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authorShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-31 13:42:01 +0000
commitfe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (patch)
tree35657c5b61793491be1c52364eb48b1fdb13003c /src
parentf880132bb952656378172c9b54093473d279f506 (diff)
Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb800014f53341f12505f60ee2b5fb6f) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/database/Database/DatabaseWorkerPool.cpp # src/server/database/Database/Implementation/HotfixDatabase.h # src/server/database/Database/MySQLConnection.cpp # src/server/database/Database/MySQLConnection.h # src/server/database/Database/PreparedStatement.cpp # src/server/database/Database/PreparedStatement.h # src/server/database/Database/QueryHolder.cpp # src/server/database/Database/SQLOperation.h # src/server/database/Database/Transaction.h # src/server/game/Accounts/BattlenetAccountMgr.cpp # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/AuctionHouse/AuctionHouseMgr.cpp # src/server/game/AuctionHouseBot/AuctionHouseBot.cpp # src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp # src/server/game/BattlePets/BattlePetMgr.cpp # src/server/game/Battlegrounds/ArenaTeam.cpp # src/server/game/BlackMarket/BlackMarketMgr.cpp # src/server/game/Chat/Channels/Channel.cpp # src/server/game/Entities/Corpse/Corpse.cpp # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Pet/Pet.cpp # src/server/game/Entities/Player/CollectionMgr.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Garrison/Garrison.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Groups/Group.cpp # src/server/game/Guilds/Guild.cpp # src/server/game/Guilds/GuildFinderMgr.cpp # src/server/game/Guilds/GuildMgr.cpp # src/server/game/Handlers/AuctionHouseHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/ItemHandler.cpp # src/server/game/Handlers/MailHandler.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Handlers/TicketHandler.cpp # src/server/game/Loot/Loot.cpp # src/server/game/Mails/Mail.cpp # src/server/game/Maps/Map.cpp # src/server/game/Movement/Waypoints/WaypointManager.cpp # src/server/game/OutdoorPvP/OutdoorPvP.cpp # src/server/game/Pools/PoolMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp # src/server/game/Reputation/ReputationMgr.cpp # src/server/game/Scenarios/InstanceScenario.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Spells/SpellHistory.cpp # src/server/game/Support/SupportMgr.cpp # src/server/game/Tools/PlayerDump.cpp # src/server/game/World/World.cpp # src/server/scripts/Commands/cs_account.cpp # src/server/scripts/Commands/cs_ban.cpp # src/server/scripts/Commands/cs_battlenet_account.cpp # src/server/scripts/Commands/cs_group.cpp # src/server/scripts/Commands/cs_lfg.cpp # src/server/scripts/Commands/cs_list.cpp # src/server/scripts/Commands/cs_message.cpp # src/server/scripts/Commands/cs_misc.cpp # src/server/scripts/Commands/cs_npc.cpp # src/server/scripts/Commands/cs_tele.cpp # src/server/scripts/Commands/cs_wp.cpp # src/server/shared/DataStores/DB2DatabaseLoader.cpp # src/server/shared/Realm/RealmList.cpp
Diffstat (limited to 'src')
-rw-r--r--src/server/authserver/Server/AuthSession.cpp16
-rw-r--r--src/server/database/Database/DatabaseEnvFwd.h3
-rw-r--r--src/server/database/Database/DatabaseWorkerPool.cpp14
-rw-r--r--src/server/database/Database/DatabaseWorkerPool.h12
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h2
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.h2
-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.h2
-rw-r--r--src/server/database/Database/MySQLConnection.cpp8
-rw-r--r--src/server/database/Database/MySQLConnection.h6
-rw-r--r--src/server/database/Database/MySQLPreparedStatement.cpp2
-rw-r--r--src/server/database/Database/MySQLPreparedStatement.h8
-rw-r--r--src/server/database/Database/PreparedStatement.cpp34
-rw-r--r--src/server/database/Database/PreparedStatement.h27
-rw-r--r--src/server/database/Database/QueryHolder.cpp6
-rw-r--r--src/server/database/Database/QueryHolder.h4
-rw-r--r--src/server/database/Database/SQLOperation.h2
-rw-r--r--src/server/database/Database/Transaction.cpp2
-rw-r--r--src/server/database/Database/Transaction.h2
-rw-r--r--src/server/database/Logging/AppenderDB.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp4
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp70
-rw-r--r--src/server/game/Accounts/RBAC.cpp8
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp10
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp12
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp16
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp4
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp8
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp4
-rw-r--r--src/server/game/Chat/Chat.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/Item/Item.cpp16
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp20
-rw-r--r--src/server/game/Entities/Player/Player.cpp104
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp10
-rw-r--r--src/server/game/Events/GameEventMgr.cpp6
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp28
-rw-r--r--src/server/game/Groups/Group.cpp36
-rw-r--r--src/server/game/Guilds/Guild.cpp60
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp36
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
-rw-r--r--src/server/game/Handlers/MailHandler.cpp4
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp8
-rw-r--r--src/server/game/Handlers/PetHandler.cpp4
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp16
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
-rw-r--r--src/server/game/Mails/Mail.cpp6
-rw-r--r--src/server/game/Maps/Map.cpp16
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp2
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp10
-rw-r--r--src/server/game/Server/WorldSocket.cpp6
-rw-r--r--src/server/game/Spells/SpellHistory.cpp10
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp2
-rw-r--r--src/server/game/Tools/PlayerDump.cpp6
-rw-r--r--src/server/game/World/World.cpp47
-rw-r--r--src/server/scripts/Commands/cs_account.cpp32
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp12
-rw-r--r--src/server/scripts/Commands/cs_character.cpp26
-rw-r--r--src/server/scripts/Commands/cs_disable.cpp4
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp2
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_group.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp4
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp8
-rw-r--r--src/server/scripts/Commands/cs_message.cpp4
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp44
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp16
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp2
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp2
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp6
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp2
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp14
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp8
-rw-r--r--src/server/shared/Realm/RealmList.cpp2
-rw-r--r--src/server/shared/Secrets/SecretMgr.cpp8
-rw-r--r--src/server/worldserver/RemoteAccess/RASession.cpp4
86 files changed, 508 insertions, 483 deletions
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index 6f6162cf2ff..8d23c84dd11 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -172,7 +172,7 @@ void AuthSession::Start()
std::string ip_address = GetRemoteIpAddress().to_string();
TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::CheckIpCallback, this, std::placeholders::_1)));
@@ -305,7 +305,7 @@ bool AuthSession::HandleLogonChallenge()
_localizationName[i] = challenge->country[4 - i - 1];
// Get the account details from the account table
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE);
stmt->setString(0, login);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::LogonChallengeCallback, this, std::placeholders::_1)));
@@ -602,7 +602,7 @@ bool AuthSession::HandleLogonProof()
// Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account
// No SQL injection (escaped user name) and IP address as received by socket
- PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
+ LoginDatabasePreparedStatement*stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
stmt->setString(0, K.AsHexStr());
stmt->setString(1, GetRemoteIpAddress().to_string());
stmt->setUInt32(2, GetLocaleByName(_localizationName));
@@ -660,7 +660,7 @@ bool AuthSession::HandleLogonProof()
// We can not include the failed account login hook. However, this is a workaround to still log this.
if (sConfigMgr->GetBoolDefault("WrongPass.Logging", false))
{
- PreparedStatement* logstmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FALP_IP_LOGGING);
+ LoginDatabasePreparedStatement* logstmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FALP_IP_LOGGING);
logstmt->setUInt32(0, _accountInfo.Id);
logstmt->setString(1, GetRemoteIpAddress().to_string());
logstmt->setString(2, "Logged on failed AccountLogin due wrong password");
@@ -671,7 +671,7 @@ bool AuthSession::HandleLogonProof()
if (MaxWrongPassCount > 0)
{
//Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_FAILEDLOGINS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_FAILEDLOGINS);
stmt->setString(0, _accountInfo.Login);
LoginDatabase.Execute(stmt);
@@ -733,7 +733,7 @@ bool AuthSession::HandleReconnectChallenge()
_localizationName[i] = challenge->country[4 - i - 1];
// Get the account details from the account table
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RECONNECTCHALLENGE);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RECONNECTCHALLENGE);
stmt->setString(0, login);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::ReconnectChallengeCallback, this, std::placeholders::_1)));
@@ -817,7 +817,7 @@ bool AuthSession::HandleRealmList()
{
TC_LOG_DEBUG("server.authserver", "Entering _HandleRealmList");
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALM_CHARACTER_COUNTS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALM_CHARACTER_COUNTS);
stmt->setUInt32(0, _accountInfo.Id);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&AuthSession::RealmListCallback, this, std::placeholders::_1)));
@@ -948,7 +948,7 @@ void AuthSession::SetVSFields(const std::string& rI)
v = g.ModExp(x, N);
// No SQL injection (username escaped)
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS);
stmt->setString(0, v.AsHexStr());
stmt->setString(1, s.AsHexStr());
stmt->setString(2, _accountInfo.Login);
diff --git a/src/server/database/Database/DatabaseEnvFwd.h b/src/server/database/Database/DatabaseEnvFwd.h
index 9223e6117e5..1fe95c54a5c 100644
--- a/src/server/database/Database/DatabaseEnvFwd.h
+++ b/src/server/database/Database/DatabaseEnvFwd.h
@@ -28,6 +28,9 @@ typedef std::shared_ptr<ResultSet> QueryResult;
typedef std::future<QueryResult> QueryResultFuture;
typedef std::promise<QueryResult> QueryResultPromise;
+class PreparedStatementBase;
+
+template<typename T>
class PreparedStatement;
class PreparedResultSet;
diff --git a/src/server/database/Database/DatabaseWorkerPool.cpp b/src/server/database/Database/DatabaseWorkerPool.cpp
index 83d2adaede7..da30c84a753 100644
--- a/src/server/database/Database/DatabaseWorkerPool.cpp
+++ b/src/server/database/Database/DatabaseWorkerPool.cpp
@@ -183,7 +183,7 @@ QueryResult DatabaseWorkerPool<T>::Query(char const* sql, T* connection /*= null
}
template <class T>
-PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement* stmt)
+PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement<T>* stmt)
{
auto connection = GetFreeConnection();
PreparedResultSet* ret = connection->Query(stmt);
@@ -212,7 +212,7 @@ QueryCallback DatabaseWorkerPool<T>::AsyncQuery(char const* sql)
}
template <class T>
-QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement* stmt)
+QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement<T>* stmt)
{
PreparedStatementTask* task = new PreparedStatementTask(stmt, true);
// Store future result before enqueueing - task might get already processed and deleted before returning from this method
@@ -291,9 +291,9 @@ void DatabaseWorkerPool<T>::DirectCommitTransaction(SQLTransaction& transaction)
}
template <class T>
-PreparedStatement* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index)
+PreparedStatement<T>* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index)
{
- return new PreparedStatement(index, _preparedStatementSize[index]);
+ return new PreparedStatement<T>(index, _preparedStatementSize[index]);
}
template <class T>
@@ -418,7 +418,7 @@ void DatabaseWorkerPool<T>::Execute(char const* sql)
}
template <class T>
-void DatabaseWorkerPool<T>::Execute(PreparedStatement* stmt)
+void DatabaseWorkerPool<T>::Execute(PreparedStatement<T>* stmt)
{
PreparedStatementTask* task = new PreparedStatementTask(stmt);
Enqueue(task);
@@ -436,7 +436,7 @@ void DatabaseWorkerPool<T>::DirectExecute(char const* sql)
}
template <class T>
-void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement* stmt)
+void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement<T>* stmt)
{
T* connection = GetFreeConnection();
connection->Execute(stmt);
@@ -456,7 +456,7 @@ void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, char const* s
}
template <class T>
-void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt)
+void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt)
{
if (!trans)
Execute(stmt);
diff --git a/src/server/database/Database/DatabaseWorkerPool.h b/src/server/database/Database/DatabaseWorkerPool.h
index 35220144970..635670dce08 100644
--- a/src/server/database/Database/DatabaseWorkerPool.h
+++ b/src/server/database/Database/DatabaseWorkerPool.h
@@ -83,7 +83,7 @@ class DatabaseWorkerPool
//! Enqueues a one-way SQL operation in prepared statement format that will be executed asynchronously.
