diff options
author | Treeston <treeston.mmoc@gmail.com> | 2021-09-26 16:07:09 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-09-26 16:07:09 +0200 |
commit | f1ac141f25500a0f6ffd3c32b1185de2d9f9c940 (patch) | |
tree | 7b12f1fdfbe1f6c7f6e8ce61668603aa64355899 /src/server/game/Combat/CombatManager.cpp | |
parent | a9b97939a8f81fc9d51a889981d64574015f869f (diff) |
Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
(cherry picked from commit 081eab3cf5a5ec42917b2a7eaebf816fb36da423)
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index fbcad98cb50..18e4e011351 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -214,8 +214,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } @@ -225,8 +225,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } |