diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-01-03 20:04:19 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:01 +0200 |
commit | 34c7810fe507eca1b8b9389630db5d5d26d92e77 (patch) | |
tree | e05653a0adaf4c4f5c406649f1bfe6573cbb22ff /src/server/game/Combat/HostileRefManager.cpp | |
parent | 5158136ee8a77046e37bafa192481b8b61d4a116 (diff) |
Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
(cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
Diffstat (limited to 'src/server/game/Combat/HostileRefManager.cpp')
-rw-r--r-- | src/server/game/Combat/HostileRefManager.cpp | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp deleted file mode 100644 index 503091cf573..00000000000 --- a/src/server/game/Combat/HostileRefManager.cpp +++ /dev/null @@ -1,216 +0,0 @@ -/* - * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "HostileRefManager.h" -#include "DB2Structure.h" -#include "SpellInfo.h" -#include "ThreatManager.h" -#include "Unit.h" - -HostileRefManager::~HostileRefManager() -{ - deleteReferences(); -} - -//================================================= -// send threat to all my haters for the victim -// The victim is then hated by them as well -// use for buffs and healing threat functionality - -void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell) -{ - if (getSize() == 0) - return; - - float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell); - threat /= getSize(); - - HostileReference* ref = getFirst(); - while (ref) - { - if (ThreatCalcHelper::isValidProcess(victim, ref->GetSource()->GetOwner(), threatSpell)) - ref->GetSource()->doAddThreat(victim, threat); - - ref = ref->next(); - } -} - -//================================================= - -void HostileRefManager::addTempThreat(float threat, bool apply) -{ - HostileReference* ref = getFirst(); - while (ref) - { - if (apply) - { - if (ref->getTempThreatModifier() == 0.0f) - ref->addTempThreat(threat); - } - else - ref->resetTempThreat(); - - ref = ref->next(); - } -} - -//================================================= - -void HostileRefManager::addThreatPercent(int32 percent) -{ - HostileReference* ref = getFirst(); - while (ref) - { - ref->addThreatPercent(percent); - ref = ref->next(); - } -} - -//================================================= -// The online / offline status is given to the method. The calculation has to be done before - -void HostileRefManager::setOnlineOfflineState(bool isOnline) -{ - HostileReference* ref = getFirst(); - while (ref) - { - ref->setOnlineOfflineState(isOnline); - ref = ref->next(); - } -} - -//================================================= -// The online / offline status is calculated and set - -void HostileRefManager::updateThreatTables() -{ - HostileReference* ref = getFirst(); - while (ref) - { - ref->updateOnlineStatus(); - ref = ref->next(); - } -} - -//================================================= -// The references are not needed anymore -// tell the source to remove them from the list and free the mem - -void HostileRefManager::deleteReferences() -{ - HostileReference* ref = getFirst(); - while (ref) - { - HostileReference* nextRef = ref->next(); - ref->removeReference(); - delete ref; - ref = nextRef; - } -} - -//================================================= -// delete one reference, defined by faction - -void HostileRefManager::deleteReferencesForFaction(uint32 faction) -{ - HostileReference* ref = getFirst(); - while (ref) - { - HostileReference* nextRef = ref->next(); - if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->Faction == faction) - { - ref->removeReference(); - delete ref; - } - ref = nextRef; - } -} - -//================================================= -// delete all references out of specified range - -void HostileRefManager::deleteReferencesOutOfRange(float range) -{ - HostileReference* ref = getFirst(); - range = range*range; - while (ref) - { - HostileReference* nextRef = ref->next(); - Unit* owner = ref->GetSource()->GetOwner(); - if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range) - { - ref->removeReference(); - delete ref; - } - ref = nextRef; - } -} - -//================================================= -// delete one reference, defined by Unit - -void HostileRefManager::deleteReference(Unit* creature) -{ - HostileReference* ref = getFirst(); - while (ref) - { - HostileReference* nextRef = ref->next(); - if (ref->GetSource()->GetOwner() == creature) - { - ref->removeReference(); - delete ref; - break; - } - ref = nextRef; - } -} - -//================================================= -// set state for one reference, defined by Unit - -void HostileRefManager::setOnlineOfflineState(Unit* creature, bool isOnline) -{ - HostileReference* ref = getFirst(); - while (ref) - { - HostileReference* nextRef = ref->next(); - if (ref->GetSource()->GetOwner() == creature) - { - ref->setOnlineOfflineState(isOnline); - break; - } - ref = nextRef; - } -} - -//================================================= - -void HostileRefManager::UpdateVisibility() -{ - HostileReference* ref = getFirst(); - while (ref) - { - HostileReference* nextRef = ref->next(); - if (!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner())) - { - nextRef = ref->next(); - ref->removeReference(); - delete ref; - } - ref = nextRef; - } -} |