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authorShauren <none@none>2010-09-10 20:49:29 +0200
committerShauren <none@none>2010-09-10 20:49:29 +0200
commit320929ff40a42bfd2bbd1f83c4ff9fa1ea7563a3 (patch)
tree51595971c38768d37374ecb7f5343fa8ec82d600 /src/server/game/Conditions/ConditionMgr.h
parent61075d5101283cc6d485018a40e02b2c44f27ebf (diff)
Core/Conditions: Added "player knows spell" condition type
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index cdb343fbe48..0a0741e98ed 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -52,8 +52,9 @@ enum ConditionType
CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target
CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id
- CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
- CONDITION_ITEM_TARGET = 24 // ItemRequiredTargetType, TargetEntry, 0
+ CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
+ CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
+ CONDITION_SPELL = 25 // spell_id 0 +referenceID true if knows spell
};
#define MAX_CONDITION 25 // maximum value in ConditionType enum