diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-01-14 20:51:35 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-01-18 18:08:15 +0100 |
| commit | b945d01ee586f31bca6ccef4cf067ce4516c0c2b (patch) | |
| tree | 93ec6f97843be774390ee63f83e2a11ab0fb9816 /src/server/game/Entities/Creature | |
| parent | 82c0a074b4a3dd696646e507d4b39f3b5e03cbe3 (diff) | |
Instance boundary follow-up:
- Stop tools from complaining about leaks.
- Also, list -> vector.
- Fix an ambiguous constructor warning.
- Fix a bug with Gormok and Sindragosa (Fixes #16280).
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index b0318ed33e2..3ee1ba7db7b 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -605,6 +605,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject float GetRespawnRadius() const { return m_respawnradius; } void SetRespawnRadius(float dist) { m_respawnradius = dist; } + void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; } uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; } void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons) { |
