diff options
| author | jackpoz <giacomopoz@gmail.com> | 2015-09-01 22:33:55 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2015-09-01 22:33:55 +0200 |
| commit | b7f9836d223925802115f45ad2c2c7eeb9bb00a4 (patch) | |
| tree | b91e24848ef0738dc4280f260dca347abc2b5d17 /src/server/game/DungeonFinding/LFGMgr.cpp | |
| parent | fc17d1a9410d96437151b4139a1757e35a7fb635 (diff) | |
Core/Dungeon Finder: Remove disconnected players from LFG queue
Fix LFG queue issues by removing disconnected players from LFG queue and their party with them.
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 59eedaaffed..1f52623461c 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -585,7 +585,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const @param[in] guid Player or group guid */ -void LFGMgr::LeaveLfg(ObjectGuid guid) +void LFGMgr::LeaveLfg(ObjectGuid guid, bool disconnected) { ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid); @@ -646,7 +646,7 @@ void LFGMgr::LeaveLfg(ObjectGuid guid) break; case LFG_STATE_DUNGEON: case LFG_STATE_FINISHED_DUNGEON: - if (guid != gguid) // Player + if (guid != gguid && !disconnected) // Player SetState(guid, LFG_STATE_NONE); break; } |
