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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:42:28 +0200
committerGitHub <noreply@github.com>2020-07-18 20:42:28 +0200
commit85b5b842ca6c05d4e51081e6c3282940a80f3761 (patch)
tree4b5d72c0d163cff0a134fcfe4c50f05b59a46668 /src/server/game/DungeonFinding/LFGPlayerData.cpp
parent7032ee0bdb47c995dfd89bce3d5b6fad13ec6d73 (diff)
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
Diffstat (limited to 'src/server/game/DungeonFinding/LFGPlayerData.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp
index 3c1bda34d4a..a94c20a111a 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.cpp
+++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp
@@ -35,10 +35,10 @@ void LfgPlayerData::SetState(LfgState state)
m_Roles = 0;
m_SelectedDungeons.clear();
m_Comment.clear();
- /* fallthrough */
+ [[fallthrough]];
case LFG_STATE_DUNGEON:
m_OldState = state;
- /* fallthrough */
+ [[fallthrough]];
default:
m_State = state;
}