aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Conditions/ConditionMgr.cpp
diff options
context:
space:
mode:
authorQAston <qaston@gmail.com>2012-02-21 20:03:27 +0100
committerQAston <qaston@gmail.com>2012-02-21 20:17:45 +0100
commitf09b5a6bea89da1b73a0beb05b977feba3285562 (patch)
tree66bca1a1a3f9462397c4d409ec062d7376a87f97 /src/server/game/Conditions/ConditionMgr.cpp
parent6155fdd103fc79749964d02a1916e057e01871ba (diff)
Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp420
1 files changed, 328 insertions, 92 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 550814ccf3f..af0c1a07c2b 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -26,6 +26,7 @@
#include "ConditionMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Spell.h"
// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
@@ -94,14 +95,14 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_CLASS:
{
- if (Player* player = object->ToPlayer())
- condMeets = player->getClassMask() & ConditionValue1;
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->getClassMask() & ConditionValue1;
break;
}
case CONDITION_RACE:
{
- if (Player* player = object->ToPlayer())
- condMeets = player->getRaceMask() & ConditionValue1;
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->getRaceMask() & ConditionValue1;
break;
}
case CONDITION_SKILL:
@@ -153,9 +154,6 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2;
break;
}
- case CONDITION_SPELL_SCRIPT_TARGET:
- condMeets = true;//spell target condition is handled in spellsystem, here it is always true
- break;
case CONDITION_MAPID:
condMeets = object->GetMapId() == ConditionValue1;
break;
@@ -291,12 +289,153 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
return condMeets && script;
}
+uint32 Condition::GetSearcherTypeMaskForCondition()
+{
+ // build mask of types for which condition can return true
+ // this is used for speeding up gridsearches
+ if (NegativeCondition)
+ return (GRID_MAP_TYPE_MASK_ALL);
+ uint32 mask = 0;
+ switch (ConditionType)
+ {
+ case CONDITION_NONE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_AURA:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ITEM:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ITEM_EQUIPPED:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ZONEID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_REPUTATION_RANK:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ACHIEVEMENT:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_TEAM:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_CLASS:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_RACE:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_SKILL:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUESTREWARDED:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUESTTAKEN:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUEST_COMPLETE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUEST_NONE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ACTIVE_EVENT:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_INSTANCE_DATA:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_MAPID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_AREAID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_SPELL:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_LEVEL:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_DRUNKENSTATE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_NEAR_CREATURE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_NEAR_GAMEOBJECT:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_OBJECT_ENTRY:
+ switch (ConditionValue1)
+ {
+ case TYPEID_UNIT:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE;
+ break;
+ case TYPEID_PLAYER:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case TYPEID_GAMEOBJECT:
+ mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ break;
+ case TYPEID_CORPSE:
+ mask |= GRID_MAP_TYPE_MASK_CORPSE;
+ break;
+ default:
+ break;
+ }
+ case CONDITION_TYPE_MASK:
+ if (ConditionValue1 & TYPEMASK_UNIT)
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ if (ConditionValue1 & TYPEMASK_PLAYER)
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ if (ConditionValue1 & TYPEMASK_GAMEOBJECT)
+ mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ if (ConditionValue1 & TYPEMASK_CORPSE)
+ mask |= GRID_MAP_TYPE_MASK_CORPSE;
+ break;
+ case CONDITION_RELATION_TO:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_REACTION_TO:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_DISTANCE_TO:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_ALIVE:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_HP_VAL:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_HP_PCT:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_WORLD_STATE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_PHASEMASK:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ default:
+ ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
+ break;
+ }
+ return mask;
+}
+
uint32 Condition::GetMaxAvailableConditionTargets()
{
// returns number of targets which are available for given source type
switch(SourceType)
{
case CONDITION_SOURCE_TYPE_SPELL:
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
@@ -327,8 +466,49 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
return conditions;
}
+uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions)
+{
+ if (conditions.empty())
+ return GRID_MAP_TYPE_MASK_ALL;
+ // groupId, typeMask
+ std::map<uint32, uint32> ElseGroupStore;
+ for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
+ {
+ // no point of having not loaded conditions in list
+ ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list");
+ std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ // group not filled yet, fill with widest mask possible
+ if (itr == ElseGroupStore.end())
+ ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
+ // no point of checking anymore, empty mask
+ else if (!(*itr).second)
+ continue;
+
+ if ((*i)->ReferenceId) // handle reference
+ {
+ ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
+ ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference");
+ ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
+ }
+ else // handle normal condition
+ {
+ // object will match conditions in one ElseGroupStore only when it matches all of them
+ // so, let's find a smallest possible mask which satisfies all conditions
+ ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
+ }
+ }
+ // object will match condition when one of the checks in ElseGroupStore is matching
+ // so, let's include all possible masks
+ uint32 mask = 0;
+ for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ mask |= i->second;
+
+ return mask;
+}
+
bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
+ // groupId, groupCheckPassed
std::map<uint32, bool> ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
@@ -391,6 +571,32 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con
