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authorShauren <shauren.trinity@gmail.com>2024-12-28 12:14:58 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-28 12:14:58 +0100
commitd78c3bb33afeb319ef0cf09171aabd8952a928fa (patch)
treef29f6a767463b85cdd32790b87e0a4d5ec30d449 /src/server/game/Conditions
parent28d3c1bc2366d5b19c065c6203e2c9b2504a4b38 (diff)
Core/Players: Added helper function to check quest completion using QuestV2 bits
Diffstat (limited to 'src/server/game/Conditions')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 60018c25803..91fd824f713 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -3004,8 +3004,7 @@ bool ConditionMgr::IsPlayerMeetingCondition(Player const* player, PlayerConditio
std::array<bool, std::tuple_size_v<decltype(condition->PrevQuestID)>> results;
results.fill(true);
for (std::size_t i = 0; i < condition->PrevQuestID.size(); ++i)
- if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(condition->PrevQuestID[i]))
- results[i] = (player->m_activePlayerData->QuestCompleted[((questBit - 1) >> 6)] & (UI64LIT(1) << ((questBit - 1) & 63))) != 0;
+ results[i] = player->IsQuestCompletedBitSet(condition->PrevQuestID[i]);
if (!PlayerConditionLogic(condition->PrevQuestLogic, results))
return false;