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authorShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
committerShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
commit3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch)
tree35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game/Conditions/ConditionMgr.cpp
parent6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff)
Properly rename the stand state method...
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 159bb13f8cf..afb6255079b 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -440,7 +440,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
if (Unit* unit = object->ToUnit())
{
if (ConditionValue1 == 0)
- condMeets = (unit->SetStandState() == ConditionValue2);
+ condMeets = (unit->GetStandState() == ConditionValue2);
else if (ConditionValue2 == 0)
condMeets = unit->IsStandState();
else if (ConditionValue2 == 1)