diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-01-04 04:46:22 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:05 +0200 |
commit | 5aee452943e5c76f54f58eea9e6880b54a61ec9c (patch) | |
tree | f604cbf92a9207d6d9f8d94ff1a8d8b08f3d248f /src/server | |
parent | 83159544b52bf48e8ba3a6eb98c1f4918c0b7bbe (diff) |
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61)
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 5 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp | 74 |
6 files changed, 54 insertions, 61 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 2c07dcd551d..6e337ff8c5d 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -84,11 +84,12 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange { if (Unit* summoner = creature->ToTempSummon()->GetSummoner()) { - Unit* target = summoner->getAttackerForHelper(); - if (!target && !summoner->GetThreatManager().IsThreatListEmpty()) - target = summoner->GetThreatManager().GetAnyTarget(); - if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target))) - creature->AI()->AttackStart(target); + if (creature->IsFriendlyTo(summoner)) + { + Unit* target = summoner->getAttackerForHelper(); + if (target && creature->IsHostileTo(target)) + creature->AI()->AttackStart(target); + } } } } @@ -109,7 +110,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) if (Player* player = itr->GetSource()) if (player->IsAlive()) - creature->SetInCombatWith(player); + creature->EngageWithTarget(player); } // scripts does not take care about MoveInLineOfSight loops @@ -237,12 +238,12 @@ bool CreatureAI::UpdateVictim() return me->GetVictim() != nullptr; } - else if (me->GetThreatManager().IsThreatListEmpty(true)) + else if (!me->IsInCombat()) { EnterEvadeMode(EVADE_REASON_NO_HOSTILES); return false; } - else + else if (me->GetVictim()) me->AttackStop(); return true; diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 16511b14a3b..03d12c12def 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -94,6 +94,8 @@ ThreatReference::OnlineState ThreatReference::SelectOnlineState() return ONLINE_STATE_OFFLINE; if (!FlagsAllowFighting(_owner, _victim) || !FlagsAllowFighting(_victim, _owner)) return ONLINE_STATE_OFFLINE; + if (_owner->IsAIEnabled && !_owner->GetAI()->CanAIAttack(_victim)) + return ONLINE_STATE_OFFLINE; // next, check suppression (immunity to chosen melee attack school) if (_victim->IsImmunedToDamage(_owner->GetMeleeDamageSchoolMask())) return ONLINE_STATE_SUPPRESSED; @@ -135,16 +137,17 @@ void ThreatReference::ClearThreat(bool sendRemove) /*static*/ bool ThreatManager::CanHaveThreatList(Unit const* who) { + Creature const* cWho = who->ToCreature(); // only creatures can have threat list - if (who->GetTypeId() != TYPEID_UNIT) + if (!cWho) return false; - // pets and totems cannot have threat list - if (who->IsPet() || who->IsTotem()) + // pets, totems and triggers cannot have threat list + if (cWho->IsPet() || cWho->IsTotem() || cWho->IsTrigger()) return false; // summons cannot have a threat list, unless they are controlled by a creature - if (who->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN) && !who->GetOwnerGUID().IsCreature()) + if (cWho->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN) && !cWho->GetOwnerGUID().IsCreature()) return false; return true; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index e6fd20e73aa..585dbe4a6ce 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -678,7 +678,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, void Creature::Update(uint32 diff) { - if (IsAIEnabled && m_triggerJustAppeared && m_deathState == ALIVE) + if (IsAIEnabled && m_triggerJustAppeared && m_deathState != DEAD) { if (m_respawnCompatibilityMode && m_vehicleKit) m_vehicleKit->Reset(); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 8d6d2e8f663..557bec6dbd0 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3396,7 +3396,7 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low SpawnGroupTemplateData const* Map::GetSpawnGroupData(uint32 groupId) const { SpawnGroupTemplateData const* data = sObjectMgr->GetSpawnGroupData(groupId); - if (data && data->mapId == GetId()) + if (data && (data->flags & SPAWNGROUP_FLAG_SYSTEM || data->mapId == GetId())) return data; return nullptr; } @@ -3527,11 +3527,12 @@ bool Map::IsSpawnGroupActive(uint32 groupId) const SpawnGroupTemplateData const* const data = GetSpawnGroupData(groupId); if (!data) { - TC_LOG_WARN("maps", "Tried to query state of non-existing spawn group %u on map %u.", groupId, GetId()); + TC_LOG_ERROR("maps", "Tried to query state of non-existing spawn group %u on map %u.", groupId, GetId()); return false; } if (data->flags & SPAWNGROUP_FLAG_SYSTEM) return true; + // either manual spawn group and toggled, or not manual spawn group and not toggled... return (_toggledSpawnGroupIds.find(groupId) != _toggledSpawnGroupIds.end()) != !