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authorRat <none@none>2010-09-20 10:19:20 +0200
committerRat <none@none>2010-09-20 10:19:20 +0200
commit2fb80e4a86a6006d5692e483880e4ec4370fe5f5 (patch)
tree81193faa0a36fcd358c7c9ff509123de03364411 /src/server/game/Conditions/ConditionMgr.cpp
parent1d6d11d367f6176b9df5a93cc68e4834623a605f (diff)
Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)
note: check only runs at quest giver query! Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 0f3cd4ec353..3a59ccc43b7 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -910,7 +910,17 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry);
if (!Quest)
{
- sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUESTID specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ return false;
+ }
+ }
+ break;
+ case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
+ {
+ Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry);
+ if (!Quest)
+ {
+ sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
}