//! Statement must be prepared with CONNECTION_ASYNC flag.
- void Execute(PreparedStatement* stmt);
+ void Execute(PreparedStatement<T>* stmt);
/**
Direct synchronous one-way statement methods.
@@ -106,7 +106,7 @@ class DatabaseWorkerPool
//! Directly executes a one-way SQL operation in prepared statement format, that will block the calling thread until finished.
//! Statement must be prepared with the CONNECTION_SYNCH flag.
- void DirectExecute(PreparedStatement* stmt);
+ void DirectExecute(PreparedStatement<T>* stmt);
/**
Synchronous query (with resultset) methods.
@@ -141,7 +141,7 @@ class DatabaseWorkerPool
//! Directly executes an SQL query in prepared format that will block the calling thread until finished.
//! Returns reference counted auto pointer, no need for manual memory management in upper level code.
//! Statement must be prepared with CONNECTION_SYNCH flag.
- PreparedQueryResult Query(PreparedStatement* stmt);
+ PreparedQueryResult Query(PreparedStatement<T>* stmt);
/**
Asynchronous query (with resultset) methods.
@@ -154,7 +154,7 @@ class DatabaseWorkerPool
//! Enqueues a query in prepared format that will set the value of the PreparedQueryResultFuture return object as soon as the query is executed.
//! The return value is then processed in ProcessQueryCallback methods.
//! Statement must be prepared with CONNECTION_ASYNC flag.
- QueryCallback AsyncQuery(PreparedStatement* stmt);
+ QueryCallback AsyncQuery(PreparedStatement<T>* stmt);
//! Enqueues a vector of SQL operations (can be both adhoc and prepared) that will set the value of the QueryResultHolderFuture
//! return object as soon as the query is executed.
@@ -183,7 +183,7 @@ class DatabaseWorkerPool
//! Method used to execute prepared statements in a diverse context.
//! Will be wrapped in a transaction if valid object is present, otherwise executed standalone.
- void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt);
+ void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt);
/**
Other
@@ -194,7 +194,7 @@ class DatabaseWorkerPool
//! Automanaged (internally) pointer to a prepared statement object for usage in upper level code.
//! Pointer is deleted in this->DirectExecute(PreparedStatement*), this->Query(PreparedStatement*) or PreparedStatementTask::~PreparedStatementTask.
//! This object is not tied to the prepared statement on the MySQL context yet until execution.
- PreparedStatement* GetPreparedStatement(PreparedStatementIndex index);
+ PreparedStatement<T>* GetPreparedStatement(PreparedStatementIndex index);
//! Apply escape string'ing for current collation. (utf8)
void EscapeString(std::string& str);
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index 1367971d697..bb78cdbc542 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -540,4 +540,6 @@ public:
void DoPrepareStatements() override;
};
+using CharacterDatabasePreparedStatement = PreparedStatement<CharacterDatabaseConnection>;
+
#endif
diff --git a/src/server/database/Database/Implementation/LoginDatabase.h b/src/server/database/Database/Implementation/LoginDatabase.h
index f9a18960728..ea9b0d4a30f 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.h
+++ b/src/server/database/Database/Implementation/LoginDatabase.h
@@ -137,4 +137,6 @@ public:
void DoPrepareStatements() override;
};
+using LoginDatabasePreparedStatement = PreparedStatement<LoginDatabaseConnection>;
+
#endif
diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h
index 7b009320716..d767908244a 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.h
+++ b/src/server/database/Database/Implementation/WorldDatabase.h
@@ -118,4 +118,6 @@ public:
void DoPrepareStatements() override;
};
+using WorldDatabasePreparedStatement = PreparedStatement<WorldDatabaseConnection>;
+
#endif
diff --git a/src/server/database/Database/MySQLConnection.cpp b/src/server/database/Database/MySQLConnection.cpp
index a45851bab76..06e7f703437 100644
--- a/src/server/database/Database/MySQLConnection.cpp
+++ b/src/server/database/Database/MySQLConnection.cpp
@@ -193,7 +193,7 @@ bool MySQLConnection::Execute(char const* sql)
return true;
}
-bool MySQLConnection::Execute(PreparedStatement* stmt)
+bool MySQLConnection::Execute(PreparedStatementBase* stmt)
{
if (!m_Mysql)
return false;
@@ -240,7 +240,7 @@ bool MySQLConnection::Execute(PreparedStatement* stmt)
return true;
}
-bool MySQLConnection::_Query(PreparedStatement* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount)
+bool MySQLConnection::_Query(PreparedStatementBase* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount)
{
if (!m_Mysql)
return false;
@@ -381,7 +381,7 @@ int MySQLConnection::ExecuteTransaction(SQLTransaction& transaction)
{
case SQL_ELEMENT_PREPARED:
{
- PreparedStatement* stmt = data.element.stmt;
+ PreparedStatementBase* stmt = data.element.stmt;
ASSERT(stmt);
if (!Execute(stmt))
{
@@ -491,7 +491,7 @@ void MySQLConnection::PrepareStatement(uint32 index, std::string const& sql, Con
}
}
-PreparedResultSet* MySQLConnection::Query(PreparedStatement* stmt)
+PreparedResultSet* MySQLConnection::Query(PreparedStatementBase* stmt)
{
MySQLPreparedStatement* mysqlStmt = nullptr;
MySQLResult* result = nullptr;
diff --git a/src/server/database/Database/MySQLConnection.h b/src/server/database/Database/MySQLConnection.h
index bd4e22a2cac..411f570ba32 100644
--- a/src/server/database/Database/MySQLConnection.h
+++ b/src/server/database/Database/MySQLConnection.h
@@ -67,11 +67,11 @@ class TC_DATABASE_API MySQLConnection
bool PrepareStatements();
bool Execute(char const* sql);
- bool Execute(PreparedStatement* stmt);
+ bool Execute(PreparedStatementBase* stmt);
ResultSet* Query(char const* sql);
- PreparedResultSet* Query(PreparedStatement* stmt);
+ PreparedResultSet* Query(PreparedStatementBase* stmt);
bool _Query(char const* sql, MySQLResult** pResult, MySQLField** pFields, uint64* pRowCount, uint32* pFieldCount);
- bool _Query(PreparedStatement* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount);
+ bool _Query(PreparedStatementBase* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount);
void BeginTransaction();
void RollbackTransaction();
diff --git a/src/server/database/Database/MySQLPreparedStatement.cpp b/src/server/database/Database/MySQLPreparedStatement.cpp
index 7f08b5f1ac6..41f9bcba5b1 100644
--- a/src/server/database/Database/MySQLPreparedStatement.cpp
+++ b/src/server/database/Database/MySQLPreparedStatement.cpp
@@ -61,7 +61,7 @@ MySQLPreparedStatement::~MySQLPreparedStatement()
delete[] m_bind;
}
-void MySQLPreparedStatement::BindParameters(PreparedStatement* stmt)
+void MySQLPreparedStatement::BindParameters(PreparedStatementBase* stmt)
{
m_stmt = stmt; // Cross reference them for debug output
diff --git a/src/server/database/Database/MySQLPreparedStatement.h b/src/server/database/Database/MySQLPreparedStatement.h
index 27ce911a0ba..d03ce29c480 100644
--- a/src/server/database/Database/MySQLPreparedStatement.h
+++ b/src/server/database/Database/MySQLPreparedStatement.h
@@ -25,7 +25,7 @@
#include <vector>
class MySQLConnection;
-class PreparedStatement;
+class PreparedStatementBase;
//- Class of which the instances are unique per MySQLConnection
//- access to these class objects is only done when a prepared statement task
@@ -33,13 +33,13 @@ class PreparedStatement;
class TC_DATABASE_API MySQLPreparedStatement
{
friend class MySQLConnection;
- friend class PreparedStatement;
+ friend class PreparedStatementBase;
public:
MySQLPreparedStatement(MySQLStmt* stmt, std::string queryString);
~MySQLPreparedStatement();
- void BindParameters(PreparedStatement* stmt);
+ void BindParameters(PreparedStatementBase* stmt);
uint32 GetParameterCount() const { return m_paramCount; }
@@ -53,7 +53,7 @@ class TC_DATABASE_API MySQLPreparedStatement
MySQLStmt* GetSTMT() { return m_Mstmt; }
MySQLBind* GetBind() { return m_bind; }
- PreparedStatement* m_stmt;
+ PreparedStatementBase* m_stmt;
void ClearParameters();
void AssertValidIndex(uint8 index);
std::string getQueryString() const;
diff --git a/src/server/database/Database/PreparedStatement.cpp b/src/server/database/Database/PreparedStatement.cpp
index cfb4dcc3dcf..261ff1af9b7 100644
--- a/src/server/database/Database/PreparedStatement.cpp
+++ b/src/server/database/Database/PreparedStatement.cpp
@@ -23,98 +23,98 @@
#include "Log.h"
#include "MySQLWorkaround.h"
-PreparedStatement::PreparedStatement(uint32 index, uint8 capacity) :
+PreparedStatementBase::PreparedStatementBase(uint32 index, uint8 capacity) :
m_index(index), statement_data(capacity) { }
-PreparedStatement::~PreparedStatement() { }
+PreparedStatementBase::~PreparedStatementBase() { }
//- Bind to buffer
-void PreparedStatement::setBool(const uint8 index, const bool value)
+void PreparedStatementBase::setBool(const uint8 index, const bool value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setUInt8(const uint8 index, const uint8 value)
+void PreparedStatementBase::setUInt8(const uint8 index, const uint8 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setUInt16(const uint8 index, const uint16 value)
+void PreparedStatementBase::setUInt16(const uint8 index, const uint16 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setUInt32(const uint8 index, const uint32 value)
+void PreparedStatementBase::setUInt32(const uint8 index, const uint32 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setUInt64(const uint8 index, const uint64 value)
+void PreparedStatementBase::setUInt64(const uint8 index, const uint64 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setInt8(const uint8 index, const int8 value)
+void PreparedStatementBase::setInt8(const uint8 index, const int8 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setInt16(const uint8 index, const int16 value)
+void PreparedStatementBase::setInt16(const uint8 index, const int16 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setInt32(const uint8 index, const int32 value)
+void PreparedStatementBase::setInt32(const uint8 index, const int32 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setInt64(const uint8 index, const int64 value)
+void PreparedStatementBase::setInt64(const uint8 index, const int64 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setFloat(const uint8 index, const float value)
+void PreparedStatementBase::setFloat(const uint8 index, const float value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setDouble(const uint8 index, const double value)
+void PreparedStatementBase::setDouble(const uint8 index, const double value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setString(const uint8 index, const std::string& value)
+void PreparedStatementBase::setString(const uint8 index, const std::string& value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setBinary(const uint8 index, const std::vector<uint8>& value)
+void PreparedStatementBase::setBinary(const uint8 index, const std::vector<uint8>& value)
{
ASSERT(index < statement_data.size());
statement_data[index].data = value;
}
-void PreparedStatement::setNull(const uint8 index)
+void PreparedStatementBase::setNull(const uint8 index)
{
ASSERT(index < statement_data.size());
statement_data[index].data = nullptr;
}
//- Execution
-PreparedStatementTask::PreparedStatementTask(PreparedStatement* stmt, bool async) :
+PreparedStatementTask::PreparedStatementTask(PreparedStatementBase* stmt, bool async) :
m_stmt(stmt), m_result(nullptr)
{
m_has_result = async; // If it's async, then there's a result
diff --git a/src/server/database/Database/PreparedStatement.h b/src/server/database/Database/PreparedStatement.h
index d87bd3ba2aa..e7f39156252 100644
--- a/src/server/database/Database/PreparedStatement.h
+++ b/src/server/database/Database/PreparedStatement.h
@@ -55,13 +55,13 @@ struct PreparedStatementData
};
//- Upper-level class that is used in code
-class TC_DATABASE_API PreparedStatement
+class TC_DATABASE_API PreparedStatementBase
{
friend class PreparedStatementTask;
public:
- PreparedStatement(uint32 index, uint8 capacity);
- ~PreparedStatement();
+ explicit PreparedStatementBase(uint32 index, uint8 capacity);
+ virtual ~PreparedStatementBase();
void setNull(const uint8 index);
void setBool(const uint8 index, const bool value);
@@ -87,22 +87,35 @@ class TC_DATABASE_API PreparedStatement
//- Buffer of parameters, not tied to MySQL in any way yet
std::vector<PreparedStatementData> statement_data;
- PreparedStatement(PreparedStatement const& right) = delete;
- PreparedStatement& operator=(PreparedStatement const& right) = delete;
+ PreparedStatementBase(PreparedStatementBase const& right) = delete;
+ PreparedStatementBase& operator=(PreparedStatementBase const& right) = delete;
+};
+
+template<typename T>
+class PreparedStatement : public PreparedStatementBase
+{
+public:
+ explicit PreparedStatement(uint32 index, uint8 capacity) : PreparedStatementBase(index, capacity)
+ {
+ }
+
+private:
+ PreparedStatement(PreparedStatement const& right) = delete;
+ PreparedStatement& operator=(PreparedStatement const& right) = delete;
};
//- Lower-level class, enqueuable operation
class TC_DATABASE_API PreparedStatementTask : public SQLOperation
{
public:
- PreparedStatementTask(PreparedStatement* stmt, bool async = false);
+ PreparedStatementTask(PreparedStatementBase* stmt, bool async = false);
~PreparedStatementTask();
bool Execute() override;
PreparedQueryResultFuture GetFuture() { return m_result->get_future(); }
protected:
- PreparedStatement* m_stmt;
+ PreparedStatementBase* m_stmt;
bool m_has_result;
PreparedQueryResultPromise* m_result;
};
diff --git a/src/server/database/Database/QueryHolder.cpp b/src/server/database/Database/QueryHolder.cpp
index 363d3dd8d9b..e9012cc9a90 100644
--- a/src/server/database/Database/QueryHolder.cpp
+++ b/src/server/database/Database/QueryHolder.cpp
@@ -21,7 +21,7 @@
#include "Log.h"
#include "QueryResult.h"
-bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatement* stmt)
+bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatementBase* stmt)
{
if (m_queries.size() <= index)
{
@@ -57,7 +57,7 @@ void SQLQueryHolder::SetPreparedResult(size_t index, PreparedResultSet* result)
SQLQueryHolder::~SQLQueryHolder()
{
- for (std::pair<PreparedStatement*, PreparedQueryResult>& query : m_queries)
+ for (std::pair<PreparedStatementBase*, PreparedQueryResult>& query : m_queries)
{
/// if the result was never used, free the resources
