diff options
Diffstat (limited to 'src/server/game/Combat')
| -rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index 5e315350158..2e90d37bcb7 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -215,8 +215,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } @@ -226,8 +226,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))) + if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 9aaeec2d665..87cfbd1c81c 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -74,7 +74,7 @@ void ThreatReference::UpdateOnlineState() { if (a->GetTypeId() == TYPEID_UNIT && a->ToCreature()->IsTrigger()) return false; - if (a->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) + if (a->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) { if (b->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) return false; |
