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authorTreeston <treeston.mmoc@gmail.com>2018-02-15 12:23:05 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-15 12:23:05 +0100
commit4da9321d2bdde17ddf1a55b92ab130216e9af27b (patch)
tree7355aaf01734f12bb422a74ba4cb5eb75ac1f0f3 /src/server/game/Combat/CombatManager.cpp
parentcfc77fd84355d28737f3f85f2ba318be5caacdea (diff)
Core/Combat: Unify combat permitted checks between CvC and PvC - only require "not friendly" in all cases. Fixes Yogg-Saron encounter. Closes #21380.
Also some bonus cleanup to Yogg's script to make transition cleaner.
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 2f5a4fa87b9..5e315350158 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -44,16 +44,8 @@
return false;
if (a->HasUnitState(UNIT_STATE_IN_FLIGHT) || b->HasUnitState(UNIT_STATE_IN_FLIGHT))
return false;
- if (a->IsControlledByPlayer() || b->IsControlledByPlayer())
- { // PvSomething, only block friendly fire
- if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a))
- return false;
- }
- else
- { // CvC, need hostile reaction to start a fight
- if (!a->IsHostileTo(b) && !b->IsHostileTo(a))
- return false;
- }
+ if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a))
+ return false;
Player const* playerA = a->GetCharmerOrOwnerPlayerOrPlayerItself();
Player const* playerB = b->GetCharmerOrOwnerPlayerOrPlayerItself();
// ...neither of the two units must be (owned by) a player with .gm on