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authorleak <leakzx@googlemail.com>2011-12-27 00:29:17 +0100
committerleak <leakzx@googlemail.com>2011-12-27 00:29:48 +0100
commite646dbb3cdae041ae1ead8e5bdd456ce600ee9a5 (patch)
tree217d801cfb8d0befdd92204de8f94e457fd65949 /src/server/game/Chat/Commands
parentea7b0b064da0b43086c12df4651649d6dfec76cb (diff)
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
Diffstat (limited to 'src/server/game/Chat/Commands')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp66
1 files changed, 43 insertions, 23 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 43aa100e4b3..9b29483bcb4 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2177,28 +2177,33 @@ bool ChatHandler::HandleHoverCommand(const char *args)
return true;
}
-void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel)
+void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel)
{
if (player)
{
- player->GiveLevel(newlevel);
+ player->GiveLevel(newLevel);
player->InitTalentForLevel();
player->SetUInt32Value(PLAYER_XP, 0);
if (needReportToTarget(player))
{
- if (oldlevel == newlevel)
+ if (oldLevel == newLevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, GetNameLink().c_str());
- else if (oldlevel < newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newlevel);
+ else if (oldLevel < newLevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newLevel);
else // if (oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newlevel);
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newLevel);
}
}
else
{
- // update level and XP at level, all other will be updated at loading
- CharacterDatabase.PExecute("UPDATE characters SET level = '%u', xp = 0 WHERE guid = '%u'", newlevel, GUID_LOPART(player_guid));
+ // Update level and reset XP, everything else will be updated at login
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_LEVEL);
+
+ stmt->setUInt8(0, uint8(newLevel));
+ stmt->setUInt32(1, GUID_LOPART(playerGuid));
+
+ CharacterDatabase.Execute(stmt);
}
}
@@ -2562,12 +2567,12 @@ bool ChatHandler::HandleResetStatsCommand(const char * args)
return true;
}
-bool ChatHandler::HandleResetSpellsCommand(const char * args)
+bool ChatHandler::HandleResetSpellsCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
@@ -2580,19 +2585,25 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args)
}
else
{
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid));
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, target_name.c_str());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ CharacterDatabase.Execute(stmt);
+
+ PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
}
return true;
}
-bool ChatHandler::HandleResetTalentsCommand(const char * args)
+bool ChatHandler::HandleResetTalentsCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
// Try reset talents as Hunter Pet
Creature* creature = getSelectedCreature();
@@ -2630,11 +2641,16 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
target->SendTalentsInfoData(true);
return true;
}
- else if (target_guid)
+ else if (targetGuid)
{
- uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS;
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", at_flags, GUID_LOPART(target_guid));
- std::string nameLink = playerLink(target_name);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ CharacterDatabase.Execute(stmt);
+
+ std::string nameLink = playerLink(targetName);
PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
return true;
}
@@ -2675,7 +2691,11 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return false;
}
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS);
+
+ stmt->setUInt16(0, uint16(atLogin));
+
+ CharacterDatabase.Execute(stmt);
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();