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authorRat <none@none>2010-10-24 21:44:58 +0200
committerRat <none@none>2010-10-24 21:44:58 +0200
commit5eb8ea2a5d20982a8847933b98d60270292f38d7 (patch)
tree74d2c6ec167a63588ea4ec42663b76d921a6941e /src/server/game/Conditions/ConditionMgr.cpp
parent88ae092744c265155e4f9cb792804f06e87aec36 (diff)
Core/ConditionMgr: added CONDITION_QUEST_COMPLETE, conditionValue1: questiID, true if player has the quest in the questlog as 'completed'
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 5dc60f909f0..ebfdb2914cc 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -90,6 +90,12 @@ bool Condition::Meets(Player * player, Unit* invoker)
condMeets = (status == QUEST_STATUS_INCOMPLETE);
break;
}
+ case CONDITION_QUEST_COMPLETE:
+ {
+ QuestStatus status = player->GetQuestStatus(mConditionValue1);
+ condMeets = (status == QUEST_STATUS_COMPLETE);
+ break;
+ }
case CONDITION_QUEST_NONE:
{
QuestStatus status = player->GetQuestStatus(mConditionValue1);
@@ -1116,6 +1122,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
case CONDITION_QUEST_NONE:
+ case CONDITION_QUEST_COMPLETE:
{
Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mConditionValue1);
if (!Quest)