/// results used already (getresult called) are expected to be deleted
@@ -86,7 +86,7 @@ bool SQLQueryHolderTask::Execute()
/// execute all queries in the holder and pass the results
for (size_t i = 0; i < m_holder->m_queries.size(); ++i)
- if (PreparedStatement* stmt = m_holder->m_queries[i].first)
+ if (PreparedStatementBase* stmt = m_holder->m_queries[i].first)
m_holder->SetPreparedResult(i, m_conn->Query(stmt));
m_result.set_value(m_holder);
diff --git a/src/server/database/Database/QueryHolder.h b/src/server/database/Database/QueryHolder.h
index 7e7ac7891a8..f7a21a97e70 100644
--- a/src/server/database/Database/QueryHolder.h
+++ b/src/server/database/Database/QueryHolder.h
@@ -24,11 +24,11 @@ class TC_DATABASE_API SQLQueryHolder
{
friend class SQLQueryHolderTask;
private:
- std::vector<std::pair<PreparedStatement*, PreparedQueryResult>> m_queries;
+ std::vector<std::pair<PreparedStatementBase*, PreparedQueryResult>> m_queries;
public:
SQLQueryHolder() { }
virtual ~SQLQueryHolder();
- bool SetPreparedQuery(size_t index, PreparedStatement* stmt);
+ bool SetPreparedQuery(size_t index, PreparedStatementBase* stmt);
void SetSize(size_t size);
PreparedQueryResult GetPreparedResult(size_t index);
void SetPreparedResult(size_t index, PreparedResultSet* result);
diff --git a/src/server/database/Database/SQLOperation.h b/src/server/database/Database/SQLOperation.h
index d148704f4ce..97f1b396cea 100644
--- a/src/server/database/Database/SQLOperation.h
+++ b/src/server/database/Database/SQLOperation.h
@@ -24,7 +24,7 @@
//- Union that holds element data
union SQLElementUnion
{
- PreparedStatement* stmt;
+ PreparedStatementBase* stmt;
char const* query;
};
diff --git a/src/server/database/Database/Transaction.cpp b/src/server/database/Database/Transaction.cpp
index 6d1778e413e..867dcf1f1f0 100644
--- a/src/server/database/Database/Transaction.cpp
+++ b/src/server/database/Database/Transaction.cpp
@@ -38,7 +38,7 @@ void Transaction::Append(char const* sql)
}
//- Append a prepared statement to the transaction
-void Transaction::Append(PreparedStatement* stmt)
+void Transaction::Append(PreparedStatementBase* stmt)
{
SQLElementData data;
data.type = SQL_ELEMENT_PREPARED;
diff --git a/src/server/database/Database/Transaction.h b/src/server/database/Database/Transaction.h
index 2383fbab901..0a926f1e55d 100644
--- a/src/server/database/Database/Transaction.h
+++ b/src/server/database/Database/Transaction.h
@@ -38,7 +38,7 @@ class TC_DATABASE_API Transaction
Transaction() : _cleanedUp(false) { }
~Transaction() { Cleanup(); }
- void Append(PreparedStatement* statement);
+ void Append(PreparedStatementBase* statement);
void Append(char const* sql);
template<typename Format, typename... Args>
void PAppend(Format&& sql, Args&&... args)
diff --git a/src/server/database/Logging/AppenderDB.cpp b/src/server/database/Logging/AppenderDB.cpp
index bdea4635cb9..87910b49c30 100644
--- a/src/server/database/Logging/AppenderDB.cpp
+++ b/src/server/database/Logging/AppenderDB.cpp
@@ -31,7 +31,7 @@ void AppenderDB::_write(LogMessage const* message)
if (!enabled || (message->type.find("sql") != std::string::npos))
return;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
stmt->setUInt64(0, message->mtime);
stmt->setUInt32(1, realmId);
stmt->setString(2, message->type);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 443f77bf834..d9bd3867e01 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -44,7 +44,7 @@ void SmartWaypointMgr::LoadFromDB()
_waypointStore.clear();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -114,7 +114,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
for (SmartAIEventMap& eventmap : mEventMap)
eventmap.clear(); //Drop Existing SmartAI List
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index e487b0274ae..6b5af4ab6a9 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -56,7 +56,7 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
if (GetId(username))
return AccountOpResult::AOR_NAME_ALREADY_EXIST; // username does already exist
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
stmt->setString(0, username);
stmt->setString(1, CalculateShaPassHash(username, password));
@@ -74,15 +74,15 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
// Check if accounts exists
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
- stmt->setUInt32(0, accountId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
+ LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
+ loginStmt->setUInt32(0, accountId);
+ PreparedQueryResult result = LoginDatabase.Query(loginStmt);
if (!result)
return AccountOpResult::AOR_NAME_NOT_EXIST;
// Obtain accounts characters
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->setUInt32(0, accountId);
@@ -121,25 +121,25 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
SQLTransaction trans = LoginDatabase.BeginTransaction();
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
- stmt->setUInt32(0, accountId);
- trans->Append(stmt);
+ loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
+ loginStmt->setUInt32(0, accountId);
+ trans->Append(loginStmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
- stmt->setUInt32(0, accountId);
- trans->Append(stmt);
+ loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
+ loginStmt->setUInt32(0, accountId);
+ trans->Append(loginStmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
- stmt->setUInt32(0, accountId);
- trans->Append(stmt);
+ loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
+ loginStmt->setUInt32(0, accountId);
+ trans->Append(loginStmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
- stmt->setUInt32(0, accountId);
- trans->Append(stmt);
+ loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
+ loginStmt->setUInt32(0, accountId);
+ trans->Append(loginStmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED);
- stmt->setUInt32(0, accountId);
- trans->Append(stmt);
+ loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED);
+ loginStmt->setUInt32(0, accountId);
+ trans->Append(loginStmt);
LoginDatabase.CommitTransaction(trans);
@@ -149,7 +149,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
{
// Check if accounts exists
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -195,7 +195,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newPassword);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
stmt->setString(0, CalculateShaPassHash(username, newPassword));
stmt->setUInt32(1, accountId);
@@ -233,7 +233,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
stmt->setString(0, newEmail);
stmt->setUInt32(1, accountId);
@@ -263,7 +263,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
stmt->setString(0, newEmail);
stmt->setUInt32(1, accountId);
@@ -276,7 +276,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
uint32 AccountMgr::GetId(std::string const& username)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->setString(0, username);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -285,7 +285,7 @@ uint32 AccountMgr::GetId(std::string const& username)
uint32 AccountMgr::GetSecurity(uint32 accountId)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -294,7 +294,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId)
uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
stmt->setInt32(1, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -304,7 +304,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
bool AccountMgr::GetName(uint32 accountId, std::string& name)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -319,7 +319,7 @@ bool AccountMgr::GetName(uint32 accountId, std::string& name)
bool AccountMgr::GetEmail(uint32 accountId, std::string& email)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -342,7 +342,7 @@ bool AccountMgr::CheckPassword(uint32 accountId, std::string password)
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -370,7 +370,7 @@ bool AccountMgr::CheckEmail(uint32 accountId, std::string newEmail)
uint32 AccountMgr::GetCharactersCount(uint32 accountId)
{
// check character count
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -391,7 +391,7 @@ std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::strin
bool AccountMgr::IsBannedAccount(std::string const& name)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME);
stmt->setString(0, name);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -512,13 +512,13 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin
// Delete old security level from DB
if (realmId == -1)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
}
else
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realmId);
trans->Append(stmt);
@@ -527,7 +527,7 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin
// Add new security level
if (securityLevel)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
stmt->setUInt8(1, securityLevel);
stmt->setInt32(2, realmId);
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index d90cd83614d..2b79a79cdb8 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -130,7 +130,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
void RBACData::SavePermission(uint32 permission, bool granted, int32 realmId)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, permission);
stmt->setBool(2, granted);
@@ -156,7 +156,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
{
TC_LOG_TRACE("rbac", "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), permissionId, realmId);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, permissionId);
stmt->setInt32(2, realmId);
@@ -177,7 +177,7 @@ void RBACData::LoadFromDB()
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
@@ -190,7 +190,7 @@ QueryCallback RBACData::LoadFromDBAsync()
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 3b4086ddb3c..a9b35b46786 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -537,7 +537,7 @@ void AchievementMgr::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -557,7 +557,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
if (!completedAchievement.second.changed)
continue;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, completedAchievement.first);
stmt->setUInt32(1, GetPlayer()->GetGUID().GetCounter());
trans->Append(stmt);
@@ -579,7 +579,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
if (!criteriaProgres.second.changed)
continue;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt16(1, criteriaProgres.first);
trans->Append(stmt);
@@ -641,7 +641,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
// Removing non-existing criteria data for all characters
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt16(0, uint16(id));
@@ -2573,7 +2573,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
// Remove non-existing achievements from all characters
TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a5bca6f116a..18836b71983 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -166,7 +166,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
{
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, pItem->GetGUID().GetCounter());
trans->Append(stmt);
@@ -307,7 +307,7 @@ void AuctionHouseMgr::LoadAuctionItems()
}
// data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -353,7 +353,7 @@ void AuctionHouseMgr::LoadAuctions()
{
uint32 oldMSTime = getMSTime();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
PreparedQueryResult resultAuctions = CharacterDatabase.Query(stmt);
if (!resultAuctions)
@@ -365,7 +365,7 @@ void AuctionHouseMgr::LoadAuctions()
// parse bidder list
std::unordered_map<uint32, std::unordered_set<ObjectGuid>> biddersByAuction;
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS);
+ CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS);
uint32 countBidders = 0;
if (PreparedQueryResult resultBidders = CharacterDatabase.Query(stmt2))
@@ -875,7 +875,7 @@ uint32 AuctionEntry::GetAuctionOutBid() const
void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION);
stmt->setUInt32(0, Id);
@@ -888,7 +888,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
void AuctionEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
stmt->setUInt32(0, Id);
stmt->setUInt8(1, houseId);
stmt->setUInt32(2, itemGUIDLow);
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 3db5ff1d7a3..a972744c424 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -433,7 +433,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
auction->bid = bidPrice;
// Update auction to DB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 149a643f233..59cb877f303 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -70,7 +70,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
stmt->setUInt32(2, captainLowGuid);
@@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -276,7 +276,7 @@ bool ArenaTeam::SetName(std::string const& name)
return false;
TeamName = name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
stmt->setString(0, TeamName);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
CaptainGuid = guid;
// Update database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -363,7 +363,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
if (cleanDb)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -388,7 +388,7 @@ void ArenaTeam::Disband(WorldSession* session)
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -411,7 +411,7 @@ void ArenaTeam::Disband()
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -916,7 +916,7 @@ void ArenaTeam::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
stmt->setUInt16(0, Stats.Rating);
stmt->setUInt16(1, Stats.WeekGames);
stmt->setUInt16(2, Stats.WeekWins);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 8752f483afb..ab1ee0d043f 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -268,7 +268,7 @@ inline void Battleground::_ProcessOfflineQueue()
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, itr->first.GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE);
CharacterDatabase.Execute(stmt);
@@ -691,7 +691,7 @@ void Battleground::EndBattleground(uint32 winner)
SetWinner(PVP_TEAM_NEUTRAL);
}
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
uint64 battlegroundId = 1;
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index eb3b3e74149..c32c2b410a6 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -189,7 +189,7 @@ void CalendarMgr::RemoveEvent(CalendarEvent* calendarEvent, ObjectGuid remover)
SendCalendarEventRemovedAlert(*calendarEvent);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody());
