aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/DungeonFinding/LFGScripts.cpp
diff options
context:
space:
mode:
authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-09 21:15:41 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-09 21:15:41 +0100
commit899ffde1f9c1f6cb68bf39b9bc2c583a2408623d (patch)
treeb85234722bddf063ae3b4c099b54798244a99005 /src/server/game/DungeonFinding/LFGScripts.cpp
parent7210ffe34d2052c1aee642ac3af40425c8ba137e (diff)
parentf9c193d27d0239d6c63b59adc64bb9f43d58e37e (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 39750536863..568b61eef2f 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -107,20 +107,10 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- if (Player* plrg = itr->getSource())
- {
- plrg->GetSession()->SendLfgUpdatePlayer(updateData);
- plrg->GetSession()->SendLfgUpdateParty(updateData);
- }
- }
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
- // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}