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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:42:28 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 22:02:03 +0100
commitad340466d09ae6de8adc20949f433772cb016b54 (patch)
tree99127eb685dab4aa1aa90e79cbba958bf6dea80e /src/server/game/Conditions/ConditionMgr.cpp
parentfda8a09766bf733ccf97743ea5b884c900f44c28 (diff)
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006 (cherry picked from commit 85b5b842ca6c05d4e51081e6c3282940a80f3761)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 490881071ec..929d9ec0275 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -2155,7 +2155,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
TC_LOG_ERROR("sql.sql", "%s has invalid state mask (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue2);
return false;
}
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
case CONDITION_QUEST_NONE:
@@ -2274,7 +2274,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_OBJECT_ENTRY_GUID_LEGACY:
cond->ConditionType = CONDITION_OBJECT_ENTRY_GUID;
cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeID(Trinity::Legacy::TypeID(cond->ConditionValue1));
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_OBJECT_ENTRY_GUID:
{
switch (cond->ConditionValue1)
@@ -2341,7 +2341,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_TYPE_MASK_LEGACY:
cond->ConditionType = CONDITION_TYPE_MASK;
cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeMask(cond->ConditionValue1);
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_TYPE_MASK:
{
if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))