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Conditions
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ConditionMgr.h
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Author
2025-06-20
Core/Conditions: Implemented new condition source type CONDITION_SOURCE_TYPE_...
Shauren
2025-06-10
Core/Misc: Kill copy/move constructors for singleton classes
Shauren
2025-04-19
Core/Conditions: Added conditions for automatic learning spells with SkillLin...
Shauren
2025-01-10
Core/Conditions: Allow conditions for seen object in CONDITION_SOURCE_TYPE_OB...
ModoX
2024-12-02
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Shauren
2024-12-02
Core/Conditions: Explicitly name fields in condition type info initializer
Shauren
2024-03-27
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)
Meji
2024-01-12
Core/Conditions: Added stringid condition type
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-07-21
Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136)
ModoX
2023-06-26
Core/Conditions: Replaced Player argument to world state expression checking ...
Shauren
2023-06-01
Core/Graveyards: Drop Faction column and replace it with conditions (#28965)
Jeremy
2022-11-27
Core/Conditions: Improve comment docs for CONDITION_QUEST_OBJECTIVE_PROGRESS
Shauren
2022-10-24
Core/Conditions: Add const to condition checking functions
Shauren
2022-08-02
Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions wit...
Meji
2022-07-25
Core/Conditions: Allow empty (CONDITION_NONE) conditions with just script att...
Shauren
2022-06-24
Core/Conditions: Implemented conditions for spawn groups
Shauren
2022-06-21
Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where yo...
Antonio Martín Berti
2022-05-09
Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928)
Antonio Martín Berti
2022-02-06
Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT to...
Antonio Martín Berti
2022-01-15
Core/Conditions: Initial support for UnitCondition.db2
Shauren
2022-01-12
Core/Conditions: Added conditions for object visibility (#27565)
ModoX
2021-12-14
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2021-12-11
Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation with ...
Shauren
2021-12-04
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321)
Meji
2021-11-24
Core/Conditions: implement CONDITION_GAMEMASTER (#23108)
ForesterDev
2021-10-26
Core/Conditions: Added conditions for old areatrigger system (AreaTrigger.db2...
ModoX
2021-10-25
Core/Conditions: Added conversation line source type (#27167)
ModoX
2021-10-06
Core/Conditions: Implemented conditions for areatriggers (#27021)
ModoX
2020-06-24
Fix non-PCH build
Carbenium
2020-01-02
New Year
Aokromes
2019-11-14
Core/Conditions: Implement (partially) PlayerCondition LfgValue fields
Shauren
2019-08-24
Core/DataStores: Implemented WorldStateExpression
Traesh
2019-07-21
Core/Conditions: Reimplemented CONDITION_OBJECT_ENTRY_GUID and CONDITION_TYPE...
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-14
Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = ...
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-08-20
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURC...
Aokromes
2017-05-26
Core/Conditions: merge CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK with CONDITION_S...
Aokromes
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-11
Core/Common: Include cleanup
Shauren
2017-03-20
Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COM...
funjoker
2017-02-26
Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...
treeston
2017-02-12
Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...
treeston
2017-02-11
Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...
treeston
2017-02-11
Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.
treeston
2017-02-05
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...
SnapperRy
2017-01-01
Update copyright note for 2017
vincent-michael
2016-06-08
Core/Taxi: Implemented PlayerCondition requirements on taxi paths
Shauren
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