& sql, Con } } -PreparedResultSet* MySQLConnection::Query(PreparedStatement* stmt) +PreparedResultSet* MySQLConnection::Query(PreparedStatementBase* stmt) { MySQLPreparedStatement* mysqlStmt = nullptr; MySQLResult* result = nullptr; diff --git a/src/server/database/Database/MySQLConnection.h b/src/server/database/Database/MySQLConnection.h index bd4e22a2cac..411f570ba32 100644 --- a/src/server/database/Database/MySQLConnection.h +++ b/src/server/database/Database/MySQLConnection.h @@ -67,11 +67,11 @@ class TC_DATABASE_API MySQLConnection bool PrepareStatements(); bool Execute(char const* sql); - bool Execute(PreparedStatement* stmt); + bool Execute(PreparedStatementBase* stmt); ResultSet* Query(char const* sql); - PreparedResultSet* Query(PreparedStatement* stmt); + PreparedResultSet* Query(PreparedStatementBase* stmt); bool _Query(char const* sql, MySQLResult** pResult, MySQLField** pFields, uint64* pRowCount, uint32* pFieldCount); - bool _Query(PreparedStatement* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount); + bool _Query(PreparedStatementBase* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount); void BeginTransaction(); void RollbackTransaction(); diff --git a/src/server/database/Database/MySQLPreparedStatement.cpp b/src/server/database/Database/MySQLPreparedStatement.cpp index 7f08b5f1ac6..41f9bcba5b1 100644 --- a/src/server/database/Database/MySQLPreparedStatement.cpp +++ b/src/server/database/Database/MySQLPreparedStatement.cpp @@ -61,7 +61,7 @@ MySQLPreparedStatement::~MySQLPreparedStatement() delete[] m_bind; } -void MySQLPreparedStatement::BindParameters(PreparedStatement* stmt) +void MySQLPreparedStatement::BindParameters(PreparedStatementBase* stmt) { m_stmt = stmt; // Cross reference them for debug output diff --git a/src/server/database/Database/MySQLPreparedStatement.h b/src/server/database/Database/MySQLPreparedStatement.h index 27ce911a0ba..d03ce29c480 100644 --- a/src/server/database/Database/MySQLPreparedStatement.h +++ b/src/server/database/Database/MySQLPreparedStatement.h @@ -25,7 +25,7 @@ #include <vector> class MySQLConnection; -class PreparedStatement; +class PreparedStatementBase; //- Class of which the instances are unique per MySQLConnection //- access to these class objects is only done when a prepared statement task @@ -33,13 +33,13 @@ class PreparedStatement; class TC_DATABASE_API MySQLPreparedStatement { friend class MySQLConnection; - friend class PreparedStatement; + friend class PreparedStatementBase; public: MySQLPreparedStatement(MySQLStmt* stmt, std::string queryString); ~MySQLPreparedStatement(); - void BindParameters(PreparedStatement* stmt); + void BindParameters(PreparedStatementBase* stmt); uint32 GetParameterCount() const { return m_paramCount; } @@ -53,7 +53,7 @@ class TC_DATABASE_API MySQLPreparedStatement MySQLStmt* GetSTMT() { return m_Mstmt; } MySQLBind* GetBind() { return m_bind; } - PreparedStatement* m_stmt; + PreparedStatementBase* m_stmt; void ClearParameters(); void AssertValidIndex(uint8 index); std::string getQueryString() const; diff --git a/src/server/database/Database/PreparedStatement.cpp b/src/server/database/Database/PreparedStatement.cpp index cfb4dcc3dcf..261ff1af9b7 100644 --- a/src/server/database/Database/PreparedStatement.cpp +++ b/src/server/database/Database/PreparedStatement.cpp @@ -23,98 +23,98 @@ #include "Log.h" #include "MySQLWorkaround.h" -PreparedStatement::PreparedStatement(uint32 index, uint8 capacity) : +PreparedStatementBase::PreparedStatementBase(uint32 index, uint8 capacity) : m_index(index), statement_data(capacity) { } -PreparedStatement::~PreparedStatement() { } +PreparedStatementBase::~PreparedStatementBase() { } //- Bind to buffer -void PreparedStatement::setBool(const uint8 index, const bool value) +void PreparedStatementBase::setBool(const uint8 index, const bool value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setUInt8(const uint8 index, const uint8 value) +void PreparedStatementBase::setUInt8(const uint8 index, const uint8 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setUInt16(const uint8 index, const uint16 value) +void PreparedStatementBase::setUInt16(const uint8 index, const uint16 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setUInt32(const uint8 index, const uint32 value) +void PreparedStatementBase::setUInt32(const uint8 index, const uint32 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setUInt64(const uint8 index, const uint64 value) +void PreparedStatementBase::setUInt64(const uint8 index, const uint64 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setInt8(const uint8 index, const int8 value) +void PreparedStatementBase::setInt8(const uint8 index, const int8 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setInt16(const uint8 index, const int16 value) +void PreparedStatementBase::setInt16(const uint8 index, const int16 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setInt32(const uint8 index, const int32 value) +void PreparedStatementBase::setInt32(const uint8 index, const int32 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setInt64(const uint8 index, const int64 value) +void PreparedStatementBase::setInt64(const uint8 index, const int64 value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setFloat(const uint8 index, const float value) +void PreparedStatementBase::setFloat(const uint8 index, const float value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setDouble(const uint8 index, const double value) +void PreparedStatementBase::setDouble(const uint8 index, const double value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setString(const uint8 index, const std::string& value) +void PreparedStatementBase::setString(const uint8 index, const std::string& value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setBinary(const uint8 index, const std::vector<uint8>& value) +void PreparedStatementBase::setBinary(const uint8 index, const std::vector<uint8>& value) { ASSERT(index < statement_data.size()); statement_data[index].data = value; } -void PreparedStatement::setNull(const uint8 index) +void PreparedStatementBase::setNull(const uint8 index) { ASSERT(index < statement_data.size()); statement_data[index].data = nullptr; } //- Execution -PreparedStatementTask::PreparedStatementTask(PreparedStatement* stmt, bool async) : +PreparedStatementTask::PreparedStatementTask(PreparedStatementBase* stmt, bool async) : m_stmt(stmt), m_result(nullptr) { m_has_result = async; // If it's async, then there's a result diff --git a/src/server/database/Database/PreparedStatement.h b/src/server/database/Database/PreparedStatement.h index d87bd3ba2aa..e7f39156252 100644 --- a/src/server/database/Database/PreparedStatement.h +++ b/src/server/database/Database/PreparedStatement.h @@ -55,13 +55,13 @@ struct PreparedStatementData }; //- Upper-level class that is used in code -class TC_DATABASE_API PreparedStatement +class TC_DATABASE_API PreparedStatementBase { friend class PreparedStatementTask; public: - PreparedStatement(uint32 index, uint8 capacity); - ~PreparedStatement(); + explicit PreparedStatementBase(uint32 index, uint8 capacity); + virtual ~PreparedStatementBase(); void setNull(const uint8 index); void setBool(const uint8 index, const bool value); @@ -87,22 +87,35 @@ class TC_DATABASE_API PreparedStatement //- Buffer of parameters, not tied to MySQL in any way yet std::vector<PreparedStatementData> statement_data; - PreparedStatement(PreparedStatement const& right) = delete; - PreparedStatement& operator=(PreparedStatement const& right) = delete; + PreparedStatementBase(PreparedStatementBase const& right) = delete; + PreparedStatementBase& operator=(PreparedStatementBase const& right) = delete; +}; + +template<typename T> +class PreparedStatement : public PreparedStatementBase +{ +public: + explicit PreparedStatement(uint32 index, uint8 capacity) : PreparedStatementBase(index, capacity) + { + } + +private: + PreparedStatement(PreparedStatement const& right) = delete; + PreparedStatement& operator=(PreparedStatement const& right) = delete; }; //- Lower-level class, enqueuable operation class TC_DATABASE_API PreparedStatementTask : public SQLOperation { public: - PreparedStatementTask(PreparedStatement* stmt, bool async = false); + PreparedStatementTask(PreparedStatementBase* stmt, bool async = false); ~PreparedStatementTask(); bool Execute() override; PreparedQueryResultFuture GetFuture() { return m_result->get_future(); } protected: - PreparedStatement* m_stmt; + PreparedStatementBase* m_stmt; bool m_has_result; PreparedQueryResultPromise* m_result; }; diff --git a/src/server/database/Database/QueryHolder.cpp b/src/server/database/Database/QueryHolder.cpp index 363d3dd8d9b..e9012cc9a90 100644 --- a/src/server/database/Database/QueryHolder.cpp +++ b/src/server/database/Database/QueryHolder.cpp @@ -21,7 +21,7 @@ #include "Log.h" #include "QueryResult.h" -bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatement* stmt) +bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatementBase* stmt) { if (m_queries.size() <= index) { @@ -57,7 +57,7 @@ void SQLQueryHolder::SetPreparedResult(size_t index, PreparedResultSet* result) SQLQueryHolder::~SQLQueryHolder() { - for (std::pair<PreparedStatement*, PreparedQueryResult>& query : m_queries) + for (std::pair<PreparedStatementBase*, PreparedQueryResult>& query : m_queries) { /// if the result was never used, free the resources /// results used already (getresult called) are expected to be deleted @@ -86,7 +86,7 @@ bool SQLQueryHolderTask::Execute() /// execute all queries in the holder and pass the results for (size_t i = 0; i < m_holder->m_queries.size(); ++i) - if (PreparedStatement* stmt = m_holder->m_queries[i].first) + if (PreparedStatementBase* stmt = m_holder->m_queries[i].first) m_holder->SetPreparedResult(i, m_conn->Query(stmt)); m_result.set_value(m_holder); diff --git a/src/server/database/Database/QueryHolder.h b/src/server/database/Database/QueryHolder.h index 7e7ac7891a8..f7a21a97e70 100644 --- a/src/server/database/Database/QueryHolder.h +++ b/src/server/database/Database/QueryHolder.h @@ -24,11 +24,11 @@ class TC_DATABASE_API SQLQueryHolder { friend class SQLQueryHolderTask; private: - std::vector<std::pair<PreparedStatement*, PreparedQueryResult>> m_queries; + std::vector<std::pair<PreparedStatementBase*, PreparedQueryResult>> m_queries; public: SQLQueryHolder() { } virtual ~SQLQueryHolder(); - bool SetPreparedQuery(size_t index, PreparedStatement* stmt); + bool SetPreparedQuery(size_t index, PreparedStatementBase* stmt); void SetSize(size_t size); PreparedQueryResult GetPreparedResult(size_t index); void SetPreparedResult(size_t index, PreparedResultSet* result); diff --git a/src/server/database/Database/SQLOperation.h b/src/server/database/Database/SQLOperation.h index d148704f4ce..97f1b396cea 100644 --- a/src/server/database/Database/SQLOperation.h +++ b/src/server/database/Database/SQLOperation.h @@ -24,7 +24,7 @@ //- Union that holds element data union SQLElementUnion { - PreparedStatement* stmt; + PreparedStatementBase* stmt; char const* query; }; diff --git a/src/server/database/Database/Transaction.cpp b/src/server/database/Database/Transaction.cpp index 6d1778e413e..867dcf1f1f0 100644 --- a/src/server/database/Database/Transaction.cpp +++ b/src/server/database/Database/Transaction.cpp @@ -38,7 +38,7 @@ void Transaction::Append(char const* sql) } //- Append a prepared statement to the transaction -void Transaction::Append(PreparedStatement* stmt) +void Transaction::Append(PreparedStatementBase* stmt) { SQLElementData data; data.type = SQL_ELEMENT_PREPARED; diff --git a/src/server/database/Database/Transaction.h b/src/server/database/Database/Transaction.h index 2383fbab901..0a926f1e55d 100644 --- a/src/server/database/Database/Transaction.h +++ b/src/server/database/Database/Transaction.h @@ -38,7 +38,7 @@ class TC_DATABASE_API Transaction Transaction() : _cleanedUp(false) { } ~Transaction() { Cleanup(); } - void Append(PreparedStatement* statement); + void Append(PreparedStatementBase* statement); void Append(char const* sql); template<typename Format, typename... Args> void PAppend(Format&& sql, Args&&... args) diff --git a/src/server/database/Logging/AppenderDB.cpp b/src/server/database/Logging/AppenderDB.cpp index bdea4635cb9..87910b49c30 100644 --- a/src/server/database/Logging/AppenderDB.cpp +++ b/src/server/database/Logging/AppenderDB.cpp @@ -31,7 +31,7 @@ void AppenderDB::_write(LogMessage const* message) if (!enabled || (message->type.find("sql") != std::string::npos)) return; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG); stmt->setUInt64(0, message->mtime); stmt->setUInt32(1, realmId); stmt->setString(2, message->type); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 443f77bf834..d9bd3867e01 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -44,7 +44,7 @@ void SmartWaypointMgr::LoadFromDB() _waypointStore.clear(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) @@ -114,7 +114,7 @@ void SmartAIMgr::LoadSmartAIFromDB() for (SmartAIEventMap& eventmap : mEventMap) eventmap.clear(); //Drop Existing SmartAI List - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index e487b0274ae..6b5af4ab6a9 100644 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -56,7 +56,7 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass if (GetId(username)) return AccountOpResult::AOR_NAME_ALREADY_EXIST; // username does already exist - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT); stmt->setString(0, username); stmt->setString(1, CalculateShaPassHash(username, password)); @@ -74,15 +74,15 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass AccountOpResult AccountMgr::DeleteAccount(uint32 accountId) { // Check if accounts exists - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID); - stmt->setUInt32(0, accountId); - PreparedQueryResult result = LoginDatabase.Query(stmt); + LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID); + loginStmt->setUInt32(0, accountId); + PreparedQueryResult result = LoginDatabase.Query(loginStmt); if (!result) return AccountOpResult::AOR_NAME_NOT_EXIST; // Obtain