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path: root/src/server/game/Conditions/ConditionMgr.h
AgeCommit message (Expand)Author
2025-06-20Core/Conditions: Implemented new condition source type CONDITION_SOURCE_TYPE_...Shauren
2025-06-10Core/Misc: Kill copy/move constructors for singleton classesShauren
2025-04-19Core/Conditions: Added conditions for automatic learning spells with SkillLin...Shauren
2025-01-10Core/Conditions: Allow conditions for seen object in CONDITION_SOURCE_TYPE_OB...ModoX
2024-12-02Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABELShauren
2024-12-02Core/Conditions: Explicitly name fields in condition type info initializerShauren
2024-03-27Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)Meji
2024-01-12Core/Conditions: Added stringid condition typeShauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-07-21Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136)ModoX
2023-06-26Core/Conditions: Replaced Player argument to world state expression checking ...Shauren
2023-06-01Core/Graveyards: Drop Faction column and replace it with conditions (#28965)Jeremy
2022-11-27Core/Conditions: Improve comment docs for CONDITION_QUEST_OBJECTIVE_PROGRESSShauren
2022-10-24Core/Conditions: Add const to condition checking functionsShauren
2022-08-02Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions wit...Meji
2022-07-25Core/Conditions: Allow empty (CONDITION_NONE) conditions with just script att...Shauren
2022-06-24Core/Conditions: Implemented conditions for spawn groupsShauren
2022-06-21Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where yo...Antonio Martín Berti
2022-05-09Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928)Antonio Martín Berti
2022-02-06Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT to...Antonio Martín Berti
2022-01-15Core/Conditions: Initial support for UnitCondition.db2Shauren
2022-01-12Core/Conditions: Added conditions for object visibility (#27565)ModoX
2021-12-14Core/Conditions: allow spellclick conditions to properly work for aura apply/...Wyrserth
2021-12-11Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation with ...Shauren
2021-12-04Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321)Meji
2021-11-24Core/Conditions: implement CONDITION_GAMEMASTER (#23108)ForesterDev
2021-10-26Core/Conditions: Added conditions for old areatrigger system (AreaTrigger.db2...ModoX
2021-10-25Core/Conditions: Added conversation line source type (#27167)ModoX
2021-10-06Core/Conditions: Implemented conditions for areatriggers (#27021)ModoX
2020-06-24Fix non-PCH buildCarbenium
2020-01-02New YearAokromes
2019-11-14Core/Conditions: Implement (partially) PlayerCondition LfgValue fieldsShauren
2019-08-24Core/DataStores: Implemented WorldStateExpressionTraesh
2019-07-21Core/Conditions: Reimplemented CONDITION_OBJECT_ENTRY_GUID and CONDITION_TYPE...Shauren
2019-01-01Update copyright note for 2019vincent-michael
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-14Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = ...Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-08-20Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURC...Aokromes
2017-05-26Core/Conditions: merge CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK with CONDITION_S...Aokromes
2017-05-18Core/Game: Include cleanupShauren
2017-05-11Core/Common: Include cleanupShauren
2017-03-20Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COM...funjoker
2017-02-26Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...treeston
2017-02-12Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...treeston
2017-02-11Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...treeston
2017-02-11Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.treeston
2017-02-05Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...SnapperRy
2017-01-01Update copyright note for 2017vincent-michael
2016-06-08Core/Taxi: Implemented PlayerCondition requirements on taxi pathsShauren