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diff --git a/src/server/game/Chat/LanguageMgr.cpp b/src/server/game/Chat/LanguageMgr.cpp
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+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "LanguageMgr.h"
+#include "DB2Stores.h"
+#include "Log.h"
+#include "SpellInfo.h"
+#include "SpellMgr.h"
+#include "Timer.h"
+
+#include <sstream>
+
+LanguageMgr::LanguageMgr() : _langsMap(), _wordsMap() { }
+
+LanguageMgr::~LanguageMgr()
+{
+ _langsMap.clear();
+ _wordsMap.clear();
+}
+
+LanguageMgr* LanguageMgr::instance()
+{
+ static LanguageMgr instance;
+ return &instance;
+}
+
+void LanguageMgr::LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect)
+{
+ ASSERT(spellEffect && spellEffect->Effect == SPELL_EFFECT_LANGUAGE);
+
+ uint32 languageId = uint32(spellEffect->EffectMiscValue[0]);
+ auto iter = _langsMap.find(languageId);
+ if (iter == _langsMap.end())
+ {
+ TC_LOG_WARN("languages.spell", "LoadSpellEffectLanguage called on Spell %u with language %u which does not exist in Language.db2!",
+ spellEffect->SpellID, languageId);
+ return;
+ }
+ LanguageDesc& desc = iter->second;
+ desc.SpellId = spellEffect->SpellID;
+}
+
+uint32 LanguageMgr::GetSpellLanguage(uint32 spellId) const
+{
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
+ {
+ SpellEffectInfoVector const& effects = spellInfo->GetEffects();
+ if (effects.size() != 1 || effects[0]->Effect != SPELL_EFFECT_LANGUAGE)
+ TC_LOG_WARN("languages.spell", "Invalid language spell %u. Expected 1 effect with SPELL_EFFECT_LANGUAGE", spellId);
+ else
+ return effects[0]->MiscValue;
+ }
+ return 0;
+}
+
+bool LanguageMgr::IsRelevantLanguageSkill(SkillLineEntry const* skillLineEntry) const
+{
+ if (!skillLineEntry)
+ return false;
+
+ SkillRaceClassInfoEntry const* entry = sDB2Manager.GetAvailableSkillRaceClassInfo(skillLineEntry->ID);
+ return entry != nullptr;
+}
+
+void LanguageMgr::LoadLanguages()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // Load languages from Languages.db2. Just the id, we don't need the name
+ for (LanguagesEntry const* langEntry : sLanguagesStore)
+ _langsMap.emplace(langEntry->ID, LanguageDesc());
+
+ // Add the languages used in code in case they don't exist
+ _langsMap.emplace(LANG_UNIVERSAL, LanguageDesc());
+ _langsMap.emplace(LANG_ADDON, LanguageDesc());
+ _langsMap.emplace(LANG_ADDON_LOGGED, LanguageDesc());
+
+ // Log load time
+ TC_LOG_INFO("server.loading", ">> Loaded %u languages in %u ms", uint32(_langsMap.size()), GetMSTimeDiffToNow(oldMSTime));
+}
+
+void LanguageMgr::LoadLanguagesSkills()
+{
+ uint32 oldMSTime = getMSTime();
+
+ uint32 count = 0;
+ for (SkillLineEntry const* skillLineEntry : sSkillLineStore)
+ {
+ if (skillLineEntry->CategoryID != SKILL_CATEGORY_LANGUAGES)
+ continue;
+
+ if (!IsRelevantLanguageSkill(skillLineEntry))
+ continue;
+
+ std::vector<SkillLineAbilityEntry const*> const* skills = sDB2Manager.GetSkillLineAbilitiesBySkill(skillLineEntry->ID);
+
+ // We're expecting only 1 skill
+ if (skills->size() != 1)
+ TC_LOG_WARN("server.loading", "Found language skill line with %u spells. Expected 1. Will use 1st if available", uint32(skills->size()));
+
+ if (SkillLineAbilityEntry const* ability = skills->empty() ? nullptr : skills->at(0))
+ {
+ if (uint32 languageId = GetSpellLanguage(ability->Spell))
+ {
+ auto iter = _langsMap.find(languageId);
+ if (iter == _langsMap.cend())
+ TC_LOG_WARN("server.loading", "Spell %u has language %u, which doesn't exist in Languages.db2", ability->Spell, languageId);
+ else
+ {
+ iter->second.SpellId = ability->Spell;
+ iter->second.SkillId = skillLineEntry->ID;
+ ++count;
+ }
+ }
+ }
+ }
+
+ // Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR)
+
+ // Log load time
+ TC_LOG_INFO("server.loading", ">> Loaded %u languages skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
+void LanguageMgr::LoadLanguagesWords()
+{
+ uint32 oldMSTime = getMSTime();
+
+ uint32 wordsNum = 0;
+ for (LanguageWordsEntry const* wordEntry : sLanguageWordsStore)
+ {
+ uint8 length = std::min(18U, uint32(strlen(wordEntry->Word)));
+
+ WordKey key = WordKey(wordEntry->LanguageID, length);
+
+ auto result = _wordsMap.insert(std::make_pair(key, WordList()));
+ result.first->second.push_back(wordEntry->Word);
+ ++wordsNum;
+ }
+
+ // log load time
+ TC_LOG_INFO("server.loading", ">> Loaded %u word groups from %u words in %u ms", uint32(_wordsMap.size()), wordsNum, GetMSTimeDiffToNow(oldMSTime));
+}
+
+LanguageMgr::WordList const* LanguageMgr::FindWordGroup(uint32 language, uint32 wordLen) const
+{
+ WordsMap::const_iterator iter = _wordsMap.find(WordKey(language, wordLen));
+ if (iter != _wordsMap.end())
+ return &(iter->second);
+ return nullptr;
+}
+
+std::string LanguageMgr::Translate(std::string const& msg, uint32 sourcePlayerLanguage) const
+{
+ std::stringstream result;
+ Tokenizer tokens(msg, ' ');
+ bool first = true;
+ for (char const* str : tokens)
+ {
+ const char* nextPart = str;
+ uint32 wordLen = std::min(18U, (uint32)strlen(str));
+ LanguageMgr::WordList const* wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen);
+ if (!wordGroup)
+ nextPart = "";
+ else
+ {
+ uint32 wordHash = SStrHash(str, true);
+ uint8 idxInsideGroup = wordHash % wordGroup->size();
+ nextPart = wordGroup->at(idxInsideGroup);
+ }
+
+ if (first)
+ first = false;
+ else
+ result << " ";
+
+ result << nextPart;
+ }
+ return result.str();
+}
+
+static char upper_backslash(char c) { return c == '/' ? '\\' : toupper(c); }
+
+static uint32 const s_hashtable[16] = {
+ 0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB,
+ 0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49,
+ 0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B,
+ 0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563,
+};
+
+uint32 LanguageMgr::SStrHash(char const* string, bool caseInsensitive, uint32 seed) const
+{
+ ASSERT(string);
+
+ uint32 shift = 0xEEEEEEEE;
+ while (*string) {
+ char c = *string++;
+
+ if (caseInsensitive)
+ c = upper_backslash(c);
+
+ seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed);
+ shift = c + seed + 33 * shift + 3;
+ }
+
+ return seed ? seed : 1;
+}
+
+bool LanguageMgr::IsLanguageExist(uint32 languageId) const
+{
+ auto iter = _langsMap.find(languageId);
+ return iter != _langsMap.cend();
+}
+
+LanguageDesc const* LanguageMgr::GetLanguageDescById(uint32 languageId) const
+{
+ auto iter = _langsMap.find(languageId);
+ if (iter == _langsMap.cend())
+ return nullptr;
+ return &(iter->second);
+}