return IsObjectMeetToConditionList(sourceInfo, conditions);
}
+bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const
+{
+ return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
+ sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION ||
+ sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL ||
+ sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET ||
+ sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
+}
+
+bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const
+{
+ return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
+}
+
ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
{
ConditionList spellCond;
@@ -487,6 +693,7 @@ void ConditionMgr::LoadConditions(bool isReload)
sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr->LoadGossipMenuItems();
+ sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists();
}
QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
@@ -583,16 +790,23 @@ void ConditionMgr::LoadConditions(bool isReload)
}
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
- if (cond->SourceGroup && !isGroupable(cond->SourceType))
+ if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType))
+ {
+ sLog->outErrorDb("Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup);
+ delete cond;
+ continue;
+ }
+ if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType))
{
- sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup);
+ sLog->outErrorDb("Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId);
delete cond;
continue;
}
- else if (cond->SourceGroup)
+
+ if (cond->SourceGroup)
{
bool valid = false;
- //handle grouped conditions
+ // handle grouped conditions
switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
@@ -637,6 +851,9 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
valid = addToGossipMenuItems(cond);
break;
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
+ valid = addToSpellImplicitTargetConditions(cond);
+ break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
{
//if no list for vehicle create one
@@ -771,6 +988,78 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
return false;
}
+bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
+{
+ uint32 conditionEffMask = cond->SourceGroup;
+ SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(cond->SourceEntry));
+ ASSERT(spellInfo);
+ std::list<uint32> sharedMasks;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ // check if effect is already a part of some shared mask
+ bool found = false;
+ for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
+ {
+ if ((1<<i) & *itr)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ continue;
+
+ // build new shared mask with found effect
+ uint32 sharedMask = (1<<i);
+ ConditionList* cmp = spellInfo->Effects[i].ImplicitTargetConditions;
+ for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp)
+ sharedMask |= 1<<effIndex;
+ }
+ sharedMasks.push_back(sharedMask);
+ }
+
+ for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
+ {
+ // some effect indexes should have same data
+ if (uint32 commonMask = *itr & conditionEffMask)
+ {
+ uint8 firstEffIndex = 0;
+ for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex)
+ if ((1<<firstEffIndex) & *itr)
+ break;
+
+ // get shared data
+ ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions;
+
+ // there's already data entry for that sharedMask
+ if (sharedList)
+ {
+ // we have overlapping masks in db
+ if (conditionEffMask != *itr)
+ {
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - "
+ "effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup);
+ return false;
+ }
+ }
+ // no data for shared mask, we can create new submask
+ else
+ {
+ // add new list, create new shared mask
+ sharedList = new ConditionList();
+ for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i)
+ if ((1<<i) & commonMask)
+ spellInfo->Effects[i].ImplicitTargetConditions = sharedList;
+ }
+ sharedList->push_back(cond);
+ break;
+ }
+ }
+ return true;
+}
+
bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
@@ -985,64 +1274,48 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
break;
}
- case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
{
- if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry);
+ if (!spellInfo)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
- if (!spellProto)
+ if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
- bool targetfound = false;
+ uint32 origGroup = cond->SourceGroup;
+
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY)
+ if (!((1<<i) & cond->SourceGroup))
+ continue;
+
+ switch (spellInfo->Effects[i].TargetA.GetSelectionCategory())
{
- targetfound = true;
- //break;
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ continue;
}
- else if (cond->ConditionValue3 & (1 << i))
+ switch (spellInfo->Effects[i].TargetB.GetSelectionCategory())
{
- cond->ConditionValue3 &= ~(1 << i);
- sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
- ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i));
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ continue;
}
+ sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
+ cond->SourceGroup &= ~(1<<i);
}
- if (!targetfound && !cond->ConditionValue3) // cond->mConditionValue3 already errored up there
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
- ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry);
- return false;
- }
- if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget())
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry);
+ // all effects were removed, no need to add the condition at all
+ if (!cond->SourceGroup)
return false;
- }
break;
}
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
@@ -1318,46 +1591,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
- case CONDITION_SPELL_SCRIPT_TARGET:
- {
- if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE)
- {
- sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1);
- return false;
- }
-
- switch (cond->ConditionValue1)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
- {
- sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2);
- return false;
- }
- break;
- }
- case SPELL_TARGET_TYPE_CONTROLLED:
- case SPELL_TARGET_TYPE_CREATURE:
- case SPELL_TARGET_TYPE_DEAD:
- {
- if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
- {
- sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2);
- return false;
- }
-
- const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2);
- if (cond->SourceEntry == 30427 && !cInfo->SkinLootId)
- {
- sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2);
- return false;
- }
- break;
- }
- }
- break;
- }
case CONDITION_MAPID:
{
MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
@@ -1598,6 +1831,9 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
+ case CONDITION_UNUSED_18:
+ sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring");
+ return false;
case CONDITION_UNUSED_19:
sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
return false;