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authorShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
commit7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch)
tree4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game/Chat
parent345bed25d25d8e269fd7b863cd700d628a9500e0 (diff)
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
Diffstat (limited to 'src/server/game/Chat')
-rw-r--r--src/server/game/Chat/Channels/Channel.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 115e340762e..877c1e826c9 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -125,21 +125,21 @@ class Channel
uint64 player;
uint8 flags;
- bool HasFlag(uint8 flag) const { return flags & flag; }
- void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
- bool IsOwner() const { return flags & MEMBER_FLAG_OWNER; }
+ bool HasFlag(uint8 flag) const { return (flags & flag) != 0; }
+ void SetFlag(uint8 flag) { flags |= flag; }
+ bool IsOwner() const { return (flags & MEMBER_FLAG_OWNER) != 0; }
void SetOwner(bool state)
{
if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
- bool IsModerator() const { return flags & MEMBER_FLAG_MODERATOR; }
+ bool IsModerator() const { return (flags & MEMBER_FLAG_MODERATOR) != 0; }
void SetModerator(bool state)
{
if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
- bool IsMuted() const { return flags & MEMBER_FLAG_MUTED; }
+ bool IsMuted() const { return (flags & MEMBER_FLAG_MUTED) != 0; }
void SetMuted(bool state)
{
if (state) flags |= MEMBER_FLAG_MUTED;
@@ -153,13 +153,13 @@ class Channel
uint32 GetChannelId() const { return _channelId; }
bool IsConstant() const { return _channelId != 0; }
bool IsAnnounce() const { return _announce; }
- bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
+ bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; }
std::string const& GetPassword() const { return _password; }
void SetPassword(std::string const& npassword) { _password = npassword; }
void SetAnnounce(bool nannounce) { _announce = nannounce; }
uint32 GetNumPlayers() const { return playersStore.size(); }
uint8 GetFlags() const { return _flags; }
- bool HasFlag(uint8 flag) const { return _flags & flag; }
+ bool HasFlag(uint8 flag) const { return (_flags & flag) != 0; }
void JoinChannel(Player* player, std::string const& pass);
void LeaveChannel(Player* player, bool send = true);