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authorleak <none@none>2010-12-19 17:06:33 +0100
committerleak <none@none>2010-12-19 17:06:33 +0100
commitfd694cd2324a7e2d61d833a78024b68fd3605053 (patch)
tree2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Conditions
parent9c35e10444b24848e0a909c46727ac2a312ab5de (diff)
Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
-rwxr-xr-xsrc/server/game/Conditions/DisableMgr.cpp13
2 files changed, 16 insertions, 11 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 17fa9a6caa9..99e77e65408 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -348,6 +348,8 @@ ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint
void ConditionMgr::LoadConditions(bool isReload)
{
+ uint32 oldMSTime = getMSTime();
+
Clean();
//must clear all custom handled cases (groupped types) before reload
@@ -374,21 +376,21 @@ void ConditionMgr::LoadConditions(bool isReload)
sObjectMgr.LoadGossipMenuItems();
}
- uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference, ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions");
+
+ QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference,"
+ " ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions");
if (!result)
{
barGoLink bar(1);
-
bar.step();
-
+ sLog.outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!");
sLog.outString();
- sLog.outErrorDb(">> Loaded `conditions`, table is empty!");
return;
}
barGoLink bar(result->GetRowCount());
+ uint32 count = 0;
do
{
@@ -576,8 +578,8 @@ void ConditionMgr::LoadConditions(bool isReload)
}
while (result->NextRow());
+ sLog.outString(">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u conditions", count);
}
bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 51e7df69552..17004b3f6a3 100755
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -36,6 +36,8 @@ DisableMgr::~DisableMgr()
void DisableMgr::LoadDisables()
{
+ uint32 oldMSTime = getMSTime();
+
// reload case
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
itr->second.clear();
@@ -50,9 +52,8 @@ void DisableMgr::LoadDisables()
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 disables. DB table `disables` is empty!");
sLog.outString();
- sLog.outString(">> Loaded %u disables", total_count);
return;
}
@@ -182,19 +183,21 @@ void DisableMgr::LoadDisables()
}
while (result->NextRow());
+ sLog.outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u disables.", total_count);
}
void DisableMgr::CheckQuestDisables()
{
+ uint32 oldMSTime = getMSTime();
+
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
{
barGoLink bar(1);
bar.step();
+ sLog.outString(">> Checked 0 quest disables.");
sLog.outString();
- sLog.outString(">> Done.");
return;
}
@@ -215,8 +218,8 @@ void DisableMgr::CheckQuestDisables()
++itr;
}
+ sLog.outString(">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Done.");
}
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit)