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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/DungeonFinding/LFGMgr.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 9e87f6271cb..0b00269ad33 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -17,6 +17,7 @@
#include "LFGMgr.h"
#include "DatabaseEnv.h"
+#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "Group.h"
@@ -27,6 +28,8 @@
#include "LFGQueue.h"
#include "LFGScripts.h"
#include "Log.h"
+#include "Map.h"
+#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"