diff options
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index 2f5a4fa87b9..5e315350158 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -44,16 +44,8 @@ return false; if (a->HasUnitState(UNIT_STATE_IN_FLIGHT) || b->HasUnitState(UNIT_STATE_IN_FLIGHT)) return false; - if (a->IsControlledByPlayer() || b->IsControlledByPlayer()) - { // PvSomething, only block friendly fire - if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a)) - return false; - } - else - { // CvC, need hostile reaction to start a fight - if (!a->IsHostileTo(b) && !b->IsHostileTo(a)) - return false; - } + if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a)) + return false; Player const* playerA = a->GetCharmerOrOwnerPlayerOrPlayerItself(); Player const* playerB = b->GetCharmerOrOwnerPlayerOrPlayerItself(); // ...neither of the two units must be (owned by) a player with .gm on |