accounts characters - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID); stmt->setUInt32(0, accountId); @@ -121,25 +121,25 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId) SQLTransaction trans = LoginDatabase.BeginTransaction(); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT); - stmt->setUInt32(0, accountId); - trans->Append(stmt); + loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT); + loginStmt->setUInt32(0, accountId); + trans->Append(loginStmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); - stmt->setUInt32(0, accountId); - trans->Append(stmt); + loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); + loginStmt->setUInt32(0, accountId); + trans->Append(loginStmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS); - stmt->setUInt32(0, accountId); - trans->Append(stmt); + loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS); + loginStmt->setUInt32(0, accountId); + trans->Append(loginStmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED); - stmt->setUInt32(0, accountId); - trans->Append(stmt); + loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED); + loginStmt->setUInt32(0, accountId); + trans->Append(loginStmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED); - stmt->setUInt32(0, accountId); - trans->Append(stmt); + loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED); + loginStmt->setUInt32(0, accountId); + trans->Append(loginStmt); LoginDatabase.CommitTransaction(trans); @@ -149,7 +149,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId) AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword) { // Check if accounts exists - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -195,7 +195,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass Utf8ToUpperOnlyLatin(username); Utf8ToUpperOnlyLatin(newPassword); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD); stmt->setString(0, CalculateShaPassHash(username, newPassword)); stmt->setUInt32(1, accountId); @@ -233,7 +233,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail) Utf8ToUpperOnlyLatin(username); Utf8ToUpperOnlyLatin(newEmail); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL); stmt->setString(0, newEmail); stmt->setUInt32(1, accountId); @@ -263,7 +263,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai Utf8ToUpperOnlyLatin(username); Utf8ToUpperOnlyLatin(newEmail); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL); stmt->setString(0, newEmail); stmt->setUInt32(1, accountId); @@ -276,7 +276,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai uint32 AccountMgr::GetId(std::string const& username) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME); stmt->setString(0, username); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -285,7 +285,7 @@ uint32 AccountMgr::GetId(std::string const& username) uint32 AccountMgr::GetSecurity(uint32 accountId) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -294,7 +294,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId) uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID); stmt->setUInt32(0, accountId); stmt->setInt32(1, realmId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -304,7 +304,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId) bool AccountMgr::GetName(uint32 accountId, std::string& name) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -319,7 +319,7 @@ bool AccountMgr::GetName(uint32 accountId, std::string& name) bool AccountMgr::GetEmail(uint32 accountId, std::string& email) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -342,7 +342,7 @@ bool AccountMgr::CheckPassword(uint32 accountId, std::string password) Utf8ToUpperOnlyLatin(username); Utf8ToUpperOnlyLatin(password); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD); stmt->setUInt32(0, accountId); stmt->setString(1, CalculateShaPassHash(username, password)); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -370,7 +370,7 @@ bool AccountMgr::CheckEmail(uint32 accountId, std::string newEmail) uint32 AccountMgr::GetCharactersCount(uint32 accountId) { // check character count - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, accountId); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -391,7 +391,7 @@ std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::strin bool AccountMgr::IsBannedAccount(std::string const& name) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME); stmt->setString(0, name); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -512,13 +512,13 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin // Delete old security level from DB if (realmId == -1) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); stmt->setUInt32(0, accountId); trans->Append(stmt); } else { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM); stmt->setUInt32(0, accountId); stmt->setUInt32(1, realmId); trans->Append(stmt); @@ -527,7 +527,7 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin // Add new security level if (securityLevel) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); stmt->setUInt32(0, accountId); stmt->setUInt8(1, securityLevel); stmt->setInt32(2, realmId); diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp index d90cd83614d..2b79a79cdb8 100644 --- a/src/server/game/Accounts/RBAC.cpp +++ b/src/server/game/Accounts/RBAC.cpp @@ -130,7 +130,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /* void RBACData::SavePermission(uint32 permission, bool granted, int32 realmId) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, permission); stmt->setBool(2, granted); @@ -156,7 +156,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId { TC_LOG_TRACE("rbac", "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated", GetId(), GetName().c_str(), permissionId, realmId); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, permissionId); stmt->setInt32(2, realmId); @@ -177,7 +177,7 @@ void RBACData::LoadFromDB() TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str()); // Load account permissions (granted and denied) that affect current realm - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS); stmt->setUInt32(0, GetId()); stmt->setInt32(1, GetRealmId()); @@ -190,7 +190,7 @@ QueryCallback RBACData::LoadFromDBAsync() TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str()); // Load account permissions (granted and denied) that affect current realm - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS); stmt->setUInt32(0, GetId()); stmt->setInt32(1, GetRealmId()); diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 3b4086ddb3c..a9b35b46786 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -537,7 +537,7 @@ void AchievementMgr::DeleteFromDB(ObjectGuid guid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT); stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); @@ -557,7 +557,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) if (!completedAchievement.second.changed) continue; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, completedAchievement.first); stmt->setUInt32(1, GetPlayer()->GetGUID().GetCounter()); trans->Append(stmt); @@ -579,7 +579,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) if (!criteriaProgres.second.changed) continue; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt16(1, criteriaProgres.first); trans->Append(stmt); @@ -641,7 +641,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ // Removing non-existing criteria data for all characters TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); stmt->setUInt16(0, uint16(id)); @@ -2573,7 +2573,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements() // Remove non-existing achievements from all characters TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT); stmt->setUInt16(0, uint16(achievementId)); CharacterDatabase.Execute(stmt); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index a5bca6f116a..18836b71983 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -166,7 +166,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& { // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, auction->bidder); stmt->setUInt32(1, pItem->GetGUID().GetCounter()); trans->Append(stmt); @@ -307,7 +307,7 @@ void AuctionHouseMgr::LoadAuctionItems() } // data needs to be at first place for Item::LoadFromDB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -353,7 +353,7 @@ void AuctionHouseMgr::LoadAuctions() { uint32 oldMSTime = getMSTime(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS); PreparedQueryResult resultAuctions = CharacterDatabase.Query(stmt); if (!resultAuctions) @@ -365,7 +365,7 @@ void AuctionHouseMgr::LoadAuctions() // parse bidder list std::unordered_map<uint32, std::unordered_set<ObjectGuid>> biddersByAuction; - PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS); + CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS); uint32 countBidders = 0; if (PreparedQueryResult resultBidders = CharacterDatabase.Query(stmt2)) @@ -875,7 +875,7 @@ uint32 AuctionEntry::GetAuctionOutBid() const void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION); stmt->setUInt32(0, Id); @@ -888,7 +888,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const void AuctionEntry::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION); stmt->setUInt32(0, Id); stmt->setUInt8(1, houseId); stmt->setUInt32(2, itemGUIDLow); diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 3db5ff1d7a3..a972744c424 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -433,7 +433,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice) auction->bid = bidPrice; // Update auction to DB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt32(0, auction->bidder); stmt->setUInt32(1, auction->bid); stmt->setUInt32(2, auction->Id); diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 149a643f233..59cb877f303 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -70,7 +70,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter(); // Save arena team to db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM); stmt->setUInt32(0, TeamId); stmt->setString(1, TeamName); stmt->setUInt32(2, captainLowGuid); @@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -276,7 +276,7 @@ bool ArenaTeam::SetName(std::string const& name) return false; TeamName = name; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME); stmt->setString(0, TeamName); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); @@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid) CaptainGuid = guid; // Update database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN); stmt->setUInt32(0, guid.GetCounter()); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); @@ -363,7 +363,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb) // Only used for single member deletion, for arena team disband we use a single query for more efficiency if (cleanDb) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -388,7 +388,7 @@ void ArenaTeam::Disband(WorldSession* session) // Update database SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM); stmt->setUInt32(0, TeamId); trans->Append(stmt); @@ -411,7 +411,7 @@ void ArenaTeam::Disband() // Update database SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM); stmt->setUInt32(0, TeamId); trans->Append(stmt); @@ -916,7 +916,7 @@ void ArenaTeam::SaveToDB() SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS); stmt->setUInt16(0, Stats.Rating); stmt->setUInt16(1, Stats.WeekGames); stmt->setUInt16(2, Stats.WeekWins); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 8752f483afb..ab1ee0d043f 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -268,7 +268,7 @@ inline void Battleground::_ProcessOfflineQueue() if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); stmt->setUInt32(0, itr->first.GetCounter()); stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE); CharacterDatabase.Execute(stmt); @@ -691,7 +691,7 @@ void Battleground::EndBattleground(uint32 winner) SetWinner(PVP_TEAM_NEUTRAL); } - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; uint64 battlegroundId = 1; if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE)) { diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp index eb3b3e74149..c32c2b410a6 100644 --- a/src/server/game/Calendar/CalendarMgr.cpp +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -189,7 +189,7 @@ void CalendarMgr::RemoveEvent(CalendarEvent* calendarEvent, ObjectGuid remover) SendCalendarEventRemovedAlert(*calendarEvent); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody()); CalendarInviteStore& eventInvites = _invites[calendarEvent->GetEventId()]; @@ -235,7 +235,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem return; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE); stmt->setUInt64(0, (*itr)->GetInviteId()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); @@ -256,7 +256,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem void CalendarMgr::UpdateEvent(CalendarEvent* calendarEvent) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT); stmt->setUInt64(0, calendarEvent->GetEventId()); stmt->setUInt32(1, calendarEvent->GetCreatorGUID().GetCounter()); stmt->setString(2, calendarEvent->GetTitle()); @@ -277,7 +277,7 @@ void CalendarMgr::UpdateInvite(CalendarInvite* invite) void CalendarMgr::UpdateInvite(CalendarInvite* invite, SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE); stmt->setUInt64(0, invite->GetInviteId()); stmt->setUInt64(1, invite->GetEventId()); stmt->setUInt32(2, invite->GetInviteeGUID().GetCounter()); diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp index 1af905546b2..e3e235ace23 100644 --- a/src/server/game/Chat/Channels/Channel.cpp +++ b/src/server/game/Chat/Channels/Channel.cpp @@ -121,7 +121,7 @@ void Channel::UpdateChannelInDB() std::string banListStr = banlist.str(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL); stmt->setString(0, _channelName); stmt->setUInt32(1, _channelTeam); stmt->setBool(2, _announceEnabled); @@ -134,7 +134,7 @@ void Channel::UpdateChannelInDB() { if (!