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authorjackpoz <giacomopoz@gmail.com>2018-05-05 19:17:52 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-26 16:21:11 +0200
commit330881518a5912939a2a26a7f3dbc64ccf74b5cc (patch)
treebf3ce505e2348f8c750c99160bf90fcb881b9752 /src/server/game/Conditions/DisableMgr.cpp
parentab740026b30b80e8599a0ad8c8a8eb466b6f4222 (diff)
Core/Quest: Fix crash caused by disabled quests
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells. (cherry picked from commit 5f6af8c6cbe7c5a622dd51a77e0d27db33c99118)
Diffstat (limited to 'src/server/game/Conditions/DisableMgr.cpp')
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 1c1d9f4cb99..f1dbec72ba0 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -354,11 +354,6 @@ bool IsDisabledFor(DisableType type, uint32 entry, WorldObject const* ref, uint8
}
return false;
case DISABLE_TYPE_QUEST:
- if (!ref)
- return true;
- if (Player const* player = ref->ToPlayer())
- if (player->IsGameMaster())
- return false;
return true;
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP: