diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
| commit | 9299e9bde087af7e5d777d5a55a3b79d2b63c48e (patch) | |
| tree | 4d3e436ae21faf28154be8a70fd7d23c1b7692f0 /src/server/game/Entities/Creature | |
| parent | 229c78b5a38dc58e14f4912de49437b68341452b (diff) | |
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 88 |
1 files changed, 18 insertions, 70 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b701e0c1ac9..5a8275c2c7c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -784,16 +784,9 @@ void Creature::DoFleeToGetAssistance() if (radius >0) { Creature* creature = nullptr; - - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius); Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check); - - TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, searcher, radius); SetNoSearchAssistance(true); UpdateSpeed(MOVE_RUN); @@ -2018,55 +2011,29 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim) // select nearest hostile unit within the given distance (regardless of threat list). Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); + if (dist == 0.0f) + dist = MAX_VISIBILITY_DISTANCE; Unit* target = nullptr; - - { - if (dist == 0.0f) - dist = MAX_VISIBILITY_DISTANCE; - - Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist); - } - + Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, dist); return target; } // select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list. Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Unit* target = nullptr; - if (dist > MAX_VISIBILITY_DISTANCE) { TC_LOG_ERROR("entities.unit", "Creature (%s) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().ToString().c_str()); dist = ATTACK_DISTANCE; } - { - Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - } - + Unit* target = nullptr; + Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE)); return target; } @@ -2076,7 +2043,7 @@ Player* Creature::SelectNearestPlayer(float distance) const Trinity::NearestPlayerInObjectRangeCheck checker(this, distance); Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyObject(distance, searcher); + Cell::VisitAllObjects(this, searcher, distance); return target; } @@ -2104,19 +2071,9 @@ void Creature::CallAssistance() if (radius > 0) { std::list<Creature*> assistList; - - { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); - Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); - } + Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); + Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); + Cell::VisitGridObjects(this, searcher, radius); if (!assistList.empty()) { @@ -2138,16 +2095,9 @@ void Creature::CallForHelp(float radius) if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed()) return; - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius); Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do); - - TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, worker, radius); } bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const @@ -2692,12 +2642,10 @@ Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const Unit* target = NULL; - { - Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); - Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); + Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); + Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); - VisitNearbyGridObject(MAX_AGGRO_RADIUS, searcher); - } + Cell::VisitGridObjects(this, searcher, MAX_AGGRO_RADIUS); return target; } |
