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path: root/src/server/game/Combat/CombatManager.cpp
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Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 0ea271e4016..1700a2803c2 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -308,13 +308,13 @@ void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref)
if (ref->_isPvP)
{
auto& inMap = _pvpRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = static_cast<PvPCombatReference*>(ref);
}
else
{
auto& inMap = _pveRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}
}