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| author | treeston <treeston.mmoc@gmail.com> | 2016-02-22 23:18:15 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-02-25 19:01:21 +0100 |
| commit | ea53f79aaf036801f3229c8b8f303e42015b4bd4 (patch) | |
| tree | a8590a01f956ca10ff442fb5d445942f1a3d9129 /src/server/game/Conditions/ConditionMgr.h | |
| parent | 2eb9621f195995ed22f3f7e52b3a0681fd26289f (diff) | |
DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of state check to apply, value2 specifies the particular state we are looking for.
Valuing: 0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 35096ae18ff..3123aaca86a 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -71,7 +71,8 @@ enum ConditionTypes CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water - CONDITION_MAX = 41 // MAX + CONDITION_STAND_STATE = 41, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) + CONDITION_MAX = 42 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |
