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authorAntonio Martín Berti <15972392+BertiRean@users.noreply.github.com>2022-05-09 14:33:55 -0300
committerGitHub <noreply@github.com>2022-05-09 19:33:55 +0200
commit5002e5d3524eab201c6c219cd60a9f7d6188ed54 (patch)
treed0b17984b57f8126a50c0fd1b162a2f4da93919a /src/server/game/Conditions/ConditionMgr.h
parent5ba124758790ef7d71eab2dae157bfec5fdd5926 (diff)
Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 44001f94a5f..501fb351af1 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -110,6 +110,7 @@ enum ConditionTypes
CONDITION_OBJECT_ENTRY_GUID = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
CONDITION_TYPE_MASK = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_BATTLE_PET_COUNT = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
+ CONDITION_SCENARIO_STEP = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
CONDITION_MAX
};