diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
commit | 3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch) | |
tree | 35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game/Conditions/ConditionMgr.cpp | |
parent | 6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff) |
Properly rename the stand state method...
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 159bb13f8cf..afb6255079b 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -440,7 +440,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const if (Unit* unit = object->ToUnit()) { if (ConditionValue1 == 0) - condMeets = (unit->SetStandState() == ConditionValue2); + condMeets = (unit->GetStandState() == ConditionValue2); else if (ConditionValue2 == 0) condMeets = unit->IsStandState(); else if (ConditionValue2 == 1) |