diff options
| author | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
| commit | 2ffe785765e3812e442d246f9561cebd83a008cb (patch) | |
| tree | c3d4cbc87d0ea143752cf9f212b96f3f6498c2fa /src/server/game/Chat/Commands | |
| parent | b8a613647f8d204186fa30f35a8b4e2cb9337a73 (diff) | |
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
| -rw-r--r-- | src/server/game/Chat/Commands/Level3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index f0c0b0fbc42..14cf5e0b858 100644 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -3992,7 +3992,7 @@ bool ChatHandler::HandleDamageCommand(const char * args) SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); - if (schoolmask & SPELL_SCHOOL_MASK_NORMAL) + if (Unit::IsDamageReducedByArmor(schoolmask)) damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); char* spellStr = strtok((char*)NULL, " "); |