CalendarInviteStore& eventInvites = _invites[calendarEvent->GetEventId()];
@@ -235,7 +235,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
stmt->setUInt64(0, (*itr)->GetInviteId());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -256,7 +256,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem
void CalendarMgr::UpdateEvent(CalendarEvent* calendarEvent)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
stmt->setUInt64(0, calendarEvent->GetEventId());
stmt->setUInt32(1, calendarEvent->GetCreatorGUID().GetCounter());
stmt->setString(2, calendarEvent->GetTitle());
@@ -277,7 +277,7 @@ void CalendarMgr::UpdateInvite(CalendarInvite* invite)
void CalendarMgr::UpdateInvite(CalendarInvite* invite, SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
stmt->setUInt64(0, invite->GetInviteId());
stmt->setUInt64(1, invite->GetEventId());
stmt->setUInt32(2, invite->GetInviteeGUID().GetCounter());
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 1af905546b2..e3e235ace23 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -121,7 +121,7 @@ void Channel::UpdateChannelInDB()
std::string banListStr = banlist.str();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
stmt->setString(0, _channelName);
stmt->setUInt32(1, _channelTeam);
stmt->setBool(2, _announceEnabled);
@@ -134,7 +134,7 @@ void Channel::UpdateChannelInDB()
{
if (!_playersStore.empty())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
stmt->setString(0, _channelName);
stmt->setUInt32(1, _channelTeam);
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 88fbc98ff2d..b5fde171ba0 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -47,7 +47,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable()
// calls getCommandTable() recursively.
commandTableCache = sScriptMgr->GetChatCommands();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 2a5c62d8a0d..d094455cae4 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -102,7 +102,7 @@ void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, db_guid);
trans->Append(stmt);
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index c66092ad6f6..f96956a34b1 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -99,7 +99,7 @@ void Corpse::SaveToDB()
DeleteFromDB(trans);
uint16 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // guid
stmt->setFloat (index++, GetPositionX()); // posX
stmt->setFloat (index++, GetPositionY()); // posY
@@ -129,7 +129,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
void Corpse::DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE);
stmt->setUInt32(0, ownerGuid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index f45bb607890..8a49c7295b2 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1352,7 +1352,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
// update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_spawnId);
trans->Append(stmt);
@@ -1760,7 +1760,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
trans = WorldDatabase.BeginTransaction();
// ... and the database
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, spawnId);
trans->Append(stmt);
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 610c1730964..a3ef16abc60 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1015,7 +1015,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
uint8 index = 0;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
trans->Append(stmt);
@@ -1137,7 +1137,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
trans = WorldDatabase.BeginTransaction();
// ... and the database
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, spawnId);
trans->Append(stmt);
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index fc529f1a075..cbb6cbf9d8f 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -332,7 +332,7 @@ void Item::SaveToDB(SQLTransaction& trans)
case ITEM_CHANGED:
{
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
@@ -375,7 +375,7 @@ void Item::SaveToDB(SQLTransaction& trans)
}
case ITEM_REMOVED:
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -477,7 +477,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
if (need_save) // normal item changed state set not work at loading
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
@@ -491,7 +491,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
/*static*/
void Item::DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
trans->Append(stmt);
}
@@ -508,7 +508,7 @@ void Item::DeleteFromDB(SQLTransaction& trans)
/*static*/
void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
trans->Append(stmt);
}
@@ -1072,7 +1072,7 @@ void Item::SaveRefundDataToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -1090,7 +1090,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
{
if (trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
(*trans)->Append(stmt);
@@ -1169,7 +1169,7 @@ void Item::ClearSoulboundTradeable(Player* currentOwner)
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 5dec7f2ddbe..0998b97c36d 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -105,7 +105,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
PreparedQueryResult result;
if (petnumber)
@@ -429,7 +429,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
trans = CharacterDatabase.BeginTransaction();
// remove current data
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
@@ -488,7 +488,7 @@ void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
@@ -1111,7 +1111,7 @@ uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
void Pet::_LoadSpellCooldowns()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt);
@@ -1120,7 +1120,7 @@ void Pet::_LoadSpellCooldowns()
void Pet::_LoadSpells()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -1146,7 +1146,7 @@ void Pet::_SaveSpells(SQLTransaction& trans)
if (itr->second.type == PETSPELL_FAMILY)
continue;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
switch (itr->second.state)
{
@@ -1189,7 +1189,7 @@ void Pet::_LoadAuras(uint32 timediff)
{
TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -1268,7 +1268,7 @@ void Pet::_LoadAuras(uint32 timediff)
void Pet::_SaveAuras(SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
@@ -1339,7 +1339,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
stmt->setUInt32(0, spellId);
@@ -1689,7 +1689,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* onlinePet /*= nullptr*/)
// now need only reset for offline pets (all pets except online case)
uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
stmt->setUInt32(0, owner->GetGUID().GetCounter());
stmt->setUInt32(1, exceptPetNumber);
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 244489628c0..adb1b502433 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1074,7 +1074,7 @@ void Player::Update(uint32 p_time)
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
{
GetSession()->m_muteTime = 0;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0); // Set the mute time to 0
stmt->setString(1, "");
stmt->setString(2, "");
@@ -1469,7 +1469,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(1, guid);
CharacterDatabase.Execute(stmt);
@@ -3041,7 +3041,7 @@ void DeleteSpellFromAllPlayers(uint32 spellId)
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
for (uint8 i = 0; i < 2; i++)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
stmt->setUInt32(0, spellId);
@@ -4121,7 +4121,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
LeaveAllArenaTeams(playerguid);
// the player was uninvited already on logout so just remove from group
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guid);
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
@@ -4476,7 +4476,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
{
TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
stmt->setUInt32(0, uint32(GameTime::GetGameTime() - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -4694,7 +4694,7 @@ void Player::KillPlayer()
void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans)
{
Corpse::DeleteFromDB(guid, trans);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESURRECT));
stmt->setUInt64(1, guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -6925,7 +6925,7 @@ void Player::ModifyHonorPoints(int32 value, SQLTransaction trans)
if (trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS);
stmt->setUInt32(0, newValue);
stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
@@ -6941,7 +6941,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction trans)
if (trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
stmt->setUInt32(0, newValue);
stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
@@ -6962,7 +6962,7 @@ void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 va
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
ObjectGuid::LowType guidLow = guid.GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -11917,7 +11917,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
for (++itr; itr != allowedLooters.end(); ++itr)
ss << ' ' << itr->GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
stmt->setString(1, ss.str());
CharacterDatabase.Execute(stmt);
@@ -12387,7 +12387,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
if (pItem->IsWrapped())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
@@ -15015,7 +15015,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
stmt->setString(2, GitRevision::GetHash());
@@ -15046,7 +15046,7 @@ void Player::CompleteQuest(uint32 quest_id)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker data
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -17054,7 +17054,7 @@ void Player::_LoadBGData(PreparedQueryResult result)
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -17080,7 +17080,7 @@ void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
m_homebindAreaId = areaId;
// update sql homebind
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, m_homebindMapId);
stmt->setUInt16(1, m_homebindAreaId);
stmt->setFloat (2, m_homebindX);
@@ -17168,7 +17168,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS ||
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name)))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -18212,7 +18212,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
item = NewItemOrBag(proto);
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
@@ -18332,7 +18332,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
void Player::_LoadMailedItems(Mail* mail)
{
// data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, mail->messageID);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -18403,7 +18403,7 @@ void Player::_LoadMail()
{
m_mail.clear();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -18808,7 +18808,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (deleteInstance)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, instanceId);
@@ -18864,7 +18864,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu
{
if (!unload)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, itr->second.save->GetInstanceId());
@@ -18899,7 +18899,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
// update the save when the group kills a boss
if (permanent != bind.perm || save != bind.save || extendState != bind.extendState)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
stmt->setUInt32(0, save->GetInstanceId());
stmt->setBool(1, permanent);
@@ -18912,7 +18912,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, save->GetInstanceId());
@@ -19225,7 +19225,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
ok = true;
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -19239,7 +19239,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt16(1, m_homebindMapId);
stmt->setUInt16(2, m_homebindAreaId);
@@ -19281,7 +19281,7 @@ void Player::SaveToDB(bool create /*=false*/)
sScriptMgr->OnPlayerSave(this);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
@@ -19588,7 +19588,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
void Player::SaveGoldToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
stmt->setUInt32(0, GetMoney());
stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
@@ -19596,7 +19596,7 @@ void Player::SaveGoldToDB(SQLTransaction& trans) const
void Player::_SaveActions(SQLTransaction& trans)
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
@@ -19644,7 +19644,7 @@ void Player::_SaveActions(SQLTransaction& trans)
void Player::_SaveAuras(SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -19702,7 +19702,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
void Player::_SaveInventory(SQLTransaction& trans)
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
// force items in buyback slots to new state
// and remove those that aren't already
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
@@ -19847,7 +19847,7 @@ void Player::_SaveMail(SQLTransaction& trans)
if (!m_mailsLoaded)
return;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
@@ -19923,7 +19923,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
QuestStatusSaveMap::iterator saveItr;
QuestStatusMap::iterator statusItr;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
@@ -19999,7 +19999,7 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
// we don't need transactions here.
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20034,7 +20034,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20057,7 +20057,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20089,7 +20089,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20108,7 +20108,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
void Player::_SaveSkills(SQLTransaction& trans)
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
// we don't need transactions here.
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
{
@@ -20164,7 +20164,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
void Player::_SaveSpells(SQLTransaction& trans)
{
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
{
@@ -20209,7 +20209,7 @@ void Player::_SaveStats(SQLTransaction& trans) const
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -20303,7 +20303,7 @@ void Player::UpdateSpeakTime()
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
stmt->setFloat(0, loc.GetPositionX());
stmt->setFloat(1, loc.GetPositionY());
@@ -20329,7 +20329,7 @@ void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value
void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
stmt->setUInt8(0, customizeInfo->Gender);
stmt->setUInt8(1, customizeInfo->Skin);
