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authortreeston <treeston.mmoc@gmail.com>2016-01-18 18:35:20 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-22 23:37:02 +0100
commit5fb88c71213e0a64ec7e3312fc4460c4cc34abfa (patch)
tree750154ab19c9af8e63b8a4ba90df2d000fd13a41 /src/server/game/Entities/Creature
parent8911962c9eaf6cbcb0c21913da72fca24c36fe2f (diff)
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
(cherry picked from commit 1050b68899c661ea09da9e36edb82e8648393673)
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index ec9bf4aec59..8ea2c3aa77e 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -638,6 +638,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
float GetRespawnRadius() const { return m_respawnradius; }
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
+ void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons)
{