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authorModoX <moardox@gmail.com>2024-05-22 19:33:46 +0200
committerModoX <moardox@gmail.com>2024-05-22 19:36:02 +0200
commitcbef6f7860c3753d5182cd0532a3ea7a24e0f58a (patch)
treeef30d789c3de3ea972cfe99946d84964c9e576ae /src/server/game/Conditions
parente4e6eccdf592cd0760c780d485c439f121e06d4c (diff)
Core/Conditions: Added private object to StaticConditionTypeData and defined CONDITION_STRING_ID as valid ConditionType
Diffstat (limited to 'src/server/game/Conditions')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index becbe46aee9..578aae3f18d 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -155,6 +155,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "On Scenario Step", true, false, false, false },
{ "Scene In Progress", true, false, false, false },
{ "Player Condition", true, false, false, false },
+ { "Private Object", false, false, false, false },
{ "String ID", false, false, false, true }
};
@@ -2681,6 +2682,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_TAXI:
case CONDITION_GAMEMASTER:
case CONDITION_PRIVATE_OBJECT:
+ case CONDITION_STRING_ID:
break;
case CONDITION_DIFFICULTY_ID:
if (!sDifficultyStore.LookupEntry(cond->ConditionValue1))