_playersStore.empty()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE); stmt->setString(0, _channelName); stmt->setUInt32(1, _channelTeam); CharacterDatabase.Execute(stmt); diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 88fbc98ff2d..b5fde171ba0 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -47,7 +47,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable() // calls getCommandTable() recursively. commandTableCache = sScriptMgr->GetChatCommands(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) { diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 2a5c62d8a0d..d094455cae4 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -102,7 +102,7 @@ void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); stmt->setUInt32(0, db_guid); trans->Append(stmt); diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index c66092ad6f6..f96956a34b1 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -99,7 +99,7 @@ void Corpse::SaveToDB() DeleteFromDB(trans); uint16 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE); stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // guid stmt->setFloat (index++, GetPositionX()); // posX stmt->setFloat (index++, GetPositionY()); // posY @@ -129,7 +129,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans) void Corpse::DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE); stmt->setUInt32(0, ownerGuid.GetCounter()); CharacterDatabase.ExecuteOrAppend(trans, stmt); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f45bb607890..8a49c7295b2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1352,7 +1352,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) // update in DB SQLTransaction trans = WorldDatabase.BeginTransaction(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); stmt->setUInt32(0, m_spawnId); trans->Append(stmt); @@ -1760,7 +1760,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const trans = WorldDatabase.BeginTransaction(); // ... and the database - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); stmt->setUInt32(0, spawnId); trans->Append(stmt); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 610c1730964..a3ef16abc60 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1015,7 +1015,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) uint8 index = 0; - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); stmt->setUInt32(0, m_spawnId); trans->Append(stmt); @@ -1137,7 +1137,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap trans = WorldDatabase.BeginTransaction(); // ... and the database - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); stmt->setUInt32(0, spawnId); trans->Append(stmt); diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index fc529f1a075..cbb6cbf9d8f 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -332,7 +332,7 @@ void Item::SaveToDB(SQLTransaction& trans) case ITEM_CHANGED: { uint8 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE); stmt->setUInt32( index, GetEntry()); stmt->setUInt32(++index, GetOwnerGUID().GetCounter()); stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter()); @@ -375,7 +375,7 @@ void Item::SaveToDB(SQLTransaction& trans) } case ITEM_REMOVED: { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, guid); trans->Append(stmt); @@ -477,7 +477,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi if (need_save) // normal item changed state set not work at loading { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD); stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION)); stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS)); stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); @@ -491,7 +491,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi /*static*/ void Item::DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, itemGuid); trans->Append(stmt); } @@ -508,7 +508,7 @@ void Item::DeleteFromDB(SQLTransaction& trans) /*static*/ void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); stmt->setUInt32(0, itemGuid); trans->Append(stmt); } @@ -1072,7 +1072,7 @@ void Item::SaveRefundDataToDB() { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -1090,7 +1090,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans) { if (trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); stmt->setUInt32(0, GetGUID().GetCounter()); (*trans)->Append(stmt); @@ -1169,7 +1169,7 @@ void Item::ClearSoulboundTradeable(Player* currentOwner) allowedGUIDs.clear(); SetState(ITEM_CHANGED, currentOwner); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE); stmt->setUInt32(0, GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 5dec7f2ddbe..0998b97c36d 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -105,7 +105,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter(); - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; PreparedQueryResult result; if (petnumber) @@ -429,7 +429,7 @@ void Pet::SavePetToDB(PetSaveMode mode) trans = CharacterDatabase.BeginTransaction(); // remove current data - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); @@ -488,7 +488,7 @@ void Pet::DeleteFromDB(ObjectGuid::LowType guidlow) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, guidlow); trans->Append(stmt); @@ -1111,7 +1111,7 @@ uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const void Pet::_LoadSpellCooldowns() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt); @@ -1120,7 +1120,7 @@ void Pet::_LoadSpellCooldowns() void Pet::_LoadSpells() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -1146,7 +1146,7 @@ void Pet::_SaveSpells(SQLTransaction& trans) if (itr->second.type == PETSPELL_FAMILY) continue; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; switch (itr->second.state) { @@ -1189,7 +1189,7 @@ void Pet::_LoadAuras(uint32 timediff) { TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -1268,7 +1268,7 @@ void Pet::_LoadAuras(uint32 timediff) void Pet::_SaveAuras(SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); @@ -1339,7 +1339,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel { TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL); stmt->setUInt32(0, spellId); @@ -1689,7 +1689,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* onlinePet /*= nullptr*/) // now need only reset for offline pets (all pets except online case) uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, exceptPetNumber); PreparedQueryResult resultPets = CharacterDatabase.Query(stmt); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 244489628c0..adb1b502433 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1074,7 +1074,7 @@ void Player::Update(uint32 p_time) if (GetSession()->m_muteTime && GetSession()->m_muteTime < now) { GetSession()->m_muteTime = 0; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); // Set the mute time to 0 stmt->setString(1, ""); stmt->setString(2, ""); @@ -1469,7 +1469,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); stmt->setUInt32(1, guid); CharacterDatabase.Execute(stmt); @@ -3041,7 +3041,7 @@ void DeleteSpellFromAllPlayers(uint32 spellId) CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS}; for (uint8 i = 0; i < 2; i++) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]); stmt->setUInt32(0, spellId); @@ -4121,7 +4121,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe LeaveAllArenaTeams(playerguid); // the player was uninvited already on logout so just remove from group - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, guid); PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); @@ -4476,7 +4476,7 @@ void Player::DeleteOldCharacters(uint32 keepDays) { TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS); stmt->setUInt32(0, uint32(GameTime::GetGameTime() - time_t(keepDays * DAY))); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -4694,7 +4694,7 @@ void Player::KillPlayer() void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans) { Corpse::DeleteFromDB(guid, trans); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RESURRECT)); stmt->setUInt64(1, guid.GetCounter()); CharacterDatabase.ExecuteOrAppend(trans, stmt); @@ -6925,7 +6925,7 @@ void Player::ModifyHonorPoints(int32 value, SQLTransaction trans) if (trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS); stmt->setUInt32(0, newValue); stmt->setUInt32(1, GetGUID().GetCounter()); trans->Append(stmt); @@ -6941,7 +6941,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction trans) if (trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS); stmt->setUInt32(0, newValue); stmt->setUInt32(1, GetGUID().GetCounter()); trans->Append(stmt); @@ -6962,7 +6962,7 @@ void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 va uint32 Player::GetZoneIdFromDB(ObjectGuid guid) { ObjectGuid::LowType guidLow = guid.GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE); stmt->setUInt32(0, guidLow); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -11917,7 +11917,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update for (++itr; itr != allowedLooters.end(); ++itr) ss << ' ' << itr->GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE); stmt->setUInt32(0, pItem->GetGUID().GetCounter()); stmt->setString(1, ss.str()); CharacterDatabase.Execute(stmt); @@ -12387,7 +12387,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) if (pItem->IsWrapped()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt32(0, pItem->GetGUID().GetCounter()); @@ -15015,7 +15015,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker datas - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK); stmt->setUInt32(0, quest_id); stmt->setUInt32(1, GetGUID().GetCounter()); stmt->setString(2, GitRevision::GetHash()); @@ -15046,7 +15046,7 @@ void Player::CompleteQuest(uint32 quest_id) if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker data - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME); stmt->setUInt32(0, quest_id); stmt->setUInt32(1, GetGUID().GetCounter()); @@ -17054,7 +17054,7 @@ void Player::_LoadBGData(PreparedQueryResult result) bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION); stmt->setUInt32(0, guid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -17080,7 +17080,7 @@ void Player::SetHomebind(WorldLocation const& loc, uint32 areaId) m_homebindAreaId = areaId; // update sql homebind - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); stmt->setUInt16(0, m_homebindMapId); stmt->setUInt16(1, m_homebindAreaId); stmt->setFloat (2, m_homebindX); @@ -17168,7 +17168,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS || (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name))) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); stmt->setUInt32(1, guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -18212,7 +18212,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F item = NewItemOrBag(proto); if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry)) { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; // Do not allow to have item limited to another map/zone in alive state if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId)) @@ -18332,7 +18332,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F void Player::_LoadMailedItems(Mail* mail) { // data needs to be at first place for Item::LoadFromDB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); stmt->setUInt32(0, mail->messageID); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -18403,7 +18403,7 @@ void Player::_LoadMail() { m_mail.clear(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL); stmt->setUInt32(0, GetGUID().GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -18808,7 +18808,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) if (deleteInstance) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt32(1, instanceId); @@ -18864,7 +18864,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu { if (!unload) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt32(1, itr->second.save->GetInstanceId()); @@ -18899,7 +18899,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B // update the save when the group kills a boss if (permanent != bind.perm || save != bind.save || extendState != bind.extendState) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE); stmt->setUInt32(0, save->GetInstanceId()); stmt->setBool(1, permanent); @@ -18912,7 +18912,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt32(1, save->GetInstanceId()); @@ -19225,7 +19225,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) ok = true; else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt32(0, GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } @@ -19239,7 +19239,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) m_homebindY = info->positionY; m_homebindZ = info->positionZ; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt16(1, m_homebindMapId); stmt->setUInt16(2, m_homebindAreaId); @@ -19281,7 +19281,7 @@ void Player::SaveToDB(bool create /*=false*/) sScriptMgr->OnPlayerSave(this); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; uint8 index = 0; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS); @@ -19588,7 +19588,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans) void Player::SaveGoldToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY); stmt->setUInt32(0, GetMoney()); stmt->setUInt32(1, GetGUID().GetCounter()); trans->Append(stmt); @@ -19596,7 +19596,7 @@ void Player::SaveGoldToDB(SQLTransaction& trans) const void Player::_SaveActions(SQLTransaction& trans) { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) { @@ -19644,7 +19644,7 @@ void Player::_SaveActions(SQLTransaction& trans) void Player::_SaveAuras(SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -19702,7 +19702,7 @@ void Player::_SaveAuras(SQLTransaction& trans) void Player::_SaveInventory(SQLTransaction& trans) { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; // force items in buyback slots to new state // and remove those that aren't already for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) @@ -19847,7 +19847,7 @@ void Player::_SaveMail(SQLTransaction& trans) if (!m_mailsLoaded) return; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) { @@ -19923,7 +19923,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) QuestStatusSaveMap::iterator saveItr; QuestStatusMap::iterator statusItr; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS); @@ -19999,7 +19999,7 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans) // save last daily quest time for all quests: we need only