@@ -22200,7 +22200,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
CharacterDatabase.Execute(stmt);
@@ -24924,7 +24924,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has skill %u with value 0, deleted.",
GetName().c_str(), GetGUID().ToString().c_str(), skill);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt16(1, skill);
@@ -25731,7 +25731,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
{
EquipmentSetInfo& eqSet = itr->second;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
uint8 j = 0;
switch (eqSet.State)
{
@@ -25778,7 +25778,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
void Player::_SaveBGData(SQLTransaction& trans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
@@ -25819,7 +25819,7 @@ void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
if (persist)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(flags));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -25872,7 +25872,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
void Player::_SaveGlyphs(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -25906,7 +25906,7 @@ void Player::_LoadTalents(PreparedQueryResult result)
void Player::_SaveTalents(SQLTransaction& trans)
{
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
@@ -25954,7 +25954,7 @@ void Player::UpdateSpecCount(uint8 count)
ActivateSpec(0);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
// Copy spec data
if (count > curCount)
@@ -26132,7 +26132,7 @@ void Player::ActivateSpec(uint8 spec)
// load them asynchronously
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt8(1, m_activeSpec);
@@ -26401,7 +26401,7 @@ void Player::SetRandomWinner(bool isWinner)
m_IsBGRandomWinner = isWinner;
if (m_IsBGRandomWinner)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -26454,7 +26454,7 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
if (_instanceResetTimes.empty())
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
stmt->setUInt32(0, GetSession()->GetAccountId());
trans->Append(stmt);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 9fa38b1fefa..4922fb52f5f 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -48,7 +48,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag
{
itr->second.Flags |= flag;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
@@ -60,7 +60,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag
{
_playerSocialMap[friendGuid].Flags |= flag;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
@@ -82,7 +82,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag
if (!itr->second.Flags)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
@@ -93,7 +93,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID());
@@ -112,7 +112,7 @@ void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const
itr->second.Note = note;
utf8truncate(itr->second.Note, 48); // DB and client size limitation
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, itr->second.Note);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 544e8f9bf5f..45297504450 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -201,7 +201,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
itr->second.done = 0;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
@@ -1629,7 +1629,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
// save the change to db
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
trans->Append(stmt);
@@ -1674,7 +1674,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a0559650ccf..4f82235bfda 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1939,7 +1939,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
@@ -1969,7 +1969,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
@@ -2217,7 +2217,7 @@ void ObjectMgr::LoadCreatures()
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -2524,7 +2524,7 @@ void ObjectMgr::LoadGameObjects()
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.mapId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -5726,7 +5726,7 @@ void ObjectMgr::LoadWaypointScripts()
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
@@ -6243,11 +6243,11 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -7025,7 +7025,7 @@ bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool per
// add link to DB
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -7076,7 +7076,7 @@ void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool
// remove link from DB
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -8986,7 +8986,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
_gameTeleStore[new_id] = tele;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
@@ -9015,7 +9015,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
{
if (itr->second.wnameLow == wname)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
@@ -9271,7 +9271,7 @@ void ObjectMgr::LoadCreatureDefaultTrainers()
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
{
// find all items from the reference vendor
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -9486,7 +9486,7 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
@@ -9509,7 +9509,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 7cc3444bacc..f00774ee69a 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -183,7 +183,7 @@ bool Group::Create(Player* leader)
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
// Store group in database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
uint8 index = 0;
@@ -265,7 +265,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
// skip non-existed member
if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);
CharacterDatabase.Execute(stmt);
return;
@@ -288,7 +288,7 @@ void Group::ConvertToLFG()
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -307,7 +307,7 @@ void Group::ConvertToRaid()
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -445,7 +445,7 @@ bool Group::AddMember(Player* player)
// insert into the table if we're not a battleground group
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, member.guid.GetCounter());
@@ -604,7 +604,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_R
// Remove player from group in DB
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
DelinkMember(guid);
@@ -712,7 +712,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
trans->Append(stmt);
@@ -729,7 +729,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
Group::ConvertLeaderInstancesToGroup(newLeader, this, true);
// Update the group leader
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
stmt->setUInt32(0, newLeader->GetGUID().GetCounter());
stmt->setUInt32(1, m_dbStoreId);
@@ -851,7 +851,7 @@ void Group::Disband(bool hideDestroy /* = false */)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, m_dbStoreId);
trans->Append(stmt);
@@ -1807,7 +1807,7 @@ bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -1858,7 +1858,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -2053,7 +2053,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2077,7 +2077,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
m_raidDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
stmt->setUInt8(0, uint8(m_raidDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2190,7 +2190,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
if (!ObjectAccessor::FindConnectedPlayer(member.guid))
{
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
+ CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
stmt->setFloat(0, graveyardLocation->x);
stmt->setFloat(1, graveyardLocation->y);
@@ -2211,7 +2211,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceSave->GetInstanceId());
@@ -2274,7 +2274,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, save->GetInstanceId());
@@ -2306,7 +2306,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
{
if (!unload)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
@@ -2551,7 +2551,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(1, guid.GetCounter());
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index c7d88d5865f..d1ec74ebe48 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -172,7 +172,7 @@ Guild::LogEntry::LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
trans->Append(stmt);
@@ -208,7 +208,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
@@ -269,7 +269,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
@@ -293,7 +293,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran
if (logOnCreate)
TC_LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
@@ -310,7 +310,7 @@ void Guild::RankInfo::SetName(std::string const& name)
m_name = name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -327,7 +327,7 @@ void Guild::RankInfo::SetRights(uint32 rights)
m_rights = rights;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -344,7 +344,7 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
m_bankMoneyPerDay = money;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -361,7 +361,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd
if (saveToDB)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
@@ -407,7 +407,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -446,7 +446,7 @@ void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
m_name = name;
m_icon = icon;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
@@ -462,7 +462,7 @@ void Guild::BankTab::SetText(std::string const& text)
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
@@ -478,7 +478,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
m_items[slotId] = item;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -564,7 +564,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
m_publicNote = publicNote;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -577,7 +577,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
m_officerNote = officerNote;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -591,7 +591,7 @@ void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
if (Player* player = FindPlayer())
player->SetRank(newRank);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -604,7 +604,7 @@ void Guild::Member::UpdateLogoutTime()
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
@@ -679,7 +679,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
{
m_bankWithdraw[tabId] += amount;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
stmt->setUInt32(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
@@ -729,7 +729,7 @@ void EmblemInfo::LoadFromDB(Field* fields)
void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
@@ -1134,7 +1134,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1181,7 +1181,7 @@ void Guild::Disband()
DeleteMember(trans, itr->second->GetGUID(), true);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1252,7 +1252,7 @@ bool Guild::SetName(std::string const& name)
return false;
m_name = name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -1342,7 +1342,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
sScriptMgr->OnGuildMOTDChanged(this, motd);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -1363,7 +1363,7 @@ void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
sScriptMgr->OnGuildInfoChanged(this, info);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -1703,7 +1703,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
return;
// Delete bank rights for rank
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
@@ -2271,7 +2271,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
bool ok = false;
// Player must exist
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -2434,7 +2434,7 @@ bool Guild::_HasRankRight(Player* player, uint32 right) const
void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -2454,7 +2454,7 @@ void Guild::_CreateNewBankTab()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
@@ -2475,7 +2475,7 @@ void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
{
ASSERT(trans);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -2560,7 +2560,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
m_bankMoney -= amount;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
trans->Append(stmt);
@@ -2576,7 +2576,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(trans, GR_GUILDMASTER);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
trans->Append(stmt);
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index ac902426db4..d45568869cd 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -509,7 +509,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
auction->bid = price;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index dd444b1c501..85f03d8856b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -70,7 +70,7 @@ bool LoginQueryHolder::Initialize()
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
@@ -250,7 +250,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
{
// remove expired bans
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
@@ -396,7 +396,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, createInfo->Name);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -408,7 +408,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
@@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -577,7 +577,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -605,7 +605,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
@@ -827,17 +827,17 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
+ LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
- stmt->setUInt32(0, GetAccountId());
+ loginStmt->setUInt32(0, GetAccountId());
- LoginDatabase.Execute(stmt);
+ LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
@@ -1116,7 +1116,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
@@ -1151,7 +1151,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo>
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update name and at_login flag in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->Name);
stmt->setUInt16(1, atLoginFlags);
@@ -1232,7 +1232,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -1360,7 +1360,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
>> customizeInfo->FacialHair
>> customizeInfo->Face;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1434,7 +1434,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
}
}
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
@@ -1616,7 +1616,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1726,7 +1726,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 0d18eedb5d0..fcbdf5c5d2f 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1030,7 +1030,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
