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author | Treeston <treeston.mmoc@gmail.com> | 2018-01-04 04:46:22 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:05 +0200 |
commit | 5aee452943e5c76f54f58eea9e6880b54a61ec9c (patch) | |
tree | f604cbf92a9207d6d9f8d94ff1a8d8b08f3d248f /src/server/game/Combat/CombatManager.cpp | |
parent | 83159544b52bf48e8ba3a6eb98c1f4918c0b7bbe (diff) |
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61)
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
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