aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat/CombatManager.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-01-06 00:49:04 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-01-06 00:49:04 +0100
commit5a9fddaa5a44ba9efe422853c549dd56f87c59e4 (patch)
tree82d3647e23ff93319416e20d21206515835b79da /src/server/game/Combat/CombatManager.cpp
parente0b609a178528995959e5ea54255a3f856e62913 (diff)
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 0ea271e4016..1700a2803c2 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -308,13 +308,13 @@ void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref)
if (ref->_isPvP)
{
auto& inMap = _pvpRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = static_cast<PvPCombatReference*>(ref);
}
else
{
auto& inMap = _pveRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}
}