stmt->setUInt32(1, item->GetGUID().GetCounter());
stmt->setUInt32(2, item->GetEntry());
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index d1e06e893fb..6ea0c0b6b96 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -173,7 +173,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
receiverAccountId = characterInfo->AccountId;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
stmt->setUInt32(0, receiverGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -410,7 +410,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
//so firstly delete the old one
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index d2dcfcb79e4..54b2639d897 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -530,7 +530,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "%s", type.c_str());
TC_LOG_DEBUG("network", "%s", content.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
@@ -1091,7 +1091,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
uint32 accid = player->GetSession()->GetAccountId();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, accid);
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f82df7e8392..8ca0053c995 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -332,7 +332,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
void WorldSession::SendStablePet(ObjectGuid guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -433,7 +433,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -494,7 +494,7 @@ void WorldSession::HandleUnstablePet(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, petnumber);
@@ -622,7 +622,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
// Find swapped pet slot in stable
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, petId);
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index c8257c34f30..58c05a5cc35 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -651,7 +651,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
@@ -665,7 +665,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
trans->Append(stmt);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index c60b413dd04..3f70bce984d 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -434,7 +434,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
stmt->setUInt32(0, questId);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 35c6ae898fb..b7ea3f690c8 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -239,7 +239,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (item->IsWrapped())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
stmt->setUInt32(0, item->GetGUID().GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, item->GetPos(), item->GetGUID(), std::placeholders::_1)));
@@ -281,7 +281,7 @@ void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid
GetPlayer()->SaveInventoryAndGoldToDB(trans);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, itemGuid.GetCounter());
trans->Append(stmt);
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index c76010d57b8..cc1a62f03f9 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -220,7 +220,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
if (!ValidateHyperlinksAndMaybeKick(comment))
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
@@ -234,7 +234,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
if (!ValidateHyperlinksAndMaybeKick(comment))
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
@@ -257,7 +257,7 @@ void WorldSession::HandleReportLag(WorldPacket& recvData)
recvData >> y;
recvData >> z;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 4201960fd72..a38c039855d 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -131,7 +131,7 @@ void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
trans->Append(stmt);
@@ -155,7 +155,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
// save the resettime for normal instances only when they get unloaded
if (time_t resettime = itr->second->GetResetTimeForDB())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(resettime));
stmt->setUInt32(1, InstanceId);
@@ -208,7 +208,7 @@ void InstanceSave::SaveToDB()
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
stmt->setUInt32(0, m_instanceid);
stmt->setUInt16(1, GetMapId());
stmt->setUInt64(2, uint64(GetResetTimeForDB()));
@@ -360,7 +360,7 @@ void InstanceSaveManager::LoadResetTimes()
{
TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
CharacterDatabase.DirectExecute(stmt);
@@ -371,7 +371,7 @@ void InstanceSaveManager::LoadResetTimes()
uint64 newresettime = GetLocalHourTimestamp(oldresettime, resetHour, false);
if (oldresettime != newresettime)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(newresettime));
stmt->setUInt16(1, uint16(mapid));
stmt->setUInt8(2, uint8(difficulty));
@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
// initialize the reset time
t = GetLocalHourTimestamp(today + period, resetHour);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
stmt->setUInt64(2, uint64(t));
@@ -418,7 +418,7 @@ void InstanceSaveManager::LoadResetTimes()
time_t day = (t / DAY) * DAY;
t = GetLocalHourTimestamp(day + ((today - day) / period + 1) * period, resetHour);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(t));
stmt->setUInt16(1, uint16(mapid));
stmt->setUInt8(2, uint8(difficulty));
@@ -644,7 +644,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// delete/promote instance binds from the DB, even if not loaded
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
trans->Append(stmt);
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 009a91b368a..34b1c3a1221 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -63,7 +63,7 @@ void InstanceScript::SaveToDB()
if (data.empty())
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
stmt->setUInt32(0, GetCompletedEncounterMask());
stmt->setString(1, data);
stmt->setUInt32(2, instance->GetInstanceId());
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index a893b3f32bd..4bd3cf0fb97 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -130,7 +130,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
if (inDB)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item->GetGUID().GetCounter());
trans->Append(stmt);
}
@@ -170,7 +170,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
Item* item = mailItemIter->second;
item->SaveToDB(trans); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, receiver_guid);
stmt->setUInt32(1, item->GetGUID().GetCounter());
trans->Append(stmt);
@@ -218,7 +218,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
// Add to DB
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->setUInt32( index, mailId);
stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
stmt->setInt8 (++index, int8(sender.GetStationery()));
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2b2ba2e7f4a..d8fbb645a27 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3136,7 +3136,7 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans)
_respawnTimes.erase(info->handle);
// database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
stmt->setUInt16(0, info->type);
stmt->setUInt32(1, info->spawnId);
stmt->setUInt16(2, GetId());
@@ -3897,7 +3897,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (load)
{
/// @todo make a global storage for this
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
stmt->setUInt16(0, uint16(GetId()));
stmt->setUInt32(1, i_InstanceId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -4134,7 +4134,7 @@ bool Map::GetEntrancePos(int32& mapid, float& x, float& y) const
bool InstanceMap::HasPermBoundPlayers() const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
stmt->setUInt16(0,GetInstanceId());
return !!CharacterDatabase.Query(stmt);
}
@@ -4338,7 +4338,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
stmt->setUInt16(0, info.type);
stmt->setUInt32(1, info.spawnId);
stmt->setUInt64(2, uint64(info.respawnTime));
@@ -4349,7 +4349,7 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
void Map::LoadRespawnTimes()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -4379,7 +4379,7 @@ void Map::LoadRespawnTimes()
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
@@ -4403,7 +4403,7 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
void Map::LoadCorpseData()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
@@ -4440,7 +4440,7 @@ void Map::LoadCorpseData()
void Map::DeleteCorpseData()
{
// DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 8bc84a8c099..16451671dec 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -84,7 +84,7 @@ WaypointMgr* WaypointMgr::instance()
void WaypointMgr::ReloadPath(uint32 id)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
stmt->setUInt32(0, id);
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 41b75af59ce..5234ee0d596 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -588,7 +588,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
{
if (itr->second.needSave)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 2fbe68285e9..16fe30f0c05 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -515,7 +515,7 @@ void WorldSession::LogoutPlayer(bool save)
// track if player logs out after invited to join BG
if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
CharacterDatabase.Execute(stmt);
@@ -600,7 +600,7 @@ void WorldSession::LogoutPlayer(bool save)
TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
CharacterDatabase.Execute(stmt);
}
@@ -800,7 +800,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
index = CHAR_REP_PLAYER_ACCOUNT_DATA;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
stmt->setUInt32(0, id);
stmt->setUInt8 (1, type);
stmt->setUInt32(2, uint32(tm));
@@ -851,7 +851,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
return;
bool const hasTutorialsInDB = (m_TutorialsChanged & TUTORIALS_FLAG_LOADED_FROM_DB) != 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
stmt->setUInt32(i, m_Tutorials[i]);
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
@@ -1253,7 +1253,7 @@ public:
{
bool ok = true;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, accountId);
ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 2d8153d7d6c..17363de5eb8 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -53,7 +53,7 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
void WorldSocket::Start()
{
std::string ip_address = GetRemoteIpAddress().to_string();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1)));
@@ -446,7 +446,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos());
// Get the account information from the auth database
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, authSession->Account);
@@ -471,7 +471,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index 93c960d05e2..d8ebf3acc93 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -36,7 +36,7 @@ struct SpellHistory::PersistenceHelper<Player>
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_CHAR_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_CHAR_SPELL_COOLDOWN;
- static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); }
+ static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
@@ -52,7 +52,7 @@ struct SpellHistory::PersistenceHelper<Player>
return true;
}
- static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
+ static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, cooldown.second.ItemId);
@@ -68,7 +68,7 @@ struct SpellHistory::PersistenceHelper<Pet>
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_PET_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_PET_SPELL_COOLDOWN;
- static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
+ static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
@@ -84,7 +84,7 @@ struct SpellHistory::PersistenceHelper<Pet>
return true;
}
- static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
+ static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
@@ -121,7 +121,7 @@ void SpellHistory::SaveToDB(SQLTransaction& trans)
typedef PersistenceHelper<OwnerType> StatementInfo;
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
trans->Append(stmt);
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 64092c38625..d587aaf2670 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -88,7 +88,7 @@ void CreatureTextMgr::LoadCreatureTexts()
mTextMap.clear(); // for reload case
//all currently used temp texts are NOT reset
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 6ac1467c10d..c4ae110efbb 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -767,7 +767,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
bool incHighest = true;
if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID);
stmt->setUInt32(0, guid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -784,7 +784,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -929,7 +929,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
// check if the original name already exists
name = GetColumn(ts, line, "name");
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 19724b603f5..24c1167fde1 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -205,7 +205,7 @@ void World::SetClosed(bool val)
void World::LoadDBAllowedSecurityLevel()
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
stmt->setInt32(0, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2253,7 +2253,7 @@ void World::LoadAutobroadcasts()
m_AutobroadcastsWeights.clear();
uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
stmt->setInt32(0, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2383,7 +2383,7 @@ void World::Update(uint32 diff)
m_timers[WUPDATE_UPTIME].Reset();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
@@ -2400,7 +2400,7 @@ void World::Update(uint32 diff)
{
m_timers[WUPDATE_CLEANDB].Reset();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->setUInt32(1, uint32(time(0)));
@@ -2717,7 +2717,6 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, std::stri
BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 duration_secs, std::string const& reason, std::string const& author)
{
PreparedQueryResult resultAccounts = PreparedQueryResult(nullptr); //used for kicking
- PreparedStatement* stmt = nullptr;
// Prevent banning an already banned account
if (mode == BAN_ACCOUNT && AccountMgr::IsBannedAccount(nameOrIP))
@@ -2727,8 +2726,9 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
switch (mode)
{
case BAN_IP:
+ {
// No SQL injection with prepared statements
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
