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authorShauren <shauren.trinity@gmail.com>2019-07-21 20:06:32 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-21 20:06:32 +0200
commit211b2fa3540ccae50d2cd7e37996efa3b9e624d5 (patch)
treeb0fcd65470e7a73e4e0af0bdb5603ec9bbc29740 /src/server/game/Conditions/ConditionMgr.cpp
parentc8278cddeb49bd3cf6beeb4acbca1258c07cf131 (diff)
Core/Conditions: Reserve master branch condition types
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 3eb9ffeed35..4505e4c37c3 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -117,7 +117,9 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Quest state mask", true, true, false },
{ "Quest objective progress", true, true, true },
{ "Map difficulty", true, false, false },
- { "Is Gamemaster", true, false, false }
+ { "Is Gamemaster", true, false, false },
+ { "Object Entry or Guid", true, true, true },
+ { "Object TypeMask", true, false, false }
};
// Checks if object meets the condition