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authorariel- <ariel-@users.noreply.github.com>2018-01-22 23:55:33 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-16 21:26:57 +0200
commitd0f4310c4417fb5dc8e89061adf4ce113caa4227 (patch)
tree311575f8d3d004140628d0f47f06539538d51112 /src/server/game/Combat/ThreatManager.cpp
parentc77925da4a320df5be5eaeb1fc799df50e22c041 (diff)
Core/Entities: don't allow client control if player is still affected by any lose of control state
(cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 355cb225105..3cbd1c39bf3 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -420,7 +420,7 @@ void ThreatManager::MatchUnitThreatToHighestThreat(Unit* target)
if ((++it) != end)
{
- ThreatReference const* a = *it;
+ a = *it;
if (a->IsOnline() && a->GetThreat() > highest->GetThreat())
highest = a;
}