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path: root/src/server/game/Combat/CombatManager.cpp
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Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index fbcad98cb50..18e4e011351 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -214,8 +214,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
if (!IsInCombatWith(ref.first))
{
Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) ||
- (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
continue;
SetInCombatWith(target);
}
@@ -225,8 +225,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
if (!IsInCombatWith(ref.first))
{
Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) ||
- (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
continue;
SetInCombatWith(target);
}