aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Creature
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
commit605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch)
tree5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/Entities/Creature
parenteeb4407f077bf567361becdbe5083c2790f00313 (diff)
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index f690c8e7727..86a31159b61 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -852,6 +852,8 @@ void Creature::Update(uint32 diff)
Unit::AIUpdateTick(diff);
+ DoMeleeAttackIfReady();
+
// creature can be dead after UpdateAI call
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
if (!IsAlive())