stmt->setString(0, nameOrIP);
resultAccounts = LoginDatabase.Query(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_IP_BANNED);
@@ -2738,18 +2738,23 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
stmt->setString(3, reason);
LoginDatabase.Execute(stmt);
break;
+ }
case BAN_ACCOUNT:
+ {
// No SQL injection with prepared statements
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
stmt->setString(0, nameOrIP);
resultAccounts = LoginDatabase.Query(stmt);
break;
+ }
case BAN_CHARACTER:
+ {
// No SQL injection with prepared statements
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
stmt->setString(0, nameOrIP);
resultAccounts = CharacterDatabase.Query(stmt);
break;
+ }
default:
return BAN_SYNTAX_ERROR;
}
@@ -2772,7 +2777,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
if (mode != BAN_IP)
{
// make sure there is only one active ban
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
stmt->setUInt32(0, account);
trans->Append(stmt);
// No SQL injection with prepared statements
@@ -2797,7 +2802,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
{
- PreparedStatement* stmt = nullptr;
+ LoginDatabasePreparedStatement* stmt = nullptr;
if (mode == BAN_IP)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED);
@@ -2845,7 +2850,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati
//Use transaction in order to ensure the order of the queries
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// make sure there is only one active ban
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -2884,7 +2889,7 @@ bool World::RemoveBanCharacter(std::string const& name)
if (!guid)
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
CharacterDatabase.Execute(stmt);
return true;
@@ -3111,7 +3116,7 @@ void World::SendAutoBroadcast()
void World::UpdateRealmCharCount(uint32 accountId)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
stmt->setUInt32(0, accountId);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1)));
}
@@ -3126,7 +3131,7 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -3156,7 +3161,7 @@ static time_t GetNextDailyResetTime(time_t t)
void World::ResetDailyQuests()
{
// reset all saved quest status
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY);
CharacterDatabase.Execute(stmt);
// reset all quest status in memory
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3192,7 +3197,7 @@ static time_t GetNextWeeklyResetTime(time_t t)
void World::ResetWeeklyQuests()
{
// reset all saved quest status
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY);
CharacterDatabase.Execute(stmt);
// reset all quest status in memory
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3228,7 +3233,7 @@ static time_t GetNextMonthlyResetTime(time_t t)
void World::ResetMonthlyQuests()
{
// reset all saved quest status
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY);
CharacterDatabase.Execute(stmt);
// reset all quest status in memory
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3337,7 +3342,7 @@ void World::ResetEventSeasonalQuests(uint16 event_id)
{
TC_LOG_INFO("misc", "Seasonal quests reset for all characters.");
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT);
stmt->setUInt16(0, event_id);
CharacterDatabase.Execute(stmt);
@@ -3350,7 +3355,7 @@ void World::ResetRandomBG()
{
TC_LOG_INFO("misc", "Random BG status reset for all characters.");
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3458,7 +3463,7 @@ void World::setWorldState(uint32 index, uint64 value)
if (it->second == value)
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
stmt->setUInt32(0, uint32(value));
stmt->setUInt32(1, index);
@@ -3467,7 +3472,7 @@ void World::setWorldState(uint32 index, uint64 value)
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
stmt->setUInt32(0, index);
stmt->setUInt32(1, uint32(value));
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 66db4a66278..cb6dcda99d8 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -106,7 +106,7 @@ public:
uint32 const accountId = handler->GetSession()->GetAccountId();
{ // check if 2FA already enabled
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -139,7 +139,7 @@ public:
if (masterKey)
Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(pair.first->second, *masterKey);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
stmt->setBinary(0, pair.first->second);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
@@ -170,7 +170,7 @@ public:
uint32 const accountId = handler->GetSession()->GetAccountId();
Trinity::Crypto::TOTP::Secret secret;
{ // get current TOTP secret
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOTP_SECRET);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -209,7 +209,7 @@ public:
if (Trinity::Crypto::TOTP::ValidateToken(secret, *token))
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
stmt->setNull(0);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
@@ -234,7 +234,7 @@ public:
return false;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
@@ -344,9 +344,7 @@ public:
static bool HandleAccountOnlineListCommand(ChatHandler* handler)
{
///- Get the list of accounts ID logged to the realm
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE));
if (!result)
{
@@ -368,7 +366,7 @@ public:
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
stmt->setUInt32(0, account);
PreparedQueryResult resultLogin = LoginDatabase.Query(stmt);
@@ -395,7 +393,7 @@ public:
{
if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(handler->GetSession()->GetRemoteAddress()))
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, location->CountryCode);
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
@@ -410,7 +408,7 @@ public:
}
else
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, "00");
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
@@ -421,7 +419,7 @@ public:
static bool HandleAccountLockIpCommand(ChatHandler* handler, bool state)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
if (state)
{
@@ -599,7 +597,7 @@ public:
std::string emailoutput;
uint32 accountId = handler->GetSession()->GetAccountId();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -656,7 +654,7 @@ public:
if (expansion > sWorld->getIntConfig(CONFIG_EXPANSION))
return false;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, accountId);
@@ -724,7 +722,7 @@ public:
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (realmId == -1 && !AccountMgr::IsConsoleAccount(playerSecurity))
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
stmt->setUInt32(0, accountId);
stmt->setUInt8(1, gmLevel);
@@ -827,7 +825,7 @@ public:
if (secret == "off")
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
stmt->setNull(0);
stmt->setUInt32(1, targetAccountId);
LoginDatabase.Execute(stmt);
@@ -860,7 +858,7 @@ public:
if (masterKey)
Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(*decoded, *masterKey);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
stmt->setBinary(0, *decoded);
stmt->setUInt32(1, targetAccountId);
LoginDatabase.Execute(stmt);
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index e3f014cf7c5..f72fb715d04 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -328,7 +328,7 @@ public:
else
targetGuid = target->GetGUID().GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
stmt->setUInt32(0, targetGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -389,7 +389,7 @@ public:
static bool HandleBanListAccountCommand(ChatHandler* handler, char const* args)
{
- PreparedStatement* stmt = nullptr;
+ LoginDatabasePreparedStatement* stmt = nullptr;
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
LoginDatabase.Execute(stmt);
@@ -511,7 +511,7 @@ public:
return false;
std::string filter(filterStr);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
stmt->setString(0, filter);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -528,7 +528,7 @@ public:
do
{
Field* fields = result->Fetch();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
+ CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banResult = CharacterDatabase.Query(stmt2);
if (banResult)
@@ -550,7 +550,7 @@ public:
std::string char_name = fields[1].GetString();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
+ CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2);
if (banInfo)
@@ -591,7 +591,7 @@ public:
static bool HandleBanListIPCommand(ChatHandler* handler, char const* args)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
LoginDatabase.Execute(stmt);
char* filterStr = strtok((char*)args, " ");
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 439d1c8c05a..c4cf6a02168 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -102,7 +102,7 @@ public:
static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
PreparedQueryResult result;
- PreparedStatement* stmt;
+ CharacterDatabasePreparedStatement* stmt;
if (!searchString.empty())
{
// search by GUID
@@ -221,7 +221,7 @@ public:
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.guid.GetCounter());
@@ -254,7 +254,7 @@ public:
else
{
// Update level and reset XP, everything else will be updated at login
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -360,7 +360,7 @@ public:
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, newName);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -422,7 +422,7 @@ public:
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -481,7 +481,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
{
@@ -509,7 +509,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
{
@@ -536,7 +536,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
@@ -589,7 +589,7 @@ public:
return false;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
stmt->setString(0, accountName);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
newAccountId = (*result)[0].GetUInt32();
@@ -614,10 +614,10 @@ public:
}
}
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
- stmt->setUInt32(0, newAccountId);
- stmt->setUInt32(1, targetGuid.GetCounter());
- CharacterDatabase.DirectExecute(stmt);
+ CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
+ charStmt->setUInt32(0, newAccountId);
+ charStmt->setUInt32(1, targetGuid.GetCounter());
+ CharacterDatabase.DirectExecute(charStmt);
sWorld->UpdateRealmCharCount(oldAccountId);
sWorld->UpdateRealmCharCount(newAccountId);
diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp
index 5110362740e..7d310d4a167 100644
--- a/src/server/scripts/Commands/cs_disable.cpp
+++ b/src/server/scripts/Commands/cs_disable.cpp
@@ -187,7 +187,7 @@ public:
break;
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
stmt->setUInt32(0, entry);
stmt->setUInt8(1, disableType);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -312,7 +312,7 @@ public:
break;
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
stmt->setUInt32(0, entry);
stmt->setUInt8(1, disableType);
PreparedQueryResult result = WorldDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index cdc0ac94c73..cbb5ef30b09 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -167,7 +167,7 @@ public:
static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/)
{
///- Get the accounts with GM Level >0
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->setUInt8(0, uint8(SEC_MODERATOR));
stmt->setInt32(1, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 16c9887e1f6..87ec9f2a840 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -555,7 +555,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index 5ec0a6f46b9..4c76a2664f2 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -361,7 +361,7 @@ public:
// If not, we extract it from the SQL.
if (!groupTarget)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index eefd7c487b1..5f5cf956847 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -97,7 +97,7 @@ public:
groupTarget = playerTarget->GetGroup();
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 8d5d32ea890..e3925b284f6 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -202,7 +202,7 @@ public:
// inventory case
uint32 inventoryCount = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
stmt->setUInt32(0, itemId);
result = CharacterDatabase.Query(stmt);
@@ -538,7 +538,7 @@ public:
Player* target;
ObjectGuid targetGuid;
std::string targetName;
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
if (!*args)
return false;
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index c6292b2f9c7..76bf2d76e46 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1460,7 +1460,7 @@ public:
limit = limitStr ? atoi(limitStr) : -1;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
stmt->setString(0, ip);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1480,7 +1480,7 @@ public:
(account))
return false;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
stmt->setString(0, account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1496,7 +1496,7 @@ public:
char* limitStr = strtok(nullptr, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
stmt->setString(0, email);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1528,7 +1528,7 @@ public:
uint32 accountId = fields[0].GetUInt32();
std::string accountName = fields[1].GetString();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
stmt->setUInt32(0, accountId);
PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index 16a73a4f87e..a9882f4c1df 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -113,7 +113,7 @@ public:
{
if (channel)
channel->SetOwnership(true);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 1);
stmt->setString(1, channelStr);
CharacterDatabase.Execute(stmt);
@@ -123,7 +123,7 @@ public:
{
if (channel)
channel->SetOwnership(false);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 0);
stmt->setString(1, channelStr);
CharacterDatabase.Execute(stmt);
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index acf3f5ce92c..810faa42533 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -125,7 +125,7 @@ public:
{
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -1212,7 +1212,7 @@ public:
std::string itemName = itemNameStr+1;
WorldDatabase.EscapeString(itemName);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
stmt->setString(0, itemName);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -1530,7 +1530,7 @@ public:
Player* target;
ObjectGuid targetGuid;
std::string targetName;
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
// To make sure we get a target, we convert our guid to an omniversal...