mostly reset time for reset check anyway // we don't need transactions here. - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -20034,7 +20034,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans) return; // we don't need transactions here. - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -20057,7 +20057,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) return; // we don't need transactions here. - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -20089,7 +20089,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans) return; // we don't need transactions here. - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -20108,7 +20108,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans) void Player::_SaveSkills(SQLTransaction& trans) { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; // we don't need transactions here. for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();) { @@ -20164,7 +20164,7 @@ void Player::_SaveSkills(SQLTransaction& trans) void Player::_SaveSpells(SQLTransaction& trans) { - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();) { @@ -20209,7 +20209,7 @@ void Player::_SaveStats(SQLTransaction& trans) const if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) return; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS); stmt->setUInt32(0, GetGUID().GetCounter()); @@ -20303,7 +20303,7 @@ void Player::UpdateSpeakTime() void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION); stmt->setFloat(0, loc.GetPositionX()); stmt->setFloat(1, loc.GetPositionY()); @@ -20329,7 +20329,7 @@ void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE); stmt->setUInt8(0, customizeInfo->Gender); stmt->setUInt8(1, customizeInfo->Skin); @@ -22200,7 +22200,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG); CharacterDatabase.Execute(stmt); @@ -24924,7 +24924,7 @@ void Player::_LoadSkills(PreparedQueryResult result) TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has skill %u with value 0, deleted.", GetName().c_str(), GetGUID().ToString().c_str(), skill); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt16(1, skill); @@ -25731,7 +25731,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans) for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();) { EquipmentSetInfo& eqSet = itr->second; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; uint8 j = 0; switch (eqSet.State) { @@ -25778,7 +25778,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans) void Player::_SaveBGData(SQLTransaction& trans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ @@ -25819,7 +25819,7 @@ void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/) if (persist) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(flags)); stmt->setUInt32(1, GetGUID().GetCounter()); @@ -25872,7 +25872,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result) void Player::_SaveGlyphs(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); stmt->setUInt32(0, GetGUID().GetCounter()); trans->Append(stmt); @@ -25906,7 +25906,7 @@ void Player::_LoadTalents(PreparedQueryResult result) void Player::_SaveTalents(SQLTransaction& trans) { - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) { @@ -25954,7 +25954,7 @@ void Player::UpdateSpecCount(uint8 count) ActivateSpec(0); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; // Copy spec data if (count > curCount) @@ -26132,7 +26132,7 @@ void Player::ActivateSpec(uint8 spec) // load them asynchronously { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC); stmt->setUInt32(0, GetGUID().GetCounter()); stmt->setUInt8(1, m_activeSpec); @@ -26401,7 +26401,7 @@ void Player::SetRandomWinner(bool isWinner) m_IsBGRandomWinner = isWinner; if (m_IsBGRandomWinner) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM); stmt->setUInt32(0, GetGUID().GetCounter()); @@ -26454,7 +26454,7 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans) if (_instanceResetTimes.empty()) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES); stmt->setUInt32(0, GetSession()->GetAccountId()); trans->Append(stmt); diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index 9fa38b1fefa..4922fb52f5f 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -48,7 +48,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag { itr->second.Flags |= flag; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS); stmt->setUInt8(0, itr->second.Flags); stmt->setUInt32(1, GetPlayerGUID().GetCounter()); @@ -60,7 +60,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag { _playerSocialMap[friendGuid].Flags |= flag; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL); stmt->setUInt32(0, GetPlayerGUID().GetCounter()); stmt->setUInt32(1, friendGuid.GetCounter()); @@ -82,7 +82,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag if (!itr->second.Flags) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL); stmt->setUInt32(0, GetPlayerGUID().GetCounter()); stmt->setUInt32(1, friendGuid.GetCounter()); @@ -93,7 +93,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS); stmt->setUInt8(0, itr->second.Flags); stmt->setUInt32(1, GetPlayerGUID()); @@ -112,7 +112,7 @@ void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const itr->second.Note = note; utf8truncate(itr->second.Note, 48); // DB and client size limitation - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); stmt->setString(0, itr->second.Note); stmt->setUInt32(1, GetPlayerGUID().GetCounter()); diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 544e8f9bf5f..45297504450 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -201,7 +201,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite) itr->second.done = 0; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE); stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); @@ -1629,7 +1629,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id) // save the change to db SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE); stmt->setUInt8(0, uint8(event_id)); stmt->setUInt32(1, condition); trans->Append(stmt); @@ -1674,7 +1674,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a0559650ccf..4f82235bfda 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1939,7 +1939,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); @@ -1969,7 +1969,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, linkedGuidLow); stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE); @@ -2217,7 +2217,7 @@ void ObjectMgr::LoadCreatures() uint32 areaId = 0; sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); @@ -2524,7 +2524,7 @@ void ObjectMgr::LoadGameObjects() uint32 areaId = 0; sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); @@ -5726,7 +5726,7 @@ void ObjectMgr::LoadWaypointScripts() for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) actionSet.insert(itr->first); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) @@ -6243,11 +6243,11 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) // Delete all old mails without item and without body immediately, if starting server if (!serverUp) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); stmt->setUInt64(0, basetime); CharacterDatabase.Execute(stmt); } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); stmt->setUInt64(0, basetime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -7025,7 +7025,7 @@ bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool per // add link to DB if (persist) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); @@ -7076,7 +7076,7 @@ void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool // remove link from DB if (persist) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); @@ -8986,7 +8986,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele) _gameTeleStore[new_id] = tele; - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); stmt->setUInt32(0, new_id); stmt->setFloat(1, tele.position_x); @@ -9015,7 +9015,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name) { if (itr->second.wnameLow == wname) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE); stmt->setString(0, itr->second.name); @@ -9271,7 +9271,7 @@ void ObjectMgr::LoadCreatureDefaultTrainers() uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors) { // find all items from the reference vendor - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); stmt->setUInt32(0, uint32(item)); PreparedQueryResult result = WorldDatabase.Query(stmt); @@ -9486,7 +9486,7 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 if (persist) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); @@ -9509,7 +9509,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru if (persist) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7cc3444bacc..f00774ee69a 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -183,7 +183,7 @@ bool Group::Create(Player* leader) sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this); // Store group in database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP); uint8 index = 0; @@ -265,7 +265,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin // skip non-existed member if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); stmt->setUInt32(0, guidLow); CharacterDatabase.Execute(stmt); return; @@ -288,7 +288,7 @@ void Group::ConvertToLFG() m_lootMethod = NEED_BEFORE_GREED; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -307,7 +307,7 @@ void Group::ConvertToRaid() if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -445,7 +445,7 @@ bool Group::AddMember(Player* player) // insert into the table if we're not a battleground group if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, member.guid.GetCounter()); @@ -604,7 +604,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_R // Remove player from group in DB if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); stmt->setUInt32(0, guid.GetCounter()); CharacterDatabase.Execute(stmt); DelinkMember(guid); @@ -712,7 +712,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid) // forcing a new instance with another leader requires group disbanding (confirmed on retail) if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId())) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, itr->second.save->GetInstanceId()); trans->Append(stmt); @@ -729,7 +729,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid) Group::ConvertLeaderInstancesToGroup(newLeader, this, true); // Update the group leader - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); stmt->setUInt32(0, newLeader->GetGUID().GetCounter()); stmt->setUInt32(1, m_dbStoreId); @@ -851,7 +851,7 @@ void Group::Disband(bool hideDestroy /* = false */) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP); stmt->setUInt32(0, m_dbStoreId); trans->Append(stmt); @@ -1807,7 +1807,7 @@ bool Group::_setMembersGroup(ObjectGuid guid, uint8 group) if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, guid.GetCounter()); @@ -1858,7 +1858,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group) // Preserve new sub group in database for non-raid groups if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, guid.GetCounter()); @@ -2053,7 +2053,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) m_dungeonDifficulty = difficulty; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY); stmt->setUInt8(0, uint8(m_dungeonDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -2077,7 +2077,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) m_raidDifficulty = difficulty; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY); stmt->setUInt8(0, uint8(m_raidDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -2190,7 +2190,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) { if (!ObjectAccessor::FindConnectedPlayer(member.guid)) { - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); + CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); stmt->setFloat(0, graveyardLocation->x); stmt->setFloat(1, graveyardLocation->y); @@ -2211,7 +2211,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); stmt->setUInt32(0, instanceSave->GetInstanceId()); @@ -2274,7 +2274,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; if (!load && (!bind.save || permanent != bind.perm || save != bind.save)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, save->GetInstanceId()); @@ -2306,7 +2306,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) { if (!unload) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, itr->second.save->GetInstanceId()); @@ -2551,7 +2551,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla ToggleGroupMemberFlag(slot, flag, apply); // Preserve the new setting in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG); stmt->setUInt8(0, slot->flags); stmt->setUInt32(1, guid.GetCounter()); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index c7d88d5865f..d1ec74ebe48 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -172,7 +172,7 @@ Guild::LogEntry::LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId( // EventLogEntry void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG); stmt->setUInt32(0, m_guildId); stmt->setUInt32(1, m_guid); trans->Append(stmt); @@ -208,7 +208,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const { uint8 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG); stmt->setUInt32( index, m_guildId); stmt->setUInt32(++index, m_guid); stmt->setUInt8 (++index, m_bankTabId); @@ -269,7 +269,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields) void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_rankId); stmt->setString(2, m_name); @@ -293,7 +293,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran if (logOnCreate) TC_LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); stmt->setUInt32(0, m_guildId); stmt->setUInt8(1, i); stmt->setUInt8(2, m_rankId); @@ -310,7 +310,7 @@ void Guild::RankInfo::SetName(std::string const& name) m_name = name; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME); stmt->setString(0, m_name); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); @@ -327,7 +327,7 @@ void Guild::RankInfo::SetRights(uint32 rights) m_rights = rights; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS); stmt->setUInt32(0, m_rights); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); @@ -344,7 +344,7 