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authorShauren <none@none>2010-12-17 13:43:24 +0100
committerShauren <none@none>2010-12-17 13:43:24 +0100
commit82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch)
treedd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/Combat/ThreatManager.cpp
parentee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff)
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index e30585a9451..4fe047b0a7b 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -132,7 +132,7 @@ void HostileReference::updateOnlineStatus()
// target is not in flight
if (isValid() &&
((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
- !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT)))
+ !getTarget()->HasUnitState(UNIT_STAT_IN_FLIGHT)))
{
Creature* creature = getSourceUnit()->ToCreature();
online = getTarget()->isInAccessiblePlaceFor(creature);