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
@@ -1686,10 +1686,10 @@ public:
}
// Query the prepared statement for login data
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
- stmt->setInt32(0, int32(realm.Id.Realm));
- stmt->setUInt32(1, accId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
+ LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
+ stmt2->setInt32(0, int32(realm.Id.Realm));
+ stmt2->setUInt32(1, accId);
+ PreparedQueryResult result = LoginDatabase.Query(stmt2);
if (result)
{
@@ -1732,7 +1732,7 @@ public:
std::string nameLink = handler->playerLink(targetName);
// Returns banType, banTime, bannedBy, banreason
- PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
+ stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
stmt2->setUInt32(0, accId);
PreparedQueryResult result2 = LoginDatabase.Query(stmt2);
if (!result2)
@@ -1754,9 +1754,9 @@ public:
// Can be used to query data from Characters database
- stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP);
- stmt2->setUInt32(0, lowguid);
- PreparedQueryResult result4 = CharacterDatabase.Query(stmt2);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP);
+ stmt->setUInt32(0, lowguid);
+ PreparedQueryResult result4 = CharacterDatabase.Query(stmt);
if (result4)
{
@@ -1768,9 +1768,9 @@ public:
if (gguid != 0)
{
// Guild Data - an own query, because it may not happen.
- PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED);
- stmt3->setUInt32(0, lowguid);
- PreparedQueryResult result5 = CharacterDatabase.Query(stmt3);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED);
+ stmt->setUInt32(0, lowguid);
+ PreparedQueryResult result5 = CharacterDatabase.Query(stmt);
if (result5)
{
Field* fields5 = result5->Fetch();
@@ -1878,9 +1878,9 @@ public:
// Mail Data - an own query, because it may or may not be useful.
// SQL: "SELECT SUM(CASE WHEN (checked & 1) THEN 1 ELSE 0 END) AS 'readmail', COUNT(*) AS 'totalmail' FROM mail WHERE `receiver` = ?"
- PreparedStatement* stmt4 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS);
- stmt4->setUInt32(0, lowguid);
- PreparedQueryResult result6 = CharacterDatabase.Query(stmt4);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS);
+ stmt->setUInt32(0, lowguid);
+ PreparedQueryResult result6 = CharacterDatabase.Query(stmt);
if (result6)
{
Field* fields = result6->Fetch();
@@ -1967,7 +1967,7 @@ public:
if (handler->HasLowerSecurity (target, targetGuid, true))
return false;
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
std::string muteBy = "";
if (handler->GetSession())
muteBy = handler->GetSession()->GetPlayerName();
@@ -2046,7 +2046,7 @@ public:
target->GetSession()->m_muteTime = 0;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0);
stmt->setString(1, "");
stmt->setString(2, "");
@@ -2094,7 +2094,7 @@ public:
// helper for mutehistory
static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler *handler)
{
- PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
+ LoginDatabasePreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2564,7 +2564,7 @@ public:
}
// If player found: delete his freeze aura
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -2584,7 +2584,7 @@ public:
static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/)
{
// Get names from DB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index d6e1f4985bc..0df3e831109 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -335,7 +335,7 @@ public:
wait = 0;
// Update movement type
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->setUInt32(1, lowGuid);
@@ -521,7 +521,7 @@ public:
const_cast<CreatureTemplate*>(cinfo)->faction = factionId;
// ..and DB
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
stmt->setUInt16(0, uint16(factionId));
stmt->setUInt32(1, creature->GetEntry());
@@ -550,7 +550,7 @@ public:
creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
stmt->setUInt32(0, npcFlags);
stmt->setUInt32(1, creature->GetEntry());
@@ -694,7 +694,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
@@ -776,7 +776,7 @@ public:
sObjectMgr->AddCreatureToGrid(lowguid, data);
// update position in DB
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
@@ -1057,7 +1057,7 @@ public:
creature->Respawn();
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
@@ -1097,7 +1097,7 @@ public:
else
return false;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->setUInt32(0, uint32(spawnTime));
stmt->setUInt32(1, guidLow);
@@ -1528,7 +1528,7 @@ public:
sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature->SearchFormation();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt32(0, leaderGUID);
stmt->setUInt32(1, lowguid);
stmt->setFloat (2, followAngle);
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 52137f5ec95..935bcf23807 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -266,7 +266,7 @@ public:
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
stmt->setUInt32(0, quest->GetQuestId());
stmt->setUInt32(1, player->GetGUID().GetCounter());
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 967e7555d87..e678c499b56 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -436,7 +436,7 @@ public:
{
uint32 entry = uint32(atoi(*itr));
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
stmt->setUInt32(0, entry);
PreparedQueryResult result = WorldDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index a1020ef030f..d2550cc6aa7 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -178,7 +178,7 @@ public:
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -252,7 +252,7 @@ public:
}
else if (targetGuid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -298,7 +298,7 @@ public:
return false;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
CharacterDatabase.Execute(stmt);
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 78c1c69bc2f..bb95b8c0f2c 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -128,7 +128,7 @@ public:
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
stmt->setUInt32(0, target_guid.GetCounter());
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 917678e3667..5760117122d 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -97,7 +97,7 @@ public:
pathid = target->GetWaypointPath();
else
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -118,7 +118,7 @@ public:
return true;
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT);
stmt->setUInt32(0, pathid);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -186,7 +186,7 @@ public:
guidLow = target->GetSpawnId();
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID);
stmt->setUInt32(0, guidLow);
@@ -243,7 +243,7 @@ public:
{
Creature* target = handler->getSelectedCreature();
- PreparedStatement* stmt = nullptr;
+ WorldDatabasePreparedStatement* stmt = nullptr;
if (!target)
{
@@ -288,7 +288,7 @@ public:
char* show_str = strtok((char*)args, " ");
std::string show = show_str;
- PreparedStatement* stmt = nullptr;
+ WorldDatabasePreparedStatement* stmt = nullptr;
// Check
if ((show != "add") && (show != "mod") && (show != "del") && (show != "listid"))
@@ -569,7 +569,7 @@ public:
uint32 pathid = 0;
uint32 point = 0;
Creature* target = handler->getSelectedCreature();
- PreparedStatement* stmt = nullptr;
+ WorldDatabasePreparedStatement* stmt = nullptr;
// User did select a visual waypoint?
if (!target || target->GetEntry() != VISUAL_WAYPOINT)
@@ -737,7 +737,7 @@ public:
uint32 pathid = 0;
Creature* target = handler->getSelectedCreature();
- PreparedStatement* stmt = nullptr;
+ WorldDatabasePreparedStatement* stmt = nullptr;
// Did player provide a PathID?
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index 22065550202..74d35bfb4ed 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -138,7 +138,7 @@ class AccountActionIpLogger : public AccountScript
{
// As we can assume most account actions are NOT failed login, so this is the more accurate check.
// For those, we need last_ip...
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -149,7 +149,7 @@ class AccountActionIpLogger : public AccountScript
}
else // ... but for failed login, we query last_attempt_ip from account table. Which we do with an unique query
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -231,7 +231,7 @@ class CharacterActionIpLogger : public PlayerScript
}
// Once we have done everything, we can insert the new log.
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -291,7 +291,7 @@ public:
}
// Once we have done everything, we can insert the new log.
- PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
+ LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
stmt2->setUInt32(0, playerGuid);
stmt2->setUInt32(1, characterGuid);
diff --git a/src/server/shared/Realm/RealmList.cpp b/src/server/shared/Realm/RealmList.cpp
index d1bf0276292..fc76710c35f 100644
--- a/src/server/shared/Realm/RealmList.cpp
+++ b/src/server/shared/Realm/RealmList.cpp
@@ -118,7 +118,7 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
TC_LOG_DEBUG("server.authserver", "Updating Realm List...");
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
+ LoginDatabasePreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
PreparedQueryResult result = LoginDatabase.Query(stmt);
std::map<RealmHandle, std::string> existingRealms;
diff --git a/src/server/shared/Secrets/SecretMgr.cpp b/src/server/shared/Secrets/SecretMgr.cpp
index 5c7b090ff9a..93ecce4e311 100644
--- a/src/server/shared/Secrets/SecretMgr.cpp
+++ b/src/server/shared/Secrets/SecretMgr.cpp
@@ -110,7 +110,7 @@ void SecretMgr::AttemptLoad(Secrets i, LogLevel errorLevel, std::unique_lock<std
auto const& info = secret_info[i];
Optional<std::string> oldDigest;
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SECRET_DIGEST);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SECRET_DIGEST);
stmt->setUInt32(0, i);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
@@ -198,7 +198,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber
if (newSecret)
Trinity::Crypto::AEEncryptWithRandomIV<Trinity::Crypto::AES>(totpSecret, newSecret->AsByteArray<Trinity::Crypto::AES::KEY_SIZE_BYTES>());
- PreparedStatement* updateStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
+ LoginDatabasePreparedStatement* updateStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_TOTP_SECRET);
updateStmt->setBinary(0, totpSecret);
updateStmt->setUInt32(1, id);
trans->Append(updateStmt);
@@ -212,7 +212,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber
if (hadOldSecret)
{
- PreparedStatement* deleteStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_SECRET_DIGEST);
+ LoginDatabasePreparedStatement* deleteStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_SECRET_DIGEST);
deleteStmt->setUInt32(0, i);
trans->Append(deleteStmt);
}
@@ -225,7 +225,7 @@ Optional<std::string> SecretMgr::AttemptTransition(Secrets i, Optional<BigNumber
if (!hash)
return std::string("Failed to hash new secret");
- PreparedStatement* insertStmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_SECRET_DIGEST);
+ LoginDatabasePreparedStatement* insertStmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_SECRET_DIGEST);
insertStmt->setUInt32(0, i);
insertStmt->setString(1, *hash);
trans->Append(insertStmt);
diff --git a/src/server/worldserver/RemoteAccess/RASession.cpp b/src/server/worldserver/RemoteAccess/RASession.cpp
index 417f046d778..65fb88a2680 100644
--- a/src/server/worldserver/RemoteAccess/RASession.cpp
+++ b/src/server/worldserver/RemoteAccess/RASession.cpp
@@ -123,7 +123,7 @@ bool RASession::CheckAccessLevel(const std::string& user)
Utf8ToUpperOnlyLatin(safeUser);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
stmt->setString(0, safeUser);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -161,7 +161,7 @@ bool RASession::CheckPassword(const std::string& user, const std::string& pass)
std::string hash = AccountMgr::CalculateShaPassHash(safe_user, safe_pass);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME);
stmt->setString(0, safe_user);
stmt->setString(1, hash);