(data->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN); } diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index b46b8cfd978..8efbd353ed0 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -856,8 +856,6 @@ public: handler->PSendSysMessage("%s (%s) is not alive.", target->GetName().c_str(), target->GetGUID().ToString().c_str()); return true; } - if (!target->CanHaveThreatList()) - handler->PSendSysMessage("%s (%s) cannot have a threat list.", target->GetName().c_str(), target->GetGUID().ToString().c_str()); uint32 count = 0; auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList(); @@ -875,8 +873,8 @@ public: } if (!mgr.CanHaveThreatList()) - return true; - if (mgr.IsEngaged()) + handler->PSendSysMessage("%s (%s) cannot have a threat list.", target->GetName().c_str(), target->GetGUID().ToString().c_str()); + else if (mgr.IsEngaged()) { count = 0; handler->PSendSysMessage("Threat list of %s (%s, SpawnID %u)", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index 01213a9009d..1ebd8a54307 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -230,44 +230,10 @@ class ValithriaDespawner : public BasicEvent void operator()(Creature* creature) const { - switch (creature->GetEntry()) - { - case NPC_VALITHRIA_DREAMWALKER: - if (InstanceScript* instance = creature->GetInstanceScript()) - instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, creature); - break; - case NPC_BLAZING_SKELETON: - case NPC_SUPPRESSER: - case NPC_BLISTERING_ZOMBIE: - case NPC_GLUTTONOUS_ABOMINATION: - case NPC_MANA_VOID: - case NPC_COLUMN_OF_FROST: - case NPC_ROT_WORM: - creature->DespawnOrUnsummon(); - return; - case NPC_RISEN_ARCHMAGE: - if (!creature->GetSpawnId()) - { - creature->DespawnOrUnsummon(); - return; - } - creature->Respawn(true); - break; - default: - return; - } - - uint32 corpseDelay = creature->GetCorpseDelay(); - uint32 respawnDelay = creature->GetRespawnDelay(); - creature->SetCorpseDelay(1); - creature->SetRespawnDelay(10); - - if (CreatureData const* data = creature->GetCreatureData()) - creature->UpdatePosition(data->spawnPoint); - creature->DespawnOrUnsummon(); - - creature->SetCorpseDelay(corpseDelay); - creature->SetRespawnDelay(respawnDelay); + if (creature->GetEntry() == NPC_VALITHRIA_DREAMWALKER) + if (InstanceScript* instance = creature->GetInstanceScript()) + instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, creature); + creature->DespawnOrUnsummon(0, 10s); } private: @@ -365,7 +331,7 @@ class boss_valithria_dreamwalker : public CreatureScript } else if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == NOT_STARTED) if (Creature* archmage = me->FindNearestCreature(NPC_RISEN_ARCHMAGE, 30.0f)) - archmage->AI()->DoZoneInCombat(); // call JustEngagedWith on one of them, that will make it all start + archmage->EngageWithTarget(healer); // call JustEngagedWith on one of them, that will make it all start } void DamageTaken(Unit* /*attacker*/, uint32& damage) override @@ -628,8 +594,9 @@ class npc_the_lich_king_controller : public CreatureScript { // must not be in dream phase PhasingHandler::RemovePhase(summon, 173, true); + summon->AI()->DoZoneInCombat(); if (summon->GetEntry() != NPC_SUPPRESSER) - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) + if (Unit* target = me->GetCombatManager().GetAnyTarget()) summon->AI()->AttackStart(target); } @@ -711,7 +678,7 @@ class npc_risen_archmage : public CreatureScript Initialize(); } - void JustEngagedWith(Unit* /*target*/) override + void JustEngagedWith(Unit* target) override { me->FinishSpell(CURRENT_CHANNELED_SPELL, false); if (me->GetSpawnId() && _canCallJustEngagedWith) @@ -724,10 +691,16 @@ class npc_risen_archmage : public CreatureScript (*itr)->AI()->DoAction(ACTION_ENTER_COMBAT); if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING))) + { + lichKing->EngageWithTarget(target); lichKing->AI()->DoZoneInCombat(); + } if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER))) + { + trigger->EngageWithTarget(target); trigger->AI()->DoZoneInCombat(); + } } } @@ -883,7 +856,24 @@ class npc_suppresser : public CreatureScript void IsSummonedBy(Unit* /*summoner*/) override { if (Creature* valithria = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER))) - AttackStart(valithria); + { + float x, y, z; + valithria->GetContactPoint(me, x,y,z); + me->GetMotionMaster()->MovePoint(42, x, y, z); + } + } + + void MovementInform(uint32 /*type*/, uint32 id) + { + if (id == 42) + { + me->SetReactState(REACT_AGGRESSIVE); + if (Creature* valithria = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER))) + { + AttackStart(valithria); + DoCastAOE(SPELL_SUPPRESSION); + } + } } void UpdateAI(uint32 diff) override |