diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-05-02 19:09:37 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-05-02 19:09:37 +0200 |
| commit | 081eab3cf5a5ec42917b2a7eaebf816fb36da423 (patch) | |
| tree | 2ece3e5dbe86a837468303f8363cc8da0f5a72f4 /src/server/game/Combat | |
| parent | f13de8083469742d62c2d74a49a76e35469d8fb0 (diff) | |
Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
Diffstat (limited to 'src/server/game/Combat')
| -rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index 5e315350158..2e90d37bcb7 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -215,8 +215,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } @@ -226,8 +226,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 9aaeec2d665..87cfbd1c81c 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -74,7 +74,7 @@ void ThreatReference::UpdateOnlineState() { if (a->GetTypeId() == TYPEID_UNIT && a->ToCreature()->IsTrigger()) return false; - if (a->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) + if (a->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) { if (b->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) return false; |
