diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-01-08 22:23:12 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-01-08 22:23:12 +0100 |
| commit | 605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch) | |
| tree | 5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/Entities/Creature | |
| parent | eeb4407f077bf567361becdbe5083c2790f00313 (diff) | |
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f690c8e7727..86a31159b61 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -852,6 +852,8 @@ void Creature::Update(uint32 diff) Unit::AIUpdateTick(diff); + DoMeleeAttackIfReady(); + // creature can be dead after UpdateAI call // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) if (!IsAlive()) |
