diff options
author | Matan Shukry <matanshukry@gmail.com> | 2021-03-30 02:27:50 +0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-05-03 23:53:24 +0200 |
commit | 3b578fc6b95bfc812962fcef7930d8646016d184 (patch) | |
tree | d881852521169f47a2db2cdaaa0eb0fb19f8ddaf /src/server/game/Chat/LanguageMgr.cpp | |
parent | fb66575d38d2ba7ffc24c29824fa75d7019de549 (diff) |
Core/Chat: Load chat language data from db2 and implement serverside chat translations
Diffstat (limited to 'src/server/game/Chat/LanguageMgr.cpp')
-rw-r--r-- | src/server/game/Chat/LanguageMgr.cpp | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/src/server/game/Chat/LanguageMgr.cpp b/src/server/game/Chat/LanguageMgr.cpp new file mode 100644 index 00000000000..acbd76f0a56 --- /dev/null +++ b/src/server/game/Chat/LanguageMgr.cpp @@ -0,0 +1,234 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "LanguageMgr.h" +#include "DB2Stores.h" +#include "Log.h" +#include "SpellInfo.h" +#include "SpellMgr.h" +#include "Timer.h" + +#include <sstream> + +LanguageMgr::LanguageMgr() : _langsMap(), _wordsMap() { } + +LanguageMgr::~LanguageMgr() +{ + _langsMap.clear(); + _wordsMap.clear(); +} + +LanguageMgr* LanguageMgr::instance() +{ + static LanguageMgr instance; + return &instance; +} + +void LanguageMgr::LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect) +{ + ASSERT(spellEffect && spellEffect->Effect == SPELL_EFFECT_LANGUAGE); + + uint32 languageId = uint32(spellEffect->EffectMiscValue[0]); + auto iter = _langsMap.find(languageId); + if (iter == _langsMap.end()) + { + TC_LOG_WARN("languages.spell", "LoadSpellEffectLanguage called on Spell %u with language %u which does not exist in Language.db2!", + spellEffect->SpellID, languageId); + return; + } + LanguageDesc& desc = iter->second; + desc.SpellId = spellEffect->SpellID; +} + +uint32 LanguageMgr::GetSpellLanguage(uint32 spellId) const +{ + if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) + { + SpellEffectInfoVector const& effects = spellInfo->GetEffects(); + if (effects.size() != 1 || effects[0]->Effect != SPELL_EFFECT_LANGUAGE) + TC_LOG_WARN("languages.spell", "Invalid language spell %u. Expected 1 effect with SPELL_EFFECT_LANGUAGE", spellId); + else + return effects[0]->MiscValue; + } + return 0; +} + +bool LanguageMgr::IsRelevantLanguageSkill(SkillLineEntry const* skillLineEntry) const +{ + if (!skillLineEntry) + return false; + + SkillRaceClassInfoEntry const* entry = sDB2Manager.GetAvailableSkillRaceClassInfo(skillLineEntry->ID); + return entry != nullptr; +} + +void LanguageMgr::LoadLanguages() +{ + uint32 oldMSTime = getMSTime(); + + // Load languages from Languages.db2. Just the id, we don't need the name + for (LanguagesEntry const* langEntry : sLanguagesStore) + _langsMap.emplace(langEntry->ID, LanguageDesc()); + + // Add the languages used in code in case they don't exist + _langsMap.emplace(LANG_UNIVERSAL, LanguageDesc()); + _langsMap.emplace(LANG_ADDON, LanguageDesc()); + _langsMap.emplace(LANG_ADDON_LOGGED, LanguageDesc()); + + // Log load time + TC_LOG_INFO("server.loading", ">> Loaded %u languages in %u ms", uint32(_langsMap.size()), GetMSTimeDiffToNow(oldMSTime)); +} + +void LanguageMgr::LoadLanguagesSkills() +{ + uint32 oldMSTime = getMSTime(); + + uint32 count = 0; + for (SkillLineEntry const* skillLineEntry : sSkillLineStore) + { + if (skillLineEntry->CategoryID != SKILL_CATEGORY_LANGUAGES) + continue; + + if (!IsRelevantLanguageSkill(skillLineEntry)) + continue; + + std::vector<SkillLineAbilityEntry const*> const* skills = sDB2Manager.GetSkillLineAbilitiesBySkill(skillLineEntry->ID); + + // We're expecting only 1 skill + if (skills->size() != 1) + TC_LOG_WARN("server.loading", "Found language skill line with %u spells. Expected 1. Will use 1st if available", uint32(skills->size())); + + if (SkillLineAbilityEntry const* ability = skills->empty() ? nullptr : skills->at(0)) + { + if (uint32 languageId = GetSpellLanguage(ability->Spell)) + { + auto iter = _langsMap.find(languageId); + if (iter == _langsMap.cend()) + TC_LOG_WARN("server.loading", "Spell %u has language %u, which doesn't exist in Languages.db2", ability->Spell, languageId); + else + { + iter->second.SpellId = ability->Spell; + iter->second.SkillId = skillLineEntry->ID; + ++count; + } + } + } + } + + // Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR) + + // Log load time + TC_LOG_INFO("server.loading", ">> Loaded %u languages skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + +void LanguageMgr::LoadLanguagesWords() +{ + uint32 oldMSTime = getMSTime(); + + uint32 wordsNum = 0; + for (LanguageWordsEntry const* wordEntry : sLanguageWordsStore) + { + uint8 length = std::min(18U, uint32(strlen(wordEntry->Word))); + + WordKey key = WordKey(wordEntry->LanguageID, length); + + auto result = _wordsMap.insert(std::make_pair(key, WordList())); + result.first->second.push_back(wordEntry->Word); + ++wordsNum; + } + + // log load time + TC_LOG_INFO("server.loading", ">> Loaded %u word groups from %u words in %u ms", uint32(_wordsMap.size()), wordsNum, GetMSTimeDiffToNow(oldMSTime)); +} + +LanguageMgr::WordList const* LanguageMgr::FindWordGroup(uint32 language, uint32 wordLen) const +{ + WordsMap::const_iterator iter = _wordsMap.find(WordKey(language, wordLen)); + if (iter != _wordsMap.end()) + return &(iter->second); + return nullptr; +} + +std::string LanguageMgr::Translate(std::string const& msg, uint32 sourcePlayerLanguage) const +{ + std::stringstream result; + Tokenizer tokens(msg, ' '); + bool first = true; + for (char const* str : tokens) + { + const char* nextPart = str; + uint32 wordLen = std::min(18U, (uint32)strlen(str)); + LanguageMgr::WordList const* wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen); + if (!wordGroup) + nextPart = ""; + else + { + uint32 wordHash = SStrHash(str, true); + uint8 idxInsideGroup = wordHash % wordGroup->size(); + nextPart = wordGroup->at(idxInsideGroup); + } + + if (first) + first = false; + else + result << " "; + + result << nextPart; + } + return result.str(); +} + +static char upper_backslash(char c) { return c == '/' ? '\\' : toupper(c); } + +static uint32 const s_hashtable[16] = { + 0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB, + 0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49, + 0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B, + 0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563, +}; + +uint32 LanguageMgr::SStrHash(char const* string, bool caseInsensitive, uint32 seed) const +{ + ASSERT(string); + + uint32 shift = 0xEEEEEEEE; + while (*string) { + char c = *string++; + + if (caseInsensitive) + c = upper_backslash(c); + + seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed); + shift = c + seed + 33 * shift + 3; + } + + return seed ? seed : 1; +} + +bool LanguageMgr::IsLanguageExist(uint32 languageId) const +{ + auto iter = _langsMap.find(languageId); + return iter != _langsMap.cend(); +} + +LanguageDesc const* LanguageMgr::GetLanguageDescById(uint32 languageId) const +{ + auto iter = _langsMap.find(languageId); + if (iter == _langsMap.cend()) + return nullptr; + return &(iter->second); +} |