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money) m_bankMoneyPerDay = money; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY); stmt->setUInt32(0, money); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); @@ -361,7 +361,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd if (saveToDB) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, guildBR.GetTabId()); stmt->setUInt8 (2, m_rankId); @@ -407,7 +407,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields) { TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); @@ -446,7 +446,7 @@ void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon) m_name = name; m_icon = icon; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO); stmt->setString(0, m_name); stmt->setString(1, m_icon); stmt->setUInt32(2, m_guildId); @@ -462,7 +462,7 @@ void Guild::BankTab::SetText(std::string const& text) m_text = text; utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT); stmt->setString(0, m_text); stmt->setUInt32(1, m_guildId); stmt->setUInt8 (2, m_tabId); @@ -478,7 +478,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item) m_items[slotId] = item; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); @@ -564,7 +564,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote) m_publicNote = publicNote; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE); stmt->setString(0, publicNote); stmt->setUInt32(1, m_guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -577,7 +577,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote) m_officerNote = officerNote; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE); stmt->setString(0, officerNote); stmt->setUInt32(1, m_guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -591,7 +591,7 @@ void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank) if (Player* player = FindPlayer()) player->SetRank(newRank); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK); stmt->setUInt8 (0, newRank); stmt->setUInt32(1, m_guid.GetCounter()); CharacterDatabase.ExecuteOrAppend(trans, stmt); @@ -604,7 +604,7 @@ void Guild::Member::UpdateLogoutTime() void Guild::Member::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER); stmt->setUInt32(0, m_guildId); stmt->setUInt32(1, m_guid.GetCounter()); stmt->setUInt8 (2, m_rankId); @@ -679,7 +679,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, { m_bankWithdraw[tabId] += amount; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW); stmt->setUInt32(0, m_guid.GetCounter()); for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;) { @@ -729,7 +729,7 @@ void EmblemInfo::LoadFromDB(Field* fields) void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO); stmt->setUInt32(0, m_style); stmt->setUInt32(1, m_color); stmt->setUInt32(2, m_borderStyle); @@ -1134,7 +1134,7 @@ bool Guild::Create(Player* pLeader, std::string const& name) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS); stmt->setUInt32(0, m_id); trans->Append(stmt); @@ -1181,7 +1181,7 @@ void Guild::Disband() DeleteMember(trans, itr->second->GetGUID(), true); } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD); stmt->setUInt32(0, m_id); trans->Append(stmt); @@ -1252,7 +1252,7 @@ bool Guild::SetName(std::string const& name) return false; m_name = name; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME); stmt->setString(0, m_name); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); @@ -1342,7 +1342,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd) sScriptMgr->OnGuildMOTDChanged(this, motd); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD); stmt->setString(0, motd); stmt->setUInt32(1, m_id); CharacterDatabase.Execute(stmt); @@ -1363,7 +1363,7 @@ void Guild::HandleSetInfo(WorldSession* session, std::string const& info) sScriptMgr->OnGuildInfoChanged(this, info); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO); stmt->setString(0, info); stmt->setUInt32(1, m_id); CharacterDatabase.Execute(stmt); @@ -1703,7 +1703,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId) return; // Delete bank rights for rank - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK); stmt->setUInt32(0, m_id); stmt->setUInt8(1, rankId); CharacterDatabase.Execute(stmt); @@ -2271,7 +2271,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId) bool ok = false; // Player must exist - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); stmt->setUInt32(0, lowguid); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { @@ -2434,7 +2434,7 @@ bool Guild::_HasRankRight(Player* player, uint32 right) const void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER); stmt->setUInt32(0, lowguid); CharacterDatabase.ExecuteOrAppend(trans, stmt); } @@ -2454,7 +2454,7 @@ void Guild::_CreateNewBankTab() SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB); stmt->setUInt32(0, m_id); stmt->setUInt8 (1, tabId); trans->Append(stmt); @@ -2475,7 +2475,7 @@ void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc) { ASSERT(trans); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS); stmt->setUInt32(0, m_id); trans->Append(stmt); @@ -2560,7 +2560,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add) m_bankMoney -= amount; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY); stmt->setUInt64(0, m_bankMoney); stmt->setUInt32(1, m_id); trans->Append(stmt); @@ -2576,7 +2576,7 @@ void Guild::_SetLeaderGUID(Member* pLeader) m_leaderGuid = pLeader->GetGUID(); pLeader->ChangeRank(trans, GR_GUILDMASTER); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER); stmt->setUInt32(0, m_leaderGuid.GetCounter()); stmt->setUInt32(1, m_id); trans->Append(stmt); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index ac902426db4..d45568869cd 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -509,7 +509,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) auction->bid = price; GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt32(0, auction->bidder); stmt->setUInt32(1, auction->bid); stmt->setUInt32(2, auction->Id); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index dd444b1c501..85f03d8856b 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -70,7 +70,7 @@ bool LoginQueryHolder::Initialize() bool res = true; ObjectGuid::LowType lowGuid = m_guid.GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); @@ -250,7 +250,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/) { // remove expired bans - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account @@ -396,7 +396,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, createInfo->Name); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -408,7 +408,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt)); }) @@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -577,7 +577,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realm.Id.Realm); trans->Append(stmt); @@ -605,7 +605,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1); queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); @@ -827,17 +827,17 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendInitialPacketsAfterAddToMap(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); + LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); - stmt->setUInt32(0, GetAccountId()); + loginStmt->setUInt32(0, GetAccountId()); - LoginDatabase.Execute(stmt); + LoginDatabase.Execute(loginStmt); pCurrChar->SetInGameTime(GameTime::GetGameTimeMS()); @@ -1116,7 +1116,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) // Ensure that the character belongs to the current account, that rename at login is enabled // and that there is no character with the desired new name - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt32(0, renameInfo->Guid.GetCounter()); stmt->setUInt32(1, GetAccountId()); @@ -1151,7 +1151,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo> SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Update name and at_login flag in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, renameInfo->Name); stmt->setUInt16(1, atLoginFlags); @@ -1232,7 +1232,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); @@ -1360,7 +1360,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) >> customizeInfo->FacialHair >> customizeInfo->Face; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); stmt->setUInt32(0, customizeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1434,7 +1434,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz } } - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter(); @@ -1616,7 +1616,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1726,7 +1726,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact // All checks are fine, deal with race change now ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 0d18eedb5d0..fcbdf5c5d2f 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -1030,7 +1030,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT); stmt->setUInt32(0, item->GetOwnerGUID().GetCounter()); stmt->setUInt32(1, item->GetGUID().GetCounter()); stmt->setUInt32(2, item->GetEntry()); diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index d1e06e893fb..6ea0c0b6b96 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -173,7 +173,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) receiverAccountId = characterInfo->AccountId; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); stmt->setUInt32(0, receiverGuid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -410,7 +410,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) //so firstly delete the old one SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, mailId); trans->Append(stmt); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index d2dcfcb79e4..54b2639d897 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -530,7 +530,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "%s", type.c_str()); TC_LOG_DEBUG("network", "%s", content.c_str()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->setString(0, type); stmt->setString(1, content); @@ -1091,7 +1091,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) uint32 accid = player->GetSession()->GetAccountId(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); stmt->setUInt32(0, accid); diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index f82df7e8392..8ca0053c995 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -332,7 +332,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData) void WorldSession::SendStablePet(ObjectGuid guid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); @@ -433,7 +433,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); @@ -494,7 +494,7 @@ void WorldSession::HandleUnstablePet(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petnumber); @@ -622,7 +622,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket& recvData) // Find swapped pet slot in stable - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petId); diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index c8257c34f30..58c05a5cc35 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -651,7 +651,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (isdeclined) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber()); trans->Append(stmt); @@ -665,7 +665,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) trans->Append(stmt); } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME); stmt->setString(0, name); stmt->setUInt32(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber()); diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index c60b413dd04..3f70bce984d 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -434,7 +434,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker datas - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME); stmt->setUInt32(0, questId); stmt->setUInt32(1, _player->GetGUID().GetCounter()); diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 35c6ae898fb..b7ea3f690c8 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -239,7 +239,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) if (item->IsWrapped()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM); stmt->setUInt32(0, item->GetGUID().GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, item->GetPos(), item->GetGUID(), std::placeholders::_1))); @@ -281,7 +281,7 @@ void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid GetPlayer()->SaveInventoryAndGoldToDB(trans); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt32(0, itemGuid.GetCounter()); trans->Append(stmt); diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp index c76010d57b8..cc1a62f03f9 100644 --- a/src/server/game/Handlers/TicketHandler.cpp +++ b/src/server/game/Handlers/TicketHandler.cpp @@ -220,7 +220,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData) if (!ValidateHyperlinksAndMaybeKick(comment)) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY); stmt->setUInt32(0, nextSurveyID); stmt->setUInt32(1, subSurveyId); stmt->setUInt32(2, rank); @@ -234,7 +234,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData) if (!ValidateHyperlinksAndMaybeKick(comment)) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt32(1, nextSurveyID); stmt->setUInt32(2, mainSurvey); @@ -257,7 +257,7 @@ void WorldSession::HandleReportLag(WorldPacket& recvData) recvData >> y; recvData >> z; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt8 (1, lagType); stmt->setUInt16(2, mapId); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 4201960fd72..a38c039855d 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -131,7 +131,7 @@ void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE); stmt->setUInt32(0, instanceid); trans->Append(stmt); @@ -155,7 +155,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) // save the resettime for normal instances only when they get unloaded if (time_t resettime = itr->second->GetResetTimeForDB()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME); stmt->setUInt64(0, uint64(resettime)); stmt->setUInt32(1, InstanceId); @@ -208,7 +208,7 @@ void InstanceSave::SaveToDB() } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE); stmt->setUInt32(0, m_instanceid); stmt->setUInt16(1, GetMapId()); stmt->setUInt64(2, uint64(GetResetTimeForDB())); @@ -360,7 +360,7 @@ void