diff options
| author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
| commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
| tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Chat | |
| parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) | |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Chat')
| -rwxr-xr-x | src/server/game/Chat/Channels/Channel.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Chat/Commands/Level3.cpp | 18 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp index 244c05ec0ad..efbd9f5c57e 100755 --- a/src/server/game/Chat/Channels/Channel.cpp +++ b/src/server/game/Chat/Channels/Channel.cpp @@ -55,7 +55,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) // If storing custom channels in the db is enabled either load or save the channel if (sWorld->getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS)) { - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CHANNEL); + PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL); stmt->setString(0, name); stmt->setUInt32(1, m_Team); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -85,7 +85,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) } else // save { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHANNEL); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHANNEL); stmt->setString(0, name); stmt->setUInt32(1, m_Team); CharacterDatabase.Execute(stmt); @@ -108,7 +108,7 @@ void Channel::UpdateChannelInDB() const std::string banListStr = banlist.str(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL); stmt->setBool(0, m_announce); stmt->setBool(1, m_ownership); stmt->setString(2, m_password); @@ -124,7 +124,7 @@ void Channel::UpdateChannelInDB() const void Channel::UpdateChannelUseageInDB() const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_USAGE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE); stmt->setString(0, m_name); stmt->setUInt32(1, m_Team); CharacterDatabase.Execute(stmt); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 8705f6b190e..d0e73df03ea 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -2198,7 +2198,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 else { // Update level and reset XP, everything else will be updated at login - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_LEVEL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); stmt->setUInt8(0, uint8(newLevel)); stmt->setUInt32(1, GUID_LOPART(playerGuid)); @@ -2691,7 +2691,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args) return false; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); stmt->setUInt16(0, uint16(atLogin)); @@ -3112,7 +3112,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args) if (!target) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); stmt->setString(0, name); PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt); @@ -3127,7 +3127,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args) else target_guid = target->GetGUIDLow(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO); stmt->setUInt32(0, target_guid); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -3222,7 +3222,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args) return false; std::string filter(cFilter); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME_FILTER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER); stmt->setString(0, filter.c_str()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -3239,7 +3239,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args) do { Field* fields = result->Fetch(); - PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANNED_NAME); + PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME); stmt2->setUInt32(0, fields[0].GetUInt32()); PreparedQueryResult banresult = CharacterDatabase.Query(stmt2); if (banresult) @@ -3261,7 +3261,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args) std::string char_name = fields[1].GetString(); - PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO_LIST); + PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST); stmt2->setUInt32(0, fields[0].GetUInt32()); PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2); if (banInfo) @@ -4467,7 +4467,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args) { if (chn) chn->SetOwnership(true); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 1); stmt->setString(1, channel); CharacterDatabase.Execute(stmt); @@ -4477,7 +4477,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args) { if (chn) chn->SetOwnership(false); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 0); stmt->setString(1, channel); CharacterDatabase.Execute(stmt); |
