aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Conditions/ConditionMgr.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-12-02 15:18:44 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-02 15:18:44 +0100
commit4b09bb37ddbe1f18f7bc972f27c41c44d3eae1f6 (patch)
treead1a2e2513343c269686ca3e38bfa992b7d8b40e /src/server/game/Conditions/ConditionMgr.h
parent9c688bdde9629d01d82db2cceb81683c24fa9860 (diff)
Core/Conditions: Explicitly name fields in condition type info initializer
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index f28c9771aca..98ba91e204b 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -57,7 +57,7 @@ enum class PlayerConditionLfgStatus : uint8;
Step 7: Define condition name and expected condition values in ConditionMgr::StaticConditionTypeData.
*/
enum ConditionTypes
-{ // value1 value2 value3
+{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)