InstanceSaveManager::LoadResetTimes() { TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt16(0, uint16(mapid)); stmt->setUInt8(1, uint8(difficulty)); CharacterDatabase.DirectExecute(stmt); @@ -371,7 +371,7 @@ void InstanceSaveManager::LoadResetTimes() uint64 newresettime = GetLocalHourTimestamp(oldresettime, resetHour, false); if (oldresettime != newresettime) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt64(0, uint64(newresettime)); stmt->setUInt16(1, uint16(mapid)); stmt->setUInt8(2, uint8(difficulty)); @@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes() // initialize the reset time t = GetLocalHourTimestamp(today + period, resetHour); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt16(0, uint16(mapid)); stmt->setUInt8(1, uint8(difficulty)); stmt->setUInt64(2, uint64(t)); @@ -418,7 +418,7 @@ void InstanceSaveManager::LoadResetTimes() time_t day = (t / DAY) * DAY; t = GetLocalHourTimestamp(day + ((today - day) / period + 1) * period, resetHour); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt64(0, uint64(t)); stmt->setUInt16(1, uint16(mapid)); stmt->setUInt8(2, uint8(difficulty)); @@ -644,7 +644,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // delete/promote instance binds from the DB, even if not loaded SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF); stmt->setUInt16(0, uint16(mapid)); stmt->setUInt8(1, uint8(difficulty)); trans->Append(stmt); diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 009a91b368a..34b1c3a1221 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -63,7 +63,7 @@ void InstanceScript::SaveToDB() if (data.empty()) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA); stmt->setUInt32(0, GetCompletedEncounterMask()); stmt->setString(1, data); stmt->setUInt32(2, instance->GetInstanceId()); diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index a893b3f32bd..4bd3cf0fb97 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -130,7 +130,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/ if (inDB) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, item->GetGUID().GetCounter()); trans->Append(stmt); } @@ -170,7 +170,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender Item* item = mailItemIter->second; item->SaveToDB(trans); // item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, receiver_guid); stmt->setUInt32(1, item->GetGUID().GetCounter()); trans->Append(stmt); @@ -218,7 +218,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, // Add to DB uint8 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL); stmt->setUInt32( index, mailId); stmt->setUInt8 (++index, uint8(sender.GetMailMessageType())); stmt->setInt8 (++index, int8(sender.GetStationery())); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2b2ba2e7f4a..d8fbb645a27 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3136,7 +3136,7 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans) _respawnTimes.erase(info->handle); // database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); stmt->setUInt16(0, info->type); stmt->setUInt32(1, info->spawnId); stmt->setUInt16(2, GetId()); @@ -3897,7 +3897,7 @@ void InstanceMap::CreateInstanceData(bool load) if (load) { /// @todo make a global storage for this - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); stmt->setUInt16(0, uint16(GetId())); stmt->setUInt32(1, i_InstanceId); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -4134,7 +4134,7 @@ bool Map::GetEntrancePos(int32& mapid, float& x, float& y) const bool InstanceMap::HasPermBoundPlayers() const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); stmt->setUInt16(0,GetInstanceId()); return !!CharacterDatabase.Query(stmt); } @@ -4338,7 +4338,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); stmt->setUInt16(0, info.type); stmt->setUInt32(1, info.spawnId); stmt->setUInt64(2, uint64(info.respawnTime)); @@ -4349,7 +4349,7 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans) void Map::LoadRespawnTimes() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS); stmt->setUInt16(0, GetId()); stmt->setUInt32(1, GetInstanceId()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -4379,7 +4379,7 @@ void Map::LoadRespawnTimes() /*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS); stmt->setUInt16(0, mapId); stmt->setUInt32(1, instanceId); CharacterDatabase.Execute(stmt); @@ -4403,7 +4403,7 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const void Map::LoadCorpseData() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); @@ -4440,7 +4440,7 @@ void Map::LoadCorpseData() void Map::DeleteCorpseData() { // DELETE FROM corpse WHERE mapId = ? AND instanceId = ? - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); CharacterDatabase.Execute(stmt); diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp index 8bc84a8c099..16451671dec 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.cpp +++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp @@ -84,7 +84,7 @@ WaypointMgr* WaypointMgr::instance() void WaypointMgr::ReloadPath(uint32 id) { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID); stmt->setUInt32(0, id); diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 41b75af59ce..5234ee0d596 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -588,7 +588,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) { if (itr->second.needSave) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); trans->Append(stmt); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 2fbe68285e9..16fe30f0c05 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -515,7 +515,7 @@ void WorldSession::LogoutPlayer(bool save) // track if player logs out after invited to join BG if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT); CharacterDatabase.Execute(stmt); @@ -600,7 +600,7 @@ void WorldSession::LogoutPlayer(bool save) TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); CharacterDatabase.Execute(stmt); } @@ -800,7 +800,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c index = CHAR_REP_PLAYER_ACCOUNT_DATA; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index); stmt->setUInt32(0, id); stmt->setUInt8 (1, type); stmt->setUInt32(2, uint32(tm)); @@ -851,7 +851,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans) return; bool const hasTutorialsInDB = (m_TutorialsChanged & TUTORIALS_FLAG_LOADED_FROM_DB) != 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) stmt->setUInt32(i, m_Tutorials[i]); stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId()); @@ -1253,7 +1253,7 @@ public: { bool ok = true; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); stmt->setUInt32(0, accountId); ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok; diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 2d8153d7d6c..17363de5eb8 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -53,7 +53,7 @@ WorldSocket::WorldSocket(tcp::socket&& socket) void WorldSocket::Start() { std::string ip_address = GetRemoteIpAddress().to_string(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1))); @@ -446,7 +446,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos()); // Get the account information from the auth database - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setInt32(0, int32(realm.Id.Realm)); stmt->setString(1, authSession->Account); @@ -471,7 +471,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes std::string address = GetRemoteIpAddress().to_string(); // As we don't know if attempted login process by ip works, we update last_attempt_ip right away - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 93c960d05e2..d8ebf3acc93 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -36,7 +36,7 @@ struct SpellHistory::PersistenceHelper<Player> static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_CHAR_SPELL_COOLDOWNS; static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_CHAR_SPELL_COOLDOWN; - static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); } + static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); } static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry) { @@ -52,7 +52,7 @@ struct SpellHistory::PersistenceHelper<Player> return true; } - static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown) + static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown) { stmt->setUInt32(index++, cooldown.first); stmt->setUInt32(index++, cooldown.second.ItemId); @@ -68,7 +68,7 @@ struct SpellHistory::PersistenceHelper<Pet> static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_PET_SPELL_COOLDOWNS; static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_PET_SPELL_COOLDOWN; - static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); } + static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); } static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry) { @@ -84,7 +84,7 @@ struct SpellHistory::PersistenceHelper<Pet> return true; } - static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown) + static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown) { stmt->setUInt32(index++, cooldown.first); stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd))); @@ -121,7 +121,7 @@ void SpellHistory::SaveToDB(SQLTransaction& trans) typedef PersistenceHelper<OwnerType> StatementInfo; uint8 index = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement); StatementInfo::SetIdentifier(stmt, index++, _owner); trans->Append(stmt); diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 64092c38625..d587aaf2670 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -88,7 +88,7 @@ void CreatureTextMgr::LoadCreatureTexts() mTextMap.clear(); // for reload case //all currently used temp texts are NOT reset - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 6ac1467c10d..c4ae110efbb 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -767,7 +767,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s bool incHighest = true; if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); stmt->setUInt32(0, guid); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -784,7 +784,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -929,7 +929,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s // check if the original name already exists name = GetColumn(ts, line, "name"); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 19724b603f5..24c1167fde1 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -205,7 +205,7 @@ void World::SetClosed(bool val) void World::LoadDBAllowedSecurityLevel() { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL); stmt->setInt32(0, int32(realm.Id.Realm)); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -2253,7 +2253,7 @@ void World::LoadAutobroadcasts() m_AutobroadcastsWeights.clear(); uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST); stmt->setInt32(0, realmId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -2383,7 +2383,7 @@ void World::Update(uint32 diff) m_timers[WUPDATE_UPTIME].Reset(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS); stmt->setUInt32(0, tmpDiff); stmt->setUInt16(1, uint16(maxOnlinePlayers)); @@ -2400,7 +2400,7 @@ void World::Update(uint32 diff) { m_timers[WUPDATE_CLEANDB].Reset(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS); stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME)); stmt->setUInt32(1, uint32(time(0))); @@ -2717,7 +2717,6 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, std::stri BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 duration_secs, std::string const& reason, std::string const& author) { PreparedQueryResult resultAccounts = PreparedQueryResult(nullptr); //used for kicking - PreparedStatement* stmt = nullptr; // Prevent banning an already banned account if (mode == BAN_ACCOUNT && AccountMgr::IsBannedAccount(nameOrIP)) @@ -2727,8 +2726,9 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du switch (mode) { case BAN_IP: + { // No SQL injection with prepared statements - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP); stmt->setString(0, nameOrIP); resultAccounts = LoginDatabase.Query(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_IP_BANNED); @@ -2738,18 +2738,23 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du stmt->setString(3, reason); LoginDatabase.Execute(stmt); break; + } case BAN_ACCOUNT: + { // No SQL injection with prepared statements - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); stmt->setString(0, nameOrIP); resultAccounts = LoginDatabase.Query(stmt); break; + } case BAN_CHARACTER: + { // No SQL injection with prepared statements - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME); stmt->setString(0, nameOrIP); resultAccounts = CharacterDatabase.Query(stmt); break; + } default: return BAN_SYNTAX_ERROR; } @@ -2772,7 +2777,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du if (mode != BAN_IP) { // make sure there is only one active ban - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED); stmt->setUInt32(0, account); trans->Append(stmt); // No SQL injection with prepared statements @@ -2797,7 +2802,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du /// Remove a ban from an account or IP address bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP) { - PreparedStatement* stmt = nullptr; + LoginDatabasePreparedStatement* stmt = nullptr; if (mode == BAN_IP) { stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED); @@ -2845,7 +2850,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati //Use transaction in order to ensure the order of the queries SQLTransaction trans = CharacterDatabase.BeginTransaction(); // make sure there is only one active ban - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN); stmt->setUInt32(0, guid); trans->Append(stmt); @@ -2884,7 +2889,7 @@ bool World::RemoveBanCharacter(std::string const& name) if (!guid) return false; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN); stmt->setUInt32(0, guid); CharacterDatabase.Execute(stmt); return true; @@ -3111,7 +3116,7 @@ void World::SendAutoBroadcast() void World::UpdateRealmCharCount(uint32 accountId) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT); stmt->setUInt32(0, accountId); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1))); } @@ -3126,7 +3131,7 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount) SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, accountId); stmt->setUInt32(1, realm.Id.Realm); trans->Append(stmt); @@ -3156,7 +3161,7 @@ static time_t GetNextDailyResetTime(time_t t) void World::ResetDailyQuests() { // reset all saved quest status - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY); CharacterDatabase.Execute(stmt); // reset all quest status in memory for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) @@ -3192,7 +3197,7 @@ static time_t GetNextWeeklyResetTime(time_t t) void World::ResetWeeklyQuests() { // reset all saved quest status - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY); CharacterDatabase.Execute(stmt); // reset all quest status in memory for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) @@ -3228,7 +3233,7 @@ static time_t GetNextMonthlyResetTime(time_t t) void World::ResetMonthlyQuests() { // reset all saved quest status - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY); CharacterDatabase.Execute(stmt); // reset all quest status in memory for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) @@ -3337,7 +3342,7 @@ void World::ResetEventSeasonalQuests(uint16 event_id) { TC_LOG_INFO("misc", "Seasonal quests reset for all characters."); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT); stmt->setUInt16(0, event_id); CharacterDatabase.Execute(stmt); @@ -3350,7 +3355,7 @@ void World::ResetRandomBG() { TC_LOG_INFO("misc", "Random BG status reset for all characters."); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL); CharacterDatabase.Execute(stmt); for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) @@ -3458,7 +3463,7 @@ void World::setWorldState(uint32 index, uint64 value) if (it->second == value) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE); stmt->setUInt32(0, uint32(value)); stmt->setUInt32(1, index); @@ -3467,7 +3472,7 @@ void World::setWorldState(uint32 index, uint64 value) } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE); stmt->setUInt32(0, index); stmt->setUInt32(1, uint32(value)); diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 66db4a66278..cb6dcda99d8 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -106,7 +106,7 @@ public: uint32 const accountId = handler->GetSession()->GetAccountId(); { // check if 2FA already enabled - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -139,7 +139,7 @@ public: if (masterKey) Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(pair.first->second, *masterKey); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); stmt->setBinary(0, pair.first->second); stmt->setUInt32(1, accountId); LoginDatabase.Execute(stmt); @@ -170,7 +170,7 @@ public: uint32 const accountId = handler->GetSession()->GetAccountId(); Trinity::Crypto::TOTP::Secret secret; { // get current TOTP secret - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -209,7 +209,7 @@ public: if (Trinity::Crypto::TOTP::ValidateToken(secret, *token)) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); stmt->setNull(0); stmt->setUInt32(1, accountId); LoginDatabase.Execute(stmt); @@ -234,7 +234,7 @@ public: return false; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION); stmt->setUInt8(0, expansion); stmt->setUInt32(1, handler->GetSession()->GetAccountId()); @@ -344,9 +344,7 @@ public: static bool HandleAccountOnlineListCommand(ChatHandler* handler) { ///- Get the list of accounts ID logged to the realm - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE); - - PreparedQueryResult result = CharacterDatabase.Query(stmt); + PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE)); if (!result) { @@ -368,7 +366,7 @@ public: ///- Get the username, last IP and GM level of each account // No SQL injection. account is uint32. - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO); stmt->setUInt32(0, account); PreparedQueryResult resultLogin = LoginDatabase.Query(stmt); @@ -395,7 +393,7 @@ public: { if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(handler->GetSession()->GetRemoteAddress())) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY); stmt->setString(0, location->CountryCode); stmt->setUInt32(1, handler->GetSession()->GetAccountId()); LoginDatabase.Execute(stmt); @@ -410,7 +408,7 @@ public: } else { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY); stmt->setString(0, "00"); stmt->setUInt32(1, handler->GetSession()->GetAccountId()); LoginDatabase.Execute(stmt); @@ -421,7 +419,7 @@ public: static bool HandleAccountLockIpCommand(ChatHandler* handler, bool state) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK); if (state) { @@ -599,7 +597,7 @@ public: std::string emailoutput; uint32 accountId = handler->GetSession()->GetAccountId(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -656,7 +654,7 @@ public: if (expansion > sWorld->getIntConfig(CONFIG_EXPANSION)) return false; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION); stmt->setUInt8(0, expansion); stmt->setUInt32(1, accountId); @@ -724,7 +722,7 @@ public: // Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1 if (realmId == -1 && !AccountMgr::IsConsoleAccount(playerSecurity)) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST); stmt->setUInt32(0, accountId); stmt->setUInt8(1, gmLevel); @@ -827,7 +825,7 @@ public: if (secret == "off") { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); stmt->setNull(0); stmt->setUInt32(1, targetAccountId); LoginDatabase.Execute(stmt); @@ -860,7 +858,7 @@ public: if (masterKey) Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(*decoded, *masterKey); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); stmt->setBinary(0, *decoded); stmt->setUInt32(1, targetAccountId); LoginDatabase.Execute(stmt); diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp index e3f014cf7c5..f72fb715d04 100644 --- a/src/server/scripts/Commands/cs_ban.cpp +++ b/src/server/scripts/Commands/cs_ban.cpp @@ -328,7 +328,7 @@ public: else targetGuid = target->GetGUID().GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO); stmt->setUInt32(0, targetGuid); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -389,7 +389,7 @@ public: static bool HandleBanListAccountCommand(ChatHandler* handler, char const* args) { - PreparedStatement* stmt = nullptr; + LoginDatabasePreparedStatement* stmt = nullptr; stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS); LoginDatabase.Execute(stmt); @@ -511,7 +511,7 @@ public: return false; std::string filter(filterStr); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER); stmt->setString(0, filter); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -528,7 +528,7 @@ public: do { Field* fields = result->Fetch(); - PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME); + CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME); stmt2->setUInt32(0, fields[0].GetUInt32()); PreparedQueryResult banResult = CharacterDatabase.Query(stmt2); if (banResult) @@ -550,7 +550,7 @@ public: std::string char_name = fields[1].GetString(); - PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST); + CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST); stmt2->setUInt32(0, fields[0].GetUInt32()); PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2); if (banInfo) @@ -591,7 +591,7 @@ public: static bool HandleBanListIPCommand(ChatHandler* handler, char const* args) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS); LoginDatabase.Execute(stmt); char* filterStr = strtok((char*)args, " "); diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 439d1c8c05a..c4cf6a02168 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -102,7 +102,7 @@ public: static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString) { PreparedQueryResult result; - PreparedStatement* stmt; + CharacterDatabasePreparedStatement* stmt; if (!searchString.empty()) { // search by GUID @@ -221,7 +221,7 @@ public: return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); stmt->setString(0, delInfo.name); stmt->setUInt32(1, delInfo.accountId); stmt->setUInt32(2, delInfo.guid.GetCounter()); @@ -254,7 +254,7 @@ public: else { // Update level and reset XP, everything else will be updated at login - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); stmt->setUInt8(0, uint8(newLevel)); stmt->setUInt32(1, playerGuid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -360,7 +360,7 @@ public: } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, newName); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) @@ -422,7 +422,7 @@ public: std::string oldNameLink = handler->playerLink(targetName); handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); stmt->setUInt32(1, targetGuid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -481,7 +481,7 @@ public: if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); if (target) { @@ -509,7 +509,7 @@ public: if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION)); if (target) { @@ -536,7 +536,7 @@ public: if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE)); if (target) { @@ -589,7 +589,7 @@ public: return false; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); stmt->setString(0, accountName); if (PreparedQueryResult result = LoginDatabase.Query(stmt)) newAccountId = (*result)[0].GetUInt32(); @@ -614,10 +614,10 @@ public: } } - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID); - stmt->setUInt32(0, newAccountId); - stmt->setUInt32(1, targetGuid.GetCounter()); - CharacterDatabase.DirectExecute(stmt); + CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID); + charStmt->setUInt32(0, newAccountId); + charStmt->setUInt32(1, targetGuid.GetCounter()); + CharacterDatabase.DirectExecute(charStmt); sWorld->UpdateRealmCharCount(oldAccountId); sWorld->UpdateRealmCharCount(newAccountId); diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp index 5110362740e..7d310d4a167 100644 --- a/src/server/scripts/Commands/cs_disable.cpp +++ b/src/server/scripts/Commands/cs_disable.cpp @@ -187,7 +187,7 @@ public: break; } - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); stmt->setUInt32(0, entry); stmt->setUInt8(1, disableType); PreparedQueryResult result = WorldDatabase.Query(stmt); @@ -312,7 +312,7 @@ public: break; } - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); stmt->setUInt32(0, entry); stmt->setUInt8(1, disableType); PreparedQueryResult result = WorldDatabase.Query(stmt); diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp index cdc0ac94c73..cbb5ef30b09 100644 --- a/src/server/scripts/Commands/cs_gm.cpp +++ b/src/server/scripts/Commands/cs_gm.cpp @@ -167,7 +167,7 @@ public: static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/) { ///- Get the accounts with GM Level >0 - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS); stmt->setUInt8(0, uint8(SEC_MODERATOR)); stmt->setInt32(1, int32(realm.Id.Realm)); PreparedQueryResult result = LoginDatabase.Query(stmt); diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 16c9887e1f6..87ec9f2a840 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -555,7 +555,7 @@ public: Player* player = handler->GetSession()->GetPlayer(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST); stmt->setFloat(0, player->GetPositionX()); stmt->setFloat(1, player->GetPositionY()); stmt->setFloat(2, player->GetPositionZ()); diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp index 5ec0a6f46b9..4c76a2664f2 100644 --- a/src/server/scripts/Commands/cs_group.cpp +++ b/src/server/scripts/Commands/cs_group.cpp @@ -361,7 +361,7 @@ public: // If not, we extract it from the SQL. if (!groupTarget) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, guidTarget.GetCounter()); PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); if (resultGroup) diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp index eefd7c487b1..5f5cf956847 100644 --- a/src/server/scripts/Commands/cs_lfg.cpp +++ b/src/server/scripts/Commands/cs_lfg.cpp @@ -97,7 +97,7 @@ public: groupTarget = playerTarget->GetGroup(); else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, guidTarget.GetCounter()); PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); if (resultGroup) diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 8d5d32ea890..e3925b284f6 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -202,7 +202,7 @@ public: // inventory case uint32 inventoryCount = 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM); stmt->setUInt32(0, itemId); result = CharacterDatabase.Query(stmt); @@ -538,7 +538,7 @@ public: Player* target; ObjectGuid targetGuid; std::string targetName; - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; if (!*args) return false; diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index c6292b2f9c7..76bf2d76e46 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -1460,7 +1460,7 @@ public: limit = limitStr ? atoi(limitStr) : -1; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP); stmt->setString(0, ip); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -1480,7 +1480,7 @@ public: (account)) return false; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME); stmt->setString(0, account); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -1496,7 +1496,7 @@ public: char* limitStr = strtok(nullptr, " "); int32 limit = limitStr ? atoi(limitStr) : -1; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL); stmt->setString(0, email); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -1528,7 +1528,7 @@ public: uint32 accountId = fields[0].GetUInt32(); std::string accountName = fields[1].GetString(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC); stmt->setUInt32(0, accountId); PreparedQueryResult result2 = CharacterDatabase.Query(stmt); diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp index 16a73a4f87e..a9882f4c1df 100644 --- a/src/server/scripts/Commands/cs_message.cpp +++ b/src/server/scripts/Commands/cs_message.cpp @@ -113,7 +113,7 @@ public: { if (channel) channel->SetOwnership(true); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 1); stmt->setString(1, channelStr); CharacterDatabase.Execute(stmt); @@ -123,7 +123,7 @@ public: { if (channel) channel->SetOwnership(false); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 0); stmt->setString(1, channelStr); CharacterDatabase.Execute(stmt); diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index acf3f5ce92c..810faa42533 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -125,7 +125,7 @@ public: { if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) @@ -1212,7 +1212,7 @@ public: std::string itemName = itemNameStr+1; WorldDatabase.EscapeString(itemName); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME); stmt->setString(0, itemName); PreparedQueryResult result = WorldDatabase.Query(stmt); @@ -1530,7 +1530,7 @@ public: Player* target; ObjectGuid targetGuid; std::string targetName; - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; // To make sure we get a target, we convert our guid to an omniversal... ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args))); @@ -1686,10 +1686,10 @@ public: } // Query the prepared statement for login data - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO); - stmt->setInt32(0, int32(realm.Id.Realm)); - stmt->setUInt32(1, accId); - PreparedQueryResult result = LoginDatabase.Query(stmt); + LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO); + stmt2->setInt32(0, int32(realm.Id.Realm)); + stmt2->setUInt32(1, accId); + PreparedQueryResult result = LoginDatabase.Query(stmt2); if (result) { @@ -1732,7 +1732,7 @@ public: std::string nameLink = handler->playerLink(targetName); // Returns banType, banTime, bannedBy, banreason - PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS); + stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS); stmt2->setUInt32(0, accId); PreparedQueryResult result2 = LoginDatabase.Query(stmt2); if (!result2) @@ -1754,9 +1754,9 @@ public: // Can be used to query data from Characters database - stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP); - stmt2->setUInt32(0, lowguid); - PreparedQueryResult result4 = CharacterDatabase.Query(stmt2); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP); + stmt->setUInt32(0, lowguid); + PreparedQueryResult result4 = CharacterDatabase.Query(stmt); if (result4) { @@ -1768,9 +1768,9 @@ public: if (gguid != 0) { // Guild Data - an own query, because it may not happen. - PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED); - stmt3->setUInt32(0, lowguid); - PreparedQueryResult result5 = CharacterDatabase.Query(stmt3); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED); + stmt->setUInt32(0, lowguid); + PreparedQueryResult result5 = CharacterDatabase.Query(stmt); if (result5) { Field* fields5 = result5->Fetch(); @@ -1878,9 +1878,9 @@ public: // Mail Data - an own query, because it may or may not be useful. // SQL: "SELECT SUM(CASE WHEN (checked & 1) THEN 1 ELSE 0 END) AS 'readmail', COUNT(*) AS 'totalmail' FROM mail WHERE `receiver` = ?" - PreparedStatement* stmt4 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS); - stmt4->setUInt32(0, lowguid); - PreparedQueryResult result6 = CharacterDatabase.Query(stmt4); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS); + stmt->setUInt32(0, lowguid); + PreparedQueryResult result6 = CharacterDatabase.Query(stmt); if (result6) { Field* fields = result6->Fetch(); @@ -1967,7 +1967,7 @@ public: if (handler->HasLowerSecurity (target, targetGuid, true)) return false; - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); std::string muteBy = ""; if (handler->GetSession()) muteBy = handler->GetSession()->GetPlayerName(); @@ -2046,7 +2046,7 @@ public: target->GetSession()->m_muteTime = 0; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); stmt->setString(1, ""); stmt->setString(2, ""); @@ -2094,7 +2094,7 @@ public: // helper for mutehistory static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler *handler) { - PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO); + LoginDatabasePreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO); stmt->setUInt32(0, accountId); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -2564,7 +2564,7 @@ public: } // If player found: delete his freeze aura - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN); stmt->setUInt32(0, guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -2584,7 +2584,7 @@ public: static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/) { // Get names from DB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index d6e1f4985bc..0df3e831109 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -335,7 +335,7 @@ public: wait = 0; // Update movement type - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE); stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE)); stmt->setUInt32(1, lowGuid); @@ -521,7 +521,7 @@ public: const_cast<CreatureTemplate*>(cinfo)->faction = factionId; // ..and DB - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION); stmt->setUInt16(0, uint16(factionId)); stmt->setUInt32(1, creature->GetEntry()); @@ -550,7 +550,7 @@ public: creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG); stmt->setUInt32(0, npcFlags); stmt->setUInt32(1, creature->GetEntry()); @@ -694,7 +694,7 @@ public: Player* player = handler->GetSession()->GetPlayer(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST); stmt->setFloat(0, player->GetPositionX()); stmt->setFloat(1, player->GetPositionY()); stmt->setFloat(2, player->GetPositionZ()); @@ -776,7 +776,7 @@ public: sObjectMgr->AddCreatureToGrid(lowguid, data); // update position in DB - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION); stmt->setFloat(0, player->GetPositionX()); stmt->setFloat(1, player->GetPositionY()); stmt->setFloat(2, player->GetPositionZ()); @@ -1057,7 +1057,7 @@ public: creature->Respawn(); } - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE); stmt->setFloat(0, option); stmt->setUInt8(1, uint8(mtype)); @@ -1097,7 +1097,7 @@ public: else return false; - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS); stmt->setUInt32(0, uint32(spawnTime)); stmt->setUInt32(1, guidLow); @@ -1528,7 +1528,7 @@ public: sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI); creature->SearchFormation(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION); stmt->setUInt32(0, leaderGUID); stmt->setUInt32(1, lowguid); stmt->setFloat (2, followAngle); diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index 52137f5ec95..935bcf23807 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -266,7 +266,7 @@ public: if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker datas - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE); stmt->setUInt32(0, quest->GetQuestId()); stmt->setUInt32(1, player->GetGUID().GetCounter()); diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 967e7555d87..e678c499b56 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -436,7 +436,7 @@ public: { uint32 entry = uint32(atoi(*itr)); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); stmt->setUInt32(0, entry); PreparedQueryResult result = WorldDatabase.Query(stmt); diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index a1020ef030f..d2550cc6aa7 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -178,7 +178,7 @@ public: } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS)); stmt->setUInt32(1, targetGuid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -252,7 +252,7 @@ public: } else if (targetGuid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS)); stmt->setUInt32(1, targetGuid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -298,7 +298,7 @@ public: return false; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); stmt->setUInt16(0, uint16(atLogin)); CharacterDatabase.Execute(stmt); diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index 78c1c69bc2f..bb95b8c0f2c 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -128,7 +128,7 @@ public: target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation()); else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND); stmt->setUInt32(0, target_guid.GetCounter()); PreparedQueryResult resultDB = CharacterDatabase.Query(stmt); diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 917678e3667..5760117122d 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -97,7 +97,7 @@ public: pathid = target->GetWaypointPath(); else { - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID); PreparedQueryResult result = WorldDatabase.Query(stmt); @@ -118,7 +118,7 @@ public: return true; } - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT); stmt->setUInt32(0, pathid); PreparedQueryResult result = WorldDatabase.Query(stmt); @@ -186,7 +186,7 @@ public: guidLow = target->GetSpawnId(); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID); stmt->setUInt32(0, guidLow); @@ -243,7 +243,7 @@ public: { Creature* target = handler->getSelectedCreature(); - PreparedStatement* stmt = nullptr; + WorldDatabasePreparedStatement* stmt = nullptr; if (!target) { @@ -288,7 +288,7 @@ public: char* show_str = strtok((char*)args, " "); std::string show = show_str; - PreparedStatement* stmt = nullptr; + WorldDatabasePreparedStatement* stmt = nullptr; // Check if ((show != "add") && (show != "mod") && (show != "del") && (show != "listid")) @@ -569,7 +569,7 @@ public: uint32 pathid = 0; uint32 point = 0; Creature* target = handler->getSelectedCreature(); - PreparedStatement* stmt = nullptr; + WorldDatabasePreparedStatement* stmt = nullptr; // User did select a visual waypoint? if (!target || target->GetEntry() != VISUAL_WAYPOINT) @@ -737,7 +737,7 @@ public: uint32 pathid = 0; Creature* target = handler->getSelectedCreature(); - PreparedStatement* stmt = nullptr; + WorldDatabasePreparedStatement* stmt = nullptr; // Did player provide a PathID? diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp index 22065550202..74d35bfb4ed 100644 --- a/src/server/scripts/World/action_ip_logger.cpp +++ b/src/server/scripts/World/action_ip_logger.cpp @@ -138,7 +138,7 @@ class AccountActionIpLogger : public AccountScript { // As we can assume most account actions are NOT failed login, so this is the more accurate check. // For those, we need last_ip... - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING); stmt->setUInt32(0, playerGuid); stmt->setUInt32(1, characterGuid); @@ -149,7 +149,7 @@ class AccountActionIpLogger : public AccountScript } else // ... but for failed login, we query last_attempt_ip from account table. Which we do with an unique query { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING); stmt->setUInt32(0, playerGuid); stmt->setUInt32(1, characterGuid); @@ -231,7 +231,7 @@ class CharacterActionIpLogger : public PlayerScript } // Once we have done everything, we can insert the new log. - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING); stmt->setUInt32(0, playerGuid); stmt->setUInt32(1, characterGuid); @@ -291,7 +291,7 @@ public: } // Once we have done everything, we can insert the new log. - PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING); + LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING); stmt2->setUInt32(0, playerGuid); stmt2->setUInt32(1, characterGuid); diff --git a/src/server/shared/Realm/RealmList.cpp b/src/server/shared/Realm/RealmList.cpp index d1bf0276292..fc76710c35f 100644 --- a/src/server/shared/Realm/RealmList.cpp +++ b/src/server/shared/Realm/RealmList.cpp @@ -118,7 +118,7 @@ void RealmList::UpdateRealms(boost::system::error_code const& error) TC_LOG_DEBUG("server.authserver", "Updating Realm List..."); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST); + LoginDatabasePreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST); PreparedQueryResult result = LoginDatabase.Query(stmt); std::map<RealmHandle, std::string> existingRealms; diff --git a/src/server/shared/Secrets/SecretMgr.cpp b/src/server/shared/Secrets/SecretMgr.cpp index 5c7b090ff9a..93ecce4e311 100644 --- a/src/server/shared/Secrets/SecretMgr.cpp +++ b/src/server/shared/Secrets/SecretMgr.cpp @@ -110,7 +110,7 @@ void SecretMgr::AttemptLoad(Secrets i, LogLevel errorLevel, std::unique_lock<std auto const& info = secret_info[i]; Optional<std::string> oldDigest; { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SECRET_DIGEST); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SECRET_DIGEST); stmt->setUInt32(0, i); PreparedQueryResult result = LoginDatabase.Query(stmt); if (result) @@ -198,7 +198,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber if (newSecret) Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(totpSecret, newSecret->AsByteArray<Trinity::Crypto::AES::KEY_SIZE_BYTES>()); - PreparedStatement* updateStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); + LoginDatabasePreparedStatement* updateStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET); updateStmt->setBinary(0, totpSecret); updateStmt->setUInt32(1, id); trans->Append(updateStmt); @@ -212,7 +212,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber if (hadOldSecret) { - PreparedStatement* deleteStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_SECRET_DIGEST); + LoginDatabasePreparedStatement* deleteStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_SECRET_DIGEST); deleteStmt->setUInt32(0, i); trans->Append(deleteStmt); } @@ -225,7 +225,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber if (!hash) return std::string("Failed to hash new secret"); - PreparedStatement* insertStmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_SECRET_DIGEST); + LoginDatabasePreparedStatement* insertStmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_SECRET_DIGEST); insertStmt->setUInt32(0, i); insertStmt->setString(1, *hash); trans->Append(insertStmt); diff --git a/src/server/worldserver/RemoteAccess/RASession.cpp b/src/server/worldserver/RemoteAccess/RASession.cpp index 417f046d778..65fb88a2680 100644 --- a/src/server/worldserver/RemoteAccess/RASession.cpp +++ b/src/server/worldserver/RemoteAccess/RASession.cpp @@ -123,7 +123,7 @@ bool RASession::CheckAccessLevel(const std::string& user) Utf8ToUpperOnlyLatin(safeUser); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS); stmt->setString(0, safeUser); PreparedQueryResult result = LoginDatabase.Query(stmt); @@ -161,7 +161,7 @@ bool RASession::CheckPassword(const std::string& user, const std::string& pass) std::string hash = AccountMgr::CalculateShaPassHash(safe_user, safe_pass); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME); stmt->setString(0, safe_user); stmt->setString(1, hash); |