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authorTreeston <treeston.mmoc@gmail.com>2018-01-06 00:49:04 +0100
committerShauren <shauren.trinity@gmail.com>2021-05-16 21:56:05 +0200
commit2a7bb9b4044bbd9f841c5e87a8a910fe4205d4d4 (patch)
treee6629bee16e5b91d121a7dd1e98578df2f587cf0 /src/server/game/Combat/CombatManager.cpp
parentb00d3812ab1b40636c79889e705042d8198b0c17 (diff)
Core/Combat: some more detailed assertions to possibly shed light on #21187.
(cherry picked from commit 5a9fddaa5a44ba9efe422853c549dd56f87c59e4)
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 3bd5f70cd7e..3e3dde0c184 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -307,13 +307,13 @@ void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref)
if (ref->_isPvP)
{
auto& inMap = _pvpRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = static_cast<PvPCombatReference*>(ref);
}
else
{
auto& inMap = _pveRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}
}