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author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-09 21:15:41 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-09 21:15:41 +0100 |
commit | 899ffde1f9c1f6cb68bf39b9bc2c583a2408623d (patch) | |
tree | b85234722bddf063ae3b4c099b54798244a99005 /src/server/game/DungeonFinding/LFGScripts.cpp | |
parent | 7210ffe34d2052c1aee642ac3af40425c8ba137e (diff) | |
parent | f9c193d27d0239d6c63b59adc64bb9f43d58e37e (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 39750536863..568b61eef2f 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -107,20 +107,10 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid) LfgState gstate = sLFGMgr->GetState(gguid); LfgState state = sLFGMgr->GetState(guid); sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state); - LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS); - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - if (Player* plrg = itr->getSource()) - { - plrg->GetSession()->SendLfgUpdatePlayer(updateData); - plrg->GetSession()->SendLfgUpdateParty(updateData); - } - } if (state == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(guid); - // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued if (gstate == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(gguid); } |