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authorShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
commita0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch)
treeb4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Combat/ThreatManager.h
parentce67a097bf3c0c3241f4441a808e32639ddbaafb (diff)
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r--src/server/game/Combat/ThreatManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index f0741f81067..87abbf0fcb0 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -103,7 +103,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
//=================================================
- uint64 getUnitGuid() const { return iUnitGuid; }
+ ObjectGuid getUnitGuid() const { return iUnitGuid; }
//=================================================
// reference is not needed anymore. realy delete it !
@@ -132,7 +132,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
private:
float iThreat;
float iTempThreatModifier; // used for taunt
- uint64 iUnitGuid;
+ ObjectGuid iUnitGuid;
bool iOnline;
bool iAccessible;
};